View Full Version : Will Majora's Mask rendering distance issue get fixed in PJ64 1.7?

4th January 2009, 10:50 PM
Hi everybody,
I had an old thread about this on the http://www.emutalk.net forums.


Plugin used - Direct64 v0.5.03.25

Plugin used - Direct3D8 1.6

Also, using the Direct3D transform helps,

Without Direct3D transform...

With Direct3D transform...


I'm likely going to upgrade my graphics card and throw in some kind of a 3D card... I just haven't felt like doing even more upgrades to the computer recently. But I am glad that you made this thread, it gave me some tricks to getting more out of an already great emulator.

Cool, I'm happy that I was able to help out in some way.

ah ok, ... had the wrong plugin on...

yeah i get this... i think its related to some distance clipping problem with jabo's plugin,... does it occur in the dx6 plugin as well... some bugs are in jabo's d3d8 that were fixed in d3d6...

Hmm, nope the issue is still there even with the Direct3D6 plugin.

It's been two years now so is there any progress with the new Direct 3D plugin that would eliminate this issue? just wondering..

4th January 2009, 10:51 PM
Here's new screenshots for comparison:

Plugin used - Direct3D8 1.6

Plugin used - Direct64 v0.5.03.25

My PC's specs:
CPU - Intel Core 2 Quad Q9300 @ 2.50GHz
RAM - DDR2 4GB Dual Channel
GPU - 8800GT Superclocked
HDD - 640GB HD
OS - Windows Vista x64 Home Premium

5th January 2009, 12:22 AM
The rendering distance issue was an old investigation from years back, but some months ago Jabo has been reminded of these cases. Very likely he may resume work on this.

The minor details in the later screenshots you pointed out some of which have been internally taken care of (with the Direct3D transform method set partially aside).

25th January 2009, 10:16 PM
I can't wait to see the improvements then, hopefully more than half of the wait is over by now. Maybe it will be called PJ64 1.8 instead of 1.7, maybe not. :D