View Full Version : Ssao

29th November 2009, 11:53 PM
I'm unsure if the Nintendo 64 had a z-buffer, i thought it did. If so, could it be possible to add Screen Space Ambient Occlusion (SSAO) to it?

I don't actually think someone would add it, but just the thought of it being possible would be cool. i guess it could help f.e. zelda quite a bit, or blast corps.

a picture how how much shading could get added to a game, without knowing the game per se:


I'm currently integrating project 64 and other emus in my media center. playing on 1080p is awesome, such features would help enhance the image quality :)

30th November 2009, 08:19 PM
It can be done using smart shaders. though these would be applied outside of the emulator.