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View Full Version : Single Frame Advance when Paused


gitech001
10th January 2009, 10:34 PM
Hi guys,

My suggestion is to have the ability to advance one frame at a time when the emu is paused.

This would make retexturing animated textures like fire and water much easier to identify the display order of the individual frames/textures.

Is this possible? Can it be set to an "F" key?

Thanks,
Jay

squall_leonhart
11th January 2009, 06:53 PM
will slowing pj64 down to the point where you can advance a single frame, and pause again help? because i think we can do that already.

HatCat
11th January 2009, 07:27 PM
What'd help things out though especially as far as ripping animations into GIF output is if we could log BMP screenshots of consecutive frames

I still haven't gotten the speed modifier keyboard shortcuts to work lol, I've tried everything and still all I can do is change memory settings, framebuffer / RGB rasterization, to try and slow it down elsehow.

squall_leonhart
12th January 2009, 05:38 AM
i haven't tried them in the alpha's but theyu worked in build 49 :\

gitech001
13th January 2009, 02:20 AM
Thanks guys,

I will try it and report if that's good enough.

BTW: would it be easy to implement anyway? Just asking.

Later,
Jay