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View Full Version : Project N64, Controller / minor graphics help


Shifty1776
13th January 2009, 06:34 PM
Hello! This is regarding Project 64 1.6.

I have a (hopefully) small issue with my graphics and my controls.. Ill start first with the control issue, as this seems the most irritating

To start, I use Jabo's DirectInput7 1.6 (the default one), and to be able to use an N64 controller, i bought one of these:

http://www.4triangles.com/catalog/n6...o-pc-p-28.html

And it seems to work great, all the buttons function properly, except for the n64 joystick. The game I am trying to play is The Legend of Zelda: Ocarina of Time, and the only issue that I'm having is that when I try to move around, I just walk and not run around like normal. I tried playing around with the deadzone and range options, but they only seemed to make things worse (not moving at all, just turning in the desired direction).

And again, all the other buttons work flawlessly.

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Now on to my very minor graphics problem.

When on the pause menu, if I go to the "Equipment" subscreen (the one that displays available swords / shields / clothes) I get a big white rectangle on the left side, which looks something like this:

http://i547.photobucket.com/albums/h...ldaGrahics.jpg

I can't quite remember what is supposed to be in that square, as it's been ages since I've last taken up the Master Sword. (this is with Jabo's Direct3D8 1.6 graphics by the way.)


If anyone has any clue on how to resolve these issues, it will be very much appreciated!!

Thank you

squall_leonhart
14th January 2009, 05:01 AM
use nrage v2.0 and disable use real n64 range.