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View Full Version : Glide64.dll video plugin - Help!


OGTiago
26th November 2008, 12:49 AM
YAY, I found a video plugin which works... for Zelda atleast. (some games still glitchy)
It's Rice Video Build 6.1.3 :) (not perfect, but 95% I would say)
If I use 6.1.4 I still get the problem.

So anyway, a plugin which was in a different emulator called Glide64 also seems to be good, but Project64 gives me an error when I put it in the plugin folder then go to settings:

Failed to load plugin:
.../Glide64.dll

Anyone know why I get this error?

OGTiago
26th November 2008, 07:02 PM
No answers? So I guess Glide64 isn't compatible with my comp or PJ64?

rswedlow
26th November 2008, 07:53 PM
If you don't get any error messages along with that besides just the failed to load plugin module we can't know the direct cause. If that's the only error you get your situation's unique.

OGTiago
26th November 2008, 08:07 PM
Ok, it also says before the error above:

This application has failed to start because glide3x.dll was not found . Re-installing the application may fix this problem

rswedlow
26th November 2008, 08:50 PM
Put GLIDE3X.DLL in the same folder as PROJEC~1.EXE. This is the wrapper file for the GLIDE rendering engine used by Glide64 to load on video hardware outside the Voodoo range.

Unless you downloaded the Glide64 archive from somewhere unofficial (bad archive or upload) that wrapper file should be in there somewhere.

OGTiago
26th November 2008, 10:42 PM
Thanks, it works.

BTW, is it just RiceVideo that's able to load texture mods?

mudlord
26th November 2008, 11:11 PM
No, Glide64 can load texture packs in Rice format.

Jabo's newest plugin also supports high resolution textures, but in a completely different hashing and texture format.