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View Full Version : Super Smash Bros. Gameshark help


caden8macleod
7th November 2008, 04:58 AM
using my memory scanner Cheat Engine 5.4 i found hp hacks and i found a facial hack... i was experimenting to see if i could shoot like 20 fire balls... 3AFD38CC was the adress along with 3B05B95A changing the value to 4 makes a sleepy face while 0 is regular i was wondering if you could make that into a gameshark code with what information i gave. to change their face as i fight


MP Player one hp. adress for anyone curious
3AE14D74
3AFDB4D4
3AE14D5C

-EDIT-

Face adress on MP Hyrule Castle With luigi.

Mdkcheatz
17th November 2008, 03:21 AM
using my memory scanner Cheat Engine 5.4 i found hp hacks and i found a facial hack... i was experimenting to see if i could shoot like 20 fire balls... 3AFD38CC was the adress along with 3B05B95A changing the value to 4 makes a sleepy face while 0 is regular i was wondering if you could make that into a gameshark code with what information i gave. to change their face as i fight


MP Player one hp. adress for anyone curious
3AE14D74
3AFDB4D4
3AE14D5C

-EDIT-

Face adress on MP Hyrule Castle With luigi.

I will take a look when I get a chance...

HatCat
17th November 2008, 04:00 AM
I'm going to try this once for a change in the meantime.

Those look like virtual addresses. Since Super Smash Bros. is 16 MB and an address is a point in memory or a specific byte 16 * 1024 * 1024 = 0x1000000 (hex), which makes the maximum address 0xFFFFFF.

It would begin with 80 since you're writing a short-bit value (like zero or four) constantly. Something like 80XXXXXX 0004 for a sleepy face.