View Full Version : Mario Party 2 help!!!

12th September 2009, 04:16 PM
i changed my graphic plugin's settings around a bit to make the screen larger, but whenever i start up the game, everything seems to be fine but then i get this message from windows saying like while trying to run graphics an exception occured... something. and at the top of the message it says Access Violation idk, all i know is i keep pressing ok and it keeps coming back,,... HEEELLLPPP!!

12th September 2009, 05:40 PM
If you use save states, try restarting the game and reloading progress without loading from them.

Do this also if you have turned on any cheats.

Try restoring the default settings for graphics processing.

Verify the copy of the game you have installed. It may be bad, or the graphics plug-in is declaring exceptions for some other reason.

12th September 2009, 05:53 PM
ok i don't mean to sound like a noob at this, but i'm not gunna lie, i pretty much am, if you could walk me through it that'd be awesome, cuz i have no idea how to do any of what you told me to do.

12th September 2009, 11:59 PM
Well first while playing the game, hit Ctrl+C to summon a cheats list.
See if any of those checkboxes for cheats are turned on. If so turn them off.

Next thing to do, restart emulation (either hit F1 or like close Project64 just to start the game again), and find your way through the game to see if you can get the crash to happen again.

If you still get the crash, let me know.
Do not load save states from System menu / hit F7. If you don't know what that means, you're good most likely.

13th September 2009, 10:59 AM
This error happened to me twice or three times when I played Mario Party 2 as well. I didn't use any cheats either. And it happens very randomly for some reason.

13th September 2009, 02:56 PM

The binaries for our copies of Mario Party 2 are exact, so that's probably not the issue.

As you mentioned in the other thread, you sometimes use save states to more specifically back your progress up. Save states can also cause this issue if used frequently since they store so much extra data to remember precise details.

You may be able to get around while still using save states if you use the Direct3D6 graphics plug-in, but if you want to completely avoid the issue, try restarting the game and playing without loading any save states but your default native save.