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View Full Version : pj64 philosophies - please read before suggesting something


Smiff_
10th December 2008, 12:56 AM
there's a few things i'd like people to understand about how we work.

for something to be considered it has to be:


1) useful to the majority of users.
the question is not "why not add ..." the question is "why should we addd ... ?"
it should not make the emulator any more complicated to use, unless there's a very great benefit to the change. if its a suggestion that removes controls or simplifies the UI, even better!

2) worth the time to implement. this is part of the above point (time vs benefit), but its often hard for people to guess how difficult something is. try to use common sense here.

3) explained clearly.
its no good having a great idea if we don't understand you. drawings or annotated screenshots sometimes help! don't be afraid to use a paint program, and this isn't an art class!

4) specific and non obvious.
things like "why not support (some game marked unsupported in rom browser)?" are not helpful because we will already know the problem and already tried to fix it.

5) use the search and read the changelogs (http://www.pj64-emu.com/change-logs/)and ToDos to see if we have already done it or are planning to do it!
remember most things that can reasonably be done with an N64 emulator, have already been thought of by this point! having said that, you might have a great idea so if you still think it's great, post it.

6) think about your idea for a day before posting it.
I often post something that i think is brilliant only to realise a massive flaw in it 5 minutes later.. just save yourself the embarassment and mull it over a while :)

7) try to have a complete idea. think about all aspects.. what sort of interface changes your idea might need (the more, the less likely it is to happen..), what other things it might impact on, etc.

8) finally, please remember to ask politely and not demand, this as a hobby, not a job. most people understand this but not everyone..

Thanks for your ideas!

squall_leonhart
26th October 2010, 12:03 PM
Gtfo. -------------------------

Experiment #150
26th October 2010, 03:28 PM
Yeah, you're talking about turning this into an Xbox.

HatCat
26th October 2010, 09:06 PM
Better than the existence of this thread to begin with.
The only reason Smiff started this thread was the day straight after he thought I was attacking all the developers just because I was confused about something Jabo implemented.

Chances are if you have the intelligence to even look at a sticky thread before posting you probably know better than to need to have to look at this stuff anyway.

Experiment #150
26th October 2010, 10:09 PM
Speaking of not looking at these things, whatever happened to Pilldoubt?

HatCat
27th October 2010, 12:58 AM
I don't know man, but the user name itself was conceptually funny.

Usually when I say something peaceful to help someone under attack out, by then the person left. :D I guess that's bad and good.

rozer2012
27th July 2011, 11:14 AM
Sir, thanking you for sharing the important suggestion with us.

Natch
27th July 2011, 03:27 PM
Heh :D It looks like we're dissing smiff :D In truth there was an idiot who posted before us, whose posts got taken down later.

Alunalun
27th July 2011, 04:10 PM
ooooohhhh...
yeah when I saw this thread was updated it I read it, I thought Squall had seen the OP and his anger built up in him and built up in him, until he had to criticise the OP two years later :p

HatCat
28th July 2011, 12:35 AM
It's because zilmar deleted the posts insensitively.

Not carelessly, just insensitively. Probably did the right thing.

there's a few things i'd like people to understand about how we work.

for something to be considered it has to be:


1) useful to the majority of users.
the question is not "why not add ..." the question is "why should we addd ... ?"
it should not make the emulator any more complicated to use, unless there's a very great benefit to the change. if its a suggestion that removes controls or simplifies the UI, even better!

2) worth the time to implement. this is part of the above point (time vs benefit), but its often hard for people to guess how difficult something is. try to use common sense here.

3) explained clearly.
its no good having a great idea if we don't understand you. drawings or annotated screenshots sometimes help! don't be afraid to use a paint program, and this isn't an art class!

4) specific and non obvious.
things like "why not support (some game marked unsupported in rom browser)?" are not helpful because we will already know the problem and already tried to fix it.

5) use the search and read the changelogs (http://www.pj64-emu.com/change-logs/)and ToDos to see if we have already done it or are planning to do it!
remember most things that can reasonably be done with an N64 emulator, have already been thought of by this point! having said that, you might have a great idea so if you still think it's great, post it.

6) think about your idea for a day before posting it.
I often post something that i think is brilliant only to realise a massive flaw in it 5 minutes later.. just save yourself the embarassment and mull it over a while :)

7) try to have a complete idea. think about all aspects.. what sort of interface changes your idea might need (the more, the less likely it is to happen..), what other things it might impact on, etc.

8) finally, please remember to ask politely and not demand, this as a hobby, not a job. most people understand this but not everyone..

Thanks for your ideas!

Gtfo. -------------------------

I'd say the results have fantastic, radiating eminence. :D

Dr4xx3n89
8th August 2013, 02:04 AM
there's a few things i'd like people to understand about how we work.

for something to be considered it has to be:


1) useful to the majority of users.
the question is not "why not add ..." the question is "why should we addd ... ?"
it should not make the emulator any more complicated to use, unless there's a very great benefit to the change. if its a suggestion that removes controls or simplifies the UI, even better!

2) worth the time to implement. this is part of the above point (time vs benefit), but its often hard for people to guess how difficult something is. try to use common sense here.

3) explained clearly.
its no good having a great idea if we don't understand you. drawings or annotated screenshots sometimes help! don't be afraid to use a paint program, and this isn't an art class!

4) specific and non obvious.
things like "why not support (some game marked unsupported in rom browser)?" are not helpful because we will already know the problem and already tried to fix it.

5) use the search and read the changelogs (http://www.pj64-emu.com/change-logs/)and ToDos to see if we have already done it or are planning to do it!
remember most things that can reasonably be done with an N64 emulator, have already been thought of by this point! having said that, you might have a great idea so if you still think it's great, post it.

6) think about your idea for a day before posting it.
I often post something that i think is brilliant only to realise a massive flaw in it 5 minutes later.. just save yourself the embarassment and mull it over a while :)

7) try to have a complete idea. think about all aspects.. what sort of interface changes your idea might need (the more, the less likely it is to happen..), what other things it might impact on, etc.

8) finally, please remember to ask politely and not demand, this as a hobby, not a job. most people understand this but not everyone..

Thanks for your ideas!





sorry if i did a lot of error,this is the first time on my life that i post something in a site so don't be cruel with your heartbreaking comments
specially :mad:ExtremeDude2

ExtremeDude2
8th August 2013, 02:06 AM
:cool: .

HatCat
9th August 2013, 01:41 AM
8) finally, please remember to ask politely and not demand, this as a hobby, not a job. most people understand this but not everyone..

He's talking about me, btw.
Just so everyone knows. :)

He created this thread right after he accused me of demanding Jabo/zilmar to implement things into Project64, just because I was commenting how smart Jabo strategically was in doing simple feature bumps to quiet the loud, naive requests of other alpha testers in the plugins.

I can't really talk about why he was wrong, or why he managed to interpret anything I ever said in the alpha forum that way, due to the tens of reasons I could have gone on to list evidence that I, at the time, barely even cared about Project64 or its features.

So I flew into an emotional curiosity as to why God would permit such hallucinations over something completely unrelated and left the forum for a couple months.

I can't help it. Unthinkably misunderstanding people just piss me the fuck off.

Not saying I don't miss him for all his work and efforts, but the simple-minded men populate the world plentifully.

I kind of waited only until now to say anything about it because people won't stop reminding me of this dead thread and how I kept burying the memory.
Nothing of much material though. It's off my head now.

thetruegent
7th October 2017, 01:05 PM
https://usefulshortcuts.com/imgs/yahoo-smileys/29.gif

ExtremeDude2
8th October 2017, 01:42 AM
Nice