View Full Version : Poke'mon Snap issues.
ShaddowT
1st August 2010, 08:30 AM
Hello all I am very new I just made an account and downloaded Project 64 I had major issues getting it to run on my computer but then read the help manual in the help options for the program so that is all solved.
I am having issues with this game I play through the first level and the game works fine other than the sound being very slightly delayed but when I return to the office to hand in my pictures all the pics I took are impossible to see they are whited out in a sence.
I am using:
Video plugin:
Jobo's Direct3D8 1.6
Audio plugin:
zilmar's audio plugin
Input plugin:
N-Rage's Direct-Input8 V2 1.80a
I am also using an Xbox 360 Controller (wired) but that is not having any issues and is working great so I don't believe that would be the issue.
Can anyone help me out on this?
ShaddowT
1st August 2010, 08:59 AM
I fixed by going back to previously made threads thank you I am sorry for the inconvienience.
Thank you all.
squall_leonhart
1st August 2010, 08:50 PM
use the newer nrage version
ShaddowT
2nd August 2010, 07:21 AM
Nrage? whats that and how do I get it? and what does it do? thank you.
Will it fix my sound problem?...thats in almost every game I play on it though.
squall_leonhart
2nd August 2010, 07:43 AM
delayed sound?
are you trying to use alchemy or something?, usually delays are caused by bad sound drivers or poor audio devices.
nrage is an input plugin, ... and 1.80 is an ancient version with many a problem. especially with xinput controllers.
ShaddowT
2nd August 2010, 07:47 AM
Alchemy? sorry like I said I am new...
I do have an integrated sound chip from Dell and same thing I have and Integrated Video chip so I know that is the issue with it looking a bit less then 64 quality....I will be getting a new Video card soon and a sound card but are there any mega upgrades for high quality cards in project 64? or will it just run way smoother?....how do I get the newest version of Nrage?
squall_leonhart
2nd August 2010, 07:55 AM
Anything above a Geforce 6 is fine for pj64, not much can be done about audio delays with onboard audio chips usually. you can try using zilmars audio plugin, it allows configuration of the buffer length.
ShaddowT
2nd August 2010, 07:59 AM
Anything above a Geforce 6 is fine for pj64, not much can be done about audio delays with onboard audio chips usually. you can try using zilmars audio plugin, it allows configuration of the buffer length.
ok well cool I already can controll buffer but I don't know what that does can you pls explain that?
I am using:
Video plugin:
Jobo's Direct3D8 1.6
Audio plugin:
zilmar's audio plugin
Input plugin:
N-Rage's Direct-Input8 V2 1.80a
so which ones do i need updates and can you please tell me where I can get them?
ShaddowT
2nd August 2010, 08:29 AM
Also does anybody know why it is that the game crashes every time after the Tunnel level?
squall_leonhart
2nd August 2010, 09:41 AM
the game shouldn't crash :|, but it may be an issue in the older input plugin... maybe not.
2nd August 2010, 07:28 PM
No need really to update the plug-ins.
Delay in audio, to set up the pre-buffering in the audio config through Options/Configure Audio Plugin....
Never seen it crash after the Tunnel level. You can upload a save state before it happens so that I can reproduce it and work out how to fix it.
squall_leonhart
2nd August 2010, 10:27 PM
yes there is, nrage 1.80 is fkdd.
2nd August 2010, 10:36 PM
That doesn't prove he needs to update it though. :P
Unless audio sync or the Tunnel level crash could have been caused by faulty controller input emulation.
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