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profetylen
4th November 2008, 09:15 AM
On wiibrew.org I have seen a snes, nes and gba emulator that you actually can use on your Wii via the Homebrew Channel. (Read more at http://www.wiibrew.org/wiki/Homebrew_Channel).

It would be really nice if you could run Project64 on the Wii too! :cool:

squall_leonhart
4th November 2008, 11:11 AM
1. theres no point, you can already inject roms into vcgames to run them via VC.
2. The wii isn't powerful enough.

profetylen
4th November 2008, 01:15 PM
I don't agree with "1.", that there is no point in that. If it wouldn't be a point why would they make the other emultars (the nes, snes and gba)? It's more practical to have an emulator and run the roms directly from a SD-card.

Are you sure it is not powerful enough? I mean, it runs on my quite slow computer... so i suppose it should be able to run on a Wii too. Sorry if I'm studpid now, but I don't now alot about computer performence like CPU, mhz and stuff...

As far as I know, the VC games contains a built-in emulator. I mean, if that emulator can be run on the Wii shouldn't project64 be able to too?

squall_leonhart
4th November 2008, 01:26 PM
Theres no need to make nes and snes emulators either, those can also be injected into the console, however for those who have got modified consoles the emulators usually available ARE BASED OFF PRE-EXISTING OPEN SOURCE emulator source code of which PJ64, is not.

If you desire a n64 emulator for the wii, you will have to wait for someone to get interested in doing it and porting mupen64.

Cybertronic
5th November 2008, 10:10 PM
Theres no need to make nes and snes emulators either, those can also be injected into the console, however for those who have got modified consoles the emulators usually available ARE BASED OFF PRE-EXISTING OPEN SOURCE emulator source code of which PJ64, is not.

If you desire a n64 emulator for the wii, you will have to wait for someone to get interested in doing it and porting mupen64.

You are partially correct, but Rom injecting is difficult and dangerious and can result in Bricking the wii, not to mention that the emulators that are packaged with the VC games are specifically made for that one game and swapping out rom images can result in emulation errors and slow speeds.

Homebrew emulators that are found on the PC today are Far more advanced/optimized than the ones produced by nintendo, and lets be honest the nintendo lack features... There is most definately a need to make NES and SNES emulators for the wii, because you have to find roms that are similar enough is size and various other features in order to inject them to replace the original. So for example you cant just take 007 Goldeneye and inject it into the Zelda 64 rom.... It wont work! The sizes and graphics and various other emulated features are far too different.

I dare you tell my folks at wiibrew.org that you dont need emulators because you can inject anything into anything.

squall_leonhart
6th November 2008, 09:53 AM
Regardless, THERE WILL BE NO PJ64 FOR THE WII. go port an open source emulator.

Smiff_
6th November 2008, 10:46 AM
Squall is correct but if we could try to keep it civil that would be good... if you want to emphasise something perhaps bold or underline would look less "shouty"? but what you're saying is still correct thanks Squall_Leonhart.

All the PJ64 team want to do is finish what we stared, which is a Windows based N64 emulator.. there's no way we have the time to start any new projects, sorry.

Gent
6th November 2008, 06:53 PM
Squall is correct but if we could try to keep it civil that would be good... if you want to emphasise something perhaps bold or underline would look less "shouty"? but what you're saying is still correct thanks Squall_Leonhart.

All the PJ64 team want to do is finish what we stared, which is a Windows based N64 emulator.. there's no way we have the time to start any new projects, sorry.

I agree 100%

I would also like to say i am a great fan of Wii VC and use it quite regularly and it is getting better and better with every update.

Well done to the Big N.

strongfan
28th December 2008, 10:44 PM
They have mupen64gc on the Wii, but it's terrible. However, they are working on fixing the Dynamic Recompiler to run at full speed, and there already isn't any graphical errors.

DrNo
29th December 2008, 12:00 AM
Are some people just retarded?

THERE WILL BE NO PJ64 FOR WII. GET IT INTO YOUR HEADS AND QUIT ASKING :mad:

squall_leonhart
29th December 2008, 01:22 AM
hey mr 3 posts, relax

forsaken846
27th January 2009, 07:50 PM
there was mention of injecting roms into vc games, could i inject MQ into the standard OoT and get decent results? Im not very up to date right now so forgive me if it is a stupid question.

squall_leonhart
4th February 2009, 08:36 PM
Its not viable, MQ requires memory hacks to pass certain points iirc.

Luigi_fan_12
15th November 2009, 04:22 AM
1.vc is too exspencive. i can get 3 n64 games from a pawn shop for 10$. what makes the wii soo special that i have to pay 6$ more for a damn game?
2.there is a newer version of wii64. its compatable with WAY more games with most of them runing at full speed. (Making the wii strong enought to handle it.)

Sadly it still cant run DK64(at all)

I think it would be a big think for PJ64 to make the first (almost)perfect N64 Emulator for the wii

wildgoosespeeder
15th November 2009, 04:47 PM
Wow, thread revival! I created a newer thread here (http://forum.pj64-emu.com/showthread.php?t=982).

RchUncleSkeleton
24th December 2009, 07:25 AM
1st off project64 cannot and will not be ported to wii as it is coded for use on x86 based processors, the wii uses a POWERPC processor, the same kind used in pre-intel macs...there is no port of pj64 for those macs, there will be none for the wii....wii64 is the closest you'll get to an n64 emu on the wii

2nd there is a point of having snes,nes,genesis and other emu's....injecting roms into vc game and loading them takes up the wii system memory and it's usually more than the rom is...using emulators you can run them from an sd card or usb drive without taking up and blocks on the wii, therefore more games and you retain all you system memory.

only certain roms can be injected into certain wads....I think there is a total of 7 or 8 N64 games that have been successfully injected....hopefully the compatibilty can be raised in the near future but your best bet for playing n64 games is either owning the actual thing or playing the roms on pj64

Smoker1
27th April 2010, 12:46 AM
1.vc is too exspencive. i can get 3 n64 games from a pawn shop for 10$. what makes the wii soo special that i have to pay 6$ more for a damn game?
2.there is a newer version of wii64. its compatable with WAY more games with most of them runing at full speed. (Making the wii strong enought to handle it.)

Sadly it still cant run DK64(at all)

I think it would be a big think for PJ64 to make the first (almost)perfect N64 Emulator for the wii

Did not see any latest replies but:
Wii64 can actually play DK64. Have to go to options and turn on skip story intros. However the camera keeps having issues with jerking and the audio is jerky as well. What is really odd is that MKT, and MK4 wont work. MKT is a 2D game not 3D which would suggest it would run smoother. I agree that a PJ64 would be great on the Wii or even working with the developers of Wii64 but if there is not to be a PJ64 for Wii then I guess we all have to wait till they fix the bugs.

etrnldrk
5th July 2010, 06:02 AM
1st off project64 cannot and will not be ported to wii as it is coded for use on x86 based processors, the wii uses a POWERPC processor, the same kind used in pre-intel macs...there is no port of pj64 for those macs, there will be none for the wii....wii64 is the closest you'll get to an n64 emu on the wii...

.... but your best bet for playing n64 games is either owning the actual thing or playing the roms on pj64

Just wanted to add, if the devs would release the damn source code for 1.6 already (since 1.7 code is/has been rewritten), then it wouldn't be such a problem for people to port this over to other systems without interference to the main project focus, which is and possibly will forever be, N64 emulation in Windows/x86. Not only that, it would give us a chance to test out features we would like to have without having to wait for a release (just state in the license that the name has to be modified so end-users won't confuse your modified build with the main build and credit has to be given back to the original devs/project and the modified source released) that may or may not have said features. Netplay multi-player and multi system portability (wifi multiplayer on PSP anyone?) would be epic and wouldn't be skin off the original devs backs, not to mention, a lot of hard work could be pawned off to the open source community and specific patches could be folded back into the original source tree. Tell me that's not a win-win :D

squall_leonhart
5th July 2010, 09:37 AM
yeah, it would be a problem AS THE EMULATOR IS x86!

jesus, go nag the fuckwits at mupen.

etrnldrk
12th July 2010, 06:40 AM
yeah, it would be a problem AS THE EMULATOR IS x86!

jesus, go nag the fuckwits at mupen.

That wouldn't fucking matter, mate. If the source was readily available, you CAN build it for other architectures (given that it may take a bit of time to translate all the specific calls, etc to that new platform), not just x86, fuckwit. And it's not really even x86, it's specifically built for Windows OSs utilizing x86 processors. Stating that it is x86 (in general) would constitute the open belief that it would support all OSs running on x86 platforms (i.e. Linux, BSD, BeOS, OSX, etc), which it doesn't. However, it does run in WINE (google it) decently.

I only responded to this thread specifically due to the title, porting this software to the Wii, not to get into an argument nor flamewar, so chill the fuck out, man.

squall_leonhart
12th July 2010, 07:10 AM
NO SOURCE FOR YOU.

k.

...not without booze.