View Full Version : Mario Kart 64 Frame Buffer

10th February 2007, 08:50 AM
One of the things notably absent from the release in 1.6 was any frame buffer emulation for the much beloved Mario Kart 64, at the time I thought it wasn't a big deal really, boy was I wrong. I've seen countless posts on emutalk about this topic, and how horrid the "Copy to RDRAM" option was. More recent discussions centered around PCI Xpress graphics cards revealed they could accomplish it in real time, but let's face it that is still primitive.

Beta program members made sure I hadn't forgotten about this of course and I decided it was time to take another look at properly emulating this, and I think the results were rather good.
All we need now is netplay right?

With this new build available on the site (with lots of other goodies), it's time again to figure out what needs to be done for the next release in a few months, I have some ideas naturally. Anyway I hope everyone enjoys these kinds of updates, I think a little more transparency with some of the features in 1.7 is a good thing, I hope everyone can participate.

10th February 2007, 01:34 PM
:D :D
Let's begin the celebration of the new release of Project 64!!!!!!

Thanks you !!!!!!!!Thanks you !!!!!!!!

10th February 2007, 01:42 PM
Still a long way away from a new release, tho this new version is avaliable to the beta testers.

10th February 2007, 09:56 PM
well at least it's advancing! It's good to see emulators get somewhere instead of seeing them run around in circles

12th February 2007, 02:49 AM
The spanish guy is not very cool.
Young man, learn about emulators and pj 64, and after you can talk

;D ;D ;D ;D ;D Piece of c.......

13th February 2007, 04:24 AM
All we need now is netplay right?

A PSP version of PJ64 looks really great too. And long ago I downloaded a modified version of PJ64 which contained netplay. It's called Project64k (http://pj64k.emulation64.com/).

13th February 2007, 04:27 AM
Link didn't work and I cannot edit my previous message, hope this one works: http://pj64k.emulation64.com/

13th February 2007, 04:14 PM
ok i had project 64 for a couple of weeks stopped playing it ans suddenly none of my roms would work it said attempt to open zip file failed ,corrupt zip file check file and path i downloaded a goldeneye rom and it worked but thats all that works now?

14th February 2007, 12:18 PM
yeah all we are waiting is net play :D

27th February 2007, 01:35 PM
pendejos a la verga bola de estupidos

28th February 2007, 11:00 AM
how can i get pj64 pleas help me

28th February 2007, 11:01 AM
can some one of you help me ???? ;)

9th March 2007, 07:17 AM
How do I get that?? I can't play just because it say 3D failture!
Pleas help me!! ;) ps : I'm Norwegian!! :o

4th April 2007, 10:24 AM

Are you having trouble with DirectX?, you need to have at least DirectX 7, or DirectX 8, to use PJ64's default graphics plugin. If you are running Windows, just go to


and download the latest version of DirectX, (currently 9.0c)

:) hope this helps

3rd May 2007, 07:22 PM
download the latest version of DirectX

15th July 2007, 03:49 AM
de greatest game i ve ever played

18th August 2007, 05:47 AM
Seus americanos fiha ca puta focko my egg

12th July 2008, 03:52 PM
its 2008 now...
i think project64 has been forgotten :(

23rd August 2008, 04:26 PM
How do you get Super Smash Brother and Mario Kart o Project 64