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retroben
28th July 2014, 09:42 AM
Since the forum trolled me by being down,here is part of what I have in store tomorrow.

Super Smash Bros. 64 (U)

Size Modifier Info;

Note:All searches done in PJ64 1.7.0.50 b23/ver23 because all 2.0 updates suck in the fact that they crash when attempting to search the memory.
Since PJ64 2.0 is open source,somebody please make a fixed version of 2.0 with the memory search no longer crashing the emulator.

Search in 0x00200000 for the 32bit value of 0x80265C90 and move up until reaching three identical size values.
This is where P1's size modifier is always extremely close to.
It is always the same way regardless of what character you are playing as.
The location of any give size modifier will always be the same as long as the conditions always match,such as P1-Mario VS P2-Luigi in Hyrule.
Change Luigi to,say,Yoshi,and the address location for Mario will be in a completely different spot.

Example:P1 is Donkey Kong in Hyrule VS Mode,his size values are 3FA00000.
Searching for 0x80265C90 will yield only one result which takes you directly to the approximate location of the size modifier for the current P1 character.

Regardless of player,the default size is always the same.

Pikachu's default size is 3F733333.
You can easily search this 32bit size value to find both P1 and P2 sizes while both players are Pikachu,allowing you to make both players giant or either tiny.
You can even invert their sizes to be upside down!

I also found a funny variable starting at 4B.
Use 4C to explode your character,LOL,it is C4 backwards!
Change to 48 and you become a piece of the current stage!
Change it to 28-20 for some creepy always facing you in pause camera and other effects. (works best with unrestricted camera)

retroben
28th July 2014, 08:31 PM
We really need some pointer codes for size modifiers and other cool codes so they can work regardless of what characters are being used.

Luckily,Address locations are the same whether or not any given player is an X level CPU or normal/human player.

Link sizes in VS Hyrule stage.

Link Skipped Leg-day (P2)
81310618 4000
8031061D 00C0
81310620 4000
Player 1 must be Pikachu and in Hyrule,otherwise crashes if not Pikachu.
VS Mode,crashes after leaving round.
Activate when in a battle.

Link's Huge Arm (P2)
80310860 0040
80310864 0040
80310868 0040
P1 must be Pikachu.
VS Mode in Hyrule,doesn't crash on exit.

Permanent size finder...

Global search values;

P1:
0x80265C90

P2:
Edit:inconsistent value

Pikachu:
3F 73 33 33

Pikachu VS Pikachu in VS Hyrule size address locations:
P1
0x002F1968
P2
0x002F7618

P1 Pikachu Size Mod (3F73=Default)
812F1968 xxxx
812F196C xxxx
812F1970 xxxx
Only works when P2 is also Pikachu and in Hyrule.

P2 Pikachu Size Mod (3F73=Default)
812F7618 xxxx
812F761C xxxx
812F7620 xxxx
Only works when P1 is also Pikachu and in Hyrule.

This is where pointer codes would come in handy.
Without them,you would have 800+ combinations for each character and the four players.
(and that's without polygons or metal mario)
So,somebody please make and post a pointer code and an example code for modifying P1 or P2's conditions such as size modifier regardless to what players or stage is used.

RPGMaster
28th July 2014, 08:37 PM
Cheat engine is easier tbh. Even if you prefer using gameshark for actual gameplay, you could use cheat engine for finding addresses.

For some reason Iirc, Zilmar took out a lot of the debugger code, so that's why it crashes when you select memory viewer. No one will bother fixing up PJ64 lol.

retroben
28th July 2014, 09:25 PM
I may be posting general sizes of every character for easily finding them if the 0x80265C90 value fails to find the right spot for some reason.

retroben
29th July 2014, 08:19 PM
Starting with Weegee.
Damn the P2 number inconsistency!

Character Sizes:
Luigi=3F8F5C29
Mario=3F8F5C29
Donkey Kong=3FA00000
Link=3F9EB852
Samus=3F800000
C. Falcon=3F866666
Ness=3F866666
Yoshi=3F8CCCCD
Kirby=3F68F5C3 then 3F800000 after Final Cutter (resets to 3F68F5C3 on death)
Fox=3F800000
Pikachu=3F733333
Jigglypuff=3F866666

retroben
30th July 2014, 08:54 PM
Back to some DK64 nonsense.

This one is a bit more of a static address than I thought since it always works when in the proper area.

Action/Status Mod L/R (DK Isles only)
D0014DC5 0010
813DDA34 xxyy
D0014DC5 0020
813DDA34 0C00
Press R for action and press L to restore movement,and it works on all Kongs.
Values/Additional Sub Values:
0700-0B00=crash/hang the game
0000=Something? (unbelievably works)
0100=Something?
0209,08-00=1st Person
0409,08-00=Takes Out Camera
0600=Freeze Frame/Matrix
0C00=Stand
0D01=Walking
0E00=Slip On Banana Peel?
0F00-1300=Slip/Turn Around
1400=Off-Balance? (Chunky Event Action?)
1500=Slipping
1600=Sliding
1702=Jump Status
1800=My Island Needs Me
1900=Something?
1A02=Diddy's Second-Jump
1B00=Something?
1C00,01-06=Simian Slam (Buttus Bashium)
1D02,03=Long Jump and Landing
1E01=Before Landing From Chunky Barrel?
1F01=Animationless Ammo Shooter (can move around and shoot)
2000=High Fall *Damage* (Funny)
2200=Changes Rotation (reverts to 0C00)
2201=Tiny's Glide
2300=Freeze Frame (until released)
2400,02=Chunky's Super Punch
2600,01,02=Neutral Atk. Combo
2801=Neutral Final Attack
2900,01,02,03=Moving Attack 02 can be make-shift moonjump.
2A00=Airborn Attack
2B00=DK Roll Attack
2C00=Orange Bombs (sadly,not spawning when R is pressed)
2D00=Orange Glow Attack
2E00,01,02=Diddy's Chimpy Charge
2F00=Rambi Charge
3000=Same as 2F
3100=Taking Damage
3200=Something?
3300=Donkachu From Air (Armor-dillo malfunction animation)
3301=Donkachu!
3302=Steamy
3400=Something?
3500=Moving Forward
3600=Death
3700=Face Camera At A Distance
3702=Provokes Walking
3800=Freeze Frame
3900=Shrink Indefinitely (until L is pressed)
3A00/3B00=Freeze Frame
3C00,01=Crouch
3D00=Something?
3E00,01,02=Backflip
3F01=OrangeStand (as anyone!)
4000=OrangeStand
4100=Movement?
4101=Movement (Moonjump)
4200=Entered Any Barrel
4300=Enter???
4400=Something??? (maybe DK Launch Pad)
4500,04=Cannon Shot
4600/4700=Something?
4800=Holding Barrel (does not crash)
4900=Walking With Barrel
4A00=Something?
4B00,02=Throwing Barrel
4C00=Moving (barrel action?)
4D00=Something?
4E01,02=Swimming Surface
4F01,03,02=Submerging/Swimming
4F05=U/w Swimming
5000=Swim-related?
5102=Jump Status From Water
5201,02-0F=Banana Port (teleports in place if not yet used for real)
5300,01-04=Tiny Teleport/Teleport out of existance! (02 is faster,Place outermost edge of map unless pad was used)
5400=Shrinking Teleport?!? (really fast)
5500=Instant Teleport (gets stuck until pressing L)
5600=Something?
5701=Swinging On Vine
5800,01-04=Jumping Off Vine
5900,01,03,04=Climbing Up/Down Tree (allows teleporting to last tree climbed)
5A00,02=Knock Back,Moving???
5B00,01-03=Ledge Grab,Allows Moonjump/Ceiling Clipping On 00
5B01=Allows Teleporting to a set ledge-position at any height after grabbing a ledge once.
5C00=Climbing Up Ledge
5D00=Gun Is Out
5E00=Walking With Gun
5F00=Put Away Gun
6000=Take Out Gun
6102=Jump With Gun
6200=Z Aiming Gun
6300=Jetpack And Shooting (on any Kong,sadly does not allow flying)
6400,01-05=Camera Taking Picture
6500=Camera Taking Picture (causes floor clipping)
6600,03=Goes Walking Underwater
6700,01-03=Musical Instrument (no scene,kills enemies after getting unstuck with L)
6800,01-04,05=DK64 On LSD (i greatly recommend trying this one,05 is endless)
6900=Screen Tilts Briefly
6A00,01-06=Weapon Get! (causes zoomed camera and stage lights,04 and 06 change camera view)
6B00/6C/6D=Freeze Frame
6E00,01=Camera Zooms Out,Tah Dah! (allows spooky floating when 01 and might be Lanky Balloon)
6F00,01=Flying Kong??? (Hilarious!/might be Lanky's Balloon)
7000-7400=Something?
7500=Freeze Frame
7600=Battle Warp (takes you to level 0 with the DK clone)
7700=Become Invisible
7800=Teleport
7901/7A00=Something?
7B00=Sliding?
7C00=Something?
7D00=Creature That Can Walk U/w And Jump
7E00,01=Swordfish Controls (and animations as Kongs)
7F02,03=Swordfish Submerged
8000,01=Swordfish Stab
8100,01=Swordfish Stab Submerged
8200=Swordfish Jump
8300=Banana Fairy/Ammo Recovery (warning:spammed=slowdown to 1VI/s)
8400=Fade To Black (game still running,3600 kill DK regain access,can hit L for darker gameplay)
9800=The first higher one that does not cause errors/crashing.
9900-9C00=Probably Nothing
9D00=Model Glitches
9D00-FFF=Null Data
Numbers above 8400 cause breakpoints,where does this block go, and other "fun" things.

DK64 On LSD (L/R)
D0014DC5 0010
813DDA34 6800
D0014DC5 0020
813DDA34 0C00
Press R to see madness ensue!

The action list is complete!
Now for hope to find an animation mod.

retroben
31st July 2014, 04:01 AM
I found a size modifier for use in DK Isles!

Everybody's default size is 3E19999A,but there's tons of placeholder values that spam the search results.
This one is as stubborn as Banjo-Tooie's random location changes.

An exploit is to use the action mod value 3900 to shrink yourself a little and search for decreased values every time.

If only I had the needed pointer code so there could be an actual size modifier code.

Edit:They are the same size,and it only gets 100+ results in search from 0x00360000 range.

And Giant chunky is 3E99999A in size.

retroben
25th August 2014, 09:13 PM
FINALLY!!!

I just found a very awesome sub-action modifier for DK64!

Sub-Action Mods

Neutral Attack
806E4547 00xx
Works with all Kongs.
20=Squished
26=Default
39=Shrink on every attack!
67=Kill nearby enemies!
68=Whoa,Pretty Sparkles!!!

Walking Attack
806E44EF 00xx
1C=Feet Slam
1D=Long Kick
20=Squished
29=Default
6E=TAHDAH!!!

DK Roll/Tiny Slidekick
806E4813 00xx
18=Rolling Super Jump
1F=Shoot ammo (mash B)
2B=Default
41=Allows DK/Tiny Orangestand
45=Rolled Launch
62=Aiming Gun (can shoot)
67=Kills Nearby Enemies!
83=Banana Fairy Restores Ammo

Chimpy Charge
806E494B 00xx
17=Allows Fast Moving
1C=Chimpy Slam
1F=Allows Peanuts When Sparkling
24=Chunky's Punch
2E=Default
33=Diddy's A Robot!!!
5D=Aiming Guns
67=Kills Nearby Enemies!
83=Banana Fairy Restores Ammo

Remember that these work on any area.

Crouching (full action mod)
806E4E13 00xx
Actions can be unstuck by taking damage,they mostly stay on the crouch animation regardless of action.
0E=Sliding
0F-13=Terrified
1F=Animationless Shooting
2B=Fast Roll Crouching
32=Panic
3C=Default
3F=Orangestand With Anyone!!!
48=Holding Barrel
4E=Floor Clipping/Swim when at or below water height.
52=Teleport OOB Or Last Pad
53,54=Teleports,you can luckily still use the pads without activating crouch.
5D=Hold Z to Shoot
6E=TAHDAH!!!
7B=D.K. Slider
7D=Creature That Can Walk U/w And Jump!!! (any level) {use moonjump to never get stuck in deeper slopeless water}

Simian Slam
806E5E37 00xx
1C=Default
1D=Tox Box From SM64?!? (just kidding)
28=Allows Infinite Midair Jumps!!! (take that nolberto!)
3E=DonkeyRolled DK64 Edition!
44=Smokey Slam
51=Flappy Kong
59=Last Tree Teleport
5B=Last Ledge Teleport
62=Midair Gun
63=Falling Jetpak :(
6E=Cool Stunt
7D=Cannonball

Death Hit
806EEEF7 00xx
Can still die from high falls and pits.
00=Immune To Dying
20=Ridiculed For Having No Health (survive deaths)
33=Fatal Death
36=Default
5D=Revenge Gun
83=Banana Fairy Heals You

High Falls
806EE24B 00xx
00=Immune to high falls
20=Default
22=Tiny's glide as anyone! (Hold A and jump off a high cliff for lasting glide)
36=Heart Attack (looks funny)
3C=Midair Crouch (perfect invincibility for high falls)
52=Teleport
58=Jump from non-existent vine
6F=Flying Kong!!! (YAY!!! It works!)
7D=Creature

Combine the "glide as anyone" on High Falls with "Cannon Launch" on this next code for loads of fun!

Airborne Attack
806EB693 00xx
14=Slow rising airborne attack
17=Infinite jumps by mashing B
1C=Alternate Simian Slam
22=Varying glide as anyone. (DK and Diddy can actually float upward!)
26=Midair Neutral Attacks (sometimes improper)
29=Moving ground attack in air
2A=Default
2B=DK Rolling Bash (quickly floating upward/can clip some walls)
44=Smokey Airborne Attack
45=Barrel Cannon Launch
4E=Clip Floor/Swim when below water surface height
4F=Infinite jump with water physics?
51=Infinite jumps from water jump?

Slip From Turning
806D3453 00xx
0D=Slipless
0E=Default
20=Consequential Damage
2B=Slip for DK rolling speeds
36=Insta-kill
83=Slip for ammo refill

Jump (2nd immediate time)
806E3297 00xx
Try double jumping with DK.
17=Default
1C=Simian Stomp
36=DK's Head Hurt (no death)
67=Kill Nearby Enemies
68=Tripping Out (Finally not getting stuck!)

retroben
27th August 2014, 08:16 AM
Loads of new DK64 Gameshark codes!!!

I hope a lot of people find out about these so they can use them.
They largely resemble the Banjo-Kazooie codes of action replacement,as they have the same "24 xx 00 xx" layout.

Hopefully I can find some animation mods for hilarious looking attack animations.

retroben
27th August 2014, 08:26 PM
Taking Damage
806EF333 00xx
00=No Knockback
20=Squished (can get combo'ed)
31=Default
40=Allows Orangestand (hold Z when getting hit,jump to fix animation)
45=Launched with damage
51=Indefinite flight (can be used as moonjump and exited by an airborne attack)
52=Teleport to safety (after damage)
54=Shrinking warp
64=Takes picture (can even take a selfie LOLZ!,exit the usual 1st person way)
6E=Rocky:COME ON,HIT ME!!
59=I became a tree! (think pedophile from gmod prop hunt,gets stuck but can be exited by pausing to exit level/quit)
5D=Access gun
83=Heal and ammo refill (can get repeated if you don't hurry)

Forward Sliding Down Slope
806F08EB 00xx
0C=Walk down
0D=Shuffle down
15=Default
16=Sliding down backwards
20=Squished (when reaching flat surface)
45=Cannon Launched
48=Hold invisible barrel
5D=Gun slide

Playing Instrument
806F0603 00xx
0C=...WTF?
33=Epic Performance!
67=Default
83=Summon Fairy (refills ammo)

Orange Bomb
806E2E4F 00xx
2C=Default
40=Orangestand And Bomb Throw! (Hold Z)
Note: Does not affect the 1st person bomb throw.

retroben
27th August 2014, 10:42 PM
I just found the animation mods!

Sub-actions might be the real actions,just broken because of animations staying the same.

Animation Mods

Neutral Attack
806E4537 00xx
Some appear stuck,but can get free by jumping.
Nothing,means it never changes animation.
00-03=Nothing
04=Stand and turn motionlessly
05=Turning Slip
06=Forward Sliding
07=Sitting Paranoid
08-09=Nothing
0A=Begin Crouch (gets stuck/don't use)
0B=Crouch
0C=Turning while crouched
0D=Exiting Crouch
0E=Backflip (combine with sub-action 3E for actual backflip!)
0F-10=DK Final Neutral Attack
11=???
12=Same 0F
13-15=Diddy Spring Jump
16=Simian Slam Roll (delayed)
17=Simian Slam Impact (delayed)
18=Stronger Slam
19=Stonger Slam With Roll
1A=Long Jump
1B=Normal Jump
1C-1D=High Falling
1E=Squished
1F-20=Roll (bounced on enemy)
21=Chimpy Charge Ducking
22=Diddy High Falling?
23=Different Per Character
24=Weird Backflip (gets stuck)
25=Weird (stuck)
26=???
27=Death Animations
28=Before High Falling?
29=Drowning from last hit
2A=Hot Sand/Lava Death??? (most involve sinking)
2B=Pick up barrel
2C=Put down barrel
2D=Throw barrel
2E=Holding Barrel
2F=Walking w/ Barrel
30=Jumping w/ Barrel (causes final neutral attack)
31=Throwing Rock?
32=Engage
33-35=Neutral Swimming on Surface/Underwater
36=Slow U/w Swim (doing the worm)
37=Breast Stroke (gets stuck)
38-39=Nothing (stuck)
3A=Surface Swimming
3B=Nothing (water graphics appear)
3C=Walking (stuck)
3D=More Swimming (stuck)
3E=Final Neutral Attack
3F=Default
40-41=Same as 3E
42=Orange Glow Attack (cool! It actually hurts enemies!!! Doesn't cost anything.)
43=Airborne Attack
44=Walking Attack
45=Various Attacks Each Kong
46=Nothing
47=Throw Orange Bomb!!! (actually happens!!!)
48=Chimpy Charge Animation
49=Chimpy Hit Wall
4A=Puts Away Gun
4B=Takes Out Gun
4C=Gun Stuff?
4D=Takes Out Gun (can't shoot until jumping)
4E=Breaks The Game (larger shadow and Chunky crashed it)
4F=Don't Use This "Where Does This Block Go"
50=Gun Jump
51=Holding Gun
52=Z-Targeting Movement?
53=Z-Targeting?
54=Shoot Ammo (only one shot at a time)
55-57=Nothing
58=Landing With Gun
59=Take Damage Animation??? (stuck)
5A=Instrument Animation!!! (not killing enemies,can get hurt,pause buffer to fix blackness)
5B=Celebration Dance!
5C=Same Dance For Challenge (stuck)
5D=You Failed! (gets stuck when animation completes,jump before it ends)
5E=Minecart Sitting
5F=Minecart Lean Right (stuck)
60=Minecart Unlean Right
61=Minecart Lean Left (stuck)
62=Minecart Unlean Left
63=Weird Sitting (stuck)
64=More Minecart
65-66=Tiny/Lanky Sliding
67=Tiny/Lanky Slide Damage?
68=More???
69=Hanging On Vine
6A=Climbing Up Vine
6B=Climbing Down Vine
6C=Vine Hang Again
6D-6E=Vine Jump
6F=Jump? (from tree?)
70=Holding Onto Tree (stuck)
71=Climbing Up Tree
72=Climbing Down Tree
73=Holding Onto Tree
74=Final Neutral Attack?
75-76=Hanging Off Ledge
77-78=Moving Along Ledge
79=Climb Onto Ledge (stuck)
7A=DK Minecart (hurry up!)
7B=Don't Use (crashes emu)
7C-7D=DK Minecart Rail-Swap?
7E=Don't Use (crashes emu)
7F=Weird Ducking
80=Don't Use (crashes emu)
81=DK Minecart Jumping
82=Don't Use (crashes emu)
83-84=DK Minecart,Hurry Up!
85=Weapon Get!
86=Battle Arena Stances
87=Attention
88=Potion Drink (gets stuck when completed)
89=Nothing
8A=Please Pick Me!
8B=You're Picking Me? (funny)
8C=Not Picking Me
8D=Don't Use (where dose blok go)
8E-8F=Nothing
90=Floating About Until Disappearing From Existance (gets stuck permanently)
91-95=Nothing
96=Same As 90
97=Don't Use (crashes emu)
98-99=Nothing,Freezes
9A-9E=Nothing,9E Crashes
9F-AA=Nothin,AA Crashes
AB-AF=Nothing
B0=Diddy Jetpak Aiming as DK (crashes game when Diddy???)
B1=Crashes Emu
B2=Nothing,B3 Crashes Emu
B4=Diddy Jetpak Flying (nothing when Diddy?)
B5=Nothing (Diddy crashes)
B6-B7=Nothing
B8=Nothing (Diddy crashes)
B9=Nothing
BA=Nothing (Diddy crashes)
BB=Nothing unless Diddy (attacks?,Lanky crashes) [specific character only???]
BC=Same with Lanky (maybe Tiny crashes)
BD=Diddy Simian Slam???
BE=Tiny Kickflip (DK farts smoke)
BF=Lanky Simian Slam
C0=Various Each Kong (none crash,Chunky does nothing)
C1=Nothing
C2=??? (Diddy crashes)
C3=Diddy Simian Slam (again?)
C4=Tiny Flipping Stunt,Chunky Ate Bananas (stuck,perfect when Chunky Model changed to value 2D)
C5-C6=Nothing,C6 crashes
C7=Chunky Holding Something In Water?
C8=Tiny Holding
C9=Lanky Holding
CA=Diddy Holding
CB=Lanky Simian Slam (again?) Chunky Disappears From Existance
CC=Chunky Simian Slam
CD=Chunky Scared
CE-D0=Nothing (Diddy crashes)
D1=Diddy Simian Slam (why?) Lanky:WTF? Tiny Disappears From Existance
D2=Diddy Holding (again)
D3=DK Holding
D4=Nothing
D5=DK Simian Slam,Diddy:WTF?,Lanky Disappears From Existance
D6=Lanky Simian Slam,Tiny Is A Seal!,Chunky Disappears From Existance
D7=Diddy:WTF? (stuck),Lanky Crossed Arms,
D8=Tiny Kickflip,Chunky Ate Bananas
D9=Diddy Swimstroke (stuck after complete),Variety
DA=Lanky Holding
DB=Tiny Kickflip,Chunky:WTF?
DC=DK Gun,Diddy Squished,Lanky Punch,Tiny Bomb,Chunky Primate Punch
DD=Nothing
DE=Crashes
DF=DK Holding (again?),Diddy Disappears From Existance
E0=DK Disappears From Existance
E1=Crashes
E2=Tiny Pulls Out Gun,Chunky Disappears From Existance
E3=Tiny:WTF?,Chunky Simian Slam
E4=Tiny:0///0,Chunky Holding
E5=Tiny Holding,Chunky Disappears From Existance
E6=Chunky Simian Slam (again?)
E7=Nothing
E8=DK:WTF?,Diddy Gets Shocked?? (Armor-Dillo),Lanky Crashes,Tiny Hand On Something???,Chunky Squished
E9-EB=Crashes
EC=Kasplat Hits Tiny (stuck)
ED=DK Dances And Flips Endlessly (can jump out)
EE=Kasplat Hits Chunky (Tiny crashes)
EF=Kasplat Hits DK,Diddy Dances And Flips Endlessly (jump),
F0=Crashes
F1=Kasplat Hits Diddy,Lanky Dance And Flips,
F2=Nothing
F3=Diddy Crashes,Kasplat Hits Lanky,Tiny Dances And Flips,
F4=DK Crashes,Diddy Hanging Onto Tree,
F5=DK Getting Shocked,Chunky Crashes
F6=Tiny Rolling?,Chunky Kickslide?
F7=DK Holding Barrel?,Diddy Weird Dance,
F8=Lanky Crashes,Chunky Jamming Out?
F9=Crashes
FA=Diddy Different Jam?,Lanky Squished
FB=Crashes,Lanky Long Jump
FC=Crashes
FD=Diddy O_O,Lanky Crashes,
FE=Lanky Weird And Sinks,
FF=Tiny Stunt
In terms of each character having a different animation per slot,you will just have to see the differences yourself.

Neutral Attack Cont.
816E4536 0xxx
0100-0101=Nothing Interesting
0102=DK Potion With Light,Diddy Looks Around,Tiny Crashes
0103-0104=Nothing
0105=Tiny Crashes,Chunky:WTF?
0106=Diddy's Death,Tiny Rolls?
0107=Diddy Crashes,Tiny Potion Light
0108=Nothing
0109=Tiny???,Chunk Slam
010A=Crashes
010B-0111=Nothing Interesting,Crashes
0112=Diddy/Tiny Potion Light
0113=DK???
0114=Lanky Potion Light,Tiny Crashes
0115-0116=Crashes
0117=Chunky Is The Small Dragon That Gets Squished To Death???
0118-011D=Nothing,Crashes
011E=Tiny Bent Too Far,Chunky Crashes
011F=Tiny Fell Down,Chunk Slam
0120-0123=Crashes
0124=DK Potion Light
0125=Tiny Scared?,Chunky Weird Punch
0126-0129=Crashes
012A=Crashes,Lanky Looking Around
012B=Crashes,Chunky Potion Light
012C=Diddy Potion Light,crashes
012D=Crashes,Tiny Potion Light
012E=Diddy Dance,Lanky Potion Light,Crashes
012F=Diddy Bows
0130=Lanky Bows
0131=Crashes,Tiny Bows
0132=Crashes,Chunky Bows
0133=Crashes
0134-0135=Crashes,Diddy Potion Light,Lanky Broken LOL,Crashes
0136=Crashes,Chunky Potion Light
0137=Diddy Slide
0138-0139=Nothing,Crashes
013A=DK High Fall,Crashes
013B=Crashes,Lanky High Fall
013C=Crashes,Chunky High Fall
013D-013E=Crashes
013F=DK Airborne Attack,Diddy Gets Shocked
0140=Crashes,Lanky Potion Light,Crashes
0141-0142=Crashes
0143=Nothing
0144=DK Squished,Diddy Potion Light
0145-0146=Nothing Interesting
0147=Chunky Using Diddy's "Pick Me"
0148=Crashes
0149-014E=Nothing Interesting
014F-0150=Crashes
0151=Nothing
0152-0153=Crashes
0154=Nothing
0155=Crashes
0156=Nothing
0157=Crashes
0158=Nothing
0159=Crashes,Tiny '_'
015A=DK Bent Too Far And Sinks
015B-015C=Nothing Interesting
015D=Crashes,Lanky '_'
015E=Crashes
015F=Nothing
0160=Crashes,Lanky '_'
0161-0162=Nothing Interesting
0163=Crashes
0164=Crashes,Chunky Dances And Flips
0165=Nothing
0166=DK Is Weird
0167=Crashes
0168=Nothing
0169=Crashes,Tiny Is Weird
016A=Crashes
016B-016C=Nothing
016D=Crashes
016E=Crashes,Lanky Dances,Tiny Potion Light
016F=DK One Helluva Guy?,Diddy Pulling Lever?
0170-0173=Crashes
0174-0175=Nothing Interesting
0176=Crashes
0177=Crashes,Chunky This Kong's,One Hell Of A Guy!
0178=Crashes
0179=Nothing
017A=DKNT Stance
017B=Nothing
017C=Crashes
017D=Crashes,Tiny Rolling Stunt
017E=Crashes
017F=Nothing Interesting
0180=Nothing
0181=Crashes

Walking Attack
816E44DE 0xxx

Playing Instrument
816F05F6 0xxx
0E=Deadly Backflip

Chimpy Charge
816E494E 0xxx

Throwing Orange Bomb
816E2E3E 0xxx
42=Orange Special (LOL)
47=Default

Walking Animation
816CDFC6 0xxx
03=Default
04=Ice Skate Mode
05=Sorry,forgot how to Kong
06=Whoooooah!
0C=Wiggle Movement
1A=Long Walk
1E=Squishy Walking
22=Hilarious!
29=Drown Walk
2A=Sinking Walk
2F=Walk Like Holding Barrel
32=Powerful Entity
33=Swim Walk
34=Swimstride Walk
35=Swimming Walk
36=DK Does The Worm,etc.
37=Swimstroke Walk
3A=Surface Swim-Walk
3B=Wet Walking
3D=Dog Paddle
3F=Attack Walk (actually kills enemies!)
42=Continuous Orange Glow Attack (kills)
44=Always Attacking (let me know if Chunky makes his helicopter noise constantly)
45=Kickslide Walking
48=Continuous Chimpy Charge As Anyone
49=Chimp Wall-king
4B=Forces You To Use Gun
5A=They Love Music
5B=Happy Dancing
5D=Loser Walking (Chunky is sad :()
65=Lazy
66=Weird
6A=Vine Climb Up Walk (funny)
6B=Vine Climb Down Walk (funny)
71=Tree Up Walking (funny)
72=Tree Down Walking (funny)
78=Ledge Walking (hilarious!)
86=Battle Stances
88=Potion Walk (too many freeze the game)
8A=Attention Whores
8B=Senpai Noticed Me!
8C=Not You
C4=Chunk Ate Bananas
CD=Chunky Scared
D6=Tiny Is A Seal!
D7=Diddy WTF?,Lanky Holds Arm
DB=Cjunky WTF?
E3=Tiny WTF?
E4=Tiny 0///0
E8=Same as title. (avoid using Lanky)

retroben
28th August 2014, 04:31 AM
Outta time to find any more values for now.

I think these are sub-actions and actions+animations.

Edit:Back to find some more.

Edit2:Ran out of space for text,LOL!

More Walking Animation
816CDFCE 0xxx
02=Creepy
03=Always Slow Walk
04=Default
06=Idle Animations
2E=Unused Pushing???
46=Chimpy Charge (loops)
47=Diddy Minecart
48=Diddy MCart Jump
49=DD MCart Lean Right
4A-4B=DD MCart Crouch???
4D=DD Mcart Lean Left
4F=DK/Chunky MCart Wave
67=Crew Stances!!!
68-69=Thinking Stance?
6B-6C=Waiting??? DK Shyness
6D=Idle Juggling
6E=Standing Around?
6F=Lanky Runs,Others Motionless???
70=Lanky Walks,Others WTF? and Don't Shoot!
71=Diddy Wakes From Sleeping,Lanky WTF?,Tiny O_O,Chunky Don't Shoot!
72=DK Flopping His Foot
73=Scared Walking
74=Looking Around
75=Hands On Ground
76=Creepy Walking
77=Various
78=Simian Slam/More Creepy Walking
79=DK Weird/Diddy Running
7A=DK Pulling Lever,Chunky Is Funny
7B=Diddy Slip Turn
7C=Various
7D-7E=Various Funny/Weird
7F=Diddy Taking Damage
80=Various
81=Diddy Drowning
82=Diddy Taking Damage
83=Diddy Getting Up
84=Diddy Jump,Chunky WTF?
85=More WTF?
86=Even More WTF? Chunky Push-ups
87=WTF? Dammit Chunky! Stop Twerking!
88=Diddy Loss As Other Kongs
89=Lanky Idle Juggling?
8A=Swim Animation
8B=Ledge Movement
8C=Ledge/Vine
8D-8E=Diddy Barrel Anims
8F=Diddy Crouching
90=Diddy Crouch Movement As DK,Diddy Backflip
91=Diddy Swim/Ledges?
92=Various,Lanky Crouch Movement
93=DK Gun,Weird
94=DK Gun Jump,Lanky Used Bongos,Chunky
95=Look How Gayly Chunky Runs
96=Diddy Climbing Ledge
97=Vine Climbing
98=Adorably Sitting
99=Various,Chunky MCart
9A=Various,Lanky Drowning
9B=DK Gun,DD Final Neutral,Lkey Takes Damage,Tiny Diddy Roll,Chunky Sliding
9C=Engage
9D=Diddy's Tail Whip,Kongs Posing
9E=Diddy's 2nd Tail Whip
9F=DD Airborne Tail Attack
A0=DD Bomb Throw
A1=???
A2=Strange Walk Holding
A3=DK Rap Hands Rising
A4=...And Stronger Too,Rehearsed Arm Turn
A5=Various Diddy Anims (funny)
A6=He's Bigger...,Chunky Surprised
A7=...Faster,Lanky's Air Guitar,Chunky Doing Diddy's Dance!
A8=Ring Of Kong,DD Final Neutral Attack
A9=Squatting Pose,Chimpy Charge,Tiny '_'
AA=Hands Left And Right
AB=Bowing To Fungi Forest Boss (banned in UK release)
AC=Battle Pad Specific Character Stance
AD=Various,Chunky Dance In Weird Disposition
AE=Orangestand,Tiny Is Awesome,Chunky Funny Dance
AF=Various
B0=Various DD Anims As Others
B1=Various,Lanky OrangeWalk,Chunky Funny
B2=Various,Lanky OrangeRun,Chunky Don't Shoot
B3=DK Moving Attack,Others Injured Walk
B4=DK Airborne Attack,Others DK Roll
B5=DK Bomb Throw,Others Rising Hands
B6=Posing With Hands On Head
B7=Tiny's Flip Stunt
B8=DK's Head Slam
B9=DK's Fist Slam
BA=DK's Barrel Walking
BB=DK's Jump On Enemy
BC=Main Menu Barrel Anims,Chunky Dances With Banana
BD=Same as BC,Lanky Don't Shoot
BE=MM Barrel,Hit In Water
BF=MM Barrel Thrown,DD Push-ups,Lanky's Mid Walk,Tiny Push-ups,Chunky Imitate Pick Lanky
C0=How Did He Do That/He Can't Jump High,Lanky Potion
C1=DK Push-ups Hoard
C2=DK Push-ups Before One-Armed
C3=Lanky Looking,Others Weird
C4=Lanky Standing,Others Weird
C5=Lanky Losing Patience,Others Weird
C6=DK Worm,Others Swimstroke
C7=Somebody Vine
C8=Various Lanky Anims,Chunky Tornado
C9=Various
CA=Various,Lanky Juggling,Chunky Dances Like A Girl (Tiny)
CB=Various,Chunky Fails On Ring Of Kongs (Lanky)
CC=No Pictures,Lanky Balloon!!!
CD=Various,Lanky Balloon Moving
CE=Similar To CD
CF=GET OUT OF HERE!,Lanky *pfffft*
D0=Funny Walking,Lanky Balloon
D1=Lanky DK Crew Member Dance,Others Weird
D2=More Balloon,Others Don't Shoot (Lanky)
D3=Lanky???,Others Arms Behind Back (Lanky)
D4=???,Lanky Balloon
D5=Lanky Ring Of Kongs,Others Balloon O_O
D6=Fails ROK As Lanky,Lanky Rising Hands
D7=Arms Tensed
D8=Various Funny Lanky Anims
D9=Various,Chunky Does Lanky Crouching
DA=Diddy's DK Rap Pose
DB=Everybody Has Air Guitar
DC=Weird Knee Crouch
DD=Various Kewl Poses!
DE=After Rehearsed Arm Swipe
DF=Various Strange
E0=Diddy's Jetpack Spin Stunt
E1=Chunky's Ring Of Kongs
E2=Diddy's Jetpak On
E3=TAH-DAH
E4=*clears throat* *takes breath*NEXT
E5=KONG FIST! (brofist)
E6=TAH-DAH!
E7=DK Bigger,DD PattyCake,Chunky Drank Tiny's Potion!
E8=DK MCart?,Diddy Not Picked,Chunky Mad Like Tiny
E9=Hey there
EA=DK Juggles,Others Diddy Jetpak,Chunky Aggravated
EB=DK Vogue,Others Awooga Face
EC=Kongs Are Banana Fairies
ED=Fall Off A Cliff???
EE=Hovering???
EF=DK Tiny Pose?,Others Evil Entities
F0=Come Get Some
F1=Diddy's Jetpak
F2=Diddy's Jetpak Hover
F3=DK Holding Barrel
F4=DK Flopping His Foot As Anykong
F5=Various DK Hoard Scenes
F6=DK Slips Peel,Lanky Drank DK's Potion!,Tiny DK Banana Cheer,Chunky Bonks Head Like DK
F7=DK Swats At Kasplat,Others Drown Like DK
F8=Diddy Stomps Aztec Boss' Baby,Chunky Ow Stop It!
F9=Diddy Hops After Aztec Boss' Baby,Tiny Exhausted,Chunky Drowns?
FA=DK Pulls Lever,Diddy Gets Freed,Tiny...Has A Funny Face!
FB=Lanky Does DK Final Neutral,Chunky Drowns Like DK
FC=Chunky Gets Shocked
FD=Various,Diddy Is Shy
FE=DK Is Shy,Others Stiff
FF=DK Floaty,Others Stiff
This one is for faster walking?
It strangely causes different animations???

retroben
29th August 2014, 12:54 AM
Last day until next week,can't get more until Monday.

Regretful edit:Not until Monday because of Labor Day related issues.

retroben
29th August 2014, 08:18 PM
Found a breakthrough when toying with it on my Fire TV!

Neutral Attack Is Infinite Orange Glow Attack
816E4536 0042
816E4546 000C
This code makes it possible to cancel into the action multiple times since the 0C sub-action for standing allows more freedom.

Now animations that mention getting stuck may actually no longer get stuck.

Mashing B can make multple rings of power appear that can kill enemies!
You can even still hurt them with your body!

I might be able to create an auto-cancel code for DK64!!!

retroben
1st September 2014, 08:31 PM
Found an interesting multiplayer color extra!

Try FB as your first choice!!!

P1 DK Multiplayer Current Color
8076A100 00xx
00=Normal
01=Tan/Purple Tie
02=All Blue
03=Orange/Yellow Tie
04=Rainbow Chrome???
05-07=More Rainbow Chrome
08=Normal?
09-0F=Repeats
10=All Red
11=Purple/Blue Tie
12=Tiny Pants' Blue???/Yellow Tie
13=Super Oozaru/Green Tie
14-1F=Repeats
20=All Red/Dark Red Tie
21=Darker Blue/Brown Tie
22=Darker Yellow/Dark Blue Tie
23=Green/Red Tie (Christmas Colors!)
24-2F=Repeats
30=Normal???
31-3F=Same as 01-0F
40=Red-Orange/Bright Shiny Pink Tie
41=Purple/Weird Red Tie
42=Tiny Pants' Blue/Dark Red Tie
43=Yellow/Rainbow Tie
44-4F=Repeats
50=Shiny Pink/Dark Red Tie
51=Half Shiny Pink,Normal/Brown Tie
52=Normal With Dark Blue Tie
53=Rainbow/Red-Orange Tie
54-5F=Repeats
60=Normal Again
61-6F=Same As 01-0F
70-7F=Same As 40-4F
80-BF=Various Rainbows
C0=Shiny Pink/Dark Red Tie
C1=Half Shiny Pink,Normal/Blue Tie
C2=Normal With Green Tie (Diddy and Others Alt Colors?)
C3=Rainbow/Purple Tie
C4-CF=Repeats
D0=Normal?
D1=Tiny Pants' Blue/Purple Tie
D2=Green/Blue Tie
D3=Purple/Yellow Tie
D4-DF=Repeats
E0=Red/Rainbow Tie
E1=Purple/Rainbow Tie
E2=Blue/Rainbow Tie
E3=Yellow/Rainbow Tie
E4-EF=Repeats
F0=Rainbow/Dark Red Tie
F1=Rainbow/Brown Tie
F2=Rainbow/Dark Blue Tie
F3=Rainbow/Red-Orange Tie
F4-FF=Different???
FA=Normal With Dark Blue Tie
FB=Shaved DK!!! (TRY THIS ONE!)
FC-FF=Boring

Multiplayer Color (P2)
8076A101 00xx

Multiplayer Color (P3)
8076A102 00xx

Multiplayer Color (P4)
8076A103 00xx

Try other characters for different colors than DK's!

Edit:Sad news,they can be random,so you may not get the naked DK color when using FB. :(

In-Battle Colors (P1)
807552F6 xxxx
Same 00-FF as other code with random ones at higher areas.
You can now use 0100 and onward for even more colors!

In-Battle Colors (P2)
807541FA xxxx
I was both P1 and P2 as DK when finding these.

Battle Modes
807552EB 000x
0=Timed 0 Lives
1=0 Lives
2=Timed 0 Lives
3=Timed 0 Lives
4=Three Lives (Default)
5=Three Lives
6,7,8=Zero Lifes

HUD Visible
807552EF 000x
0=no
1=yes

retroben
1st September 2014, 09:38 PM
Start-up Skip (glitchy looking)
D0755314 0000
80755314 0003
D0755318 0000
80755318 0003
D075531C 0007
8175531C 0001
Allows you to skip all the waiting and go directly to the game starter.
Just keep pressing start until it gets there.
If you don't press start,you get a rather strange demo playback in the wrong area as Diddy underneath the ground,but can still hit start to skip it. LOL

Instant Demo Skipping
80755337 005A
Just hit start quickly after skipping DK Rap and you might not even see it appear!

retroben
2nd September 2014, 10:20 PM
Walking animation and much more added!

retroben
4th September 2014, 03:22 AM
One more code with a MASSIVE list of values!

Will do other 0100 values later.

oddMLan
4th September 2014, 04:18 AM
Do one for skipping the Conker's Bad Fur Day intro! :)

retroben
4th September 2014, 05:50 AM
Since Conker is a game made by Rare,I should have an easy time finding it.
Then again,a different branch of Rare worked on it than the ones who made the Banjo games and DK64.

DK64 is greatly similar to Banjo-Kazooie's coding style.
That's why there's action mods and animation mods for DK64 now.

retroben
5th September 2014, 01:55 AM
I have not found a skip code yet,but here is an interesting code.

Conker BFD (U)

Intro Swap (broken)
D00BE9F7 0021
800BE9F7 001D
It takes you to a walkable Game Select "Cock And Plucker" room!
Press R to realize you seem invisible.
Can clip through walls into a bottomless pit which took me to a broken Bull Fighting room.

HAVE FUN!

These below are when used with the intro swap code,and thus have neat side effects.
Exiting rooms normally will make you enter the proper room for the exit,and will also have weird side effects.

Levels:
00=Broken Bull Fight Room??? (Y U NO TEST LEVEL?)
01=Inside Barn
02=Main Uga Booga
03=Waterless/Glitched Terrain Bulldog
04=Tediz Shore
05=Nothingness (fun for animation mod)
06=Windy Day
07=BullShark
08=Massive Textured Floor
09=Messy Terrain
0A=Furnace Boss Room
0B=Gears Room
0C=Farm
0D=Cheese Wars??? (lags,soft freezes from too many objects spawning)
0E=Tediz Tank Room
0F=Uga Raptor War???
10=Barn Pit Boss
12=Inside The Safe
13=Main War Area
14=Uga Colloseum
15=Darkness
17=Depths Of Safe
18=New Game Scene (not walkable)
19=Building Before Uga
1A=Multi Heist
1B=Tediz Laser Mines
1C=War Tediz Execution Posts
1D=Game Select Room
1E=War Tediz Before Electric Chair
1F=Garbled Mess Of Terrain (not crashing)
20=Massive Textured Floor
21=Intro
22=Not Quite Dead
23=Heavily Armed Tediz Boss
24=Multiplayer Tank Area,You lost at Heist?
25=For Mature Audiences Only/Massive Textured Floor With Blue Sky
26=War Tediz Turret After Electric Chair
27=Inside The Hornets' Nest
28=Tediz Toxic Drainage (Can swim in mid-air)
29=Waterfall Top (get explanation to get back moves)
2A=Freezes Game (soft freeze)
2B=Squirrels VS. Tediz Room (as squirrels),Lost at Heist?
2C=Poo Cabin
2D=Total War
2E=Learn Frying Pan
2F=Tediz Electric Chair
30=Colors
31=Rock Solid
32=Lava Board Race
33=Multi Lava Board
34=Multi???
35=Great Mighty Poo
36=Not Matrix
37=Poop Chute
38=Mafia Table
39=Bridge Feral Reserve
3A=Feral Vault Door
3B=Windy Night
3C=Mansion
3D=Snake Way To Mansion
3F=Multi Uga Raptor
40=Millionaire

I will finish this level select code list when I get the chance.

Edit:FOUND IT!!!

Intro Skip
D00BE9F7 0021
800BE9F7 001D
D00E0B94 0001
800E0B94 0003
It even starts out focused on Multiplayer!

oddMLan
5th September 2014, 04:17 AM
Wow, the walkable Cock and Plucker room code is crazy cool :D
You can get a real nice view of the decapitated banjo head over the chimney now :p

Also YAY at the skippable intro code, I don't get why the developers didn't allow to skip the intro in the final game (in the ETCS proto the intro was skippable btw, so I dunno why they changed it)


Other requests if you don't mind :D



Be able to walk outside the pub (the part after the intro where is raining (http://img4.wikia.nocookie.net/__cb20111028215435/conker/images/5/58/Cock_and_plumber.png))
Be able to walk in Berri's house (http://conker.wikia.com/wiki/Berri%27s_House)
Alternatively, be able to walk in cutscenes.
Just for fun: permanent first person view/invisibility (just like the walkable Cock and Plucker code you posted)

retroben
5th September 2014, 05:43 AM
The levitate code is invaluable for this.
It actually is not in 1st person,just hold R to see where Conker is and press C-up to get a better view.
You can already get to that part from the bar itself,but there is no rain.

I will have to start a game and check the memory viewer when Berri's house is used.
I am unfortunately out of time until Sunday.

You can even do this if you don't feel like waiting.
The 2.x build may crash on search,but memory viewer still works fine when clicking refresh to see the current values.
Three numbers are for the level.
First is the current level,2nd (code) is level to load next,and 3rd is last level visited.
Get to the part where you see Berri in her house,and refresh the address in memory search to get the level's value.
New changes appear in red.

RPGMaster
6th September 2014, 10:20 PM
retroben, have you tried the modified mupen64 with renegade built into it? Imo it's the 2nd best emulator for the type of work you're doing. It even has gameshark codes that update even in recompiler mode.

The best emulator for debugging is obviously Nemu64 though :D .

anyway, I think you should try renegade if you haven't already.

retroben
6th September 2014, 11:09 PM
That was the primary reason why Mupen sucks on Windows since it lacks Gameshark support in all normal builds and otherwise can't run DK64 properly.

I can try to find that version you mentioned with Renegade built in.

RPGMaster
6th September 2014, 11:42 PM
http://viper.shadowflareindustries.com/files/hax0r/mupen05rex102.rar

Honestly, does any emulator even play DK64 well? I hear so many problems from different people.

One thing I love about Mupen is how good the audio is.

retroben
7th September 2014, 01:11 AM
Well,give me some time to think... *me being a douche*

I think there is one called PJ64 that can run the game in near perfection with proper animations and full collisions. *stilll being a douche*

The only issue is the same one all emulators have with the stretchy model glitches. *douchiness has expired*
PJ64 never gets the dreaded warp glitch from climbing trees or swinging on a vine.
I can live without the pause graphics by disabling "read every frame" on Glide64 for a speed boost,while the banana ports properly show translucency before stepped on regardless of that setting.

I can't try that version of Mupen until Sunday.

Edit:Ice Mario already found a level modifier for conker!

Strange thing,his part is 810BE7FF which also happens to be invalid because of the odd number with 81.
It should be 800BE7FF instead.

retroben
7th September 2014, 04:56 PM
Conker Animation Mod
810CC352 00FF
810CC358 0000
800CC2D5 0000
800CC2D3 0006
D0042A14 0008
810CC354 0xxx
D0042A14 0008
800CC2D3 00C6

No values listed yet.
You stay stuck in one spot and can only view the animation you choosed.
It must have been done this way because of issues with displaying the animations.
I could have sworn I already had a different animation mod in the emudigital/emudesc unofficial cheatlist for PJ64.

The offset difference is -420 to a PAL code in 800Bxxxx range and higher.
I took my PAL Conker's pot to get the resulting NTSC code and changed the activator to match NTSC,which was -390 off of the PAL Activator.

I will try to find a simpler animation mod if one is available.
Otherwise,I will try to port various PAL codes that have yet to be ported.
(some of them have been ported by ConkerGuru while others remain unported.)

Just ported Ice Mario's level modifier.

800BE3DF 00xx
Same as listed before,but only after loading any save file or just die once to get warped to the level from chapter select.

Edit:LOL! My complete million dollar save file has the bull picture on it now!

Fixed the animatio mod to work with mobility! :D

Animation Mod
D0042A14 0008
810CC352 00FF
D0042A14 0008
810CC358 0000
D0042A14 0008
800CC2D5 0000
800CC2D3 0001
D0042A14 0008
810CC354 0xxx
D0042A14 0008
800CC2D3 00C6
Values:
0002=Hello,Is somebody playing this game? etc.
0003=Tapping Foot
0005=Crouch Jump

Forgot,press D-PAD UP to make the animation happen.
Now you can move around freely and see animations,you can't see them when swimming though,but you can hear the hello speech with 0002 while swimming.

Edit:My 64bit Chrome Canary is finally out of the infirmary.

retroben
7th September 2014, 08:20 PM
I think that "I" actually made the animation mod port earlier on in PJ64 over a year ago!

Here it is copy/pasted from b23/ver23.

animation
810CC352 00FF
810CC358 0000
800CC2D5 0000
800CC2D3 0001
D0042A14 0008
810CC354 000A
D0042A14 0008
800CC2D3 00C6
The current animation is punching without frying pan.
This version stops all other animations and lets you move while attacking.
I think the one I posted a little earlier is a bit better since normal animations are unaffected when moving.

Edit:I also made my own standing animation mod over a year ago!

Conker Standing Animation
8109B8B0 0xxx
0008=Conker Farted
000F=Default
0056=Throwing Glass Cups
0068=Conker's A Pyro
0077=BOOM!
007C=Guns ATATATATATATATAT!!!
0081=Kicking Fiz Cans
0091=Hate Butterflies
009B=What Time Is It?
009C=Actually Diving Forward
00A9=Barf
00B4=Hypnotize
00B9=Lazy Conker
00C1=Endless Fire
00C3=Knife Throwing
00C8=Head Stuck In Ground
00D9=Shoot Acorn Tops/Z Shoots Faster
00E0=Conker's Face Bout To Piece
00E9=Tail Flight Press Z To Twerk!)
00EB=Actually Crouch Jump
00EF=OW MA BUTT!!!
00F1=Squished With Blood
00F4=More Seizuring
00F6=Bloodless Squish
00F7=More Knife Throwing
00FC=Arrow Shooting
012F=Death Hand Holding Tail
0151=Gas Masks
015D=Wield Chainsaw!
015F=Slash Chainsaw!!! (try it on Birdy the Scarecrow in the first windy mission for funny results)
016B=Bee Spawn! (crash on beehive)
016C=Bigger Bee Spawn!!! (crash on beehive)
019E=Conker Roll'd!!! (DKC Donkey Roll'd meme with Conker)
01AA=Conker is Having A Seizure!
01BA=Rock Solid Worm
01BC=Left To Right Party
01C2=Hangover Laying
01C3=Hangover Cough
01C4=OH MAN
01CB=Party Dance
01CC=Raised Arm Dance
01CD=Toilet Paper!!!
01CF=TOILET PAPER WEAPON!!!!
01E0=Yuhtatatatata!
01EB=And they were like Dehdehdhedhedeh
01EE=Gun that works with 01EB
01F4=Spreader Shot?
01F7=Matching Spreader Gun
0207=BOOM!
020E-020F=Matrix Jump! (breaks physics until getting hurt)
0218=Pukeless Barfing
021D=Fall Flat On Face
0222=Another Gunshot
0225=Another Gun
023C=Matrix Bullet Dodge
023E=Conker Is Out Of It
0240=Battery For Helmet Light (NO! DON'T EAT THAT BATTERY!!!)
0244=Matrix Wall Start
0249=Brofist?
0253-0254=More Gunshots
0279=SPAAAAAAAAAAAAAACCCEEEE!!!!
027D=Soryuken!
02A0=Surprise
02A1=Surprise
02A2=It Is A Surprise!
02B1=SMACK! I'm A Woodpecker
02B7=The Big Bog Monster (Banana Slamma)
02C2=Bone Weapon
02C7=Missiles? (not as much lag/best choice)
02C9=More Arrow Shooting
02CA=Strange Knife
02CC-2CD=Throw Strange Knife
0313=Humminahumminahumminahhumminah
0341=MONEY
0346=Falling??? *insert funny music here*
034E=Derp
0352=Dead On Water
0353=I can't get up!
0354=Bone Stab
0355=Swinging Bat (Highest Normal Animation)
0360=Empty Animation?
FFFF=Empty Animation?
The values 0360-FFFF could be crash proof filler slots.

Animation Speed!
8009B8B2 00xx
NEW!
00=Stopped
01=Slow
02-63=Less Slow
64=Default
65-FE=Faster
FF=Fastest

Disable Idle Animations
8009B8B4 0002
This will keep them from interrupting your standing animations.

retroben
8th September 2014, 11:28 PM
Just thought i'd post this even though the original model code is not made by me,but they neglected 8009CDD0 since that is also a Conker model.

These are all models of Conker in each quality, 04 model looks ridiculously cheap.

HD Conker On N64 (concept?)
8009CDD1 0000
8109CDD2 0000
8009CDD4 0000
Makes Conker always use his highest quality character model.
At least the normal Conker anyway.

Conker Is Final Boss Suit Model
8109CDD0 8282
8109CDD2 8282
8009CDD4 0082
Still acts like normal Conker with Tail Flight.

SCIENTISTS!!! Fix the storm problem so I no longer have to waste most of/an entire day (not attempting to find codes) because of them!

Matrix Conker
8109CDD0 9696
8109CDD2 9696
8009CDD4 0096
It even disables your tail flight!

retroben
9th September 2014, 01:49 AM
I finally d'led the (E) version of Conker so I can easily port the PAL codes by using the memory viewer to find out their original values.

Conker's Bad Fur Day (U)

Framerate fix [C.Guru]
8102BE42 0671
Ported to NTSC by yours truly.

Edit:Just found out Berri's House when she gets kidnapped is on the same level number as the C*** and Plucker bar.

...and I hastily threw together a coordinates modifier that takes you ther when using the Intro Swap code with 1D!

Berri's Kidnapping Room XYZ Location
810CC2E4 C385
810CC2E6 ECD8
810CC2E8 4510
810CC2EA 42A0
810CC2EC 43E5
810CC2EE 8783
Positions you at Berri's Kidnapping room.

*facepalm* It is above the bar,just use the Levitate code without going out and you will get there.

water height level modifier (by ConkerGuru)
810A2D50 C61C
810A2D54 469C
810A2D58 C61C
810A2D5C 469C
D0042A14 0008
810A2D60 xxxx
d0042A14 0004
810A2D60 C61C
810A2D64 469C
Ported to NTSC,only affects land.
Use the "Great Balls Of Poo" chapter for the swim ability and you can swim in air above land.
C500=Little Higher
C51C=High
C560=Less High
C61C=Default
4000=Really High
Also,I reccommend using Infinite Oxygen/Air to swim freely.
;Added up/down activator with D-PAD for turning it on and off.

retroben
9th September 2014, 04:27 AM
Yay! Another new code!

Conker (U)

Floor Type
800CC457 00xx
01=Grass
05=Path
0A=Great Mighty Poo Floor
13=Deep Sh** (Great Mighty Poo)
Use 0A to walk on Deep Sh** without sinking!

Walk On Slippery Slopes (BETA)
800CC3E0 0000
800CC432 0000
810CC434 8000
810CC436 0000
810CC438 8000
810CC43A 0000
Still need to make it always possible to jump.

Conker WTF? (intro)
810C4ED0 001E
001C=Default

Conker WTF? (in-game)
810C4ED2 0022
001C=Default

Skip ANY Cutscene (ConkerGuru)
800C3C9C 0000
Ported to NTSC by stealing Conker's pot.

retroben
9th September 2014, 10:21 PM
Frying Pan Image Mod (ConkerGuru)
8009CF20 00xx
Ported to NTSC.
18=Default
38-39=Baseball Bat/L&R Default
3A=Samurai Sword
8B=Butterfly Net!!!

Other values later,or you can get C.Guru's list here...

http://www.therwp.com/forums/showpost.php?p=924506&postcount=11

You have to be a logged in member,and I am not.

Edit:New model found!

Gas Mask Image Mod
8009D570 00xx
8009D590 00xx
0F=Happy Teeth (PUT ON A HAPPY FACE!!!) :)
10=Scary Teeth
12=Sickness Tongue! (KISS Fans)
42,43=Default,Lines are Wearing/Putting On
18,18=Frying Pan LOL
18,43=Transforms Into Frying Pan
42,18=Whoops,wrong item!
Other values for either line...
1D=Cigar
21=Stabbed By Knife!
22=By Three Knives
28=Helmet Light (light is on)
2B=Crown!!!
36=Pingas! NSFW (actually in the right place O_O)
37=Wearing A Chainsaw
3E=Nuclear Warhead (on his head!)
46=Black Gas Mask (doesn't fit)
47=Gas Mask Again??? (doesn't fit)
5A-5C=New Hairstyles!!!
5E=Wear Tiger Head-dress!
73=Wooden Stake In Heart!
77=Electric Chair Helmet
79=Time To...*puts on sunglasses* Kick Some GAS!!! (matrix sunglasses)
85=Helmet Hair???
9E=Detonator In Head

Conker Looks At Camera (ConkerGuru)
800CC5C9 000x
800CC5CB 0000
Ported to NTSC.
0=off
1=on

Edit: Positioning for images found.

Gas Mask Wear Position
8009D571 00xx
00-01=Chest
02=Left Arm
03=Left Shoulder
04,05,06=Left Hand
07=Right Arm
08=Right Shoulder
09,0A,0B=Right Hand
0C=Default
0D-0E=Above Head
0F=Almost Default
10=Left Knee
11=Left Leg
12-13=Left Foot
14=Right Knee
15=Right Leg
16-17=Right Foot
18=Tail (doesn't look like it,pingas)
19=Tailbone (looks like butt protection!)
1A=Tail Storage
1B=Tail Tip
1C=Not Visible

Example Difference (sick tongue+position)
8109D570 1200
Tongue appears on lowest part of Conker's jacket with 1200.
1201=On Zipper
120F=On Nose

retroben
10th September 2014, 12:59 AM
Conker's Current Image Model Modifier [C.Guru]
800CC499 00xx
Ported to NTSC.
00=Default
01=HD (concept)
02-04=Less Quality
05=Demented Quality
06=Final Boss Suit
07=Matrix Conker (can't do tail flight)
08=No Shadow (this through 0F may crash game)
09=WTF?
0B-0D=???
0E=Rectangle Shadow
0F=No Shadow

Edit:IT EVEN WORKS IN THE INTRO!!!!

Changing them around and back to normal gave Conker all white eyes.
Now you can see the Final Suit and Matrix Conker mutilate the N64 logo!

No High Fall damage (C.Guru)
810CC49C F000
Ported to NTSC.

Distance From Living Objects (C.Guru)
810CC3A2 ????
810CC3A4 ????
810CC3A6 ????
810CC3B4 ????
810CC3B6 ????
810CC3B8 ????
Ported to NTSC.
Defaults:0018,0032,002B,0019,0030,and 002D

Swim In Air (C.Guru)
D0042A14 0002
800CC37D 0002
D0042A14 0004
800CC37D 0001
Ported to NTSC.
D-pad left to enable, D-pad down to disable

Standing While Wet Animation Mod (C.Guru)
8109B928 0xxx
Ported to NTSC.
000F=Normal Standing
0052=Default

Hit Gyro Ugas For Zombie Ugas (C.Guru)
8109A43A 881A
Ported to NTSC.
Rock Solid chapter only.

oddMLan
10th September 2014, 06:42 AM
Whoa, these are a lot of codes! Wish I had time to try them all! (Which sadly, I don't have atm :( )

retroben
10th September 2014, 06:56 AM
Then I recommend starting with the gas mask image mod and setting it to 36 on both lines for a most hilarious result! :D
OH NO,my secret!

Just walk through the pathway for the poo areas to see your mask replacement.
It could have been intentional for Conker to actually have it since "it" fits perfectly.

retroben
10th September 2014, 08:47 PM
Widescreen Hack (NTSC) [C.Guru]
81096900 3CAE
81098DB0 3C31
81098DB2 A235
810AB940 FFD7
810AB946 CE00
810AB948 FFF3
810AB94E C300
810AB950 000F
810AB956 BD00
810AB958 002C
810AB95E B100
Obviously ported to NTSC,third line onward strangely offset by +4 from B940 starting BD3C on PAL.

Glide64 Final 2012 sucks for some reason since Rock Solid's floor is "solid" black.
Jabo GFX 1.6.1 can render Rock Solid more properly.

ConkerGuru already ported most of (if not all) the audio codes,so here is the link to them.

http://conkershomeland.lajnus.com/audiocodes-ntsc.html

Edit:New object!

Buga's Knuts
8009D100 00xx
Only appears briefly when he is exposed/defeated.
36=Default
8B=Butterfly Net

retroben
10th September 2014, 10:51 PM
I found this by accident,and I lit Birdy on fire when using 0B as a value.

Frying Pan Damage Type
800CC3A0 000x
Could be different with other weapons,causes constant attacks.
00=Not Being Used
01-09=Unknown
0A=Frying Pan
0B=Fire Damage
0C=Rotates Victim
0F=Chainsaw!!!
14=Rotates

Attack Type Swap
D00CC3A0 000x
800CC3A0 000x
0A,0B=Fiery Pan
It allows normal/non OP attacks.

Edit:YAY! Now you can destroy enemies with a Frying Pan as if you had a Chainsaw!!!

retroben
12th September 2014, 01:28 AM
Deathproof
D00CC2D3 0005
800CC2D3 0001
D00CC2D3 0028
800CC2D3 0001
D00CC2D5 0003
800CC2D5 0000
D00CC359 00FF
800CC359 0000
800CC3CA 0000
800CC3D4 0000
810CC3DC 4E20
810CC3DE 0000
800CC3F5 0000
D00CC49A 0000
800CC49A 0001
810DDDC8 0000
810DDDCA 0000
When you "die",actions will repeat.
Just something I threw together to keep Conker from dying in many ways and allows more mobility when:

1. Sinking in deep sh**. (can jump out of it after "drowning" in it)
2. Exploding from an insane fall. (stay visible while extra pieces on the ground)
3. Squished by something.
4. Headshots. (can walk around without a head,normally possible if you time Levitate right with infinite health cheat)
5. Death from last health hit. (required activator to bring health back to one)
6a. Getting burnt by lava. (keeps you on fire after "death" happens)
6b. It looks cool when you are always on fire.
7. Getting sliced by the U-bend tunnel. (you can see your own top half!/you are only a butt with legs!)

It does break some stuff,even before dying,such as the final boss can't be knocked over for grabbing.

retroben
14th September 2014, 10:06 PM
This address already exists,but I found a new use for it!

Conkbat [D-PAD up/down]
D0042A14 0008
800CC2D3 0015
D0042A14 0004
800CC2D3 0001
D0042A14 0004
800CC37D 0000
Press D-PAD up/down to enable/disable.
Conker with bat physics,unfortunately can't poop. :(
Lazy coding with water physics for flying,the disable line is from the "swim in air" code.

Edit:He can poop in the zombies mission!
It stays in ball form...

Lowest Dung Beetle Liftable
D00CDF5F 0009
800CDF5F 000A
800CE1BB 0008
You can pick him up and throw as much as you want.
Only works before slingshot murder.

Poo Cabin Beetle Liftable
D00CC5FF 0009
800CC5FF 000A
800CC85B 0008
Only there when Poo Cabin chapter. (he's gone later)
Also,try grabbing birdy after punching him in 2nd hungover.

retroben
16th September 2014, 02:36 AM
CONTROLLABLE TANK! ! ! ! ! ! ! !

Controllable Tank In Main Game
800CC40C 0064
800D213F 0008
First line is what I found,second line is pre-existing character mod set to the tank.

Someone make a YouTube video of this and post a link to it!

Edit:Here is a version to allow entering other areas!

Controllable Tank 2.0
D00CC2D3 001E
800CC40C 0064
800D213F 0008
D0042A14 0008
800CC2D3 001E
D0042A14 0004
800CC2D3 0001
D0042A14 0004
800CC40C 0000
D-PAD up/down for Tank/Conker controls.
Use Conker controls to go through entrances,best used with Levitate to get unstuck.

Cutscenes give the Tank gloves and hydraulics!
Did you know Tanks can ride bulls?
You get stuck though,use "800CC335 0000" to get unstuck from the bull on each phase.

Great Mighty Poo can be fought with Tank!
Just shoot his mouth when he opens it.

New changes.

Controllable Tank 2.0 Fixed
D00CC2D3 001E
800CC40C 0064
800D213F 0008
D0042A14 0008
800CC2D3 001E
D0042A14 0004
800CC2D3 0001
D0042A14 0004
800CC40C 0000
D00BE9F7 0021
800D213F 0000
D00BE9F7 001D
800D213F 0000
Forces normal Conker on N64 logo and game select menu.
Luckily,pressing D-PAD up does not cause a crash when selecting the game mode.

Don't touch lava,game crashes the emulator.

retroben
17th September 2014, 12:17 AM
Finally found the jumpable line for slippery slopes.

Walk On Slippery Slopes
D00CC35A 0009
800CC35A 0000
800CC3E0 0000
800CC432 0000
810CC434 8000
810CC436 0000
810CC438 8000
810CC43A 0000
800CC457 0005

Jump With Guns
800CC35A 0000

Invincible
800CC3F5 00FF
Ported to NTSC.

Shading/Shadow Mod (C.Guru)
800CC336 00XY
X - Basic Shadow
A - Visible
B - Off
Y - Model Shading
8 - On
lower than 8 - Off
Ported to NTSC.

Level/Models Lighting
810DCD20 xxxx
810DCD22 xxxx
Ported to NTSC.

Character Lighting
810DCD24 xxxx
810DCD26 xxxx
Ported to NTSC.

Model Hue
810DCD28 xxxx
810DCD2A xxxx
Ported to NTSC.

Shading
800DCD7F 000x
0=off
1=on
Ported to NTSC.

Draw Distance Mod
810D9B1C xxxx
0000=Mostly Missing Pieces (neat,some plugins have Conker in weird placement)
3F80=Weird
449C=Black Spots
469C=Default
4EFF=Farthest
4F00=Some Objects Invisible (cool)
FEFF=Glitchy Looking
FFFF=Background Only
Ported to NTSC.

Drawing Transparency?
810D9B20 xxxx
0000=Conker's "locked up" eyes!
4220=Default
I "found" this one myself.

retroben
17th September 2014, 09:58 PM
Left/Right Eye Texture Mod (C.Guru)
810CC338 xxxx
You can mix eye types between each eye.
Ported to NTSC.
00-0D=Garbled Textures
0E=Default
0F=Whites
10=Golden Skin?
11=Zipper Eyes?!?
12-18=Garbled Textures
19=Solid Yellow
1A-1C=Garbled
1D=Solid Red
24=Posessed Demon Eyes
25=Money Eyes
26=Bloodshot Eyes
27-2B=Fueling Alcohol
2C=Black Eyes
3F=Computing Eyes!
59-5A=Two Pretty Colors!
91=Whites
99=DELICIOUS CUPCAKES!!!
9D=More Computing!
A0=Golden Eye (NO!,Not that one!)
CB=Computing

Eyes Opened Mod
810CC33A 0x0x
Too quickly updated for normal use.
0=Open
1=Closed

Great Conky Poo (starts out garbled without crashing)
8109CDD0 9292
8109CDD2 9292
8009CDD4 0092
YAY! You get to see Conker as Great Mighty Poo!
Crouch to look like singing.
Walking spawns level item?

Fixed Conky Poo
8109CDD0 9292
8109CDD2 9292
8009CDD4 0092
800CC2D4 0092
800CC2D6 0092
Uses current model address to make it look right,and it still does not crash! :)

Always Great Mighty Poo Song
8100D984 240E
8100D986 0042
810088C0 2406
810088C2 7FFF
81013DBE 0000
8100C90E 0000
Pre-existing code,the perfect combination to looking like him!

Edit:HE EVEN MAKES THE CHOKING SOUND WHEN HURT!!!

Poo Size Mod Fix
810CC41C 3E80
810CC420 3E80
810CC424 3E80
810CC428 3E80
This fixes the collision so you can do more things.

Edit:The first war area crashes because of grabbing a random object that does not react well.
Just choose "The Assault" to get past it.

Neo/Suit Fix!
8109CDD0 9292
8109CDD2 9292
8109CDD4 9292
8109CDD6 9292
8109CDD8 9292
8109CDDA 9292
8109CDDC 9292
800CC2D4 0092
800CC2D6 0092
800CC499 0001
No longer crashing,and the Great Mighty Poo looks hilarious in the cutscenes.
Also fixes janky slow movement glitch when selecting Hungover areas or an in-water area!

retroben
18th September 2014, 09:51 PM
Play As Final Boss
8109CDD0 5E5E
8109CDD2 5E5E
8109CDD4 5E5E
8109CDD6 5E5E
8109CDD8 5E5E
8109CDDA 5E5E
8109CDDC 5E5E
800CC2D4 005E
800CC2D6 005E
800CC499 0001

Play As...
8109CDD0 xxxx
8109CDD2 xxxx
8109CDD4 xxxx
8109CDD6 xxxx
8109CDD8 xxxx
8109CDDA xxxx
8109CDDC xxxx
800CC2D4 00xx
800CC2D6 00xx
800CC499 0001
D00CC3D4 00FE
800CC3D4 0000
Now the most stable image mod ever!
0A=Mrs. Catfish
0B=Nothing?
0C=Mad Pitchfork
0D=Big Haystack
0E=BETA CORNBAG!!! (it even has animations!)
0F=Red Lady Cog
10=Solid Rock Guy
11=Tall Weasel from "The Bluff"
12=War Tower Turret (actually hurts enemies while walking!)
13=Normal Beehive
14=Short Weasel from "The Bluff"
15=Hopping Barn Crate
16=Single Player Uga
17=Mr. Big Cog
18=Jumping Metal Box (cheese obstacle)
19=BETA Scroll?!? (possible Twelve Tales leftover)
1A=Murdered Catfish
1B=Grenade
1C=Tearing Bullshark Rope
1D=Crossbow
1E=This Fat Bidch
1F=Breaking Bridge (Jaws Parody)
20=Living Cheese Wedge
21=Bull (hates red)
22=Gassy Mouse (farts and shakes like jackhammer)
23=Armed Beehive (with queen)
24=Drain's Entire Hurricane
25=Ball Of Poo (smears on grass!)
26=Mouse's Tail and Carcass
27=Mouse's Growing Belly!
2B=A Bourgeois Big-Bollocked Boiler
2C=A #@%&*$ Paint Pot
2D=Brush (Brushes don't kick ass)
2E=Boulder Head (now dead rock guy)
2F=Better Crossbow
30=Monk's Stone
31=Monk
32=Massive Snotty Tongue
33=Lava Ball (Uga Buga)
34=TNT Guy From Bathroom
35=Skeleton Hand (returns you from dying,lose a life for funny results)
36=Conker's Baby...Dinosaur
37=Pitchfork Hanging "Paint Pot:hehehe YOU STUPID BASTARD!"
39=War Tower
3A=Fire Imp
3B=Black Shirted Thief (full character)
3C=Normal Wad of Living Money
3F=Mucus Uvula
40=Money Again
41=Anvil
42=Flamethrower Guy in Tediz Building
43=Space Vacuum from Final Battle
45=Haybot Aimlessly
46=Blue Lady Cog
47=Mechanical Spider Mine
48=Nothing?
49=War Boat
4A=Submarine+WTF? (Army squirrel spawns with balled with fire/Michael Bay would be proud!)
4B=Haybot Terminator
4C=Green Lady Cog
4D=Air Bomb (After saving Rodent)
4E=Two Wall Cannons (shakes screen)
4F=Haybot's Suzie 9MM
50=Barry Bat (still freezes in Count Batula,but works elsewhere with bat physics code)
51=Haybotinator's Bottom Piece
52=Deaf Cog "Either speak up or F*** OFF!/Well,aren't you the handsome one." (all eyes open)
53=Raptor as Conker (sorta controllable)
54=Buga The Knut (can actually fight Buga while playing as him riding the raptor!)
56=Surprised N64 Logo
57=Money Bag (multiplayer heist)
58=Army Squirrel (from Cock and Plucker?)
59=Buga's Undergarments
5B=Rodent (so cute!)
5D=Army Plane Tail
5E=Final Boss (freezes if bar intro not skipped)
5F=Bullet-vested Tedi? (worth eventual crash)
60=War Crush Block on Rope
61=War Block
62=Nothing?
63=Haybotinator Arm
64=Top Uga Half
65=Bottom Uga Half
66=Creepy Ammo Crate
67=Army Plane (entire plane!)
68=Nothing?
69=Buga's Babe (of course she is slot 69!)
6A=Buga's Biggah Bonnah
6B=War Eel
6C=Big Breasted Sunlower (showing her bewbs,and laughing)
6D=Mr. Bee (Play the Mrs. Bee mission)
6E=Another Crossbow
6F=Mutilated N64 Logo
70=Gregg
71=BETA Money Bag!!!
72=Berri! (stretching)
76=Panther King
78=Grub in Wasp Nest
79=Mavis The Cow
7A=Nothing?
7B=Tediz Boss
7C=Little Girl
7D=Pitchfork's Head
7E=Tediz Bomb
7F=Spooky Barrel
81=Tediz Boss Chamber Door
82=Conker IMN-1 Suit
83=Missile (makes explosion noise when hit)
84=Button From Defeated War Boss
85=Medical Box (curer of drunksick)
86=Don Weasel
87=Squirrel Sergeant (can meet himself without crashing!)
88=Multi Uga
89=Lit Bomb
8A=Turret
8B=Scarecrow Birdy
8C=Living Key
8D=Tedi Surgeon (intro only,crashes main game)
8E=Gargoyle
8F=Dinosaur Obstacle
90=Party Uga
91=Solid Rock Woman (try in Rock Solid)
92=Great Mighty Poo
93=Sweet Corn
95=Great Mighty Hand
96=Neo Conker (no tail flight)
97=Matrix Berri (Go to Don Weasel)
98=Matrix Security Weasel
99=Professor In Hover Chair (freezes at bar scene,disable until chapter select)
9A-9B=Spooky Bats (bar/ingame crash)
9C=Villager (mustache,glasses) 9D=Villager Maiden (glasses)
9E=Lair Clang
9F=Male Zombie
A0=Female Zombie
A1=Batula's Vampire Teeth?
A2=Fat Count Batula (bat,obviously)
A3=Batula's Weak Rope Perch
A4=Count Batula (pray,follow)
A5=Red T-Rex (Only use in Raptor mode as a raptor,enable during its starting cutscene)
A7=Coiled Rope Conker (Game Over)
A8=Green Squirrel Flag
A9=Red Tediz Flag
AA=Pikachu Tail
AB=Raptor Egg
AC=Brass Ball
B0=Multi Sergeant
B1=Tediz Sergeant
B2=Multi Gregg
B3=Stitched Mouse
B4=Naked Gregg
B5=Bar Keeper
B6=Mavis Cow Tailbones
B7=Bass Guitar Weasel
B8=Clarinet Weasel
B9=Drumset Weasel
BA=Raptor Uga Bomb

All paradox meetings have worked so far.
Sergeant meeting Sergeant is hilarious!
Tips:Use the WELLYTOP cheat for these on multiplayer mode.
Remove the 800CC2D4 and 800CC2D6 lines to keep Count Batula chapter from freezing? (not tested yet)

retroben
22nd September 2014, 12:33 AM
Just thought I should share this one.

Conker Strange Behaviours
800CC2D3 0001
D0042A14 0008
800CC2D3 00xx
D0042A14 0004
800CC2D3 00xx
D0042A14 0002
800CC2D3 00xx
D0042A14 0001
800CC2D3 00xx
3F=Lava Balls Everywhere!!!
40=Fire Feet! (don't use too much or it'll freeze)
43=Spawn Arrow Near Butt O_O
44=More Fire Feet After-image (too much freezes)
45=Conker Used Flash
46=Knife Near Butt X_X
47=Generate Smoke
4B=Radiate Light Trailing
52=Straw Spawning
53=BARF IMMENSELY!!!!! (too much can crash)
55-56=Stomp Rubble
57=Honey Fountain (too bad there's no fountain in Conker)
58=Damaging Flame Thrower (crash if too much,getting hit removes fire)
59=Crazy Fire (no damage)
5E-5F=Armored Hive Shots
66-68=Dirt Digging?
6A-6B=Buga The Knut Ground Smasher
72-77=Water Surfacing?
7A=Water Shaked Off (tmcc)
7B-7C=Brown Spot Explosion (tmcc)
7D=Butt Crack Version
7E=Shockwave (tmcc,damages you also)
7F=Blood! (from Raptor ripping apart Uga)
80-81=More Blood
82=Fire
84=MONEY PARTY!!!
85=MONEY DROP!!!
86=Missile Launching (tmcc,can hurt self)
8A=Self Destruct (...and survive,tmcc)
8B=Light (hold for light)
8D-8E=Sparks Flying
92-93=Gunshots?
94-97=More Various Gunshots
98=More Damaging Fire
9A=Michael Bay (hold for Michael Bay Mode)
9B=Patronus Charm (yes I went there)
9C=Strong Patronus Charm
9D=Maximum Patronus Charm
A0-A1,A3=Continous Gunshots (when idle)
A4-A5=GMP's Sticky Mouth???
AB=Even More Gunshots
AC-AE=More Gun Stuff
B2=IMN-1's Jetpack Flames
B4-B5=Still More Gun Stuff
B6-B8=Final Boss Impact and Fluids
B9=Great Mighty Poo Choke Spit (can cause image crash,not recommended unfortunately)
BB=Barf Boatloads (endless,tmcc)
BC=Catfish Guts Exploding
BD=Surrounding Sparks
C0=Jump Pose
C1=Anvil Form
C2=Jump Pose
C8=Fall and Hit Ground
C9=Rolling Fall
CA=Standing?
CB=Aiming Catapult
CF=Respawn (lose a life)
D6=Unseen Vanish Animation After Death (unless clear is "only per frame")
DF=Getting Up From Respawn
E0=Dead On Ground (not really)
E1=Dead On Water (not really)
E3=Standing?
E6=Ready To Pee
E7=Smiling Drunk (for real)
EA=Hypnotize
EB=Putting Away Something
EC=Standing?
ED=Holding Gun Animation
EE=It's Afraid
EF=Standing
F1-F2=???
F5-F6=Standing
F7=Dead On Ground (not really)

retroben
22nd September 2014, 02:36 AM
Extended Behaviour
810CC2D2 0001
D0042A14 0008
810CC2D2 0xxx
D0042A14 0004
810CC2D2 0xxx
D0042A14 0002
810CC2D2 0xxx
D0042A14 0001
810CC2D2 0xxx
11A=Smoke Cloud?
12B=Fixed Rotation (cancelled out when hit)
12E=Smoke Cloud?
149=After Image Conker! (lasts until jumping)
152=Petting Pikachu! (various others when not idle)
158=High Jump Physic? (zero G)
18F=Better Knives Throw
195=OBJECT SPAWN!!! (random level object clones,only crashed when slipping stop)
195p2=Stop using till area reload when no longer spawning objects to prevent crashing.
19C=Syringes Shot At You (can hit enemies)
19D=Another Surgeon Tediz Weapon
1C0=Blood Splatter
1EE=Smokey Shots???
216=Transparent?
217=Turn To Fixed Direction
21C=Move Forward?
21D=Flat Conker?!?
229=Bette Transparency
22A=Vinesauce Bad (not crashing,just Conker is forever)
23C=High Jump Action!!! (repeatable)
23F=Model Height Change
276=Getting Shot (flinchy)
27E-27F=Face Changes ("really" expression)
282=Invisible (instant)
288=Gets Mostly Stuck (Matrix Related?)
291=More Vinesauce Style Madness (Conker stretched differently)
29B=Invisible Again

Walk/Swim Through Walls
D0042A14 0002
800CC3CA 00FF
D0042A14 0002
800CC2F0 0040
D2042A14 0002
800CC3CA 0000
Hold D-PAD Left.
Hopefully a perfect use for play as mods when characters can't hit the loading zone or walk in small passages.

Lowers Camera
800CC3D2 00FF

Mouth Expression Mod
800CC404 00xx
Just his mouth,can make selfie style talking like Windwaker HD.
00=Normal Stare Mouth
01=More Open
02=Even More
03=Drinking
04=Closed Mouth Tooth
05=Closed Mouth
06=Dopey Grin
07=Sad
08=Shocked
09=Frying Pan (without teeth piece)
0A=Smiling (from beavers but without teeth piece)
0B=Barfy?
0C=Smirky (Catapult)
0D=Ohh!
0E=Gasp
0F=Beta Whistling Mouth!
10=Garbled Conker

Mouth Change
D0042A14 0008
800CC404 000A
D0042A14 0004
800CC404 0007
Up and down on d-pad,and it can even be changed during cutscenes.

retroben
24th September 2014, 03:55 AM
Banjo-Tooie (U)

Finally broke it.

Size Mod Everything
8103DBA0 xxxx
2000=Lowest Working
3E80=T-Stancing?
3F77=Funny Small
3F80=Default
3F86=Larger
3FC0=Insane!
4000=Too Big
BF80=Janky WTF?
Its exactly like the Wario World size modifier code!

Skybox Size?
81128898 xxxx
Tested in Plateau.
37FF=Black Sky
3800=Smallest
3F80=Default
3FFF=Ripped Hole

Draw Distance
8112AA04 xxxx
3DEA=Blackness (Banjo is the only thing seen)
3DEB=Smallest
3F80=Default
4180=Maximum
41EA=Max (minor shaking)
4500=WTF?

retroben
24th September 2014, 08:31 PM
I am just too good at this...

Messed Up
8103D3A0 xxxx
0000=Default
3B00=Hardly Noticable Lean
3BC0=Something Seems Off
3C00=What?
3D00=The Insanity Begins
3E00=Slanted Glitchy Time
3F00=OH MY GOD!
3F80=Banjo Exploded
BE00=More Glitchyness

Loads more to mess around with for various glitchy effects!
8103D3A4-8103E39C

Slanted Kazooie Peck And Roll
8103E3A0 xxxx
0000=Default
BE00=Slightly Slanted
BF00=More Slanted and Larger
3E00-3F00=Same at opposite position.

So many more glitchy effects!
8103E3A0-8103F39C

Seizuring Banjo?
8103F3A0 xxxx
3F00=Twitchy (Swap Pads are physically slanted?!?)
4000=MuscleBird-BuffBear (spongebob,can even clip floors randomly!)
BF00=More Twitchyness
C000=Crazy Weird

Screen Width
81041710 3FAA
Needs screen height address for extended widescreen hack.

Widescreen Flag
800799B9 000x
0=off
1=on

P1 Active And Movable Mod
80132DC1 000x
Game still runs while Banjo/Kazooie etc. does not move.
0=motionless
1=motionless
2=active
3=motionless (entering new area)
Button activator below.

Freezeframe
D0081084 0008
80132DC1 0003
D0081084 0004
80132DC1 0002
D-pad up/down to freeze/unfreeze your current player.

Global Animation Length?
81124A94 xxxx
3F7F=Default
3E7F=Green Guy Shows Off,Egg Shooting Is Twerking! (the Beak Barge,Kazooie's Hatching,and her Z+A gets you stuck)
Rejoining causes breakpoint crash.

Use this...

Global Anims Length
D0081084 0002
81124A94 3F7F
D0081084 0001
81124A94 xxxx
D-pad left/right for normal/custom length.

Other Animation Property???
81124A98 xxxx
3F7F=Default
3E7F=Repeating Frames?

oddMLan
25th September 2014, 04:08 AM
Can you make a draw distance code for A Bug's Life (U)? :D

retroben
25th September 2014, 04:56 AM
I guess I could try.
Maybe I will accidentally find some other funny codes while looking for it.

Edit:Couldn't find anything,sorry.

retroben
26th September 2014, 12:14 AM
Banjo-Tooie (U)

EGG CODES FOUND!!! (too bad they are probably not static addresses)

My current...
Egg Status Address
811A64C0 xxxx
0407=inactive
0005=active

Egg Actor (adds to egg count)
801A64C9 00xx
801A64CA 00xx
02B4=Normal
02B6=Fire
02B8=Ice
02BA=Grenade
02BC=Clockwork

Don't know...
801A64CD 00??

Egg Shot Type (1st egg only)
801A64CE 00xx
04=Forward
08=From Behind

Easily find it from 0x80160000 by searching 32bits for 04070000...

I would love to see a pointer code made for these extra codes and the animation mods I found a while back.

Egg Gravity
811A64B0 xxxx
811A64B2 xxxx
values:
C6AB,E000=Default Behind
C7C3,5000=Default Forward
C5...=Lighter?

retroben
30th September 2014, 09:32 PM
Banjo-Kazooie (U) (V1.0)

Thanks to a pre-existing (albeit improper) code posted by "Chu" on Angelfire called Ghost Code,I found the Wario World style size mod for Banjo-Kazooie.
It looks funnier than the Banjo-Tooie version!

Everything Size Mod
8133AAAA xxxx
3F40=Short and Chubby
3F80=Default
3F90=Bulky
3FC0=Come at me bro!
BF80=Trash Compacted!
BFC0=Talon Trot Nightmare Fuel!

Model Glitcher
8033AAC1 00xx
2D=Animal Walk
2E=Flip and Twist
2F=Default

Stretches and Weirdness?
8033AAC3 00xx
05-06=Splits
07=Rotating Torso
09=Splits
0A=Weird Rotation Legs
0C=Insane Seizure
0D-11=Other Singularities
12=Big Singularity
13=Singularity
14=Stretching Legs
15=More Stretching
16=Default
17=That Run,Animal Crouch
19=Cartridge Tilting Quality
1B=Animal Form Weirdness

More Weirdness
8033AACB 00xx
05=Left Half Numb
06=Odd Crouching
07=Default
0A=No Torso,Just Legs (invisible enemies?)
0B=Massive Torso
0D=Massive Torso Leaning Left
0E=T-Stance (no animation)

Body Oddness
8033AAE9 00xx
A0=Twisty Hunchback
A2=Flipping Out
AA=Real Bendy
AE=Bend
B0=Leaning
B4=Default
B6=Rotating

Janky Walk
8033AAEB 00xx
5A=Derpjo
5B=Janky
5C=Default
60=Derpjo
74=Derpjo

Paper Flat Models
8033AAF3 0069
8033AAF7 0069
68=Defaults

Strange Animation
8033AB27 00xx
0C=Strange
0E=Default
0F=Ice Skating

More Strangeness
8033AB28 00xx
Just "bear" with my lack of codename creativity.
02=Default
03=Twisty Leg Flying Away,Growing Kazooie
04=Lowering,Twisty Arm

Just Weird
8033AB29 00xx
00=Default
03=Really Funny
04=Not So Normal
05=Odd,Crouch Posing
07=All Over The Place
08=Explosive
09=Limbs Moved
0A=Stretch Flip T-stance
0B=My sister needs me!,Use Talon Trot for LOLZ
0C=Jerky,Flailing
18=Animal Weird
24=Spazzy Flailing

It Goes Back and Forth
8033AB2D 00xx
14=Less Stretched Machine
18=Stretched Machine?
19=Default

Stiffness Level
8033AB33 00xx
01=Default
02=Partial Stiffness
03=More Stiffness
04-FF=Increasing Stiffness

Movement Style
8033AB37 00xx
02=Combination of Belows
06=Wobbly
08=Moving T-Stance
09=Dispositioned Limbs
0A=More Hilarity
0D=Flatness
0E=Shuffled Walking,Funny
0F=Default
12=Kazooie Looks...FABULOUS!

retroben
1st October 2014, 10:15 PM
Banjo-Tooie (U)

Spooky Banjo
8008B13F 00xx
19=Spooky
1A=Default

Various Animations Direction
8008B178 00xx
35=Default
36=Reverse

Various Animations Speed
8008B17B 00xx
Flap,Rap,Walk,etc.
04=Default
08=Fast

Always Instant Actions
8008B1BC 00xx
And everything has insane animation speed.
44=Default
64=Instant

Varied Action Speeds
8008B1C5 00xx
Backflip can get stuck randomly.
8C=Default
8D=Varied

Some Actions Speeds
8008B1C7 00xx
0B=Slow
0C=Default
0D=Instant
0F=Instant Egg Shots

Everything Transmogrifying
8008B1D1 00xx
Slight chance of the game crashing,but not very likely.
8B=Less
8C=Default
8D=Crazy Twisting Body (always different and random)
8E=Mild Strangeness
8F=More Crazy twisting
90-91=More Differences
92=Freezing Animations
95=Strange Freezing Twists

Missing Animations
8008B1D3 00xx
07=No Feather Flap or Air Rap
08=Frozen Skipping Partially
09=Skips Turn Slide Lag
10=Default
11=Missing

Frozen/Skipped Animations
8008B1DB 00xx
80=Default
81=Frozen/Skipped Animation

More Animation Oddities
8008B1DC 00xx
Backflip gets stuck.
44=Default
54=Repeating Animation
64=Oddities

Zealus Actions
8008B348 00xx
Backflip gets stuck.
44=Default
64=Overzealous

Missing Secondary
8008B36B 00xx
Beak Barge gets stuck.
1C=Default
1D=No Secondary

Amount Of Animations/Actions?
8008B387 00xx
Can't think of better name.
04=Default
05=All (causes dozens of eggs shot,try Breegull Bash)

Insane Amountimation
8008B398 00xx
24=Default
25=Insane (Breegull Bash earthquake,may freeze randomly)

Stable Amountimation
8008B399 00xx
01=Default
02=All (dozens egg shot,backflip is normal)

Base address until tomorrow if database doesn't fail again: 0x8008B3B0

retroben
2nd October 2014, 09:00 PM
B-T cont.

Flap Speeds?
8008B3B0 00xx
45=Default
65=Longer and Faster

Insane Again
8008B3B1 00xx
Breegull Bash earthquake.
01=Insane
02=Default

Crazy...
8008B3B8 00xx
Breegull Smash!
Can't think of names.
46=Default
66=Crazy

Delayed Insanity
8008B3B9 00xx
0B=Alternate Insane
0C=Default
0D=Delayed Insane

Most Stable Insanity
8008B3C0 00xx
Breegull Bash less likely to crash and you can now separate on swap pads without immediately rejoining.
45=Default
65=Insane

Most Stable Insanity Two
8008B3C3 00xx
Possibly even more stable.
01=Insane
02=Default

Again Insane Stable
8008B3CC 00xx
Unsure of stability,looks the same.
10=Default
11=Insane

Animation Speed N' Direction
8008AF7E 00xx
Actions themselves are unhindered,negative ones have funny model distortion.
3D=Fast
3E=Default
3F=Slow
40=Slower
BC=I Became A Tornado
BE=Sick Twisted Phoque (approach enemies for laughs)
BF=Slow for more enjoyment.
C0=Slower Descent To Madness!

Half Ice Skate
8008AB63 000x
0=Half Ice
1=Default

Ice Skate Mode
8008AB64 00xx
44=Default
64=Ice Skate

Gotta Go Fast!
8008AB0C 00xx
46=Default
66=We're not gonna make it! Let's speed up.

Jittery
8008AAA4 00xx
44=Default
64=Alligator Jiggling Fever "(c) Game Grumps"

More Jitters
8008AA9A 00xx
3E=Jitters
3F=Default
40=Odd Things Happen (try crouch few times)
41=Even Worse
BF=Twisty Curling
C0=Diddly Song (Glitches More Animations)
C2=Crazy

Store Animations
8008AA8C 00xx
Actions are perfectly fine while animations are partially frozen.
44=Default
64=Animation Holder (try jumping in mid-roll)

Again Store
8008AA7C 00xx
46=Default
66=Animation Holder

Stored Anims With Movement
8008AA67 00xx
17=Alternate Storage
18=Default
19=Moving Stored
20=Different

This Sunday,subtract from base of 0x8008AA50.

retroben
5th October 2014, 08:34 PM
Stiffened Walking
8008AA3A 00xx
Partially last action position as walking position.
3E=Stiff
3F=Default

Breegull Bash and Backpack Crash
8008CB10 00xx
44=Default
64=Effect-less Breegull Bash,Instant Bill Drill,Banjo Alone can crash game when Taxi Pack'ing.

Early Bash
8008CB20 00xx
Irreversable until next room.
44=Default
64=Early Bash without Kazooie model

Welp,I found something new.

T-Stance and Janky
810AE97C xxxx
0000/0001=T-Stance
0002=Normal???
0128=Stiff Wings
0140=Unbending,Dancy Feet
0188=Default
0388=Janked Up (Kazooie turned wrong on backflip)
0389=Unbending

Janko-Distorty
810AE994 xxxx
260A=Wobbly Distort
460A=Default
460E=Squished Slant
660A=Distortion

Crumpled Banjo
800AE996 00xx
00=Crumpled
03=Default
08=Bent Outta Shape
09=Paper Thin
0B=Guardy Banjo,Happy Kazooie
18=Big and Rotated?
20=Big and Slanted
23=Flipped Forward
38=Twisted Outta Shape

More Distort
800AE997 00xx
7E=Different
7F=Previous code's effect.
82=Default
85=Not so normal.
86=Big stuff?
87=Mangled!,Use Talon Trot (show this on YouTube!)

Morphed Body
800AEA57 00xx
Affects everything.
00=Dispositioned?
04=Banjo on LSD Ate Kazooie? (backpack and all)
08=Odd Creature
0C=Baynjoh-Kuhzewwii
0D-0F=Mostly Normal?
10=Closer
14=Freaky
18=Carnival Freakshow
1C=Default
20=Shaky Caveman
24=Little Shakey
28=Similar
2C=Slack-jawed Banjo Ate Kazooie
30=Another Odd Creature
40=Deformed
44=Floaty Kazooie Head
48=Kazooie Head on Left Side
4C=Right Side
50=Broken Legs
54=Ate Kazooie
58=Ate Kuhzewwii
5C,60=Freakish
68=Twisted
6C=Floating Kazooie Head
70=Mildly Displaced Torso
74=Displaced Kazooie Neck
7C=Ate Kazooie

Everything Swelled Size Mod
810AEAA6 xxxx
Kazooie gets the opposite.
3F00=Skinny
3F80=Default
3FC0=Swollen
4000=More Swollen
BF80=Weird Flipped

Strange Swell Slant
800AEAB9 00xx
42=Default
43=Slanted,Swollen/Shrink,and Feather Nests Dance!

Extra Oddness
810AEABA xxxx
0000=Default
0004=Guardy Banjo
0008-00FF=Too many to list!
0100=WTF? (Kazooie twerks when idle) O///O (Banjo looks like he is enjoying it!)

Splits and Jumping Jacks!
800AEABD 00xx
42=Banjo Splits
43=Default

More Extra Oddness
800AEABF 00xx
00=Surfin The Wave,Kazooie Sports Charge
04=Default
08=Big Feet Splits
0C=Another Big Slanted
1C=Playful Banjo,Floppy Kazooie
40=Giddy Up
44=Swingy Walking
48=I'm on a Breegull.,Kazooie used nasty plot?
4C=Crab Walk
50=Bigger Crab Walk
64=Rotating Torso
A4=Weird Torsotating
C4=More Twisty
E4=Strange Twisting

Continued Oddness
800AEAC3 00xx
08=Default
1C=Moving T-Stance
44=Twisty Kazooie
88=Relaxing Banjo,Drunk Kazooie
C0=Wiggly

Weird Slanting
800AEAC4 00xx
46=Default
66=Weird Slant

Paper Man
800AEAE0 00xx
Irreversable until hard reset.
46=Default
66=Looks like CCL paper enemy when walking

Left Arm Length?
800AEBE3 00xx
02-03=Normal?
04=Crushed A Bit
06=Limbless?
11=Stretchy
12-14=Normal?
16=Weird Limbless
20=Manjo (Pikachu's Man-chu Reference)
23=Default
24=Dislocated/Long
25=Longer
27=All Limbs Extremely Long

Body Lengths?
800AEBE8 00xx
00=Unmoving Head (creepy in a funny way)
01=Default
02=On Ground and stretch Forever
03=Nightmare Fuel
04=Outward Body Parts Stretch

Head Position
800AEBF3 00xx
00-01=Fixed
02=On Ground
06=On Right Hand Position
07=Right Arm
0C=HAPPY HALLOWEEN
10=Default

Faces of Evil
810AEBF6 xxx
Many different values like 4181 will crash.
4080=Halloween Worthy
4180=Default

Every Model Height
810AEBFA xxxx
3E80=Lower Into Ground
3F80=Default
4080=Higher Above Ground

In Ground
800AEBFC 00xx
44=Default
64=Lower Into Ground

Wobbly Walking
800AEC08 00xx
44=Default
64=Wobbly Position

Squished Together Legs
800AEC3C 00xx
C5=Default
C6=Squished Legs

Dislocated Right Limbs
800AEC41 00xx
01=Default
02=Dislocated

Limbs Size?
800AEC71 00xx
03=Long and Twisty
09=Broad Shoulders/Knees
1C=Long Squeezed
22=Long Forward
23=Longest Width
24-2B=Work
2C=Default

More Limbs
800AEC75 00xx
20=Forever Stretchy
27=Really Tall
28=Longest Forward/Backward
2A=The Real Manjo (Try this ASAP!)
2D=Default
2E=PC Game Model Corruption

Mouth Open
800AEC79 00xx
03=Pixel Nostalgia
05=Disemboweling Stretch
0A=Ballistic
0B=Melty Stretchyness
0C=Crazy
1F=Really Surprised
20=Wide Mechanism
24=Diglett
26=Funny Muzzle
2B=Silly Looking
2E=Default
2F=Surprised Banjo and Kazooie
43=Wacky Left and Right Stretch
45=Wacky Forward Back Stretch

More Wacky Things
800AEC7B 00xx
04=Circular Twists
08=Default
18=Dislocated Head!

Shaky Walking
800AEC7F 00xx
00=Default
04=Shaky and Disposition

0x800AECC0

retroben
6th October 2014, 09:27 PM
Weird Limbs
810AE8D2 xxxx
000C=Default
000E=Warped Limbs
0018=Just Pants
001C=Deformed
001E=Some Stuck
002C=Twirly
002E=Stiff Arm and Torso
003C=Hey,Ms. Teacher (hands raised)
003E=Dur,Hey teacher!
004C=Tilted Exercise?
004E=More Stiffness,Breegull Bash Bellybutton!
005C=Stunt Puller
005E=Tweaked and Funny Nose
006C=Stubby/Amputated Left/Right Leg
006E=Hand on Head (scratches moving crouch,that bash position)
007C=Amputated Legs,Growing Backpack,Swirly Kazooie
007E=Stiff Body,Twisty Right Hand
008C=Fully Amputated Legs,Bouncy Kazooie
008E=Twisty Arm
009C=Skinny Nose
009E=Trot Kazooie Twisted Head
00AC=Growing Nose! (takes a while)
00AE=Wobbly Arms?
00BC=Tilted Backpack/Trot Kazooie
00BE=Western Bar Doors???
00CC=One Legged Walk,Bends Over
00CE=Tilted Backpack
00DC=Growing Right Arm,Stubbed Legs
00DE=Bent Left
00EC=Shrunken Left Hand
00EE=Further Slanted Left ,Breegull Bash Up The Ass? O_O
00FC=Shrinking Left Arm,Weird Nose
00FE=Warped,Weird Nose
011C=Shrinking Torso!
012C=Shrinking Body!

Crazy Limbs
800AE8D6 00xx
77=Twisty Limbs
78=Default

Torso Oddness
800AE8DC 00xx
53=Missing Torso (funny looking)
55=Default

Odd Limbs
800AE8DF 00xx
00=Tilted Relaxed?
04=Most Invisible (Green Ugger is a floating head)
08=Papery Monster
0C=Default

Most Limbs Head and Backpack Invisible
800AE8E2 00xx
All codes differ when low-res Banjo.
41=Default
BF=Left Arm and Torso (low-res is just a leg and pants)
Kazooie is just a floating body!

Limb Size?
810AE8E6 xxxx
3F80=Short and Stubby
3F80=Default
3FC0=Big and Long
BF80=Upside-down/See-througfh

Thin Tall Flipped Forward
800AE8E9 00xx
80=Default
88=Flipped

Crab Walking Swell
800AE8ED 00xx
80=Default
88=Swollen Crab Walk

More Flipping Insanity
800AE8F1 00xx
80=Default
88=Flippin' Crazy

retroben
6th October 2014, 10:05 PM
Shadow Activity
800AE7EB 00xx
10=Default
11=T-Stanced

Having trouble finding any more codes.

Clippy Ground
800AB774 00xx
Cross your fingers in the hopes I find a levitate code alternative!
46=Default
66=Ground Clipping

More Clipping
800AB74C 00xx
46=Default
66=Clipping

Even More Clipping
800AB740 00xx
46=Default
66=Clipping

Major Clipping
800AB730 00xx
45=Default
65=Clipping

Global Floor Collision
810AB202 xxxx
3F80=Default
4280=Less Clippable?
BF80=Clippable

Lighting Corruption In Shady Spots
800AAD67 00xx
Such as the Jinjo Village entrance.
00-08=Different Lightings (sorry,it is too hard to tell)
02=Distance Contrast
09=Bright
0A-0B=Mostly Bright,Then Darker
0C=Default
0D=Bright
0E-0F=Bright,Darker

Lighting Colors In Shade
800AAD17 00xx
00=No Shading
01=Cool Blue
02=Alien-esque Green
03=Queezy Green
04=Default
05=Angry Red and some Yellow
06=Blue,Yellow
07=Purple-ish?
08=Half Off
09=Orange-ish?
0A=Yellow
0B=None?

In-game Framedropper
800AA638 00xx
44=Default
64=Drop Frames
I don't understand how this works.

Skipping Spike
800AA5E4 00xx
46=Default
66=Frameskip Spike

Stronger Spike
800AA598 00xx
44=Default
64=Frameskip Spike

Blue Lighting In Shade
800AA468 00xx
44=Default
64=Blue Shading

Green Lighting In Shade
800AA444 00xx
44=Default
64=Green Shading

RedOrange Lighting In Shade
800AA418 00xx
44=Default
64=RedOrange

Another Lighting Corruption
800AA417 00xx
Values match other code.
00-0B=Other Colors when mixed
0C=Default
0D-and so on=More Colors While Mixed

Darkerjo
800AA415 00xx
71=Violet? (mix with "another lighting corruption" code)
72=Darkened
73=Default

Lighting Mismatch
800AA413 00xx
Out/In Shadow
02=Default
03=Orange/Normal

More Mismatch
800AA411 00xx
51=Varied Colors (use unlisted mismatch values for more altered colors)
52=Default

More Color Changes
800AA40F 00xx
0C=Default
17=Zombie Green
No need for mixes.

Vertical Shadow
800A635C 00xx
46=Default
66=Now in 3D!

Risen Camera
800A51A5 00xx
40=Default
44=Risen
46=Nausia Warning (upside-down)
48=G-Force Machine (on steroids)
50=He dropped the camera! (on floor,flips when zoomed)
53=Frequent Mix

Tilt Camera
800A51A9 00xx
40=Tilted
41,43=Shaky
44=Default
46=Rotated (nausia possible)
48=G-Force Rotate Steroid (nausia)
4F=Jerky
50=Slanted Upside-Down
52=Rotatey
53=Crazy
55=Bobbing Rotate
5F=Insane

Extra Rotating
800A51AB 00xx
00=Barrel Roll
01-07=Other Rotating
08=Default

0x800A5190

retroben
7th October 2014, 10:24 PM
Outermost Camera Zoom Mod
800A3CD3 00xx
2B=Over Head
2C=Default

Another O-M Camera Mod
800A3CCF 00xx
01=Top-Down,Digital Movement
05=Floor Again
09=On Floor?
0D=Singularity
10=Top-down View
11=Floor Cam?
15=Another Singularity
19=On Floor?
1C=Over Head
21=Singularity Complex
24=Default
25=Singularity Too Close
28=Upward
2B=Singularity Again
2C=Cull Height?

Third O-M Camera Mod
800A3CCB 00xx
0F=Highest,Farthest Camera
20=Default
2E=Farthest Outer Zoom!

Middle Zoom Mod
800A3CC3 00xx
12=My Planet Needs Me
14-16=Close Personal
1C=Singularity
1D=Banjo's Brain (singularity)
1E=Doorway Camera Effect
1F=Over Backpack
20-21=Up Close And Personal
24=Default

Another Mid Zoom Mod
800A3C6F 00xx
2C=Default
2D=Close Above Head

Nearest Zoom Mod
800A3C5F 00xx
2B=Highest Possible
2D=Close Personal
34-35=Singularity
36=Banjo's Brain (singularity)
37=Doorway Camera Effect
38=Close Backpack
39-3A=Personal Close
3D=Default

Another Nst. Camera Mod
800A3C0B 00xx
28=Close Above Head
2C=Default

Third Nst. Camera Mod
800A3C07 00xx
0C=Default
0D=Singularity
0E=Floor Cam?
10=Above Head (near dist.)
25=Crotch Singularity

next area to search:0x80082100

retroben
8th October 2014, 01:07 AM
JACKPOT!!!

Swim In Air
800C6040 00xx
3B=Swim
3C=Default
44=Swim

How did I find this?
It seems to be similar to the Conker version since it only works over land.
YOU CAN SWIM OVER PITS!!! (Plateau ledge)
You can also swim above some lava without getting hurt!

retroben
9th October 2014, 12:49 AM
Hours and hours of no internet connection! :mad::mad::mad:

So here is one code fix I found when offline.

Banjo As Van Sound Modifier
81128EE8 0xxx
80128F0D 00C0
Uses Roysten Talking address and a fix I found to make sounds repeat.
0506=Default
0620-078E=Extra sounds,some empty/train chug placeholders.
(extra unlisted values)

Other values on here...
http://viper.shadowflareindustries.com/antigsc/index.php?codes&dev=gs&system=n64&game=bt/banjotooie#note10

HatCat
9th October 2014, 01:42 AM
Hours and hours of no internet connection! :mad::mad::mad:

orly ?

retroben
9th October 2014, 02:15 AM
Yes,rly.:p

HatCat
9th October 2014, 04:12 AM
hmmm...


!!! i dun' believ u1111!!!

retroben
9th October 2014, 04:45 AM
believ it.











1

retroben
9th October 2014, 08:04 PM
All troll-off'ing aside,another code,again Banjo-Kazooie (U) 1.0 version.

Banjo-Kazooie (U) (v1.0)

Model Animation Position?
81287636 xxxx
3F40=Mild
3F80=Default
BF80=Weird
C000=Wild
C080=Crazy

Animation Length
812874EE xxxx
3D80=Shorter
3EC0=Can twerk like in Tooie!
3E80=Shortened
3F80=Default
8001=Instant egg shot and others.

Animation Speeds?
812874FE xxxx
3D4C=Fast
3E4C=Default
3F4C=Slow
BE4C=Exorcist
BF4C=Contort

Instant Actions
80287208 00xx
Talon gets stuck until setting back to 46.
46=Default
66=Instant

Shot Egg Animation Speed
81287ED6 xxxx
3E80=Really Fast
3F60=Fast
3F80=Default
3FC0=Slow
4080=Really Slow
4280=Motionless!

Shot Egg Animation Mode?
80287EEF 00xx
00=None
01=Short and Stop
02=Default
03=None

Gotta Go Fast!
80287068 00xx
46=Default
66=Sanic Fast

Broken Animations
80286FF2 00xx
3E=Stored Animations
3F=Default
BF=Forgot how to Banjo.

Deformation
80286FF4 00xx
46=Default
66=Deform

Not Normal Walking
80286FE7 00xx
30=Default
34=Because this is normal. (walking is funny)

Animation Strength
81286FBA xxxx
0000=Non-existant
3F00=Weaker
3F40=Weak
3F80=Default

Insane Actions
8028791B 00xx
01-03=Insane egg shot and others!
04=Default
05=Insane

Another Insane
80287950 00xx
46=Default
66=Insane

Yet Another Insane
80287958 00xx
45=Default
65=Insane

Yes Insane Again
8028795B 00xx
00-01=Insane
02=Default
03=Insane

More Insanity
8028796C 00xx
46=Default
66=Jittery

Another More Insanity
80287974 00xx
45=Default
65=Jitters

Too Fat Banjo
8028799B 00xx
00=Fast Feathery Flap
01=Default

Odd Animations
8033AC44 00xx
46=Default
66=Odd

Model Spread or Squish
8133AE6E xxxx
3F80=Poltergeist
4180=I like-a,do,the chacha.
4240=Squeezed
4280=Default
4380=Spread T-Stancy
7F80=Maximum T-Stance
BF80=Reverse Poltergeist
C180=Reverse chacha.
C280=Upside-Down Legs
C380=Slanted T-Stance

Scary Feet Seizure
8033AE75 00xx
8E=Default
8F=Freaking DAFUQ Out!

Missing Legs Frames
8033AECC 00xx
44=Default
64=Missing

Choppy Animation
8033AECD 00xx
Mr. Banj and Kazoo!
88=Choppy
89=Default
8A=Jumpy
Now all we need is a code to make Banjo solid black for full game and watch effects.

Dancing Bear
8033AED1 00xx
04=Default
05=Dance Moves!

More Choppy Fun
8033AED2 00xx
71=Choppy
72=Default

Condensed Banjo
8033AFE7 00xx
00,04=Mangled
08=Terrifyingly Mangled
0C=Horrifically Mangled
18=Default
1C=Banjo Ball (use Talon Trot for hilarity)
20=Banjo Pole (needs to be seen)
24=Banjo Bar (not a typo)
30=Banjo Cubed Toy
Remember that most of these codes affect ALL models.

Janked Up
8033AFFF 00xx
26,28=Baynjoh Kuhzuuwhii
30=Default
It begins.

retroben
10th October 2014, 03:49 AM
Banjo-Tooie (U)

Game Speed BETA!
811275DC xxxx
811275E0 0001
Sadly only affects partially animation and actions in the current time.
3E80=Slower
3F00=Slow
3F80=Default
4000=Fast
4080=Faster
4480=Too Fast
7F80=Way Too Fast (no animations even for the best eyes)
BE80=Slow Reverse
BF80=Reverse
Does not crash in Jinjo Village on reverse,not even when set to C200!
The pause menu gets stuck though until setting it back to 3F80 or higher to make the menu items appear.

Hopefully,I will find the other values to change for the full effect.

Game Camera (1st person digits)
81127690 xxxx
4220=Default in normal camera.
4280=Ultra Widescreen

HatCat
10th October 2014, 04:21 AM
All troll-off'ing aside,

orly?!?!????


Awesome codes btw.

retroben
12th October 2014, 09:44 PM
F*** Trusted Installer AND SVCHOST!!! :mad:

I had to set my browser to high priority just to regain access to a decent speed!

Walk Above Water
800C5F9C 00xx
3B=Water Floors
3C=Default
Can still swim in some places,MT water can be walked into for swimming with a floor above it and Atlantis forces you out of bounds.

Kill Water (below surface)
800C6333 00xx
20=Water Killer
4C=Default
Dive,and you should fall and be able to walk underwater.

Walk On Water (sorta)
800C6343 00xx
Can even beak buster into water for swimming!
00=Jesus Mode
02=Default
Realistic waves cause staggerred footing.

Trigger Code (L)
D1081084 0000
800C6083 0078
D0081085 0020
800C6083 0077
Press L.
Makes the stubborn codes actually work!
Holiding L makes the codes stronger when they get really stubborn.

Stubborn Codes:

Floor Ruler
800C6077 00xx
4C=Default
64=One Floor Collision

Water Management
D0081084 0008
800C6040 003B
D0081084 0004
800C6040 003C
D0081084 0002
800C6332 0000
D0081084 0001
800C6332 0006
D-pad ^,v,<,> for Sw above Gr,Normal Gr,Normal Water,and Walk Under Water.
You can use up and down to instantly switch between swimming in "air" freely inside some water areas.
Easily clip through the water (especially with Kazooie) by hugging a wall next to the water,and you slip right in.
JRL is the worst because no fun with any water or ground effects. :(

If you are struggling to get it to work,hold L for the "Trigger Code" to work its magic

retroben
13th October 2014, 02:46 AM
One Standing Collision
800D442D 00xx
03=Stand In Air
04=Default

Repeater Jump!!!
800D444D 00xx
00=Default
02=Repeater Jump
Not walking through walls or floors but it is possibly more stable and it's basically levitate.

Repeater Jump
D0081084 0008
800D444D 0002
D0081084 0004
800D444D 0000
Just to match the original code's style with d-pad up and down for on and off.
No need for any master codes to use this one!

retroben
13th October 2014, 08:53 PM
Hey...

Music Speed
8107A41A xxxx
0012=Too Intense For Game (don't use)
0040=Less Unstable
00xx=Ludicrous Speed!
00FF=Best Stability on Insane Speeds
01xx=Really Fast
058C=Atlantis
061A=Town Center and Atlantis Wumba Cave
0Fxx=Slow
40xx=Really Slow
7Fxx=Even Slower

Mixed Music
D007A428 0000
8007A423 0000
Squishes all level themes together after pausing then unpausing game.

Instruments
8007A427 00xx
Use math to combine instruments!
00=None
01=1st
02=2nd
04=3rd
08=4th
10=5th
20=6th
40=7th
7F=Default?
80=8th (water?)
FF=All Instruments (excluding alternate theme mixture :( )

Music Volume
8107A428 xxxx
0000=none
5DC0=Default
7FFF=Max
DDC0=Inverted Sounds
80C0=Max Inverted
Hard to tell.

Music Water Effects
8107A470 xxxx
0000=Default
3E7F=Default (underwater)
3F80=Little
4000=More
4100=Even More

Music Distance?
8107A474 xxxx
0000=Echo-less
3F80=Default
4480=Distant
Really noticable in ear buds with surround mode.

Instrument Count?
8007A47C 00xx
00=None (no music)
01=One Instrument (sometimes changes)
01-18=Number of Instruments

retroben
14th October 2014, 01:56 AM
The "Music Speed" code is on the previous page.

Music Mod and Mixer
D207A482 00FF
8007A483 00xx
Enter an area that makes the music change after stopping.
00-0C=Sounds and Transformation (incl. B-K Life and Filled HoneyCombs)
0D=Wonder Wing theme
0E=Correct!
0F=Wrong!
10=You did it!
11=Jinjo Family Completed
12=Game Over
14=Treble Clef
15=Dingpot Bonus
16=Success
17=Failure
18=Jiggy Appeared
19=Timed Out Kazooie Torpedo
1A=Mumbo's Hut
1B=Unlocked Note Door from BK
1C=Magical Noise (Floatious Floatum?)
1D=Entered Area Jiggy Open
1E=Entering Area Jiggy Close
1F=Running Shoes Theme
20=Swamp Boots
24=Pause Menu (Banjo can't move)
2B=Running Shoes Sound Effect
2E=JiggyWiggy Challenge Strings
2F=Grab Jigsaw
30=Release Jigsaw
31=Jigsaw Spreading (endless loop)
32=Spiral Mountain
33=Banjo's House Blues
34=Gruntilda's Lair
37=Humba Wumba's Teepee
38=Targitzan Boss
39=Mayahem Temple
3A=Sergeant Jamjars Lesson
3B=Lord Woo Fak Fak
3D=Kickball First
3E=Glitter Gulch Mine
3F=Grunty Industries
40=WitchyWorld
41=Hailfire Peaks
42=Glittery Minecart Race
43=Kickball Completed
44=Cheato Theme
45=Jolly Roger's Lagoon
46=Losing Air Sound Effect
47=Madame Grunty
48=Old King Coal Boss
49=Fun N' Games
4A=Wind Blowing
4B=Atlantis
4C=Mr. Patch Boss
4D=Boggy's Igloo (Freezeezy Peak Tune)
4E=Terry Boss
4F=Alien Distress
50=Happy Aliens
52=Terrydactyland
53=Piranha Feeding
54=Impending Boss Battle
55=Klungo Fight
56=Chili Billie Chilly Willy Bosses
57=Cloud Cuckooland
58=Isle O' Hags
59=Jinjo Village
5A=Sad Jinjo House
5B=Happy Jinjo House
5C=King Dingaling
5D=Zombified King
5E=JiggyWiggy Temple
5F=Honey B.'s Hive (lollipop guild)
60=Mumbo Magic Chant (7FFF speed makes a new song out of it)
61=Mingy Jongo
62=Bottles' House
63=Weldar
64=Clockwork Kazooie (fuse sound too)
65=Springy Step Shoes
66=Claw Clamber Shoes
67=Game Select
68=Clockwork Kazooie Effect
69=Double Clockwork Grab Sound?
6A-71=Grabbed/Selected Eggs
72=Cheato Page (hi)
73=Conga's Ticket
74=Health Loss
75=Cauldron Keep
76=Crazy Mouse Race
77=Cheato Page Appears
78=Mine Eggs Collected (proximity eggs in multiplayer)
79=Switched To Mine Eggs
7A=HAG1 Final Boss
7B=Years Ago... (entire 11mins thing)
7C=Grunty Defeated (loop)
7D=Main Intro (actually loops)
7E=Tower Of Tragedy Quiz
7F=Heggy's Henhouse
80=Banjo Strum Up
81=Banjo Strum Down
82=Credits Roll
83=JiggyWiggy Challenge Music
84=Hailfire Kickball
85=Ordnance Storage
86=Clinker's Cavern
87=Meanwhile...
88=Evil Intentions
89=Laser Being Fired
8A=Jingaling Being Zombified
8B=Jingaling just got zombified!
8C=Needs More Charging
8D=More Wind
8E=Reversing B.O.B.?
8F=Shooting Reversed B.O.B.?
90=Jinjo Village Saved
91=Jingaling Thanks You
92=Shoes Wearing Off
93=Let's Go Kick Gruntilda's Bony Butt!
94=Bottles Revived!
95=Late for Dinner
96=Setting/Cheat Toggle On
97=Setting/Cheat Toggle Off
98=Party Dragged Out
99=Kick Around and Ending
9A=Party At Bottles' (set speed to 0300 for rave,Now you can take the party with you!)
9B=Shoes Wearing Off
9C-A0=HAG1 Explosions
A1=Freezes Game
A2-FF=Probably All Freezing Game

Music Mod
801359C9 00xx
Keep changing values and pause buffer to make multiple songs play mashed up.
Same values AFAIK.

Activator for D-PAD manipulation with song changes.

D0081084 000x
8,4,2,1=up,down,left,right

Code below is convenient with music mod plus matching activators.

Alter Music
D0081084 0008
801359CA 005B
D0081084 0004
801359CA 005C
D0081084 0002
801359CA 005E
D0081084 0001
801359CA 005F
Allows you to change music playing immediately with D-pad when previous codes value is different than current song.
No pausing needed when this code is used.

Music Swapper and Mixer
D0081084 0008
801359C9 00xx
D0081084 0004
801359C9 00xx
D0081084 0002
801359C9 00xx
D0081084 0001
801359C9 00xx
Combine with "Alter Music" for instant changes.
I recommend the 5C,5D,5E,5F songs for testing it the first time.

retroben
15th October 2014, 02:06 AM
No need to change rooms for these to take affect!
Just the occasional pausing when fade outs occur.

Ambience Mix!!!
801359E1 00xx
00=Isle O' Hags,Bottles House (probably alters Jinjo Village)
05=To Atlantis! (song change)
06=Fish Food (fart tank)
07=Water Bubbling/Lava?
08=Sad Aliens (song change)
09-0A=Fade Out
0C-0D=Cheering Crowds
0E=Clears Ambience (good for stopping cheering and water)
0F=Jinjo Village (mixes Isle O' Hags more)
10=Wind
14=Mild Crowd?
16=Atlantis Again
17=Another Crowd

Music Mixer!!!
801359E3 00xx
Tested with Isle O' Hags.
00=Bottles House and probably others,Sometimes Weird Mix
01=Another Weird Mix
02=Cool Mix
03-11=All Awesome Mixes!!! (can't really describe)
12=Boring Fade Out (could be different in other areas)
13-1A=More
1B=Another Boring
1C-20=More Mixes
21-24=Boring
25-36=More Mixes
37-38=Jinjo Village
3A=Mix
3B=Normal
3C-44=Level Entrances Influence
45=Mix
46=Zombie Jinjo
47=Jinjo Village Entrance Background Track
48=Possessed Demon (freezes game too fast music)

retroben
15th October 2014, 03:58 AM
Some new codes in the earlier post.

Bonus feature!!!
When paused,switch to one song and back to an already playing song to turn that one off!
You can make no songs play after doing so with all four of them.
They also resume from the last position in some cases.

retroben
15th October 2014, 08:47 PM
DK64 (U)

I have isolated the best common search value!
It is 3C013F80 in 32 bits.

Object Disposition
810085A6 xxxx
Seems to randomly become a different change in seperate runs.
3F7F=Dispositioned Back?
3F80=Default
3F81=Dispositioned Forward?
3F82=Noticable Disposition
3FCC=Different effect value
This actually dispositions the whole level visuals.

Flat 2D Objects
800085A3 00xx
18=Flat (climb trees to also become 2D)
1C=Default
1D=Flat LASER PARTY!!!

Giant Warps
8000859F 00xx
18=Default
1C=Giant Warp Pads

Wide Flat Objects
800086D3 00xx
34=Larger Slanty Rock Islet
3C=Wide Flat
40=Default
44=Larger Slanty Rock Islet

Object Sizes
800086D6 xxxx
3F40=Smaller
3F80=Default
3FC0=Larger

Mirror Visuals
80008627 00xx
01=Default
02=Mirror/Flip
Also makes drawing distance weird.

Donkey Kong 64 DS Edition?
8000A07B 00xx
01=Default
02=DK64DS

retroben
17th October 2014, 12:00 AM
Super Smash Bros. (U)

Visual Sizes
8100C0E2 xxxx
3F80=Default
4280=Different
BF80=Negative?
It changes some visual effect sizes from hitting the ground and grabbing things.

Model Distorter
8100CD06 xxxx
It even messes up some physics!
3D80=Hilarious
3E80=Distorted
3F80=Default
3F86=Mildly Different
3FC0=Twisty
4080=Crumpled in the air.
The Pokemon are also altered by size.
Luigi is perfectly normal when fighting,that is scary. :eek:
Mario is tweaked though.

Animation Strength
8000CD08 00xx
10=I-Stance (really funny) WATCH THE INTRO!!!
11=Skippy
12=Default

Ten even messes up stage props!

Animation Length?
8000CCF8 00xx
45=Default
65=My bros. need me!

Odd Animations
8000CD34 00xx
46=Default
66=Oddness

Crushed In-ground
8000CD6B 00xx
04=Crushed
05=Default

Super Contortion Bros.
8000CD6F 00xx
00=Contort
01=Default
02=Contort

Strange and Grow
8000CD9C 00xx
46=Default
66=Strangeness

Wildly Rotating
8000CE7F 00xx
04=Rotates
08=Default

Dispositioned Limbs
8000CE93 00xx
1C=Crushed Limbs
20=Heads/Torsos Disposition
24,28,2C,30=Various Dispositions
34=Default
38=Dispo

Funny Walking
8000CE97 00xx
1D=Default
20=Funny Walks

Janky Movements
8000CE9B 00xx
30=Strechish
34=Janky
38=Default

Slanted
8000CEE3 00xx
01=Sunk In Ground
03=Slightly Misplaced
0A=Default
0C=Slanted

Z Axis Fighting
8000CEEF 00xx
1C=Z Fighting (no,not DBZ)
20=Default
24=A "head" of yourself!

Wall Floor Slam Throw Cam
8000C10B 00xx
01=Flies
04=Default

Large Effects
8000C2B4 00xx
44=Default
64=Large Effects

Grab Effect Lingers
8000C2BF 00xx
01=Orange Grab Effect Lingers
05=Default

Shake Factor
8000C3A7 00xx
24=Shaked Off
40=Delayable
48=Earthquake
74=Default
78=Smooth

Stiff Slam Effects
8000C3B7 00xx
70=Stiff
74=Default

Silly Movement
8000CD27 00xx
7A=Default
7B=Silly

retroben
19th October 2014, 10:02 PM
Conker's BFD (U)

Everything Partial Size Mod
8131B43C xxxx
3F00=Smaller
3F40=Small
3F80=Default
3F90=Big
3FC0=Bigger
BF80=Inverted/Upside-Down

Game Speed (glitchy,but crashless so far)
812CD052 xxxx
3F00=Default?
3F80=Fast
4000=Faster
42xx-4400=Graphics Disappear Frequently
BF00=Crashless Reverse (How is it not crashing!?)
C000=Madness Ensues

May possibly crash for other reason unless using this version...

Game Speed (with self activation)
D12CD052 3F00
812CD052 xxxx
Uses the default resetted value to switch to your desired speed.
Numbers normally get weird because RAM allocation swaps out in every area change for some reason.

Undecisive Slowmo Directions
802CD056 00xx
46=Default
66=Time Crisis

retroben
21st October 2014, 03:17 AM
Banjo-Kazooie (U) (V1.0)

Music Speed
81281842 xxxx
Same as B-T's code pretty much.

Music Volume
8128184E xxxx
7F00=Max
8000=Negative Sounds (cool)

Instant Music Mod (D-PAD ^V<>)
80281720 007F
D0281250 0008
80281722 0001
D0281250 0008
8128189A 00xx
D0281250 0004
80281722 0001
D0281250 0004
8128189A 00xx
D0281250 0002
80281722 0001
D0281250 0002
8128189A 00xx
D0281250 0001
80281722 0001
D0281250 0001
8128189A 00xx
Try 02,03,04,and 05 in xx as songs.
Mumbo's Mountain,Freezeezy Peak,Church Opening,and Treasure Trove Cove.
Can sometimes get a full blend of the song.
Music Address was NOT found by me.

retroben
21st October 2014, 10:15 PM
Conker's BFD (U)

Thanks to Krijy for finding the Windmill Area Music Type code.
I found the other codes from his address.

Instruments Used
8007D3B1 00xx
01,02,04,08,10,20,40,80=Eight Instrument Bits
Combine each one for only certain instruments to play.

Conker has a shockingly identical design compared to the Banjo games.
Guess its the main Rare development kit for all N64 Rare games.

Music Speed
8107D3A6 xxxx
064A=Main Area Speed

Music Volume
8107D3B2 xxxx
4650=Main Area
8000=Negative Sounds (cool)

Surround Position?
8107D400 xxxx
3F80=Default
4280=Behind You?

Instrument Count
8007D40C 00xx
2C=Default
Much like the matching Banjo-Kazooie code.

Issues with address switching out when changing areas?
Try these codes.

Music Speed Alt.
8107B846 xxxx

Instruments Alt.
8007B851 00xx

Music Volume Alt.
8107B852 xxxx

Surround Position Alt.
8107B8A0 xxxx
3F80=Default

Instrument Count Alt.
8007B8AC 00xx
2C=Default

retroben
24th October 2014, 12:44 AM
Super Smash Bros. (U)

Floaty Gravity
800D932C 0066

Floaty Gravity Again
800D9334 0066

Static Floaty
800D9338 0066
Up+B never rises with Mario and Luigi.

Up Special Stops Time Briefly
800D9374 0066
Camera freezes briefly also,mostly noticable on active pokemon.
Excludes other players.

Heavy Winds
800D9000 0066

More Heavy Winds
800D9004 0066

Gravity Control
800D900B 004C
Moving left and right slows down your fall speed or raises you slowly when in air.

Luigi Speedy Down Special
800D900F 0040
Mash B when holding left/right while in air to go really fast.

Gale Force Winds
800D907B 004C

Fun Gravity Control
800D90BF 004C
Move left and right.

Face Screen
800D90D7 0044
After neutral jump.

Easy Air Movement
800D8FCC 0064

FastFall Visual Effect
800D8E03 00xx
01=Brighter shade until change.
03=Shimmering
04=Flickery
05=White Flash
08=Default (sparkle dot)
09=Healing Health
0A=Respawn Flashing
0B=On Respawn Pad Effect?
0C=Short Burn
0D=Burn
0E=Long Burn
0F=Longest Burn
10=Short Electric
11=Electric
12=Long Electric
13=Longer Electric
14=Short Shock
15=Shock
16=Long Shock
17=Longer Shock
18-1F=Other Shocks (Ray Gun,Samus,etc.)
24-26=Red Hue
27=Fireball Shooting Redness
28=Yellow Flicker
29=Sky Blue?
2A=Blue?
2B=Strong Yellow
2C=Angry Steaming?
2D=Bright Turquiose Flicker
3A=Electrical Shadeless
3C=Electrical and White Spark
3F=Strong Cyan
43=Solid Black
45=MICHAEL BAY!
46=Smoke
47=Shading
48=Dark Redish shading
49=Hammer Rainbow!
4A=Invincibility Stars (not actually invincible) :(
4B=Tiny Blue Smash Effect
4C-4F=Homerun Bat?
50=Another Blackness

No FastFall
800D8E07 0001

Less Gravity
800D8E5F 00xx
5C=Default
50=Low
58=Lower
54=Really Low
Can use fastfall to reach the ground.

NoFall
800D8DA3 0054
Makes zero gravity when fastfalling

F***Fall
800D8DA4 0066
Random spikes in gravity,up and down.

SlowFall
800D8DAC 003C
Changes fastfall to make it slower than normal falling.

Teleport Roll
800D8C33 0028
Makes you instantly reach the opposite edge of any platform,try it on the Starfox stage.
Other surprizes await as well.

Reverse Roll
800D8C60 0064

Some Moves Stop Time Briefly
800D8C74 0066

retroben
26th October 2014, 08:35 PM
Button activator for convenience,not made by me...

Activator
D009EFA4 00xx
08,04,02,01,00=D-pad up,down,left,right,and none

Now I am going to try and get more stable versions of existing codes!

Shell Glitch
800E4E4F 00xx
A4=Glitch
A8=Default

Shell Glitch on/off D-pad none/down
D009EFA4 0000
800E4E4F 00A4
D009EFA4 0004
800E4E4F 00A8
This is useful for getting everyone unstuck when there is a time limit.

Much more coming soon,maybe a lot of my own code findings reborn.

Extended Hit Range
800E4E43 0001
0D=Default
Kinda hit anywhere,but only small distance in front of you.

Knockback Recovery Speed
800EA1B2 xxxx
0000=No Chance (hurt above pit=death)
3F80=Slower
3FF0=Default
4030=Fast
40F0=Faster
7F00=Instant
BFF0=Stuck when hit.

Some Attacks Get You Stuck
800EA1BC 0066

Attacker Gets Stuck
800EA1C0 0064
Trading hits to make it more like a turn based RPG!!!

Shaky Knockback
800EA1CC 0066

Varying Attack Lag Lengths
800EA1D4 0064

No Hit Delay
800EA1FC 0066
Remember these are for more stable versions of existing codes if other Gamesharkers already found an original.

Another No Hit Delay
800EA200 0066

No Fighting Hitbox
800E4E1B 0001
Can grab players and throw items at them.

Random Insane Combos
800E4E6F 0001
05=Default

Combos More Escapable
800E4E87 0000
01=Default

Combos Escape Again
800E4E8B 0001
04=Default

Universal Hit Lag
810E66DA xxxx
0000=Lagless
3D40=For Strong Slow Attacks
3F00=Shorter
3F80=Default
4000=Long
4080=Longer

Attack Strength Ratio?!
810E71CE xxxx
3F80=Default 1/1
4000=Double
4040=Triple
4080=Quadruple
4380=Damage 256/1
4480=Guaranteed 999% Damage (use with lagless hit speed for faster fun!)
4600=Guaranteed one hit kill when no obstructions in way. Even with projectiles,it seems.

Camera Distance
810E7272 xxxx
0000=Close Range
3E00=Little Close
3F80=Default
4000=Far View
4080=Extensive View
4180=Farthest Bearable View
BF80=Small Viewing Field

Some Actions Size?
810E768E xxxx
Shields,Grabbing,etc.
3F00=Smaller
3F40=Small
3F80=Default
4000=Big
4080=Bigger
BF80=Inverted/Upside-down

Alternate Attack Strength
810E9DA6 xxxx
3F80=Default
4380=Overkill at low percent!

retroben
26th October 2014, 10:55 PM
Cool new visual codes!!!

No Background
800CC900 0066
Previous frame visuals unless "buffer clear every frame" is enabled.

Vertical Stretched Graphics
800CC918 0064

Repeating Frames In Background
800CC934 0001
You won at PC solitaire!

Broken HUD Visuals
800CC943 0000

More Broken Visuals
800CC947 00xx
00=Really Broken
01=Broken
02=Normal
03=Broken

More Broken Menu Details
800CC94B 00xx
00=Broken
04=Normal

Squished Character Select
800CC95F 0062
64=Default

Stretching Graphics and Seizure Background
800CC96B 002B
2C=Default

Squished Percentage Numbers
800CC96F 0004
03=Default

Spazzy Background
800CC8CC 0064
44=Default

retroben
28th October 2014, 10:38 PM
Damage Amount Lock
800E2D19 00xx
With attacks and projectiles,throws and tornado are normal damage.
00=No Damage
01=Damage 1%
02=No Damage (use throws)
19=Default?

Mobile Crazy Hits
810E2D78 0200
Ported from the Wii VC code I made a few years ago.
Like shell glitch,but without getting stuck.
May eventually crash from instability,as you see both plus and minus points on P2 when you beat P2.

Better Crazy Hits
800E2D7C 0001
Also works in training mode,another Wii VC port of my own code.

Edit:Very Strange glitch with Mobile crazy hits,you either crash or get a random ally against Mario bros. like Metal Mario.
Someone point out a forced ally code so it can be used with my "mobile crazy hits" code to stop the crashing.

Attack Type Locker
800E2DF3 00xx
00=Locked (first hit can make face forward,fireballs make attacks afterward fiery)
01=Default
02=Same as 00.
03=One Hit Kill
04=Same as 02.

No Profectiles Hit
800E4F1B 00B8
B4=Default
Only thrown objects work,fireballs and fire flower trail do not hurt players.

Unfriendly Projectiles
800E4F1F 00B4
B8=Default
User gets hit by own projectile,hilarious with Pikachu!
Pokemon are also mean.

Unfriendly Proj. Again
800E4F33 0004
08=Default

No Projectiles Hit (again)
800E4F83 0000
01=Default

retroben
29th October 2014, 10:52 PM
Insane Projectiles
800E500D 00B4
B8=Default
Sadly not working on fireball or thundershock,but Fire Flower gives 999 damage!
Even rocks from Onyx also cause massive damage!

Fresh Moves Strength
810EA536 xxxx
0000=Stale-off (only stale moves cause damage)
3F80=Default
4080=Strong?
4180=Deadly
4280=Overkill

Location Trackers?
810EB9DE xxxx
3F80=Default
4080=Weak Eyesight
4380=Magnified Fighting

Legs On Slanted Floors
810EBE3A xxxx
3F80=Default
4380=Splits
BF80=Swimming Effect

More Slant Legs
810EBE66 xxxx
3F80=Default
4380=Curve Forward
BF80=Curved Back


A "Seizure Party" code below.
v v v

Samesh Bosr.
810EC35A xxxx
3E00=Stiff/More Jittery
3F00=Stiff/Jittery
3F80=Default
3FC0=Spazzy
4000=Seizures

Strange Animation Disposition
800EC367 00xx
68=Frozen Models
6C=Attacks/Throwing Disposition
70=Default

Hitbox Related
810ED71A xxxx
0000=Expanded Hitbox/Grab Anywhere (even bumpers hit you from afar,throwing all Yoshi Team without crashing)
3F80=Default
4080=Less Likely Hitting
4380=No Hitbox (not even projectiles or throws,the tornado can still get you)
BF80=Upward Legs on Slanted Floors

retroben
31st October 2014, 02:55 AM
I can't believe I forgot about super smash bros. having a music code.
Now here's some other music related codes!

Instant Music Mod (d-pad)
D009EFA4 0008
80099100 0001
D009EFA4 0008
80099113 00xx
D009EFA4 0004
80099100 0001
D009EFA4 0004
80099113 00xx
D009EFA4 0002
80099100 0001
D009EFA4 0002
80099113 00xx
D009EFA4 0001
80099100 0001
D009EFA4 0001
80099113 00xx
Some values...
00=Kirby
01=Samus
02=SMB1
03=Low Time SMB1
04=Fox
05=DK
06=Mario
07=Pikachu
08=Yoshi
09=Link
0A=Character Select
16=VS. Mode Results Celebration
19=Master Hand
1A=Bonus Stages
1D=Final Results (Sad song after beating Master Hand.)
21=Intro
22=How To Play
24=Fighting Polygon Team
25=Metal Mario
27=End Credits
2A=Training Mode
2B=Data Music
2C=Mode Select
2D=Hammer Theme
2E=Invincibility Theme

Music Speed
810993CE xxxx
0001=Fastest Speed (not even crashing)
029D=Kirby
0900=Cool
0B00=Slow Cool

retroben
2nd November 2014, 10:09 PM
Maybe I can find the infinite up+B value!

1st Jump Anim Speed
8113F8BE xxxx
3E80=Slow-mo
3F80=Default
4280=Instant

2nd Jump Anim Speed
8113FD9A xxxx
3E80=Slow-mo
3F80=Default
4280=Instant
Can only change speed once per restarted/No Contest match.

1st Jump Physics Mod (neutral jump)
8013F8D7 00xx
02=Actual Space With Ding (C button shows animation)
03=Space Again (C button is instant)
07=Begin Respawn
08=Respawn
09=WTF? (easily dies)
0A=Stand
0E=SPAAAAAACE!
12=Turn Around
13=Too Fast
14=??? (press backwards to get out)
15=Invincible Mode (up smash or diag back jump gets out)
16=Default
17=Always Backward Jump
18=Forward Secondary Jump Animation
19=Backward 2nd Jump Anim
1A=In Air Anim
1B=Air after hit?
1C=Crouch
1D=Exit Crouch
21=Rolling Anim
22=Rolling Anim
25=Being Hit Once (gets stuck unless C button)
31=Funny (gets stuck unless C button)
32=Funnier (use up analog to slam onto ground)
33=Rolling Fall
34=Knocked/Thrown Back
36=Slapped Upward
37=Thrown
3A=Special Fall Anim (may lead to me finding infinite Up+B)
3E=WARP PIPE!!! (works in hyrule!)
40=Exit Pipe (fancy jump)
41=Air Walking From Pipe
42=Bump Head On Ceiling? (higher jump)
43=Fall Down
44=Getting Up Attack Anim
45=Getting Up
46=Getting Up (from back)
49=Guard Forward Roll (fell down from hit)
4A=Guard Back Roll
4B,4C=Rolls?
4D=Shield Roll (back)
4E=Odd Backward Roll
4F=Getting Up Attack Anim (from face)
50=Getting Up Attack (hits)
51=Guard Landing
54=Ledge Grab Warp (grabs random ledge,even grabless ones)
55=Ledge Climb Warp
65=Pick Up Box Anim
66=Holding Box Anim (stuck until hit)
67=Turn With Box (like a record baby,stuck until hit)
68=Toss Item Backward (actually works when holding one)
69=Running Item Throw
6A=Standing Throw
6B=Turn And Throw Item?
6C=Throw Item Upward
6D=Throw It Downward
6E,6F=Strong Item Throw
70=Strong Upward Throw
71=Strong Down
72,73=Air Throw (jumps)
74=Air Upward Throw
75=Air Down Throw
76-79=Strong Air Throws?
7A=Throw Box
7B-7D=Turn Throw Box
7E=Sword Smack (actually hits,holding other items is funny)
7F=Sword Whack
80=Sword Smash
81=Running Stab
82=Bat Smack
83=Bat Whack
84=Homerun Smash
85=HBat Slide
86-8D=Other Weapons?
8E=Gun
8F=Gun In Air
90,91=Gun Again
92=HAMMER!!! (keeps going until you get hit,though unlikely)
93=Hammer (funny when holding an item)
94=More Hammer
95=Hammer Jump
9C,9D=Rolling Again?
9E=Shield Breaks
9F=Broken Shield
A0=BShield Landing
A1-A3=BShield Getting Up
A4=Stunned From BShield
A5=Music Sleep
A6=Grab,With Hitbox?
B4=Thrown (Into Space)
BD=Fighter Stance
BE=One-Two Punch
BF=Kick (third neutral)
C0=Running Attack
C1=Upper Forward Tilt
C3=Neutral Fwd Tilt
C5=Lower Fwd Tilt
C7=Up Tilt
C9=Crouch Atk
CA,CB=Upper Fwd Smash
CC=Forward Smash
CD=Low Fwd Smash
CE=Lower Fwd Smash
CF=Up Smash
D0=Down Smash
D1=Air Kick (jumps)
D2=Air Fwd Attack
D3=Air Back Attack
D4=Air Up Attack
D5=Air Dwn Attack
D7=Fwd Land
D8=Backward Land
D9=Up Land
DC=Last Neutral Atk?
DF=Neutral B
E0=Neutral B Air
E1=Up+B (Pikachu crashes game)
E2=Odd Down B Attack?
E3=Down B
E4=Down B End
E8=More Odd B
FB=Quick Up B
FC=Another Quick Up B
FD=More Quick B Moves
Can be toggled instantly during battle.
More of an action mod than anything,C buttons can make jump act different.
Many with other characters may crash.

Turn Around Physics Mod
8013E91B 00xx
12=Default
Other actions above,requires exiting to change again.

Run Start Physics Mod
8013ED1B 00xx
0F=Default

Run Physics Mod
8013EEFB 00xx
10=Default

Running Anim Speed
8113EF02 xxxx
3E80=Matrix
4080=Fast

Halt Screech Physics Mod
8013F073 00xx
11=Default

Halt Turn Physics Mod
8013F21B 00xx
13=Default

First Jump Start Physics Mod
8013F41B 00xx
14=Default

Backward First Jump Physics Mod
8013F8AF 00xx
17=Default

Air Hit Physics Mod
8013FA4F 00xx
1B=Default

In Air Physics Mod
8013FA53 00xx
1A=Default

2nd Backwards Jump Physics Mod
8013FD8B 00xx
19=Default

2nd Neutral/Fwd Jump Physics Mod
8013FDBF 00xx
18=Default

Crouch Physics Mod
8014303B 00xx
1C=Default

In Crouch Physics Mod
801432B3 00xx
1D=Default

Box Lift Physics Mod
8014600F 00xx
65=Default

Box Hold Physics Mod
801460FF 00xx
66=Default
Very Likely to crash

Box Turn Physics Mod
8014621F 00xx
67=Default

Toss Item Back Physics Mod
801468FF 00xx
68=Default
84=Homerun Smash (with sword etc.)

Broken Shield Physics Mod
801494BB 00xx
02=Space From Broken Shield (looks funny)
9E=Default
C0=Defending Yourself

Sleep Physics Mod
801499BB 00xx
02=Drifting Away
9E=Broken Sleep
A5=Default

Grab Physics Mod
80149BC3 00xx
02=Twinkle (fends off grab freaks who constantly grab you)
A6=Default

Space light Mod
8013C763 00xx
01=Respawn
02=Default
03=Background Death

Neutral Attack Mod
8014EA7F 00xx
BE=Default

Running Attack Physics Mod
8014F67F 00xx
C0=Default
CC=Forward Smash

Air Attack Physics Mod
80150D1B 00xx
D1=Default

Respawn Physics Mod
8013D2F7 00xx
08=Default

Standing Physics Mod
8013E21B 00xx
0A=Default
00-3B,3E-A6,B4-FF=Things to try?
92=Super Hammer Bros. N64

retroben
3rd November 2014, 04:11 AM
Infinite Up+B
80143927 001B
3A=Default
In reality,an action mod.

Maybe I will try to find a better solution that lets infinite jumps still work.

Random parting code until tomorrow...

Up Tilt Animation Speed
8114FAFA xxxx
3E80=Matrix
3F80=Default
4080=Instant
Kirby looks adorable with this slow.

I will try to get every attack's animation speed to make a speedy attacks code.

retroben
3rd November 2014, 10:46 PM
Fighter Stance Physics Mod
8014E707 00xx
BD=Default
Action mod like other smash games in the series.

RPGMaster
4th November 2014, 06:21 AM
I thought it would be easy to make Up B not use up all jumps. Turns out, the code is character specific.

811643B4 2400 - link
810DFA88 2400 - luigi

I don't feel like getting the rest atm ;/ . Busy trying to fix the plugin I'm working on.

However, the simplest one you could do for inf jump would be to have it never read how many jumps you have. I think Jugglypuff and kirby would still need their own code ;/ .

retroben
4th November 2014, 06:44 PM
If only I knew how to mod the invincibility code's base address position and if only I knew the difference of the current position addresss to another existing status.

If I can find this out,I can make codes much like Banjo-Tooie's master pointed codes.
Just need to build up the template list for player 1's status,but how? (retorrical)

Edit:There is two versions of infinite jumps,one is each character with their own at individual stages like "Break The Targets" including Kirby,the other is universal for all characters and players besides Kirby or Jigglypuff.
Kirby uses actions DF-E3 to make all his extra jumps instead of 18,and I can't find out how to make that unlimited universally.

RPGMaster
4th November 2014, 08:24 PM
If only I knew how to mod the invincibility code's base address position and if only I knew the difference of the current position addresss to another existing status.

If I can find this out,I can make codes much like Banjo-Tooie's master pointed codes.
Just need to build up the template list for player 1's status,but how? (retorrical)So you want to make one of those giant pointer codes? Seems like a hassle to me, but I think you'd like cheat engine :D . Too bad PJ64's addresses aren't static! Pretty much every emulator besides PJ64 and Apollo has static addresses. Good thing PJ is open source, so one could change 1 line of code and compile it :D . Although you're out of luck, with pj64 1.7.

retroben
4th November 2014, 08:47 PM
Edit:Changing for master code placement.

Master Code
D3000064 0000
810E8AC0 0C00
D3000064 0000
810E8AC2 0018
81000060 8FA5
81000062 001C
81000066 8013
81000068 8C21
8100006A 0D84
8100006C 2404
81000070 50A1
81000072 0001
81000074 ACA4
81000078 03E0
8100007A 0008
8100007C 2400
Use with three lined status codes for P1.

retroben
4th November 2014, 09:00 PM
Updated with workaround.

Infinite Jumps And Kirby (C-Button Left)
81000064 2401
D009EFA5 0002
81000064 3C01
8100006E 0100
81000076 014A
Requires master code provided above.

Press up or other C-Button twice in air to prevent the ground up special glitch and prevent freezing over pit.
NOW IT EVEN EXITS SPECIAL FALL!!! (just tap until a delayed jump)

There is an issue where up special brings you to the ground or crashes the game,how can I fix this?

retroben
4th November 2014, 10:14 PM
May the codes start flowing!!!

Moon Jump (D-PAD Up)
81000064 2401
D009EFA4 0008
81000064 3C01
8100006E 4240
81000076 004E
Requires master code.
Keeps going up when some specials used while holding d-pad up,sending you to space death.

Notice the 064 line is the activator.
Change 06E to increase or decrease moonjump strength.

Face Forward/Backward
81000064 3C01
8100006E 00xx
81000076 0044
Requires master code.
00=Forward
01=Default
02=Moon Walking (similar to Melee's code)

Working Template:
Activated,Value,Offset
81000064 xxxx 3C01 or 2401
8100006E yyyy
81000076 zzzz

Master Code
D3000064 0000
810E8AC0 0C00
D3000064 0000
810E8AC2 0018
81000060 8FA5
81000062 001C
81000066 8013
81000068 8C21
8100006A 0D84
8100006C 2404
81000070 50A1
81000072 0001
81000074 ACA4
81000078 03E0
8100007A 0008
8100007C 2400
The rest of the code with fail-safe activators.

retroben
4th November 2014, 11:59 PM
Now I can do this!

Shield Size
81000064 3C01
8100006E xxxx
81000076 0034
Requires master code
0020=Smaller
0040=Default
0060=Bigger
0100=Huge!
0200=Massive!

Skeleton Mode
81000064 3C01
8100006E xx00
81000076 0A8A
Requires master code.
00=Normal
08=Skeleton
40=Different Lighting
80=Red/Mixed Lighting
88=Red/Mixed Skeleton

Edit:Sorry,your reply was in limbo for me,it is for all players including Kirby.
Now it is shorter,but uses a master code for all other codes I make with it.

No Damage
81000064 3C01
8100006E 0000
81000076 002C
Requires master code.
Still shows last damage number.

Running Speed
81000064 3C01
8100006E xxxx
81000076 00FE
Requires master code.
0000=Nowhere Fast
3E00=Snail's Pace
3F80=Default (Luigi)
4000=Fast
BF80=Michael Jackson's Moonwalk

Item Hog
81000064 3C01
8100006E 0000
81000076 084C
Requires master code.
You can't use them,but they stay in your hand forever. DON'T LIFT CRATES OR BARRELS!

Auto Heal
81000064 3C01
8100006E 0300
81000076 0818
Requires master code.

Freeze Mod
81000064 3C01
D009EFA4 0008
8100006E FFFF
D009EFA4 0004
8100006E 0000
81000076 0040
Requires master code.

P2 Freeze Mod (d-pad up/down)
81000064 3C01
D009EFA4 0008
8100006E FFFF
D009EFA4 0004
8100006E 0000
81000076 0B90
Requires master code.
You can beat up player 2 as much as you like or pose it with certain actions for funny stuff.

Add 0B50 to P1's offset value to get P2's version of any given code.

retroben
7th November 2014, 01:07 AM
A random code I just threw together.

Shocking Luigi
8111D746 0B40
8111D752 0B40
8011D75C 0000
8111D75E 0B40
8011D768 0000
8111D76A 0B40
8011D774 0000
8111D776 0B40
8111D782 0B40
8111D78E 0B40
8111D79A 0B40
8111D7D6 0B40
8111D7E2 0B40
8111D7EE 0B40
8111D7FA 0B40
8011D804 0000
8111D806 0B40
8011D810 0000
8111D812 0B40
8011D81C 0000
8111D81E 0B40
8011D828 0000
8111D82A 0B40
Makes most of his idle running and jumping effects electric and invulnerable plus shaking.

Four level 9,s are funny,change all 0B40 to 0B00 for ANGRY hammer blast.

0800=Just Blushing
0E40=High Looking
0964=Homerun
0950=Full Homerun

retroben
7th November 2014, 08:05 PM
Luigi F-Stance Mod & Sub-anim
8111DEC2 0454
8011DEC8 00xx
The stance default is 0453.
00=Default
40=Let me at 'em! (correct looking)

Luigi Stance Sucker Punch
8111DEC2 0499
8111DEC6 104C
Looks thuggin' hilarious!
Full Homerun Bat (replace 104C with 0950) looks BADASS!

Luigi OP Kick
8111DECE 0260
8111DED2 0964
Replaces hit first neutral punch with last ones kick and a possible One Hit KO.

Universal Taunt Action Mod
81129C9C xxyy
I may have already found this code quite a long while ago.
XX=00-33 Actions
2100=Hammer Taunt
2900=Default
3100=Entrance Taunt
3300=Highest Working (may crash)
YY=00 (default),40,80, and C0 for more actions with 00-33

Example:2B80=Up Tilt

Standing Action Mod
81128EA0 xxxx
0100=Default
2100=Freestyle Hammer
2400=Drunk
2440=Musical
2580=WTF?
2740=Under Arrest
2780=Animationless
27C0=Squirming Head In Ground? LOL!
2840=Squirming In Ground? HAH!
2900=Stand Stance
2B80=Up Tilt (soryuken Mario/Luigi)
2CC0=Forward Smash
2D80=Up Smash
2DC0=Down Smash
2E00=Air Neutral (actually working full on ground!)
2E40=Forward Air
2E80=Back Air
2EC0=Up Air
2F00=Down Air (actually fully works on ground!)
30C0=Final Neutral
3100=Player Entrance Animation
3180=Neutral Special (projectiles not working) :(
3200=Up Special (sticks to ground)
3280=Down Special
3300=Repeats Last Animation

3100,3140,3180,31C0=Various Specials And Entrances (character dependant)

retroben
9th November 2014, 11:53 PM
Infinite Jumps (Alternative)
81128FBE F2A0
81128FD2 F2A0
8112A742 F2A0
Uses first jump status for loop,Kirby line added.
Same Jigglypuff-less issue.

Infinite Up+B
81129268 8013
8112926A F2A0
Because the fall cancels to first jump,you can use an infinite jump code with it.
May not be working for certain characters besides obvious Kirby,Jigglypuff,and Yoshi.

Pikachu Default Size Mod (Hyrule VS,All Players)
812DC01C xxxx
3E73=Small
3F73=Default
4073=Big
Unlike the three lined one,this one doesn't move and affects all players that are Pikachu.
Changing during battle and dying will refresh your size.

Hyrule VS Mode,All Players:

Unfortunately requires P1 to be Pikachu for it to work with all players P2-P4.

Pikachu Walking Speed
812DC03C xxxx
3ED7=Default
3F80=Fast

Pikachu Running Speed
812DC04C xxxx
425C=Default
42C0=Fast

Pikachu Jump Height
812DC058 xxxx
3F2B=Default
3F8B=Higher

Pikachu Jump Gravity
812DC05C xxxx
4114=Heavier Gravity
4214=Default
4284=Lower Gravity

Pikachu 2nd Jump Force
812DC064 xxxx
3E80=None
3F80=Default
3FC0=More

Pikachu Air Speed
812DC06C xxxx
4216=Default
4286=Faster

Pikachu Momentum
812DC074 xxxx
3F80=Lighter
4000=Light
4040=Default
4080=Heavy
4180=Heavier

Pikachu Fall Speed
812DC078 xxxx
4150=Slower
4250=Default
42A6=FastFall
4350=Faster

Pikachu FastFall Speed
812DC07C xxxx
4250=No Change
42A6=Default
4350=FasterFall

Pikachu Jump Count!!!
802DC083 00xx
00,01=One Jump
02=Default
03=Three Jumps
04-FF=More Jumps

I need to compile each levels equivalent address,and then get every character for each level.

retroben
10th November 2014, 10:13 PM
Luigi in Hyrule VS,All Players:

Luigi Default Size
812DC180 xxxx
3F8F=Default
Add between Pikachu's code offset to get Luigi's equivalent.

For example,add +30 to 812DC180 to get Luigi's running speed code!

Luigi Running Speed
812DC1B0 xxxx
4220=Default
It will make things easier if I just make an offset template and get every base code (default size mod) for each character on every level in VS Mode.

Offset Template:
00=Default Size Mod (base code)
+20=Walking Speed
+30=Running Speed
+3C=Jump Height
+40=Jump Gravity
+48=2nd Jump Force
+50=Air Speed
+58=Momentum
+5C=Fall Speed
+60=FastFall Speed
+67=Jump Count
+90=Camera Zoom

retroben
10th November 2014, 11:34 PM
Player Lighting/Shading Mod
81131390 xxxx
40A0=Bright
42A0=Default
43A0=Tan
44A0=Dark
C2A0=Opposite of Default

More Shading/Lighting
81131394 xxxx
41C8=Default

retroben
12th November 2014, 04:15 AM
Healing Heart and Misc. Size Mod
8103B918 xxxx
8103B91C xxxx
8103B920 xxxx
3F80=Default
BF80=Buttcrack

Global Knockback Mod?
8112C870 xxxx
0000=None
3E80=Less
3F8B=Default
4000=More
4C00=Tons
7E00=Overkill

Luigi Fireball Color
81188E8C xxxx
In Hyrule VS Mode at least.
3F00=Red!
3F80=Default Green
4000=Discolored Particle
4040=Discolored Green
40A0=Vomit
40C0=Small SkyBlue Thing
4120=Black Square!!!
4160=Purple Square Clear Ball
41B0=Blue Stencil
41E0=Transparent Seizure
4210=Boogers
4230=Trans. Purple Blob
4260=Garbage and Lint?
4290=Yellow Stencil
42B0=Pants Shred?!?
42C0=Four Dots
4310=Black Square Red Ball
4390=Cool Purple Stuff
43B0=Blue Circle Thingy
4430=BlueGreen Thingy
4440=RAINBOW!!!
44B0=SkyBlue stencil
4500=Pink Fireball
4560=Odd Bracelet
45E0=Nuclear Waste
4630=Changing
4660=Snot Ball
46B0=Candy Ring
4840=Gross

Luigi Fireball Speed
81188E64 xxxx
81188E80 xxxx
425C,4210=Defaults
445C,4410=Insane Fast

Luigi Fireball Duration
81188E62 xxxx
0050=Default
0F50=Extremely Long

Mario Fireball Color
81188E5C xxxx
0000=Default
3F80=Green!

retroben
12th November 2014, 11:27 PM
Glitched Background
802442C8 00xx
Tested in Hyrule.
00=Glitched
01=Glitched
02=Default
03=Glitched
04=Previous Frames

Battle Screen Size
812443A8 xxxx
812443AA xxxx
Border is level background?
0258,01B8=Defaults

Draw Distance
812443AC xxxx
0000=Glitchy Visuals
0001=Max Draw Distance
01FF=Default
02FF=Many Visuals Missing

Draw Distance Alternative
812443B4 xxxx
0000=Max Distance
01FF=Default
02FF=Many Things Missing

Screen Width
812443C4 xxxx
3FAE=Default

Draw Distance (float?)
812443C8 xxxx
4380=Default

Layer Priority?
812443CC xxxx
471C=Default

Tilt Position
812443F4 xxxx
0000=Default
3D00=Tilted
3E00=More Tilted
3F00=Even More Tilted
4400=Completely Sideways

Camera Flip
812443F8 xxxx
3F80=Default
BF80=Upside-down Smash Bros.

Another Tilt Position
812443FC xxxx
Confusing,but changes tilting.
0000=Default

RPGMaster
12th November 2014, 11:58 PM
Luigi Fireball Duration
81188E62 xxxx
0050=Default
0F50=Extremely Long

Mario Fireball Color
81188E5C xxxx
0000=Default
3F80=Green!Out of curiosity, how did you find these? nj

retroben
13th November 2014, 02:24 AM
A random value that matches each of their fireball routines kept changing when switching in between Mario and Luigi shooting a fireball,and memory search found it.

I would of thought you'd ask about the code I found that changes the size of some items and other miscellaneous pieces.

More codes to have...

Black Background
80244423 00xx
03=Black
04=Default

Background Screen Draw Width?
81244178 xxxx
8124417A xxxx
0258,01B8=Defaults

retroben
13th November 2014, 04:01 AM
WHAT HAVE I DONE!!!

Odd Animations
8112B910 xxxx
Tested with P1 and P2 as Pikachu.
3800=No Animation?
3B00=Default
3B10=Bent Limbs
3B20=More Bent
3B30=Bent And Tilted
3B60=Freaky
3B80=Twisted
3BB0=New Fighting Style
3BC0=Swirly
3C00=Creepy
B800=Almost No Animation
BB00=Scary Reversed
BC00=Scary Swollen

Odd Body Stretch/Squish
8112B914 xxxx
3D80=Cute
3E80=Default
3EA0=Taller
3EC0=Even Taller
3F80=Pikachu Manchu Visits,etc.
3FC0=Nightmarish
I may have already found these before,so post a link to it if I already made these codes earlier.

Randomly Larger Limbs
8012B918 00xx
39=Default
3A=Random Larger

Weird Flailing
8112B920 xxxx
3B00=Default
3C00=Flailing
BB00=Weird
BC00=Weirdly Flailing

Floaty or Shaking
8112B924 xxxx
3D00=Default
3F00=Floaty
4000=Crazy
BE00=Shaking

Freeze Items (Hyrule VS Mode,Pikachu only P1&P2)
802F3D03 002C
Change to 08 for time to resume and items to drop.
Someone really needs to get a pointer code working for the 802Fxxxx region.

retroben
13th November 2014, 10:01 PM
Found a new address for Banjo-Kazooie!!!

Use the memory viewer to reach 0x8037BF20 as the address.
Read the value and place it in the address field to find the animation mod data!!!

In Grunty's Lair,it is usually 0x801664C0 as the location and the animation value is found at 0x801664FA which is an offset of 4A.

Somebody please try to make a working pointer code to make the animation mod work.
Maybe Subdrag or IceMario since they are so good at it.

retroben
14th November 2014, 12:57 AM
A rather interesting Banjo-Tooie code!

Partial Gravity Mod
D0081084 0008
80117EF0 00C3
D0081084 0008
80117EF4 00C3
D0081084 0004
80117EF0 00C5
D0081084 0004
80117EF4 00C5
Press d-pad up/down for partially low and normal gravity.
Tap A to float high with your jump.
Use only the second one "EF4" to just fall slowly.
Change the first one "EF0" to 3F for upward momentum.

Banjo On Drugs
810E0502 xxxx
0000=Stiff
3C80=Default
3D00=Arrested Drunk?
3D40=Ouch
3D80=Drugged
3F80=Spread Arms/That Run
BC80=High?

Banjo Druggy
800E04FF 00xx
01=Kazooie Sploded!
02=Default
03=Kazooie Broke Her Leg
04=Giant Tail Feathers

Stiff Models
800E052B 00xx
Banjo's Pack Whack should always have a funny animation.
00=Default
01=Stiff
02=Partially
03=Little
04=Shaky
08=Repeating
10=Misplaced
12=Dancing And Sliding
16=Bouncy
20=Silly
26=Raunchy Kazooie
2B=Banjo Air-jackin' It To Raunchy Kazooie
2C=Weird and Kazooie Just Running
2E=Dirty Kazooie Flips Bird With Her Tail
34=Delay
36=Banjo Does Various Sports
38=Banjo's Strange Hobbies
3C=Limping Kazooie
40=Broken
46=Kazooie Raises Foot
4E=Kazooie Moons You! O_O
52=Kazooie Mooning
5A=Rolling Chop
5C=Rolling Chop With Kickflip?
66=Sad Roll Headbutt
6E=Here's My Card
76=Kazooie In Heat
7E=Crosses Wings,Then Moons You
80=Kazooie Fully In Heat O///O

Satanic Activity
800E052E 00xx
60=Default
61=Satanic

Tripped Out
800E0527 00xx
80=Default
C0=Tripping

Jagged Framerate Models
800E05CB 00xx
0B=Default
0C=Jagged

Crazy Seizures
800E05CF 00xx
00=Default
08=Crazy Seizure

Twisted Spazzing
800E05DB 00xx
01=Kazooie Mooning Already
02=Funniest Banjo Head!!!,Twisting And Spazzing
06=Nodding Off
07=Twisting Arm
0A=More Twisted Spazzing
0E=Spinny Talking Banjo
11=Rifle Spin With Hand Instead
15=Rotating Torso
16=Seizure
18=Terminal Velocity Rotating Torso
19=Floppy Arms
1B=Mixed Weird
1C=Twisted Velocity
1D=Circle Spin Torso
20=Insanity
21=His Nose
25=That Nose
27=Body Spins
28=Max Velocity
2A=Head Spinning
2B=Cautious Banjo
2C=Backpack Starts
31=More Funny Mouth
32=Terminal Velocity Head Spin
33=Fast Talking Banjo
35=Banjo Goes Hummina
40=Freaky
45=TAH-DAH! Crouch
4E=Banjo's Head Spin Dance
55=Kazooie Head Rotation
57=Kazooie Does MJ Spin
66=Upside Down Spin Head And Talking

Spazzing Everywhere
800E062C 0066

After Images
800E0677 00xx
00=Way Too Much!
01=Too Much Sugar And Caffeine
02=Default

Break Dancing Kazooie
800E0734 0064

Moving T-Stance
800E07E7 0014
Very likely to freeze game.

Animation Routine Mod?
800E082B 00xx
00=Broken
08=Default
0C=Wonky

Kazooie Animation Routine Mod?
800E082F 00xx
08=Broken
0C=Default

Mutilated Models
800E0857 00xx
21=Default
26=Mutilation

Your Worst Nightmare
800E085B 00xx
00=Looks like a SM64DS glitch code.
04=Big Mess
08=Default

Sitting/Cute Banjo/Kazooie
800E08D2 00xx
A3=Default
AB=Possessed
B3=Sitting/Cute

Bendy Banjo
800E08D3 00xx
05=Bent Arm And Leg
06=Default
07=Strange

retroben
14th November 2014, 09:06 PM
Things are getting lively for the PJ64 Cheat Forum.

Bending And Stretching
800E08DF 00xx
80=Freaky Huge Flat
81=Freakishly Huge
82=Odd Looking
83=Stretchy Big Limbs
85=Bent Over Backwards
86=Default

Three Dimensional Experience
800E08EE 0016
15=Default

Jankyness
800E08EF 00xx
80=Funky Big Banjo
81=Funny Giant Banjo
82=Stiff Backpack Kazooie
85=Sideways Tilted
86=Default

Random Big Distorting
800E08F3 00xx
02=Default
05=Random Big
07=Big And Funny Bend

Limbo Banjo
800E08FB 00xx
02=Default
07=HGH Banjo Does Limbo

Kazooie's Head!
800E02B3 00xx
30=Headless
60=WTF? And Giant
64=Twisted Flat
68=Default
6C=Flat
70=Flatter
74=Non-Existent

Sad Banjo?
800E02BC 00xx
01=Unbearable
02=Default

Strechjo Kablooie
800E028F 00xx
00=Default
04=Too Much
18=Just Use Talon-Trot And Stare At Banjo's Head!!!
1C=Eternal Engine
20=Banjo Is Shocked

Aerobic Splits
800E0202 001A
19=Default

Weird Dancing
800E020B 00xx
06=Weird Dance
07=Backwards Lean
09=Wavy Wings
0A=Odd Legs
0B=Weird Paper
0D=Paper Banjo
0E=Weird Shimmy Dance
0F=Default
10=Bounce Up/Down
13=Bounce Forward/Back

Torso Glitch
800E020F 0009
07=Default
09=Back Pain
0A=Just Legs

Flatty
800E01FB 00xx
64=Odd Paper Banjo Again
68=Default
6C=Most Normal Paper Banjo

retroben
15th November 2014, 03:43 AM
More new stuffz!
Possibly new at least.

Global Animation Position?
8008AE0F 00xx
Can be changed in real-time.
98=Sticky
9C=Default
A0=Repeating (defeat a green enemy for funny loop)
Use activator D0081084 000x and 8,4,2,1 for d-pad.

retroben
16th November 2014, 09:44 PM
Super Speed Actions
8008A9D3 0001
Also makes enemies animate faster.

Last Anim. Position Become Walking
8008AAAB 00xx
79=Default
7A=Anims Copy
7B=Plus Glitchy Backpack
7C=Last Frozen In Most Anims

Groovy Feather Flap
8008AB07 00xx
00=Groovy
01=Shaky
1A=Groovy
1B=Default
22=Reversed Run Animation

Frozen Neutral Animations
8008AC67 0081
Can actually separate for Kazooie.
83=Default

Animation Storage
8008AB6B 0079
Last action's animation is stored in walking and other actions.
70=Default

Crazy Fast Anims
8008AC6F 0036
32=Default
33-36=Faster Speeds

YAY! I WIN!!!

MoveVariableToX86reg
Unknown x86 Register

LOL!
Why are you compiling the Delay Slot at 80000180

retroben
17th November 2014, 01:00 AM
Really Fast Some Anims
8008AE5B 0001
Not glitching the physics this time.

Forced Last Animation
8008B07F 00xx
Now the last animation sticks when standing and walking again most of the time.
Kazooie ends up glitched out in a funny animation.
19=Strange Splits
1B=Last Forced
1C=Default
1F=Green Enemy Lazy
20=Animation Zero Always
23=Varied Run Walking
26=Changing Rotation Roll Cancel

Roll-tation
8008B09F 00xx
2B=Default
79=Roll Cancel To Change Rotation

Last Anims Forced (proper Kazooie)
8008B0AB 00xx
6C=Forced Last
6E=Default
70=Forced Last
79=Forced Last

Neglected Animations
8008B0DF 00xx
Actions still work properly.
6E=Default
79=Missing

Some Animation Conditions
8008B0F3 00xx
6E=Animation Zero Always
70=Egg Shots Anim-less
71=Lottery Crank Eggs
79=Default

Some Animations Length/Condition
8108B0F6 xxxx
3E80=Short-ish
3F80=Default
BF80=Weird Distortion
C080=Crazy

Breegull Bash Visibility
8008B10C 00xx
44=Default
64=Invisible (looks like karate chop)

Actions Have Remnants
8008B173 0000
Shooting one egg causes a second egg to appear,Breegull Bash has an extra screen shake.
1B=Default

Backpack Kaglitchy
8008B26F 00xx
30=Default
79=Backpack Glitch

Instant Talon-Trot etc.
8008B2BF 00xx
30=Partial Egg Auto Cancel
32=Default
70=Sustain an egg to be shot. (hold Z)
71=Hold Egg-less Shot Animation
72=???
73=Partial Egg Auto Cancel
79=Rolling/Egg Shot Stores Last Animation

Instant etc. Again
8008B2C3 00xx
1C=Default
20=Partial Egg Auto Cancel/Instant Talon-Trot

Go higher than 0x8008B300 later.

retroben
17th November 2014, 10:31 PM
Better Roll-tation
8008C04B 0000
Stays even when Beak Buster used.
01=Default

Lanky Body Nightmare
8008C223 00A4
7A=Default

Ice Skate Mode
8008C340 00xx
C4=Default
E4=Ice Skate

Another Skate Mode
8008C350 00xx
44=Default
64=Skate

Game F***er One
80013817 00xx
01=Slanted And Circling Camera
02=Flat And Slower
03=Fat And Fast
05=Broken
06=Default
07=Left And Right Mirrored

Game F***er Two
80013816 00xx
10=Default
11=One Axis Flat/Fat

Half Numb
8001381B 00xx
02=Default
04=Numbness
07=Disobedient
09=Numb

Bad Camera
8001381F 00xx
00=Default
01-08=Circling You Speeds

Overhead Camera
800137D0 00xx
C5=Default
E5=Overhead


Bad Rendering
800137D3 00xx
00=Overhead View (good rendering)
04=Default
05=Bad
0C=Bad

One View Banjo
80013783 00xx
Can walk around normally,but stay visually turned and slowly rotate upside down!
00=Alternate One
04=Same as 07,but more proper.
07=Facing Lock/Slow Rotating
08=Default

Crazy Flips
8001377F 00xx
00=Default
01=Flippin Crazy

Flips And Twirls Always
80013777 00xx
00=Aggressive
01=Flip And Twirl
02=Default
03=Face Lock/Slow Turn

Top-Down Camera Mode
80013B84 00xx
46=Default
66=Top-Down

Up Outish Camera?
80013B88 00xx
46=Default
66=Up Outish

Topsy Turvy Camera
80013B94 00xx
46=Default
66=Topsy turvy

Weird Spycam
80013B98 00xx
46=Default
66=Spy Camera

Strange Cull Camera
80013C07 00xx
AF=Default
B0=Cull

Strange Upside down cam
80013C17 00xx
01=Upside Down
04=Default

retroben
18th November 2014, 11:22 PM
Banjo-Kazooie (U) (V1.0)

Instant Actions
802871DB 00xx
19=Instant
F2=Default

Action Animations Strength
81287636 xxxx
3E80=Limited
3F80=Default
BF80=Warped

Hyper Fast Animations
8028769C 00xx
Beak Barge gets stuck,does not revert.
44=Default
64=Hyper

Twitchy Banjo
80287940 00xx
46=Default
66=I *twitch* feel just *twitch* fine. *twitch* Shoots many eggs.

Crazy Egg Shot
80287950 00xx
46=Default
66=Crazy Eggs

Alternate Crazy Egg
80287955 00xx
00=Default
01=Crazy

Another Crazy Egg
80287958 00xx
45=Default
65=Crazy

Another Alt Crazy Egg
8028795B 00xx
01=Crazy
02=Default

Instant Crazy Action Animations/Eggs
8028796C 00xx
46=Default
66=Instant Crazy

May have already found these and posted them in another thread.

retroben
19th November 2014, 05:28 AM
Massive Friction
80296D4F 00xx
Cool challenge.
00=Default
04=Friction

Lighting Mod
8029A403 00xx
01=Dark
02=Default
05-0A=Darker
0B=Black
0C=Same As Default
0F=Strobe Light

Creepy Walking
8029AFBC 00xx
46=Default
66=Creepy Walk

retroben
20th November 2014, 12:13 AM
Really High
80339F36 00xx
3A=Madness
3B=Default
3C=So High Right Now
3E=Weird Tiny Banjo

Alternate High
80339F2F 00xx
37=High
38=Default

Disoriented Slant
80339F0F 00xx
00=Characters Turned Wrong
30=Mild Offset
B0=Default
C0=Slanted World

Fixed Glitchy
80339EFB 00xx
01=Default
02=Fixed Rotation/Glitchy Models
03=And Spazzy Earthquake
06=All and Invisible Banjo
07=Slightly Different Fixed Glitch

Sinking Feeling
80339EF9 00xx
A6=Default
AA=Sink

Variously Stretched Models
80339E5F 00xx
00=Glitchy Paper Mode
2C=Default
30=Stretched

Tree Of Strechyness
80339E57 00xx
01=Tree Mode
1C=Default

No Animations
80339E13 00xx
01=Like T-Stance
09=Default

Animation Disposition
8033AE53 00xx
04=Default
08=Dispositioned Animations
0C=Slightly More

More Dispo Anims
8033AE5D 00xx
40=Weird
44=Default

Very Odd Anims
8033AE63 00xx
78=T-stance Variety
80=Legs
AC=Sorta Dead
B0=Sadistic Again
B8=Shaky
E4=Very Odd
E7=Sadistic
EC=Default

Possessed By Satan
8033AE65 00xx
86=Default
87=Freaky Legs
89=Limbs Forever
8A=Possessed
8B=Twisted Leg
8C=Legs Up Pants
8D=More Leg Nonsense
8E=Spinning Slowly
8F=Bouncing Off Screen

Getting Scary
8033AE67 00xx
If game freezes,set it to default value to resume gameplay.
23=Default
25=Scary

Hummingbird And Bear
8033AE68 00xx
80-83=Assorted Hummingbird Modes
84=Default
85=Glitch Bird

Breakdancing Nightmare
8033AE6B 00xx
01=Breakdance Nightmare
02=Default
06=Budget Cuts
09=Head Spinning Nightmare
0A=Spazzy/Stiff Arms
0E,12=Freaking Out
16=Really Freaky
1C=Seizure Hummingbird
20=Breakdancing Hummingbird
22=Boogy Banjo
24=Spinning Hummingbird
2B=Flipping In Air
2C=More Breakingbird

Keeping Together Rate?
8133AE6E xxxx
3F80=Explosive Seizure Banjo
4100=Crazy Spinning
4140=Drunk Twist Dance
4180=Twist Dance
41C0=Ball Wad
4200=Compressed Limbs
4240=Squished In Limbs
4280=Default
42C0=Half Splits
4300=More Splits
4340=Even More
43C0=T-stance Effects
C280=Inverted Limbs

Endless Legs
8033AE74 00xx
44=Default
64=Forever Legs

Budget Cut Corrupt
8033AECC 00xx
44=Default
64=Budget Got Cut and Corruption

Black Hole Limbs
8033AF01 00xx
0C=Black Hole
12=Default

Kazooie Limb Spazzing
8033AF03 00xx
80=Spazzing
81=Default
82=Seizure
83=Disappearing
84=Odd
85=Leftward Seizure
86=Clap Feet
87=Split Legs

More Leg Fun
8033AF05 00xx
00=Singularity
02=Spazzy
08=Swingy
0C=Default
0E=Leg Seizure
12=Swinging Legs
16=Crazy seizure

Exorcist Banjo
8033AF50 00xx
C7=Default
E7=Exorcism

Later,go past 0x8033AF70 address.

retroben
20th November 2014, 09:22 PM
Exploding Pancake
8133AFE6 ccxx
0000=WTF?
0004=Crushed
0008=From Trash Compactor
000C=Brutally Mangled
0010=Strange Logs?
0014=Pancake
0018=Default
001C=Strange Hats?
0020=Jackhammer
0024=More Logs
0038=T-Stance Mode
007C=Drugged
0080=Curled Up
0084,88,8C,90,94=Various Funny Crushings
0097=Constant Flip T-Stance
0099=Seizure Hat
009F=Unrealistic Handcuffing
00AB=Escaping?
00AC=Packaged
00B2=Crumpled Paper
00B3,B6,B7=WTF?
00BB=Slanted Wad?
00BE=Another Hat
00BF=Strange T-Stance
00C3=Poor Banjo
00EF=Stylish???
00F7=Twisted
0107=Twisted style?
010F=Wrung Towel
015C=Bad Banjo
0160=Fell Onto Self?
0418=Weird Seizure
FFFF=Possessed T-Stance

Creepy Seizures
8033AFE5 00xx
A6=Default
A7=Creepy

Kazooie Always Small Wings
8033AFED 00xx
A4=Default
A6=Small

Breaking Banjo
8033AFEF 00xx
28=Default
2C=Break Head Pieces

Deforming Rotate Banjo
8033AFF7 00xx
48=Small Winged Kazooie
4A=Default
4C=Deformed/Rotate
4D=And Broken Arm
4E=Dancing Paper Torso
4F=Small Winged
50=Disappearing Kazooie

Stretch Forever
8033AFFF 00xx
07=Ahead Of Yourself
0C,10=Melty Cheese
12=Sticky Taffy Mess
26,28=Bayuhnjowe Returns
29=Left Hand
2B=Nose And Left Limbs
2C=All But Left Leg
30=Default
34=Rigged?

Big Agent Banjo
8033B00B 00xx
Note:B00B,LOL!
52=Flat Pants
56=Paper Banjo
5A=Default

Bayuhnjowe's Cousin
8033B00F 00xx
00=Vertical
04=Almost Worse Than Bayuhnjowe
08=Forever Limbs And Bouncy Torso
0C,10,14=Less Bayuhnjowe-ish
18=Default
1C=Bouncy Rig
32=Evil Nightmare
34=Cursed

retroben
21st November 2014, 02:32 AM
Banjo-Tooie (U)

Jump To Fly
8008D3CB 00xx
The most bizarre code I have ever found randomly.
00=Fly
01=Fly
02=Jump (default action)
03=Jump
04,05,06=Fly
0C=Default

Alternate Jump Fly
8008D3C9 00xx
C0=Default
C1=Fly

Another Alternate JFly
8008D3CD 00xx
C0=Default
E0=Fly

Jump For Separation Anywhere
8008D72B 00xx
DO NOT USE!!!
04=Swap
05=Default
Someone please find the separation pad storage data and create a code that stops the freezing issue when padless.

Jump In Midair
8008E08D 00xx
C0=Default
E0=Eat It Nolberto!

Stronger Midair Jump
8008E091 00xx
C0=Default
E0=Eat It!

Disable Beak Barge
8008D0CD 00xx
C0=No Beak Barge
E0=Default

Disable Beak Buster And Drill Bill
8008D179 00xx
C0=No Beak Buster/Drill Bill
E0=Default

Disable Neutral Attack And Breegull Bash
8008D1DD 00xx
You can still roll.
C0=No Neutral Attack/Breegull Bash
E0=Default

Disable Feathery Flap
8108D35C 0000
0320=Default

Disable Backflip
8008D39D 00xx
C0=No Backflip
E0=Default

Disable Ratta-Tat Rap (air)
8108D61C 0000
0320=Default

Disable Roll
8008D6C1 00xx
C0=No Roll
E0=Default

Disable Talon Trot
8008D911 00xx
C0=No Talon Trot
E0=Default

Disable WonderWing
8008D991 00xx
C0=No WonderWing
E0=Default

Always Slide
8008E15D 00xx
01=Slide
02=Default
03=Slide

No Sliding On Trot Slopes
8108E164 0000
01C0=Default
Still sliding on other slippery surfaces Kazooie can't walk on.

No Sliding On Slopes
8108DF34 0000
8008E19B 0004
8008E237 0004
FIXED TALON-TROT!!!
08=Defaults
YES!!! I FINALLY FOUND IT!!!

Finally found a "no sliding on slopes" code!
Edit:Kazooie's talon-trot is fixed now :)

retroben
21st November 2014, 04:57 AM
Oops I found another code.

Have Springy Step Shoes
8008E44F 0004
Use Talon-Trot to access them.
08=Default,also works with Kazooie Alone

Torturing Banjo
8008E294 0001
Always slams down without taking any damage.
00=Default

No Turn Slip
8008E357 0004
08=Default

Useless Talon-Trot
8008DF79 00xx
Now Kazooie can't even walk up hills meant for her.
C0=Useless
E0=Default

retroben
22nd November 2014, 02:43 AM
Neutral Jump Is Fallproof
8008E004 00xx
00=Default
01=Invinci-highfall

Alternate Always Slide
8008E178 0002
Only when not Talon-Trotting or Kazooie.
00=Default

Torturing Kazooie?
8008E27C 0002
Only works on Talon-Trot combined,poor Banjo.
00=Default

retroben
24th November 2014, 01:41 AM
Terrain Physics Glitch
8008E4FC 00xx
01=Crazy Terrain
03=Default

Damaged Camera
80092067 00xx
24=Camera Broken
2C=Default

Rainbow Transparent
800920B3 0084
Unfortunately freezes with Kazooie. :(
CC=Default
My brain melted.

Global Translucency Mod
8009238B 00xx
Does not affect enemies.
00=Invisible
20=Very Translucent
81=Translucent
FF=Default

Solid Black Player
800923C3 00xx
The ones you control.
1C=Solid Black
20=Default

Player Model Priority
8009240B 00xx
00=Low (see through)
01=Default

Pr. Model Lighting
81092417 xxxx
001C=Solid Black
0044=Minor Dark
004C=Dark Blue/Green
0050=Default
005C=Temporary Dark Blueish/Green
0064=Solid Red
008C=Dark Pale And Jump Rainbow
0094=More Colorful Blends
0098=Black Again
00A0=Red Again
00A4=Brighter Red
00A8=Darker Red
00CC=Seizure Warning:Colored Variety (last color stays when idle standing)
00D0=More Seizure Colors
00D4=Even More
0100=Rainbow Seizure Party
0104=Red And Green Pulse
0114=Mild Red Tint
0118=Left/Right Makes You Red
011C=Various Analog Toogled Colors
012C=Some Actions Solid Black
0140=Red Again
0148=Blue
0150=Green? Or Yellow
0154=Same As Fifty

Broken Facing Positioning
80092517 00xx
68=Topsy Turvyish
6C=Default
70=Rotisserie

Model To Shadow Disposition
8009252F 00xx
40=Invincible Outta Sight
48=Below
4C=Beside
50=Default

Model To Shadow Glitch
80092533 00xx
54=Default
58=Fixed One Position
60=Complete Fixed Position

Broken Banjo
800925AB 00xx
0C=I Broke Low-res Banjo!
10=Default

Unknown x86 opcode DB
System location:2765BAA
location in n64 space:8004040
BWAAAA HAAA HAHAHAHAHA!!!

Spinning Rotate Walk
800926CF 00xx
58=Fixed sideways
5C=Vortex
60=Corkscrew
64=Tornado
68=Spin-tate (stays in last position when idle standing)
6C=Default
70=Fixed Forward

retroben
24th November 2014, 09:51 PM
Various Missing Model Parts
80092B83 00xx
No eyes,missing backpack/Kazooie,Kazooie's legs and tail.
4C=Missing
50=Default
54=Missing

Alternate Missing
80092B8B 00xx
08=Missing
0C=Default
10=Missing

Massive Shadow
80092BE3 00xx
04=Massive
08=Default

Become Massive
80092BE4 00xx
C5=Default
E5=Massive

Flickering Shadow
80092EA7 00xx
4C=Flicker
50=Default

Moontrotter
80093217 00xx
20=Moon-Trot
24=Default

Camera Disposition
8009350F 00xx
0C,10,18,1C,20,30,3C,40,44,48,and 4C=Various Dispositions
50=Default
54=Disposition

Eyeless Mode
80095008 00xx
Can "see" right through their sockets.
44=Default
64=MY EYES!!!

Left Eye Doesn't Blink
80095038 00xx
Banjo winks at you.
44=Default
64=Dead Eyelid

Right Eye Doesn't Blink
8009504C 00xx
44=Default
64=Dead Eyelid

Eyes Out Of Sync
80095284 00xx
Left eye is slow and right eye is too fast.
C4=Default
E4=Desync

Eye Lock
800952AB 00xx
Closing eyes stay closed when idle.
00=Stay Closed
04=Default

Fast Blink
800952AC 00xx
44=Default
64=Fast

Angry Eyes
800952C8 00xx
C4=Default
E4=Banjo Angry/Kazooie Careless

Glithced Eyes
800952E8 00xx
46=Default
66=Glitchy (Banjo gets sadder when moving)

Quizzical Look
80095303 00xx
00=Look
01=Default
02=Look

More Banjo torturing
8009552F 00xx
Kazooie Alone also slams down after feathery flap from high enough.
04=Torture
08=Default

Always Losing
80095743 00xx
04=Losing Hank Hill:YOU'RE A LOSER!!!
08=Default

Infinite A/B In Air
80095783 00xx
Allows infinite use of Ratta-tat Rap/Feathery Flap in air.
00=Default
04=Infinite

Slightly Darker Shading
80095A67 00xx
04=Dark
08=Default

Too Much Caffeine
80095C40 00xx
Ground collision is glitching periodically.
46=Default
66=Caffeine

Clip Through Most Walls
80095C84 00xx
Also causes fake invisi-walls.
46=Default
66=Clip

Walk Through Walls
80095D83 00xx
Can also jump through ceilings.
90=WTW
94=Default

Repeater Jump+Walk through Walls (D-pad up/down)
D0081084 0008
80095D9F 0098
D0081084 0004
80095D9F 009C
Just like the other one,but with no master code requirements.
98=Repeat
9C=Default

Admin's Repeater Jump (D-pad up/down)
D0081084 0008
80095E63 0050
D0081084 0004
80095E63 0058
Allows realtime re-activation in midair.
50=Repeat,Full
54=Repeat,Auto Disabled When Idle/Auto Re-enabled When Moving
58=Default

=X= Smasherx74 =X=
25th November 2014, 03:53 AM
I just wanna say great job on all the work you've done. Have you thought about creating your own unOFFICIAL cheat file from the latest official files?

retroben
25th November 2014, 04:44 AM
You just set off the page bomb *KAPEW!* :eek: :D

Thanks! :)

Making a cheat list is WAY too much work for me with my limited time,sorry.
But you (or anyone else) are welcome to put them into a cheat list.

Compare the official file to the unofficial one from Emudigital's new location,and it is a complete joke.
Sure,a bit of the new codes are written in spanish,but a lot are still there like some neat codes for Super Smash Bros. 64 and other nice codes.

retroben
25th November 2014, 09:35 PM
Floor Effects
8009608F 00xx
00=Slow Friction
01=Less slow Friction
04=Default
08=Sink Floor
10=Repeater Jump
1C=No Hitbox Ground

Sink through Floors
80096093 00xx
90=Sink
94=Default

Stick To Floor Low Gravity
80096096 00xx
Walk off a ledge to float around,use beak buster to fall faster.
58=Default
6E=Low Sticking

Hard Jumps
8009609B 00xx
Can't control jumping path,making a new challenge.
00=Hard
01=Default

Floor Effects Two
800960AB 00xx
00,01=Sink
03=Default
07,09=Repeater Jump

Yet Another Repeater Jump
800960C3 00xx
90=Repeat
94=Default

Another Repeater Jump
800960C7 00xx
4C=Repeat
54=Default

Midair Jumps Again
80096123 00xx
Actually technical ground since you slide above slopes.
90=Midair
94=Default

Ground Friction?
8009629F 00xx
00=Locked Speed (You can even slide up hills!)
01=Slow Friction
02=Default
04=Friction
08=Locked Speed

Control Banjo Jump Height
8009AE40 00xx
Holding different directions change height.
44=Default
64=Controlled Jump

Control Talon Jump Height
8009AE6C 00xx
44=Default
64=Controlled Jump

Conquer All Hills
8109AE86 xxxx
No distance sliding and no slowdown.
58F0=Default
5946=Conquer

Better Speed Up Hills
8009AECC 00xx
46=Default
66=Better

Banjo Hill Slowdown Rate
8109AF02 xxxx
0000=No Slowdown
3F80=Fast Upwards
4180=Destroyed Fast
BF80=Default
C080=Backwards

Banjo Hill Sprint
8109AF27 00xx
03=Sprint
06=Default

Banjo Fast Hill
8009AF28 00xx
46=Default
66=Fast

Kazooie Hill Sprint
8009AF2E 00xx
00=No Slowdown
3F=Default
BF=Fast
C2=Decimated

Kazooie Fast Hill
8009AF30 00xx
44=Default
64=Fast

Too Fast
8009AFA8 00xx
This is a really fun code.
44=Default
64=Super Sanic Mode

retroben
26th November 2014, 10:06 PM
My intuition was right.

Super Fast Swim
8009B127 00xx
Underwater only,excludes surface.
00=Super Fast
05=Default

Faster Running
8009B5BF 00xx
80=Faster
82=Default
83=Slower

Faster Jumps
8009B6F3 00xx
23=Fast Jump
27=Default

Super Roll and Barge
8109B74E xxxx
Moves faster when using them.
6B82=Super Roll/Barge
6E70=Default

Alt Super Roll n Barge
8009B75F 00xx
08=Super Roll/Barge
0C=Default
10=No Distance

Global Speed Mod
8109B79E xxxx
Reverse can be like MJ's moonwalk.
3D80=Way Too Slow
3E80=Too Slow
3F40=Super Banjo Looks Normal
3F80=Default
3FC0=Normal Banjo Should Look Super
4000=Fast
4080=Faster
BD80=Slower Reverse
BE80=Slow Reverse
BF80=Reverse

Disoriented Speeds
8009B7A0 00xx
44=Default
64=Disoriented

retroben
1st December 2014, 12:10 AM
Walking In Place
8009BD0F 00xx
00=Walk In Place
01=Default

Sprint When Stopping
8009BD13 00xx
Hard to explain.
04=Sprint Stop
08=Default

Gliding Rotate Mode
8009BE54 00xx
Caused by Kazooie's glide data.
C6=Default
E6=Glide-tation

Weird Gliding Effects
8009BE57 00xx
04=Default
07=Crashing Down/Rotate Wildly
08=Leaning Back
0C=Forward Lean

Mad Glide Rotation
8009BE6C 00xx
C7=Mad Glide-tate
E7=Default

Full Swing On Slopes
8009BE70 00xx
46=Default
66=Full Swinging

Terminal Glidelocity
8009BED9 00xx
00=Terminal Velocity Glide-tate
10=Default

Strange Quicksand Effects
8009C158 00xx
You are locked at one height visually while capable of slowly going up slopes and visually through them.
C5=Default
E5=Strange

Terminal Drill Spin
8009C3C4 00xx
C7=Terminal Velocity
E7=Default

Turn and Tilt
8009C544 00xx
C5=Default
E5=Turn Tilt

retroben
2nd December 2014, 02:02 AM
Instant Turning
8009C7F8 00xx
Also instant change in directional force,such as rolling,and it prevents slip turning.
46=Default
66=Instant

Locked Rotation
8009C89B 00xx
Use crouch to change rotation lock position.
00=Locked
01=Default

Turn Around Rate
8009C8AB 00xx
04=Half?
08=Default

Turn Around Speed
8109C8AE xxxx
422F=Slowly
442F=Default
C42F=Shaky Reverse Oddity

Forced Turning
8009C90F 00xx
04=Forced
08=Default

Forced Turn On Crouch
8009C91C 00xx
44=Default
64=Forced Crouch-turn

Instant Turning Again
8009C98B 00xx
04=Instant
08=Default

Combined Action Physics?
8009CAA9 00xx
It also stops loading zones and objects,but not death pits.
60=Default
61=Combined?

Extended Control Freedom
8009CC6B 00xx
Allows you to control the character when using the warp pads,plus even Banjo and Kazooie! (rejoin issue though)
EC=Freedom
F0=Default
You can revert it to default to make rejoining possible again.

Better Freedom
8009CD07 00xx
Now you can rejoin while both are moving.
EC=Free
F0=Default

Stable Freedom
8009CF13 00xx
Only player in focus can swap on pads,but both controlled and can rejoin from either side.
EC=Free
F0=Default

Later at 0x8009D000 address.

retroben
2nd December 2014, 10:44 PM
Can Always Turn
8009D0BB 00xx
Even both from swap pad!
04=Turn Always (excludes backflip)
08=Default

Slanted Walking
8009D31F 00xx
30=Left Slant
34=Default
38=Forward/Back Slant

Slope Slant
8009D336 00xx
43=Default
44=Forward

Talon Plant
8009D34F 00xx
30=Face Plant
34=Default
38=Sideways

Global Talon Slope Rotation
8109D3B6 xxxx
3F80=Default
4080=Upside Down
4280=Underground Seizure
BF80=Inverted
C080=Inv. Upside Down
C280=Inv. Underground Seizures

LOL!SP DMA READ
could not fit copy in memory segment

=X= Smasherx74 =X=
3rd December 2014, 03:25 AM
Can you make DKR codes, is it possible for you to make a 3 or 4P Adventure Mode using the JointVenture cheat to to play 2p Adventure mode? Sort of like how F ZERO X gameshark lets you play 2 Players in GP mode.

retroben
3rd December 2014, 04:23 AM
Looked at a video since i have not seen that jointventure in action before.
Seems really difficult to do,sorry. :(
It would probably require pointer-based codes to read multiplayer's p3 and p4 human control data and write it to a pointed empty space,which is way beyond my capability.
If only I had the freedom of owning four controllers and other freedoms so I could do things at any time of day instead of only at/for a certain time.

retroben
3rd December 2014, 04:28 AM
Improved Swim Anywhere
810C6042 xxxx
Turns out it has specific heights.
4094=Thresh Hold?
4194=High
4294=Higher
4494=Real High
4694=Infinite (recommended when HONEYKING enabled)
BF94=Below Thresh Hold?
C294=Low
C394=Lower
C494=Really Low
C694=Default

Now working in Jolly Roger's Lagoon from entrance!
BONUS! You can also use Talon Torpedo above land!!!

Walk Underwater
800C6017 00xx
Finally,you can walk along Atlantis!!!
00=Walking Underwater (may sadly freeze after long enough)
01=Default

How could I have been SO blind!!!

You can even get Kazooie going through nearly ALL of Atlantis thanks to gliding and really high backflipping.
Mind the gap when entering other water rooms,that gap is a doozy.

Alternate ones...

Walk Underwater (alt one)
800C6023 00xx
80=Walking Underwater
8F=Default

Walk Underwater (alt two)
800C6024 00xx
C4=Walking Underwater
E4=Default

=X= Smasherx74 =X=
3rd December 2014, 02:08 PM
Looked at a video since i have not seen that jointventure in action before.
Seems really difficult to do,sorry. :(
It would probably require pointer-based codes to read multiplayer's p3 and p4 human control data and write it to a pointed empty space,which is way beyond my capability.
If only I had the freedom of owning four controllers and other freedoms so I could do things at any time of day instead of only at/for a certain time.

Well I'll cook you a rotisserie chicken if you make more gameshark codes of the only games that matter,

SSB and Mario Kart.

Also why do you post everything on these forums? You should come contribute on a rom hacking forums like juls rustedlogic.

retroben
3rd December 2014, 07:12 PM
Will code for premium technology.

It would solve itself if I had my own powerful computer to do various awesome things with all functionality and no easy lagging.
It would give me all of the reasons to join one of those forums.

What kind of SSB and Mario Kart codes are you looking for?
Edit:I finished doing Nihon's request.

retroben
3rd December 2014, 09:41 PM
Thanks to Nihon,I found a music glitching code...

I apologize,Grant Kirkhope,for messing up your music. :(

Frozen Music
8002398F 00xx
Sounds really dramatic.
01=Frozen
03=Default

Another Frozen Music
80023983 00xx
Let it go! Sorry... (if only I found these before that movie)
D1=Frozen
D3=Default

Broken Music
800239A3 00xx
Things just start falling apart.
D2=Broken
D3=Default

Most Music Missing
800230BF 00xx
Some songs are still completely there while some others just one sound.
D1=Mostly Missing
D2=Partial
D3=Default
D4=Almost No Music

Disable Music
800230C3 00xx
2C=Disabled
30=Default
31=Shaker (Jinjo Village onward)
35=Drum
36=Drum n Birds
37=Wind Instruments n Shaker
39=Odd Remix

Mute Music
800230C7 00xx
00=Muted (keeps playing internally)
01=Default

Mixed Music
800230EB 00xx
Music stops at first,pause for a few seconds and resume to hear the remix.
11=Remix
15=Default

Corrupted Music
80023171 00xx
FINALLY!!! A music corruption that nearly reaches SM64 standards!
0B=Default
0D=Corrupted
Warning:So bad it may kill sound and/or crash with error.

Better Corrupted Music
800232AB 00xx
No loss,and less crash prone. (Running shoes sound kinda like Super Adventure Island!!!)
90=Corrupted (avoid swimming cuz crash,also use Gold Feathers to avoid level entrance themes,as they also cause crashing)
94=Default

More Corrupt
800232A9 00xx
Not crashing so far.
B9=Default
BB=Machine Noises?

Fixed Better Corrupt
800232AA 00xx
00=Default
01=Corrupt

Creepy Music
800232AF 00xx
02=Bass Guitar Beat (visit the mine)
11=Scary
13=Twisted
16=Nightmarish (Mayahem)
17=Goofy
1A=Silly
1B=More Silly
1C=Funny
1E=Evil
1F=Good Noises
21=Really Low Pitch
24=Whimsical?
26=RUN!!! (red death)
33=Mysterious
36=Fresh Beat
3A=Banjo DJ
3D=Thunderous?
3E=Club Music?
62=Kooky
66=Criminal
69=It got 69'd
6C=Wondercar (use WonderWing)
6F=Low Pitch Lock
71=The College Humor Sound/Epic Clockwork
7B=DOOMed
80=High Pitch
88=Some Original Instrument Pitch?!?
93=Neat Sounding
A3=Less Corrupt But Insane
AB=Scary Low
AE=Horrifying
B3=Low Pitch Beat
C2=Funky
C6=Lower Pitch Lock
CB=Cool
CC=Weird
CE=Creepy Corrupt
D1=Corrupt (less ear-rape highs)
D2=Default
D3=Creepy (much like sm64)
DB=Strange
DE=Odd
DF=Multi-pitched
FF=Interesting

Misguided Pitch Music
80023307 00xx
A4=Just Bad
AC=Default
B0=Back from the pub.

Offtune Music
800236D8 00xx
C7=Default
E7=Bad Tune

retroben
4th December 2014, 08:49 PM
Low Volume Music
8002385A 00xx
00=Default
01=Low
02=None

Missing Music Parts
8002385B 00xx
90=Missing
94=Default

Altered Music
8002385F 00xx
05=Unfiltered (clearer sounding)
0D=Default
12=Missing Instruments
15=One Lead Instrument
18=Barely Audible Music
1B=Imbalanced
22=Another One Lead
23=Powerful Lead
27=Riff Lead?
32=Air and Drums

Short Music Sounds
8002396C 00xx
10=Default
11=Short

Mini Firework Music
8002258A 00xx
00=Mini Fireworks Replace Music
01=Default

retroben
8th December 2014, 04:04 AM
Better Cartridge Tilt
80031BAD 00xx
02=Tilt
04=Default

Cartridge Tilt Simulation
80031BAF 00xx
The game freezes and the music glitches out just like a real cartridge tilt!
04=Tilt Simulator
08=Default

Shaky HUD
800321A0 00xx
44=Default
64=Shaking

Cartridge Tilted Music
80033366 00xx
00=Default
01-06=Various Tilts

Cartridge Tilt-esque Music
80033367 00xx
PLAYABLE!!!
00,04.08,0C,10,14=Tilt Songs
17=Strongest
18=Default (can even fix tilted audio)
1C=Another Tilt
20,24,...,3C=Even More (each adds four)
40=Another Strong
44,48,...8C=Still More (each adds four)

Stronger Cartridge Tilt
800333A3 00xx
Freezes game.
E8=Default
EC=Full Tilt

Continue at 0x80033400 address.

retroben
8th December 2014, 09:57 PM
Break The Game
80033ACF 00xx
Switch back to default value to resume with the glitches.
04=Default
08=Breaking

Break The Game 2
80033AD3 00xx
00=Default
04=Breaking

Flickering Transparency
80034097 00xx
04=Flickering
08=Default

Banjo-Tooie DS
80034223 00xx
04=Micro Screen
08=Overstretched
0C=Tiny Screen
14=Small Screen
28=Larger Border
2C=Banjo Dualscreen
30=Default
34=Bottom Border?

More Banjo-Tooie DS
800342CF 00xx
04=More DS
08=Default

Game Width
8103F502 xxxx
0100=Too Wide
0200=Default
0300=Squished To Left

Game Height
8103F50E xxxx
0100=Returns?
0200=Really Stretched
0300=Stretched
0400=Default
0500=Squished
0600=Really Squished
0F00=Most Squished
1000=Returns?

retroben
9th December 2014, 01:36 AM
I found a sound pitch code!!! (coming up)

Instrument List Corruption
81041CD0 xxxx
3F80=Default
3F7F=Corrupt

Instrument Pitch Distortion
81041CD2 xxxx
0000=Lowest Bad
00EF=Mismatched Pitch
11EF=Lower Tuned
12EF=Default
13EF=Higher Tuned
22EF=Bad
44EF=Worse
FFFF=Highest Bad

Global Audio Pitch
81041CD6 xxxx
Too low or high for long enough duration may freeze the game.
0000-DA27=Lower Pitch
C028=Stable Low
DA28=Default
DA29-FFFF=Higher Pitch
EA28=Stable High

Global High Pitch Audio?
80041DB0 00xx
3E=High Pitch
3F=Default

Chiptune Nostalgia
80042070 00xx
00=Default
40=Medium
7F=Max

Alien Satelite?
80042072 00xx
00=Default
01=Aliens
7F=Spooky Aliens
80=Scary Phones
FF=Ambulance and Dialup (on grass)

Radio Distortion
80042073 00xx
00=Crackling and Popping (enjoyable)
01=Crackle Pop and Normalish Audio
02-1A=Less and Less
20=Default
24=Distorted Slightly
26=Coolish
27=Nice
28-53=Meh and more cool ones.
54=Amazing
FF=Cartridge Tilt Audio!!!

Fully Distorted Audio!
81042078 xxxx
0006=Android
0007=Robotic
0008=Default
0009-FFFF=Various Robotic Types?

Volume Limit?
8104207A xxxx
0000=Extremely Low
44FF=Mixed
7FFF=Default
8000=Ear Rape
80FF=Microphone Feedback (LOUD!)
9CFF=Inaudible/Less Music
F0FF=Odd Remix

I found a huge library's worth of audio glitching addresses.

AAAAAAGHHHH!!! SOOOO MAAAAANY FOOOUND!!!

It is going to take me DAYS maybe even weeks or months to get all of them named and posted.

Loud and Low
80042023 00xx
3C=Default
40=Loudnot
44=Cartridge Tilt

Surrounded
80042027 00xx
84=Default
88=Surround Sound Influence
8C=Vibrating

Running Cartridge Tilt
80042029 00xx
Playable!
6C=Default
70=Tilt

Static In Music
8004202B 00xx
20=Default
24=Static

Hanging Audio Simulation
8004202D 00xx
A8=Default
AC=Hanged Audio (can revert to default to fix)

Tap Dancer
80042032 00xx
13=Default
15=Tap Dancing
16=Alternate

Short Notes
80042033 00xx
10=Default
14=Short Notes In Small Room

Full Cartridge Tilt
80042037 00xx
E4=Default
E8=Best Tilt Ever
EC=Another Awesome Tilt

Disable 3D Audio Effects
80042038 00xx
1F=Default
20=No Effects

Very Low Volume
80042039 00xx
B0=Default
B4=Low

Singing Robots
8004203B 00xx
00=Maximum
50=Robots
58=Default

Metallic
80042040 00xx
00=Odd
7F=Metal
80=Metal
F0=Default

More Robotic
80042042 00xx
0F=Default
77=Robots

Audio Distortion
80042049 00xx
00=Distorted
01=Default
02=Distorted
FF=Maximum

Extreme Treble
80042050 00xx
00=Default
01=Extreme
7F=Max Extreme

Distorted Pitch Shifting
8004205F 00xx
00=Painful High Pitch
01=High Pitch Distortion Factory
05=Red Scanline Freddy's Voice
0E=Lower Pitch
0F=Distant AM Radio Station
10=Default
11=Higher Pitch Distortion
12-21=Others
22=Cool Sounding
23-FE=Even More
FF=Sonic 1 Cartridge Tilt Buzzing!

80042060-8004206F=Painful sounds/not worth it.

Appliance Sounds
80042075 00xx
00=Mute?
01=TV Static
02=Default
03=Techno Static
04=Electricity
05=Printer?
06=Awesome Buzzing
07=More Static
08=Electric
7E=Distorted Techno Music

Epic Music
80042076 00xx
08=Default
7F=Twang

Low Rate
80042081 00xx
01=Default
02=Neat Sounding (low bitrate style)

retroben
9th December 2014, 05:07 AM
One more code till' later.

Screen Mode
80079727 00xx
00=Cutscene Widescreen
02=Wumba's Wigwam?
05=Main?
06=Jinjo Village

Improved Surround Sound
8007EA33 00xx
00=Improved?
01=Default

retroben
9th December 2014, 09:30 PM
The first game has a matching audio code for it!!!
Also found some glitchy visual codes.

Banjo-Kazooie (U) (V 1.0)

Forced High Pitch
80278BA0 00xx
3F=Default
3E=High Pitch

One Distorted Instrument
80278C01 00xx
7F=Distorted
80=Default
81=Distorted

Global Audio Pitch
81278C06 xxxx
CA28=Lower Pitch
DA28=Default
EA28=Higher Pitch

Loud and Low
80278E83 00xx
A0=Default
A4=Loudnot
A8=Cartridge Tilt

Surrounded
80278E87 00xx
68=Default
6C=Distorted Surround

Running Cartridge Tilt
80278E89 00xx
Playable!
CC=Default
D0=Tilt

Static In Music
80278E8B 00xx
F0=Default
F4=Static

Hanging Audio Simulation
80278E8D 00xx
0C=Default
10=Hanged Audio (fixable with default)

Tap Dancing
80278E92 00xx
12=Default
14=Tap Dancer
15=Alternate

Full Cartridge Tilt
80278E97 00xx
4C=Default
50=Best Tilt Ever
54=Another Awesome Tilt
58=A Third One

Singing Robots
80278E9B 00xx
80=Maximum?
D0=Robots
D8=Default

Metallic
80278EA0 00xx
00=Odd
7F=Metal
80=Metal
F0=Default

More Robotic
80278EA2 00xx
0F=Default
77=Robot

Audio Distortion
80278EA9 00xx
00=Distorted
01=Default
02=Distorted
FF=Maximum

Extreme Trebble
80278EB0 00xx
00=Default
01=Extreme
7F=Max Extreme

Distorted Pitch Shifting
80278EBF 00xx
00=Painful High Pitch
01=High Pitch Distortion Factory
05=Red Scanline Freddy's Voice
0E=Lower Pitch
0F=Distant AM Radio Station
10=Default
11=Higher Pitch Distortion
12-21=Others
22=Cool Sounding
23-FE=Even More
FF=Sonic 1 Cartridge Tilt Buzzing!

Chiptune Nostalgia
80278ED0 00xx
00=Default
40=Medium
7F=Maximum

Alien Satelite?
80278ED2 00xx
Don't be a dumbo go see Mumbo.
00=Default
01=Aliens
7F=Spooky Aliens
80=Gameboy Sounds? (electric guitar at Mumbo's)
FF=Ambulance and Dialup (on grass)

Radio Distortion
80278ED3 00xx
00=Crackling and Popping (enjoyable)
01=Crackle Pop and Normalish Audio
02-1A=Less and Less
20=Default
24=Distorted Slightly
26=Coolish
27=Nice
28-53=Meh and more cool ones.
54=Amazing
FF=Cartridge Tilt Audio!!!

Appliance Sounds
80278ED5 00xx
00=Mute?
01=TV Static
02=Default
03=Techno Static
04=Electricity
05=Printer?
06=Awesome Buzzing
07=More Static
08=Electric
7E=Distorted Techno Music

Epic Music
80278ED6 00xx
08=Default
7F=Twang

Fully Distorted Audio!
81278ED8 xxxx
0001=Toolset?
0006=Android
0007=Robotic
0008=Default
0009-FFFF=Various Robotic Types?

Volume Limit?
81278EDA xxxx
0000=Extremely Low
44FF=Mixed
7FFF=Default
8000=Radiation
80FF=More Radiation
9CFF=Inaudible/Less Music
F0FF=Odd Remix

Low Rate
80278EE1 00xx
01=Default
02=Neat Sounding (low bitrate style)

Visuals:
BowLegged Flat
80278BB9 00xx
C5=Default
D5=Bow-legged and Zooming

Trippin Out
80278BC9 00xx
29=Default
C9=Trippin

Fast Fat Flat
81278BD0 xxxx
3EC5=Default
3FA5=Fat Squishy Sprint

Higher Crazy Water
80278BD9 00xx
D0=Nearly Motionless Higher
D4=Default
D8=Crazy and Higher
DC=Insane

Glitchy Water Waves
80278BDB 00xx
00-20=Broken Water Waves
30=Default
3D-FF=More Broken Water Waves

Weird Giant Trippin
80278C18 00xx
BE=Big and Fast
BF=Default

Strange Little Trippin
80278C19 00xx
C5=Default
D5=Small and Slow

View Height
80278CE1 00xx
8D=Lower
8E=Default
8F=Higher

retroben
10th December 2014, 01:46 AM
Donkey Kong 64 (U)

Off Tune Music
807604A1 00xx
7F=Off Tune
80=Default

Global Audio Pitch
817604A6 xxxx
Default value look familiar?
CA28=Lower
DA28=Default
EA28=Higher

Forced High Pitch
80760580 00xx
3E=Higher Pitch
3F=Default

Loud and Low
80760593 00xx
8C=Default
90=Loudnot
94=Cartridge Tilt

Cartridge Tilting
80760599 00xx
BC=Default
C0=Tilt

Hanging Audio Simulation
8176059C xxxx
11FC=Default
1200=Hanged (fixable when set to default)

Full Cartridge Tilt
807605A7 00xx
3C=Default
40=Best Tilt Ever
44=Another Awesome Tilt
48=A Third One?

Singing Robots
807605AB 00xx
00=Maximum
80=Medium?
BC=Robots
C4=Default

Metallic
807605B0 00xx
00=Odd
7F=Metal
80=Metal
F0=Default

More Robotic
807605B2 00xx
0F=Default
77=Robots

Audio Distortion
807605B9 00xx
00=Distorted
01=Default
02=Distorted
FF=Maximum

Extreme Trebble
807605C0 00xx
00=Default
01=Extreme
7F=Max Extreme

Distorted Pitch Shifting
807605CF 00xx
00=Painful High Pitch
01=High Pitch Distortion Factory
05=Red Scanline Freddy's Voice
0E=Lower Pitch
0F=Distant AM Radio Station
10=Default
11=Higher Pitch Distortion
12-21=Others
22=Cool Sounding
23-FE=Even More
FF=Sonic 1 Cartridge Tilt Buzzing!

Chiptune Nostalgia
807605E0 00xx
00=Default
40=Medium
7F=Maximum

Alien Satelite?
807605E2 00xx
00=Default
01=Aliens
7F=Spooky Aliens
80=Scary Phones
FF=Gameboy and Phones (Instrument Ringtones)

Radio Distortion
807605E3 00xx
00=Crackling and Popping (enjoyable)
01=Crackle Pop and Normalish Audio
02-1A=Less and Less
20=Default
28-53=Meh and more cool ones.
54=Amazing
FF=Cartridge Tilt Audio!!!

Appliance Sounds
807605E5 00xx
00=Mute?
01=TV Static
02=Default
03=Techno Static
04=Electricity
05=Printer?
06=Awesome Buzzing
07=More Static
08=Electric
7E=Distorted Techno Music

Epic Music
807605E6 00xx
08=Default
7F=Epic

Fully Distorted Audio!
817605E8 xxxx
0001=Toolset
0006=Android
0007=Robotic
0008=Default
0009-FFFF=Various Robotic Types?

Volume Limit?
817605EA xxxx
0000=Extremely Low
44FF=Mixed
7FFF=Default
8000=Ear Rape
80FF=Microphone Feedback (LOUD!)
9CFF=Inaudible/Less Music
F0FF=Odd Remix

Low Rate
807605F1 00xx
01=Default
02=Neat Sounding (low bitrate style)

retroben
10th December 2014, 03:13 AM
Turns out the 32bits value of 3F8012EF is universal to any N64 game.
Just found the Super Smash Bros. version.
*all MLG themes play simultaneously*

Super Smash Bros. (U)

Off Tune Music
8003F381 00xx
7F=Off Tune
80=Default

Global Audio Pitch
8103F386 xxxx
0000-DA27=Lower Pitch
C028=Stable Low
DA28=Default
DA29-FFFF=Higher Pitch
EA28=Stable High

Loud and Low
8003F403 00xx
9C=Default
A0=Loudnot
A4=Cartridge Tilt

Hanging Audio Simulation
8003F40D 00xx
08=Default
0C=Hanged Audio (fixable with default)

Full Cartridge Tilt
8003F417 00xx
48=Default
4C=Best Tilt Ever
50=Another Awesome Tilt
54=A Third One?

Short Notes
8003F419 00xx
7C=Short
84=Default

Singing Robots
8003F41B 00xx
80=Maximum
CC=Robots
D4=Default

Metallic
8003F420 00xx
00=Odd
7F=Metal
80=Metal
F0=Default

More Robotic
8003F422 00xx
0F=Default
77=Robots

Audio Distortion
8003F429 00xx
00=Distorted
01=Default
02=Distorted
FF=Maximum

Extreme Treble
8003F430 00xx
00=Default
01=Extreme
7F=Max Extreme

Distorted Pitch Shifting
8003F43F 00xx
00=Painful High Pitch
01=High Pitch Distortion Factory
05=Red Scanline Freddy's Voice
0E=Lower Pitch
0F=Distant AM Radio Station
10=Default
11=Higher Pitch Distortion
12-21=Others
22=Cool Sounding
23-FE=Even More
FF=Sonic 1 Cartridge Tilt Buzzing!

Chiptune Nostalgia
8003F450 00xx
00=Default
40=Medium
7F=Max

Alien Satelite?
8003F452 00xx
Placeholder names may be inaccurate.
00=Default
01=Aliens
7F=Spooky Aliens
80=Scary Phones
FF=Ambulance and Dialup (on grass)

Radio Distortion
8003F453 00xx
00=Crackling and Popping (enjoyable)
01=Crackle Pop and Normalish Audio
02-1A=Less and Less
20=Default
28-53=Meh and more cool ones.
54=Amazing
FF=Cartridge Tilt Audio!!!

Appliance Sounds
8003F455 00xx
00=Mute?
01=TV Static
02=Default
03=Techno Static
04=Electricity
05=Printer?
06=Awesome Buzzing
07=More Static
08=Electric
7E=Distorted Techno Music

Epic Music
8003F456 00xx
08=Default
7F=Epic

Fully Distorted Audio!
8103F458 xxxx
0001=Awesome
0006=Android
0007=Robotic
0008=Default
0009-FFFF=Various Robotic Types?

Volume Limit?
8103F45A xxxx
0000=Extremely Low
44FF=Mixed
7FFF=Default
8000=Not Loud?
80FF=Not Loud?
9CFF=Inaudible/Less Music
F0FF=Odd Remix

Low Rate
8003F461 00xx
01=Default
02=Hurt Sounding (low bitrate style)

retroben
10th December 2014, 09:49 PM
Conker's Bad Fur Day (U)

Off Tune Music
8002C761 00xx
7F=Off tune
80=Default
81=Off Tune

Global Audio Pitch
8102C766 xxxx
Some sounds not working because of MP3 format.
CA28=Lower
DA28=Default
EA28=Higher

Forced High Pitch
8002C840 00xx
3E=High Pitch
3F=Default

Loud and Low
8002C973 00xx
0C=Default
10=Loudnot
14=Cartridge Tilt

Running Cartridge Tilt
8002C979 00xx
Playable!
68=Default
6C=Tilt

Hanging Audio Simulation
8002C97D 00xx
9C=Default
A0=Hanged Audio (fixable with default)

Metallic
8002C990 00xx
00=Odd
7F=Metal
80=Metal
F0=Default

More Robotic
8002C992 00xx
0F=Default
77=Robots

Audio Distortion
8002C999 00xx
00=Distorted
01=Default
02=Distorted
FF=Maximum

Extreme Treble
8002C9A0 00xx
00=Default
01=Extreme
7F=Max Extreme

Distorted Pitch Shifting
8002C9AF 00xx
00=Painful High Pitch
01=High Pitch Distortion Factory
05=Red Scanline Freddy's Voice
0E=Lower Pitch
0F=Distant AM Radio Station
10=Default
11=Higher Pitch Distortion
12-21=Others
22=Cool Sounding
23-FE=Even More
FF=Sonic 1 Cartridge Tilt Buzzing!

Chiptune Nostalgia
8002C9C0 00xx
00=Default
40=Medium
7F=Max

Alien Satelite?
8002C9C2 00xx
00=Default
01=Aliens
7F=Spooky Aliens
80=Scary Phones
FF=Dialup

Radio Distortion
8002C9C3 00xx
00=Crackling and Popping (enjoyable)
01=Crackle Pop and Normalish Audio
02-1A=Less and Less
20=Default
28-53=Meh and more cool ones.
54=Amazing
FF=Cartridge Tilt Audio!!!

Appliance Sounds
8002C9C5 00xx
00=Mute?
01=TV Static
02=Default
03=Techno Static
04=Electricity
05=Printer?
06=Awesome Buzzing
07=More Static
08=Electric
7E=Distorted Techno Music

Epic Music
8002C9C6 00xx
08=Default
7F=Epic

Fully Distorted Audio!
8102C9C8 xxxx
0001=Awesome
0006=Android
0007=Robotic
0008=Default
0009-FFFF=Various Robotic Types?

Volume Limit?
8102C9CA xxxx
0000=Extremely Low
44FF=Mixed
7FFF=Default
8000=Gradual Ear Rape
80FF=Microphone Feedback (LOUD!)
9CFF=Inaudible/Less Music
F0FF=Nearly Gone

Low Rate
8002C9D1 00xx
00=Default
01=Low
02=Neat Sounding (low bitrate style)

Visuals:
See Through Walls
8002C938 00xx
D8=See
D9=Default
DA=See

retroben
11th December 2014, 12:56 AM
I ran into an issue at first Smasherx74,but i found the sound codes for...
Mario Kart excluding the global audio pitch cuz the float point is missing.
I searched 32bits "F0000F00" to find the location in spite of that trouble.

Mario Kart 64 (U)

Loud and Low
800F4D13 00xx
50=Default
54=Loudnot
5C=Wario's Waft

Kartridge Tilt
800F4D1B 00xx
5C=Default
60=Tilt
64=Notha' Tilt
68=Third Tilt

Static In Music
800F4D1F 00xx
00=Cool (no static)
04=Cool (no static)
14=Default
1C=Static
28=More Static
2C=Still More

Full Cartridge Tilt
800F4D27 00xx
C4=Similar to C8?
C8=No Bass/Top Trebble
D0=Default
D4=Best Tilt Ever (turn down volume,please!)

Alien Kart 64
800F4D2B 00xx
64=More Aliens
6C=Default
70=Alien

Audio Echoes
800F4D37 00xx
38=Default
3C=Echo
44=More Echo

Longer Crackling
800F4D3D 00xx
44=More
48=Crackling Longer
50=Default
60=Awesome

Metallic
800F4D50 00xx
00=Odd
7F=Metal
F0=Default

More Robotic
800F4D52 00x
0F=Default
77=Robots

Audio Distortion
800F4D59 00xx
00=Distorted
01=Default
02=Distorted
FF=Maximum

Extreme Treble
800F4D60 00xx
00=Default
01=Extreme
7F=Max Extreme

Distorted Pitch Shifting
800F4D6F 00xx
00=Painful High Pitch
01=High Pitch Distortion Factory
05=Red Scanline Freddy's Voice
0E=Lower Pitch
0F=Distant AM Radio Station
10=Default
11=Higher Pitch Distortion
12-21=Others
22=Cool Sounding
23-FE=Even More
FF=Sonic 1 Cartridge Tilt Buzzing!

Appliance Sounds
800F4D85 00xx
00=Mute?
01=TV Static
02=Default
03=Techno Static
04=Electricity
05=Printer?
06=Awesome Buzzing
07=More Static
08=Electric
7E=Distorted Techno Music
80=Less Distorted Techno

Epic Music
800F4D89 00xx
08=Default
7F=Epic

Low Rate
800F4D91 00xx
00=Low
01=Default
02=Lower

retroben
11th December 2014, 01:59 AM
Super Mario 64 (U)

Loud and Low
8033A2D3 00xx
64=Stronger Tilt
68=Tilt
70=Default
74=Loudnot
78=More Loudnot?
7C=Similar To Another Code
80=More Similar

Bouncy Audio
8033A2D7 00xx
38=Default
40=Bouncy
44=Shakey

Static
8033A2D9 00xx
08=More Static
0C=Static
14=Default

Cartridge Tilt
8033A2DB 00xx
7C=Default
80=Tilt

More Cartridge Tilts
8033A2DF 00xx
D0=Default
D8=Tilt
E4=Another Tilt
E8=A Third One

Full Cartridge Tilt
8033A2E7 00xx
8C=Distant Radio
94=Default
98=Awesome Tilt
9C=Best Tilt Ever
A0=Retro Games
A8=Yet Another Tilt

Singing Robots
8033A2EB 00xx
Warning:Loud buzzing noise!
00=Maximum (perfect)
84=Robots
8C=Default

Metallic
8033A2F0 00xx
00=Odd
7F=Metal
80=Metal
F0=Default

More Robotic
8022A2F2 00xx
0F=Default
77=Robots

Audio Distortion
8033A2F9 00xx
00=Distorted
01=Default
02=Distorted
FF=Maximum

Extreme Treble
8033A300 00xx
00=Default
01=Extreme
7F=Max Extreme

Distorted Pitch Shifting
8033A30F 00xx
00=Painful High Pitch
01=High Pitch Distortion Factory
05=Red Scanline Freddy's Voice
0D=Similar To Another Code
0E=Lower Pitch
0F=Distant AM Radio Station
10=Default
11=Higher Pitch Distortion
12-21=Others
22=Cool Sounding
23-FE=Even More
FF=Sonic 1 Cartridge Tilt Buzzing!

Chiptune Nostalgia
8033A320 00xx
00=Default
40=Medium
7F=Max

Appliance Sounds
8033A325 00xx
00=Mute?
01=TV Static
02=Default
03=Techno Static
04=Electricity
05=Printer?
06=Awesome Buzzing
07=More Static
08=Electric
7E=Distorted Techno Music
80=Less Distorted Techno

Fully Distorted Audio!
8133A328 xxxx
0001=Awesome
0006=Android
0007=Robotic
0008=Default
0009-FFFF=Various Robotic Types?

Low Rate
8033A331 00xx
00=Low
01=Default
02=Lower

Visuals:
Stretch and Squish
81339828 00xx
Look at paintings and shadows.
4000=Large FOV
BFB5=Stretch
BFC5=Default
BFD5=Squish

retroben
11th December 2014, 03:30 AM
Zelda Ocarina (U) (V1.0)

Loud and Low
801142F3 00xx
30=Default
34=Loudnot
38=More Loudnot
3C=Tilt

Cartridge Tilt
80114307 00xx
9C=Distant Radio
A4=Default
A8=Tilt

No Music
80114309 00xx
34=Default
38=No Music

Static In Music
8011430B 00xx
84=More Static
88=Static
90=Default

Metallic
80114320 00xx
00=Odd
7F=Metal
80=Metal
F0=Default

More Robotic
80114322 00xx
0F=Default
77=Robots

Audio Distortion
80114329 00xx
00=Distorted
01=Default
02=Distorted
FF=Maximum

Extreme Treble
80114340 00xx
00=Default
01=Extreme
7F=Max Extreme

Distorted Pitch Shifting
8011434F 00xx
00=Painful High Pitch
01=High Pitch Distortion Factory
05=Red Scanline Freddy's Voice
0E=Lower Pitch
0F=Distant AM Radio Station
10=Default
11=Higher Pitch Distortion
12-21=Others
22=Cool Sounding
23-FE=Even More
FF=Sonic 1 Cartridge Tilt Buzzing!

Chiptune Nostalgia
80114360 00xx
00=Default
40=Medium
7F=Max

Appliance Sounds
80114365 00xx
00=Mute?
01=TV Static
02=Default
03=Techno Static
04=Electricity
05=Printer?
06=Awesome Buzzing
07=More Static
08=Electric
7E=Distorted Techno Music
80=Less Distorted Techno

Really Epic
80114368 00xx
00=Default
7F=Really Epic

Epic Music
80114369 00xx
08=Default
7F=Epic

retroben
11th December 2014, 09:50 PM
I got a surprize for you all.

Banjo-Kazooie (U) (V1.0)

Special Pause
81378540 4D45
81378542 5252
81378544 5920
81378546 4348
81378548 5249
8137854A 5354
8137854C 4D41
8037854E 0053
81378568 4652
8137856A 4F4D
8037856D 0052
8137856E 2E20
81378570 4245
80378572 004E
Just pause the game to reveal the surprize.

retroben
13th December 2014, 02:50 AM
Random codes for Kirby 64,enjoy.

Gravity Speeds
800E8AE3 00xx
Unfortunately can't speed up underwater attacks.
00=Normal
03=Water (slow gravity)


The moon jump code below may get you stuck in doorways,use "Try Again" to exit the level.

Moon Jump (Z)
D00D6F40 0020
810E3210 4100
D00D6F40 0021
810E3210 4100
D00D6F40 0022
810E3210 4100
D00D6F40 0023
810E3210 4100
D00D6F40 0024
810E3210 4100
D00D6F40 0025
810E3210 4100
D00D6F40 0026
810E3210 4100
D00D6F40 0027
810E3210 4100
D00D6F40 0028
810E3210 4100
D00D6F40 0029
810E3210 4100
D00D6F40 002A
810E3210 4100
D00D6F40 002B
810E3210 4100
D00D6F40 002C
810E3210 4100
D00D6F40 002D
810E3210 4100
D00D6F40 002E
810E3210 4100
D00D6F40 002F
810E3210 4100
Extreme length because the d-pad is on the same slot.

Moon Jump V2 (Analog Stick Up)
D00D6FF1 007C
810E3210 4100
Uses analog stick up,keyboard should work best.

Super Speed
D00D6FF0 007C
810E64D0 41C0
D00D6FF0 0084
810E64D0 C1C0
Spike and Cutter wreck shop with this,maybe Stone works as well.

retroben
15th December 2014, 10:32 PM
Kirby Width
810E4550 xxxx
3D4C=Flat
3E4C=Default
3F4C=Wide
BE4C=Weird

Kirby Height
810E4710 xxxx
3D4C=Flat
3E4C=Default
3F4C=Wide
BE4C=Weird

Kirby Length
810E48D0 xxxx
3D4C=Flat
3E4C=Default
3F4C=Wide
BE4C=Weird

Super Speed
81128434 4040
81128438 4040
8112843C 3F40

Super Jump
81128440 xxxx
3F80=Default
3FA0=High
3FC0=Super

Sliding Kick Effects
8012844B 00xx
00=Run Smoke?
01=Grass Blades
02=Dirt
03=Ice?
04=Mud
05=Snow
06=Bubbles?
07=Powder?
09=Grass
0A=Sand?
0C=Mud Splash?
0D=Snow Splash?
16=Big Cloud Poof
17=Upward Poof?
20=Flaming
21=Electrified
25=Icy Slide?
26=Stars Fly Out
2C=Water Droplets
2E=Five Tiny Stars
31=Default
32=Sparkles
34=Twinkles
35=None?
36=Colorful Shapes
38=Two Stars
39=Large Smoke Puff
3A=Flower Pollen?
3C=Short Spark
3F=Five Orange Stars

retroben
16th December 2014, 09:43 PM
Invincible
8012E7C9 0001
Always have the candy,and infinitely restarts.

Infinite Candy Usage (on pickup)
8112E82A 0258

The following can be disabled with 00 as value...

Frozen Background
80293CB1 0001

Sticky Kirby Position
80293D89 0001
Model stays at one spot unless refreshed with certain actions.

Frozen Camera
80293E61 0001

retroben
17th December 2014, 12:05 AM
Kirby 64

Some songs don't have a specific level.
For example,inside DeDeDe's Castle and some cave areas use the same song.

Music Mod
800909B0 0000
810909B2 00xx
00=Boss (Whispy Woods,etc.)
01=Final Boss
02=?
03=Pre-Final Boss
04=Kirby Dance Fanfare
05=Short Dance
06=Life Lost
07=?
08=Theater
09=Castle/Caves
0A=MiniGame Results?
0B=Beach Aquatics
0C=Mine/Lava
0D=Desert Rock
0E=Grassy Plains
0F=In The Clouds
10=Waterfall Rapids
11=Ice and Snow
12=Spaceship (Rock Star)
13=Deep Dark Woods
14=Olympian
15=Corrupt Ripple Land
16=Factory
17=Jazzy Ripple Gauntlet
18=Game Over
19=Picnic Prize Jump
1A=100-Yard Hop
1B=Checkerboard Chase
1C=Rock Star Hub
1D=Pop Star Hub
1E=Aqua Star Hub
1F=Neo Star Hub
20=Shiver Star Hub
21=Invincibility Candy
22=?
23=Bumper Crop Bump
24=Mini Boss
25=Mini-Games
26=Ripple Star Hub
27=Main Hub
28=Select File
29=EnemyInfo
2A=Waddle Dee Boss
2B=Art Boss
2C=DeDeDe Boss
2D=The Dark Shadow
2E=Kirby's Quest
2F=Waddle Dee?
30=Waddle On!
31=Art Attack
32=Adding Adeleine
33=Dark DeDeDe
34=A Reluctant Ally
35=On To Rock Star
36=Desert Desserts
37=All Washed Up
38=Hot Waddle Dawdle
39=Ripple Rescue
3A=Darkness Calls
3B=Fare...Well?
3C=Crystal Clear
3D=Project K-64 (Staff Credits)
Values not fully listed,12,13,14,and 21 are some values that work.

Instant Music Mod (Z+D-pad)
D30909B2 FFFF
810909B0 0000
D0098AB4 0028
800909A0 0001
D0098AB4 0028
810909B2 00xx
D0098AB4 0024
800909A0 0001
D0098AB4 0024
810909B2 00xx
D0098AB4 0022
800909A0 0001
D0098AB4 0022
810909B2 00xx
D0098AB4 0021
800909A0 0001
D0098AB4 0021
810909B2 00xx
Switch between four songs of your choice.
Edit:Updated to fix freezing issue.

retroben
17th December 2014, 11:15 PM
Still Kirby 64 codes. :)

Music Tempo
81090C6E xxxx
043F=Faster
083F=File Select's Default Tempo
0C3F=Slower

Instruments Pitch
81090CDC xxxx
81090CF4 xxxx
81090D0C xxxx
81090D24 xxxx
81090D3C xxxx
81090D54 xxxx
81090D6C xxxx
81090D84 xxxx
81090D9C xxxx
81090DB4 xxxx
81090DCC xxxx
81090DE4 xxxx
81090DFC xxxx
81090E14 xxxx
81090E2C xxxx
81090E44 xxxx
81090E5C xxxx
Change to 3F00,3F40,3FC0,or 4000 for fun differences. Finished now.
3F80=Default

Singing Robots
80096426 0080
B8=Default

Corrupted Sounds
800978F5 00xx
00=Corrupt
06=Breathe?
0A=Jump?
0B=Bloopy
16=TV Static
1A=Higher TV Static
6A=Default

Sound Effect Volume
8009793A 00xx
00=Mute
20=Feint
78=Default
FF=Max

retroben
18th December 2014, 09:21 PM
Disable Fading
80007D2A 00xx
FE=Default
FF=off

Bodyless
80009DA8 00xx
10=Default
11=Limbs

Mutant Mode
80009DAB 00xx
Sir Kibble doesn't look too good.
02=Mutant
03=Default

Alt Mutant
80009DAF 00xx
0C=Default
10=Mutant

Animation Amount
8000C4FE xxxx
3E80=Less
3F80=Default
4080=Insanity
BE80=Slow Dance
BF80=Dancing
C080=True Insanity

Crazy Kirby
8000C5A0 00xx
Spins and grows weirdly,must already be in a level before enabling.
44=Default
64=Crazy
Use an activator from one of the other codes to help.

Funny Glitching
8000C5D3 00xx
2B=Default
2D=Funny
30=Silly

Strangeness
8000C60C 00xx
46=Default
66=Strange

Shrinking Pulse
8000C610 00xx
C4=Shrink
E4=Default

Bouncy Ball
8000C617 00xx
6C=Bouncing
70=Default

Madness Ensues
8000C650 00xx
46=Default
66=Madness

Funny Stiffness
8000C660 00xx
C6=Default
E6=Stiff Slow and Roll

Spin Crazy
8000C677 00xx
00=Spin Outta Control
01=Default

Shakey
8000C690 00xx
46=Default
66=Shaking

Breakdance Run
8000C7AC 00xx
44=Default
64=Breakdance

Explosive Growing
8000C87C 00xx
C6=Default
E6=Explosive Growth

Flailing
8000C897 00xx
00=Flail
01=Default

Weird Stuff
8000C9E7 00xx
00=Weird Inhale
01=Default
02=Everything

Odd Slanting
8000C9F4 00xx
C5=Default
E5=Slanty

Everything Size Mod
8000D0F6 xxxx
Looks weird.
3F40=Small
3F80=Default
3FC0=Big

Flying Silly
8000D120 00xx
C4=Default
E4=Silly Flight

Jankyness
8100D1A0 xxxx
3F40=Inner
4040=Default
4080=Outer

Bouncy Egg
8000D1AC 00xx
46=Default
66=Egg Bounce

T-Stance
8000D24F 00xx
00=T-Stanced
04=Default

Faceplant Somersault
8000D26F 00xx
04=Face Sault
08=Default

Paper Kirby
8000D287 00xx
1C=Flat
1D=Default
20=Missing Animations

Turned Sideways
8000D307 00xx
01=Turned
05=Default
06=Missing Anims

Terminal Animationy
8000D30C 00xx
I dare you to try the first level mini-boss.
C4=Default
E4=Terminal Velocity Anims

retroben
19th December 2014, 11:43 PM
Derp Kirby
8000D3CB 00xx
Look at his face!!! :D
90=Default
94=Dirpby
Most powers crash. :(

Various Garbled Graphics
8000D9A0 00xx
C5=Default
E5=Garbled

Various Corrupted Graphics
8000DECF 00xx
2D=Very Corrupted
30=Corrupted
33=Default
7F=Mostly Frozen Expression

retroben
21st December 2014, 09:37 PM
Mostly PAR
8000E35F 00xx
09=Default
0B=Half Paralyzed

Alternate PAR
8000E387 00xx
00=Half Paralyzed
04=Default

Nightmarish
8000FBDF 00xx
Use when in level,otherwise crashes. :(
01=Kirby Nightmare
09=Default

Flat Donuts
8000FBDB 00xx
Even works on level select.
00=Default
7F=Donut

Face Position
81013386 xxxx
3F10=Assface!
3F50=Right Armpit
3F80=Default
3FA0=Left Shoulder

KirBack
8101338E xxxx
3F00=Default
3F40=Hey King DeDeDe,My name Is KIR...BACK!!!

Kirby Derp
800133E3 00xx
1C=Dirpby
20=Big
24=Default

Tiny Stretchface
800133E7 00xx
24=Tiny
28=Default
2C=Stretched

Air Puff Visibility
80014323 00xx
00=None
01=Default

Wat Happin
80014333 00xx
04=Wat?
08=Default

Fused Monster
8001434B 00xx
00=Fused Wat?
04=Fused Monstrosity (crashes hard) :(
08=Default
0C=Fused Madness

Kirbys Afoot
80014367 00xx
0C=Default
10=Foot

Nuclear Mutants
8001436B 00xx
Using neutral "spike" ability unfortunately freezes,but spike+cutter works fine and looks scary.
01=Nuclear
0A=Default
0B=Missing Pieces

Air Puff Size
810143A6 xxxx
3F40=Small
3F80=Default
3FC0=Large

Broken Visual Effects
800167A8 00xx
46=Default
66=Broken

Weird View
8001780B 00xx
00=Weird
04=Default

Broken Graphics
800182DB 00xx
Colored squares appear behind models.
00=Blendless
04=Default

All Effects Missing
8001832F 00xx
No pause menu,level images or HUD,fireball is even graphicless,LOL!
04=No Effects
08=Default

Turned Oddly
80018600 00xx
46=Default
66=Fresh Prince of Popstar

Force 2D
80018D7C 00xx
Makes the camera stay in place for the default path.
C4=Default
E4=Forced 2D

Moonwalk
80019063 00xx
01=Back Walk
02=Default
03=Moonwalk
08=Face Forward

retroben
22nd December 2014, 11:30 PM
Level Select Zooming
81019F22 xxxx
BF40=Closer
BF80=Default
BFC0=Farther
C080=Far Out

Level Select Width
81019F9A xxxx
Also affects enemy visuals.
3F40=Squished
3F80=Default
3FC0=Stretched
BF80=Upside Down

Level Select Height
8101A01E xxxx
3F00=Short
3F80=Default
4000=Tall
BF80=Broken Visual (disables enemy spawning,can be switched to fight bosses)

Cull Camera
8001A8F8 00xx
44=Default
64=Cull

No Shapes With Inhale
8001B5F0 00xx
44=Default
64=Shapeless

Giant Shapes Inhale
8001B654 00xx
Inhaling the universe.
46=Default
66=Giant

Shapes In Eyes
8001B684 00xx
C4=Default
E4=My Eyes!

Displaced Inhale
8001BBB4 00xx
Held enemies are in front of you.
44=Default
64=Erryware

Squished Flatland
8001C478 00xx
46=Default
66=Flat

Clown Mode
8001C487 00xx
FD=Clown
FF=Default

Later past 0x8001E100 address.

retroben
28th December 2014, 10:02 PM
Dreadfully sorry about my lack of posting,I was stuck from Christmas holiday related work hours.

Edit:Too hard to find in such a short time,but I got the debug rom version of the dog actor mod.

Actor Hacking:

Easily ported to Majora's Mask (E) Debug rom.

Dog in South Clocktown
81540CFE xxxx
81540DD4 yyyy
81540DE2 zzzz

xyz values can be found at...
http://wiki.spinout182.com/w/Majora%27s_Mask:_Actor_List

Edit2:Here is the 60fps? execution speed code for (E) debug too.

Game Execution Speed
804487A2 00xx
01=60fps? (First Day Screen)
02=30fps (paused)
03=Default

retroben
29th December 2014, 11:09 PM
Majora (E) Debug

Infinity Sword Glitch
804624AB 0001

Use Items Anywhere
812436A8 0000
812436AA 0000

Walk Underwater
80461B15 0005
Uses Zora Link's walking dive value,only usable for normal and Fierce Deity Link because Deku jumps and Goron drowns.

retroben
30th December 2014, 11:54 PM
My worst enemy when making codes (cold weather) is really pissing me off! :mad:

More Majora (E) Debug codes.

Deku Nut Flash Status
8146154C xxxx
8146154E xxxx
Values=rrgg bbii
A0A0,A000=Default
FF00,0090=Evil Red World
The "ii" is for intensity if you want to see a color covering the screen.

Broken Link
80461C10 00xx
Ocarina crashes unless 12.
00=Gone
01-15=I Broke It
16=Default?
17=Still Breaking

Terrifying Link
80461C12 00xx
01-08=Risky For Crashing
09-0E=More Various Colors
0F=Scary
10=Colorful
12=Default

retroben
4th January 2015, 10:20 PM
retroben,awaken!

*sssssssssssss*

I liiiiiiiiive!!! CDI-Ganon: DIE!

All silly aside,lookit that new code!

Quest 64 (U)

Animation Mod (D-Pad)
D0092874 0008
8007BB1F 00xx
D0092874 0004
8007BB1F 00xx
D0092874 0002
8007BB1F 00xx
D0092874 0001
8007BB1F 00xx
00=Stand
01=Walk
02=Run
03=?
04-07=Various Spells?
08=Damage
09=Death
0A=Staff Smack
0B=Staff Whack
0C,0D,0E=Empty Stand
0F=Sliding Stop
10=Victory Jump
11=Defending
12=Jumping Back?
13=Open Door?
14=Enter Door
15=Enter Another Door?
16=Heal Spell
17=Another Spell?
18=?
19=Tired
1A=Open Double Doors
1B=Look
1C=Open Chest
1D=Lift Treasure
1E=Invisible
Some people already made "size mod" and "walk through walls" cheats,I just got the animation mod they missed! :D

Animation Speed
8007BB25 00xx
00=No Animation
01=Stand Speed
02=Faster
1E=Really Fast
1F=Run Speed

Model Collision
8007BAF4 xxxx
4248=Default
C348=Walk Through NPCs

retroben
5th January 2015, 12:20 AM
Quest 64 (U)

Grand Abbott stats:The first guy you see in a new game,may affect others.

Abbott Visibility
8007BCE7 00xx
00=Gone
01=Visible

Abbott Action Mod?
8007BD31 00xx
00=Default
01=Walk?
02=Spin
03=Spin Oppossite
04=???

Abbott Infinite Action Length?
8007BD33 0046
Use for spin and walk,can be set to activator for any length.

Abbott Position
8107BD44 xxxx
0000=Default
4100=Backward
4200=In Table
C100=Forward
C200=On Stairs
C280=Against Wall

Abbott Height
8107BD48 xxxx
4080=Default
4180=Wizard
41C0=Holy Wizard
C080=Stuck In Ground
C0FF=Talking Hat

Abbott Size
8107BD68 xxxx
3D0F=Tiny
3D4F=Small
3D8F=Default
3DCF=Big
3E8F=Giant

Abbott Collision
8107BD6C xxxx
4248=Default
4348=Larger
C348=None

Xcodeplus
5th January 2015, 08:05 AM
Excuse me, where did you put the code that makes Ocarina of Time run at 60 FPS?

retroben
5th January 2015, 06:32 PM
HyperLamer made that one for the 1.0 version.

http://forum.pj64-emu.com/showpost.php?p=52343&postcount=25

retroben
5th January 2015, 09:30 PM
Finally found the first mess up code for Quest 64.

Messed Up Anims
8004D74C xxxx
378E=Stiff
3B8E=Less Anims
3C8E=Default
3D8E=Spazzy
3E8E=Drunk
3F8E=Nightmare
408E=Insanity
BC8E=Retarded

The "Area Mod" code is below.

Area Mod (D-pad Up)
D0092784 0008
8008536B 00xx
D0092784 0008
8008536F 00yy
Can get stuck outside boundary,use the no clipping code from Gamehacking[dot]org.
00,00=Melrode Town
00,01=Outside Monastery
00,02=Floating Monastery
00,03=Mammon Melrode Town
00,04=Mammon Monastery
01,00=Dondoran Castle Town
02,00=Holy Plain
03,00=Dondoran Flats
03,01=Dondoran Ship
04,00=Larapool
04,01=Lower Larapool
04,02=Drained Lower Larapool
05,00=West Carmagh
05,01=Carmagh Ship
06,00=Normoon
07,00=East Limelin
07,01=Limelin Ship
08,00=Limelin Castle Town
08,01=Limelin Castle Front
09,00=Dindom Dries
0A,00=Shamwood
0B,00=Brannoch Town
0B,01=Brannoch Castle Front
0B,02=Baragoon Moor
0B,03=Brannoch Castle Hallway
0B,04=Brannoch Castle Roofs
0B,05=Brannoch Castle Ramp
0B,06=Brannoch Castle Stairs
0B,07=Brannoch Elemental Shrine?
0C,00=Isle Of Skye
0C,01=Ship Of Skye
0C,02=Sailing Skye Ship
0D,00=Monastery Entrance/Exit
0D,01=Room Six
0D,02=Room Five
0D,03=Room Three
0D,04=Room Two
0D,05=Room Four
0D,06=Fergus
0D,07=Kitchen
0D,08=Cerious
0D,09=Hallway
0D,0A=Garden
0D,0B=Storage
0D,0C=Bottom Stairs
0D,0D=Middle Stairs
0D,0E=Top Stairs
0D,0F=Library
0D,10=Hall After 1st Stairs
0D,11=First Room (Grand Abbott)
0E,00=Dondoran Castle Entrance/Exit
0E,01=King Scottfort
0E,02=DonCas Kitchen
0E,03=Gibson
0E,04=DonCas Storage
0E,05=DonCas Red Balcony
0E,06=DonCas Green Balcony
0E,07=DonCas Second Floor
0E,08=DonCas Dining
0E,09=DonCas Library
0E,0A=DonCas King Bedroom
0E,0B=Kate
0E,0C=King's Secret Room
0E,0D=False Kate Room (Mammon)
0E,0E=Princess Flora's Room
0E,0F=Secret Room's Secret
0F,00=Ralph's House
0F,01=Elspet's House
0F,02=Holly's House
0F,03=House Near Kids
0F,04=Katie's House
0F,05=Melrode Inn
0F,06=Upstairs
0F,07=Inn Room Left
0F,08=Inn Room Right
0F,09=Inn Room Front Left
0F,0A=Inn Room Front Right
0F,0B=White Wings Shop
0F,0C=Farm Shed
0F,0D=Epona's House (Mammon)
10,00=Dondoran First House
10,01=Claire's House
10,02=Another House
10,03=Annabell's House
10,04=Walter's House
10,05=Curtis' House
10,06=Clay's House
10,07=Dondoran Inn
10,08=Upstairs
10,09=Left Room
10,0A=Right Room
10,0B=Front Left Room
10,0C=Front Right Room
10,0D=Dondoran Bar
10,0E=Yellow Wings Shop
10,0F=Don Flats Inn
10,10=Upstairs
10,11=Left Room
10,12=Right Room
10,13=Front Left Room
10,14=Front Right Room
10,15=Marion's
11,00=Larapool Hotel Tavern
11,01=Downstairs
11,02=Room One
11,03=Naltese's Room
11,04=Leftward Room
11,05=Rightward Room
11,06=Leila's Room
11,07=Leila's Water Chamber?
12,00=Camelia's House
12,01=Another House
12,02=Rosa and Olden
12,03=Glion's House
12,04=Blue Wings Shop
12,05=Lumberjack Shack
12,06=Efna's Place
12,07=Dorothy's Place
13,00=BETA Windmill (Mammon)
13,01=BETA Windmill
13,02=Finished Windmill One
13,03=Finished windmill Two
14,00=Byson and Micah's
14,01=Gelus' House
14,02=Hector's House
14,03=Unused House!
14,04=Another Unused!
14,05=Normoon Inn
14,06=Upstairs
14,07=Left Room
14,08=Right Room
14,09=Front Left Room
14,0A=Front Right Room
14,0B=Green Wings Shop
15,00=Limelin Castle Entrance/Exit
15,01=Hallways of Stairs
15,02=Storage
15,03=Guest Room One?
15,04=Guest room Two?
15,05=Throne Room AND Secret Entrance
15,06=Library
15,07=Dining Room
15,08=Guest Room Three??
15,09=Another Guest Room?!?
15,0A=Queen's Bedroom
15,0B=William's Room
15,0C=Secret Room
16,00=Jail Tower?
16,01=Jail Room?
16,02=Tina's House
16,03=Dolgo Upstairs
16,04=Talco's House
16,05=Upstairs
16,06=Amber's House
16,07=Upstairs
16,08=Elle's House
16,09=Elle Upstairs
16,0A=Opal's House
16,0B=Opal Upstairs
16,0C=Another House
16,0D=Upstairs
16,0E=Limelin Inn
16,0F=Upstairs
16,10=Left Room
16,11=Right Room
16,12=Front Left Room
16,13=Front Right Room
16,14=Limelin Rootbeer Tavern
16,15=Red Wings Shop
16,16=Sabastian's Place
16,17=Mine Cabin?
16,18=Creepy House (Mammon)
16,19=Upstairs (Mammon)
17,00=A Burnt Town's Inn
17,01=Upstairs
17,02=Left Room
17,03=Front Left Room
17,04=Front Right Room
17,05=Forsaken Town Neglect
17,06=Janat's House
17,07=Another House
17,08=Brannoch Inn
17,09=Upstairs
17,0A=Left Room
17,0B=Right Room
17,0C=Front Left Room
17,0D=Front Right Room
17,0E=Black Wings Shop
17,0F=Knights House
17,10=Another Knights
17,11=Knights Upstairs
17,12=Another Upstairs
17,13=Desert Tent
17,14=Walt's Desert House
17,15=Bedroom
17,16=Bation's Place
17,17=Upstairs
17,18=Right Room
17,19=Left Room
18,00=Lavaar's Treasure Chamber
18,01=Shamwood Tomb
18,02=Treasure Tomb Jackpot
19,00=Skye House
19,01=Skye Portal
19,02=Inside Skye Ship
19,03=Downstairs
19,04=Macren's Ship Room
19,05=Inside Carmagh Ship
19,06=Inside Skye Ship? (Mammon)
19,07=Downstairs (Mammon)
19,08=Inside Limelin ship
19,09=Inside Dondoran Ship
1A,00=Blue Cave
1A,01=Deep In Blue Cave
1A,02=Blue Cave Building Area?
1A,03=Epona's Cave House
1A,04=Portal Room
1B,00=Cull Hazard
1C,00=Baragoon Tunnel
1D,00=Boil Hole
1E,00=Brannoch Castle Stairway
1E,01=A Larger Stairway
1E,02=A Third Stairway
1E,03=Fourth
1E,04=Fifth
1E,05=Sixth
1E,06=Seventh
1E,07=Railing
1E,08=Secret room?
1E,09=Railing and Pedestals
1E,0A=Guilty Boss
1E,0B=WTF?
1E,0C=Column Railing
1E,0D=Your Dad,Bart
1E,0E=Beigis Boss
1E,0F=Prince Leonardo Arrived
1F,00=Connor Fortress
1F,01=Solvaring 1st Boss
1F,02=Fortress Building
20,00=Glencoe Forest
20,01=Kelly's Cabin
20,02=Bedroom
21,00=Windward Forest
21,01=Cabin
21,02=Bedroom
22,00=Mammon
22,01=Shannon Alone
22,02=Pink Bubble
22,03=Shannon Far
22,04=Mammon's Forest
22,05=Mammon,s Beautiful Woods
22,06=Mammon's Pathway?
22,07=Pink Bubble Ramp
22,08=Pink Bubble Woods
22,09=Dark Pathway
22,0A=Mammon,(the kindest) Final Boss
23,00=Nepty Boss

retroben
8th January 2015, 06:40 PM
Quest 64

Global Audio Pitch
80072326 xxxx
The choir sounds make this scary.
BA=Demonic
DA=Default
FA=Nightmare Fuel

Radio Distortion
80072BD9 xxxx
00=Crackling and Popping (enjoyable)
01=Crackle Pop and Normalish Audio
02-1A=Less and Less
20=Default
28-53=Meh and more cool ones.
54=Amazing
FF=Cartridge Tilt Audio!!!

Epic Music
80072BDB 00xx
08=Default
7F=Epic

Volume Limit?
81072BDC xxxx
0000=Extremely Low
44FF=Mixed
7FFF=Default
8000=Not Loud?
80FF=Not Loud?
9CFF=Inaudible/Less Music
F0FF=Odd Remix

Buzzing Sounds
80072BE2 00xx
13=Buzzing
14=Default

Cartridge Tilted
80072BE3 00xx
60=Humming Music
70=Default
78=Glitched Instruments
7C=Cartridge Tilt
80=Another Tilt
84=A Third One
88=Robotic?
8C=Clicking Static

Full Cartridge Tilt
80072BE9 00xx
08=Tilt
0C=Tilt
14=Default
18=MRI Machine?
20=Loud Buzz/Popcorn Popper
24=Alternate Buzz/Popper

Tinny Music
80072BEB 00xx
Cool Sounding.
7C=Default
80=Tinny
84=Noisy Walking Train

Hanging Audio Simulation
80072BEC 00xx
12=Default
13=Hanged Audio

Distorted Tilt
80072BF7 00xx
8C=Distant Radio
94=Default
98=Distorted
9C=Awesome Factory
A0=Wow!

Distorted Pitch Shifting
80072C1F 00xx
00=Painful High Pitch
01=High Pitch Distortion Factory
05=Red Scanline Freddy's Voice
0E=Lower Pitch
0F=Distant AM Radio Station
10=Default
11=Higher Pitch Distortion
12-21=Others
22=Cool Sounding
23-FE=Even More
FF=Sonic 1 Cartridge Tilt Buzzing!

Appliance Sounds
80072C35 00xx
00=Mute?
01=TV Static
02=Default
03=Techno Static
04=Electricity
05=Printer?
06=Awesome Buzzing
07=More Static
08=Electric
7E=Distorted Techno Music
80=Less Distorted

Fully Distorted Audio
81072C38 xxxx
0001=Awesome
0006=Android
0007=Robotic
0008=Default
0009-FFFF=Various Robotic Types?

Forced Pitch
81072068 xxxx
3FE0=Forced Low
3FFF=Default
BFFF=Weird

retroben
8th January 2015, 08:22 PM
FOV Distance
81071B90 xxxx
3F80=Small
3F91=Default
3FA1=Big
3FB1=Too Far
BF91=Upside Down

Messed Up Physics
80071BD9 00xx
D4=Default
E8=Messed Up

Giant Smoosh
81071BE0 xxxx
3FD4=Default
3FE8=Messed Up
BFE8=WTF?

Broken Game
80071BE1 00xx
Weird sizes and clipping walls.
01=Small
09=Default
0F=Big

retroben
8th January 2015, 09:53 PM
Quest 64

Instant Music Mod (d-pad)
D0092874 0008
8008FCC3 0001
D0092874 0008
8008FCC1 00xx
D0092874 0004
8008FCC3 0001
D0092874 0004
8008FCC1 00xx
D0092874 0002
8008FCC3 0001
D0092874 0002
8008FCC1 00xx
D0092874 0001
8008FCC3 0001
D0092874 0001
8008FCC1 00xx
Music address already existed from tcrf site.
00=Boss Theme
01=Baragoon Tunnel
02=Melrode Town
03=Dondoran Castle
04=Melancholy Melrode
05=Shamwood
06=Skye House
07=Inn
08=Limelin Castle
09=Outside Epona's House
0A=Cull Hazard
0B=Inside Epona's House
0C=Connor Fortress
0D=Battle
0E=Nepty's Realm
0F=Monastery
10=Monastery Slow Swing
11=Sinister Monastery
12=Boil Hole
13=Limelin On Flutes
15=The Quest
16=Dindom Dries
17=Blue Cave
18=Glencoe/Windward Forest
19=Dondoran Town
1A=Isle Of Skye
1B=Story Theme
1C=Unused Jingle
1D=Unused Death?
1E=Game Over
1F=Brannoch Castle
20=Alternate Of Mammon's Theme
21=World Of Mammon
22=Larapool Town
23=Solvaring's Lair
24=Limelin Town
25=Normoon Town
26=Shannon
27=Brannoch Town
28=Shannon Upbeat
29=Mammon Boss' Funky Dance Music
2A=Credits Theme?
2B=Victory Fanfare

Music Tempo
8108F9BA xxxx
0200=Faster
0400=Average
0A00=Slower

All Percussion Music?!?
8108FAB8 9999
8108FABA 9999
8108FABC 9999
8108FABE 9999
8108FAC0 9999
Hilarious!
Change numbers to something like 94 or others near that for different sounds.
Some songs are different with 99,the credits theme is epic!
Isle of Skye sound like the X-Files theme!!! :D

Walk Sound Effect
80003E93 00xx
14=Metallic
15=Suction Cups
18=Stomping
1A=Explosive Footsteps
1B=Waves
1F=Weird Cat Meows
21=Default
22=Bloopy Noise
26=Funny Walk (even the game is laughing)
29=Rumbling Ground
2C=Shaking Ground
2D=Cape Flapping
2E=Train
2F=Elbow Rubbing Clothes
31=Fiery
36=Snow Walking
38=Steam Powered Train
39=Siren
3B=Fairy
3C=Loony Walk
3D=Robot
3E=Dying Robot
3F=Another Train
FF=No Sounds

retroben
11th January 2015, 11:35 PM
Death Respawn Area Mod
8007BA61 00xx
8007BA63 00xx
Normally set to last save point,same values as "Area Mod" code.

First Enemy Instant Image Mod (d-pad)
D0092874 0008
8007CA0D 00xx
D0092874 0004
8007CA0D 00xx
D0092874 0002
8007CA0D 00xx
D0092874 0001
8007CA0D 00xx
It changes the enemy image but stays the same attack set,seems to be area-type related.
00-0B=Enemy Images (Holy Plan,different per area-type)
0C-0E=Connor Fortress only,crashes in Holy Plan.

retroben
12th January 2015, 09:42 PM
Fast Walk Speed Burst
80004F2A 0041
Allows wall clipping.
40=Default

Insanely Fast Moonwalk
D0092875 0020
81005046 C020
D2092875 0020
81005046 3FF0
Hold L then start walking by holding down with the control stick,you can also clip through walls.

Run Sprint
800053DE 0044
Not a proper speed mod,but helps.
40=Default

Run Speed Mod
8100541A xxxx
Allows wall clipping.
3FF0=Walking
4000=Default
4100=Super Fast
4200=Sanic Fast *Gren Hil Zun music playing*

Running Animation Speed
8100557A xxxx
3F60=Slow
4060=Smooth
4160=Default
4260=Meth Addict

retroben
12th January 2015, 11:10 PM
Banjo-Tooie (U)

Yep,back to my roots.

Music Has Heart Attack
8002381F 0000
All instruments play super fast,and sometimes kills the song.
Doesn't stress the audio process as much as the tempo mod does.
06=Default

Over Exposed Music
8002381B 001C
8002381F 0010
Kinda sounds like Sanic.

Disable Music
800237D3 0000
Why would you want to do that?
AB=Enabled

Action Locker
80091A4B 00xx
00=No button hold required. (Talon-Trot,Wonder Wing)
01=Default
02=Unusable C-Actions

retroben
13th January 2015, 09:08 PM
T-Stance Mode
80092683 0002
00=Default
The shadow tells the truth,provided your plugin displays it.

Varied Stretching
80092689 0044
40=Default
Looks exactly like those 0204 codes for SM64DS!

Invisible Breegull Bash
8009272F 0054
50=Default

Shockspring Jump Anywhere
80095747 00BD
00=Default
Kazooie Alone will lose randomly and glitch out when touching a wall,but will not freeze game.

YAY!!! I finally found the magic color background tint address!!!

World Tint
81128634 xxxx
81128636 xxxx
Color names based on Jinjo Village.
Format:AARR GGBB
FF00 0000=Blackness
FF44 4444=Night Mode!
FFFF 0000=Evil Red World
FF00 FF00=Green World
FF00 00FF=Dark Blue World
FFFF FF00=No Blue
FFFF 00FF=Pink Looking
FF00 FFFF=Turquoise
FFC8 5050=Wumba Magic Tint
FFFF FFFF=Default

Fall Through Floor
801285DA 00xx
00=Fall
01=Default

Invisible World
801285DB 00xx
00=Invisible
01=Default

Global Shading Color
8112AB06 xxxx
8112AB0A xxxx
8112AB0E xxxx
Use the RGB standard to make your color,it affects enemies too.
0078=Defaults
0478=Super Saiyan!
FF78=Rainbow Colors!!! (all)

Intensity?
8112AB1E xxxx
8112AB22 xxxx
8112AB26 xxxx
Causes a radiant glow when toggled a bit higher than default.
00FF=Defaults

Shading Position?
8112AB28 xxxx
8112AB2C xxxx
8112AB30 xxxx
Varied at 3C-3F between areas,so no default.
Negative (BC-C2) Values=Futuristic system quality shading.

Infinite Air Actions
80095757 0002
Slopes have minor sticky bug though,really fun with Banjo Alone and Kazooie Alone.

Later at 0x800961A0 maybe?

retroben
14th January 2015, 10:56 PM
Spider Slopes
8009AEB4 0064
44=Default

Alternate Spider
8009AED8 0065
45=Default

Slope Sprint
8009AEEB 003C
38=Default

Banjo Destroys Slopes
8009AEFA 00C1
Zips up them quickly.
3F=Default

Fast Running
8009B65B 00xx
4A=Super Run
4D=Default

Bunny Hop Jumps
8109B6E2 6B82
You move quickly in air and jump fast.
6E70=Default

Later on 0x8009CA70 address.

retroben
15th January 2015, 10:40 PM
Fun Action Glitches
8009CA71 00xx
Causes no eggs shot and others like holding nothing when going 1st person.
00,02,03,04=Glitchy Actions
05=Default
06=Strange and Intangible-ish
0A=More Randomness
0E=Weird Talon Jump

Broken Actions
8009CA74 0002
01=Default
Eggs don't hardly work,talon jump weird,camera oddity,etc.

Zombie Running
8009ED78 0066
46=Default
66=Zombie Banjo/Kazooie Strut
Banjo became a zombie!

Banjo Chaos
8009EDB8 0065
45=Default

Flappy Bear and Bird
8009EE20 0065
45=Default
They are having seizures.

Banjo Spazzbear
8009EE70 0065
45=Default

Clutzy Banjo
8009F0B8 0064
44=Default

Later at 0x8009F400 address.

Bonus code(s)!

All Objects Invisible
80122DC0 00DE
DF=Default

Invisible World and Objects
80122FD0 00DE
DF=Default

Nightmare Puppet Stretching
811230DE D07C
D024=Default
D1C0=Inviso World? (objects are actually there,may crash quicker)

Texture Corruption
811285D4 0000
811285D6 0000
Too bad other values like 80 xx xx xx freeze when another area is loaded,even when not forced values where it SHOULD return to zeros before loading the next 80 xx xx xx values.

Edit:I may try to find a remedy to make this code fully functional by checking the level load value and setting the number appropriately.

retroben
16th January 2015, 08:43 AM
I have thrown this together,and it works really well.

Texture Corruption (d-pad)
D0081084 0008
811285D4 0000
D0081084 0008
811285D6 0000
D0081084 0004
811285D4 80xx
D0081084 0004
811285D6 xxxx
D0081084 0002
811285D4 80xx
D0081084 0002
811285D6 xxxx
D0081084 0001
811285D4 80xx
D0081084 0001
811285D6 xxxx
Use D-Pad Up before changing areas to prevent freezing.
Kinda looks like the SM64 texture codes.
You can think of any gameshark code and use it as custom values,even the address used in this code itself!
Good values to try:
00 00 00
00 00 01
03 03 00 (changes frequently for beaautiful colors)
26 13 37 (best,can change to be vibrant,or blank)
12 85 D4
08 10 84

Game may eventually chug to a halt due to this code's lethal power.

retroben
17th January 2015, 01:42 AM
I have a really good new code...

Walk On Walls
8112AA46 F228
F0E0=Default
F228=Walls
EF00=Bad Value
Push against the wall,stop,then move again to walk up the walls!
Also works from jumping,but you just float up.
Can accidentally clip through walls into death pit easily when in doorways,mostly the more vertical ones.

Use the "No Sliding" code to keep on going.

No Sliding
8108DF34 0000
8108E164 0000
8008E19B 0004
8008E237 0004
Edit:Added missing line?

Darn it! It keeps crashing randomly!!!
Maybe the other value works better.

retroben
18th January 2015, 11:06 PM
Hilarious sound corruption!!!

Corrupt Sound
81132560 0002
0000=Default
0069=HehHeh
00FF=Cool
0100=Hmm...
0111=The Voices!
All action sounds have been switched around wildly for your amusement.
Try other values at risk of immediate crashes,03 seems ok.

Edit2:Randomly has DMA error after a long while. :(
Don't use the van because it soft freezes the game.

Grab a special honeycomb,you won't regret it!
It also affects voice sounds,making Kazooie sound like Tootie!!!

Using 07,climb accross a ledge for a surprising group of sounds.

Al's Burgers and Salty Joes in WitchyWorld are the best places for talking sounds from both of them including Banjo and Kazooie too.
Gruntilda even thinks the talking is funny! XD

nihon24
19th January 2015, 05:29 AM
Hilarious sound corruption!!!

Corrupt Sound
81132560 0002
0000=Default
0069=HehHeh
0100=Hmm...
All action sounds have been switched around wildly for your amusement.
Try other values at risk of immediate crashes,03 seems ok.

Edit:Avoid Heggy because risk of endless DMA read error on PJ64.
Don't use the van because it soft freezes the game.

Grab a special honeycomb,you won't regret it!
It also affects voice sounds,making Kazooie sound like Tootie!!!

Using 07,climb accross a ledge for a surprising group of sounds.

Al's Burgers and Salty Joes in WitchyWorld are the best places for talking sounds from both of them including Banjo and Kazooie too.
Gruntilda even thinks the talking is funny! XD

Lmao
These codes are too much XD

retroben
19th January 2015, 05:41 AM
Glad you like it. :)

There is a lot of instrument parts I have not found the smooth spot for yet.
They are after the sound effect address starting from 02B7 value to 03AA or sumthin' or other.

Later with 0x80132560 AND 0x8012B070 address ranges.

retroben
20th January 2015, 02:28 AM
Normal Dragon Kazooie
80093F43 00xx
No fire breath or unlimited fire eggs,just the dragon look when united,breegull bash is not dragon either.
01=Aesthetically Dragon
06=Default
Shadow will be glitched.

Dragon Banjo Model Quality
80093F49 00xx
00=Always High Quality
02=Always Low Quality
03=Default (Auto)

Red Dragon Kazooie
80093F57 00xx
Don't use with "Normal Dragon Kazooie" code because it crashes.
01=Aesthetically Breegull Kazooie (look at her breathe fire!)
05=Default

Banjo Model Quality
80093F5D 00xx
01=Always Low Quality
02=Always High Quality
03=Default (Auto)

Banjo Global Model Quality
800940DF 00xx
Works on both normal and dragon versions,may have posted these already before.
01=Always High Quality
02=Default

Edit:Hey nihon,look what I found!

Egg Shot Anim When Out
80094B57 000C
Can also go first person and shoot eggs when out!!!
Edit:Works on all egg types!!! :D

retroben
20th January 2015, 09:40 PM
Banjo Torture
800953AF 0003
Do an air action to fall and take no damage,alternate to what already exists.
01=Eight Damage
02=Healing?
03=No Damage
04=One Damage
06=Default

No High Falling
81095392 7F7F
Change to low number for easier fall damage.
0000=Easy
0100=Tiny
0200=Smaller
0300=Small
03E8=Default
1000=Immune To WitchyWorld Ladder
7F7F=Max Immune

One Fall Kill Torture
80095397 00xx
00=No Damage
09=No Damage?
0A=One Fall (Normal Heights)
0B=One Fall (Any Height)
0C=Default
0F=Less Damage Rate (no fall from WW ladder height)
At any height,even works on hacked twelve health.

Jump To Fly
8009FEDF 00xx
Alternate version.
01=Fly
04=Default

Jump Cancel
8009FE93 0088
7D=Default

Jump is Backflip
8009FE9B 0004
08=Default

Jump Action Mod
8109FEE2 xxxx
YES!!! There is an action mod all along!!!
You can even do auto cancel sometimes.
00-04=Walk Cycles?
05=Default
06=Ratta-tat-Rap
07=Crouch
08=Talon Jump
09=Spit Egg
0A=Lay Egg
0B=Get Stuck (don't use)
0C=Turn Slip (can be a power slide when spammed)
0D=Lose?!?
0F=Beak Buster (Drill Bill if Z held,and if you have it)
10=Feathery Flap (needs air action modding)
11=Air Ratta-tat-Rap
12=Backflip
13=Beak Barge
14=Turbo Shoes
15-17=Talon End
18=Knocked Back (can make you fly)
19=Water related?
1A=WonderWing
1B-1C=End WonderWing
1D=Wonder Jump
1E=End WonderWing?
1F=???
20=Landing
21=Shockspring Jump
22=Instant Shockspring Jump
23=Jump To Fly
24=In Flight
25=Sadly Short Swamp Boots :(
26-27=End Swamp Boots
28=Swamp Jump (funny)
29=End Swamp Boots
2A=Beak Bash (flying attack)
2B-2C=Another Water?
2D-2E=Small Up Bounce?
2F=Landing
30=Water Again?
31=Roll (can be spammed)
32-33=WishyWashy Banjo (literally,normalizes when hit or going 1st person)
34=Victory Dance (B-K BETA)
35-36=Washing Machine (Again)
38=Shoot Underwear
39=Water Yet Again (these are useless on land)
3C=Turn Set Direction
3D=Fall Slam (funny)
3F=Face Screen (he knows)
40=Speed To Last Entrance (Weird)
41=Press A To Die!
43=Animal Death?
45=Talon Landing Slide
47=Disturbing Swamp Boots (Kazooie actions)
48-4E=Various Kazooie and some Null actions
4F-50=Ledge or Pole/Vine Related?
51=Jump From Pole/Vine
53=Loser
54=Drowning (funny looking on land in midair)
57=Guh Huh! (and falling noise)
58=Crash Landing (actually damaging)
59=Fly Damage (looks silly)
5B=Putting Something Down
5C=Kazooie Mode
5D=1st Person Action
5E=Banjo Alone 1st Person?
5F=Shack Pack (might cause eventual freeze)
60=Sleepy Towards Last Entrance
61=Snooze Pack (these work even when united Banjo-Kazooie)
63=Run To Last Entrance
64=Become Detonator
66=2nd Person Ending To Kazooie Mode
67=Spit Egg Kalone (Kalone=Kazooie Alone/Kazooie Mode)
68=Lay Egg Kalone
69-6A=Rejoining Banjo Fun
6C=Banjo's Backflip
71=Talon Trot Landing
72=Fall Slam
73,75=Kazooie Appears!
76=Flying?
79=In Talon Trot
80=Sack Pack
85-89=Bee-joe
8A=Funny Bee-joe Death
8B=Bee Takes Flight (BETA?)
8C=Bee
8D=Bee In Flight
91=Fly Damage (can make you fly)
93=Return To Last Entrance
95=Generic Shoe Jump?
96=Return (Again)
97=Water Return Glitch
98=Return?
99=Funny flying Return
9A=Talon Return
9B=Swamp Boot Return
9C=Springy Step Shoes Jump
9D=Return
9E=Another Ledge/etc.?
A0=Kazooie Looks Again
A1=Freezes Game By Exploding Banjo (funny for the one time you see it)
A4=WonderWing Return (these are supposed to be exit actions)
A5=In WonderWing
A6-A8=Grabbing Air As A Ledge!!!
A9=Ledge Attack
AA=Climb Air Ledge
AB=Stony Death Comedy
AC=Return (again)
AD-AE=Banjo Gets Stoned (his head even swells!) XD
B2-B3=Stony
B4=Stony Barge
B5=Stony Spinning In Circles!
B6=Bill Drill
B9=Remove Kazooie From Existance
BB=Kazooie Mode
BE=Kazooie's Glide
C0=Bee Flying Knockback
C1=Kazooie Instant Shockjump
C2=Kazooie Neutral Attack
C3=Kazooie Shockspring Jump
C4=Kazooie Moving Attack
C5=Hatching 0v0
C6=Kazooie's Leg Spring
C7=Kazooie Mode
C8=SHOOTOUT MODE! ("Humba's Magic" prevents entering other areas)
CB=Instant Shootout Mode!!!!! (more freedom to enter anywhere,YAY!)
CC=Putting Away Kazooie (fun to do consecutively)
DD-DF=Kazooie Mode (Again?)
E0=Kazooie Slam
E1=Kazooie Knows
E4=Ground Pack Whack
E5-E9=Mumbo Mode
EB=Mumbo Moaning Death
EE=Mumba Fall Damage
EF-F4=Mumbo Mode
F5=Mumbo 1st Person (reverts instantly)
F6=Flicker
F7=Mighty Shaman Zapstick
F8-FA=Golden Goliath Loses
FB=Goliath Jump (lose,needs timer hack)
FC=Goliath Kick
FD-FE=Other Goliath Actions
FF=Mumbo High Fall (Again?)
0101=Another Animal Death
0102=Banjo Death
0103=Rolling Death
0104=Exploding Death (not crashing)
0105=Return
0106=Detonator
0107=Deton. Jump
0108=Deton. Bounce
010E=Detonate
0112=Van Death (Unused Action)
0113=Van Flip Return
0114-0116=Van-joe *insert Van Gogh joke here*
0117=Van Damage? (not crashing like other unlisted ones)
0118=Van Knockback (not crashing...)
0119-011D=Van
011F=A Beating (I like this one)
0120=Death By Toxic Gas
0122=Taxi Pack (experiment with this one)
0123=Bagged It
012C=Submarine Mode (wacky music,may freeze game when oddly splitting up at random)
012E=Destruction Death
0130=Sub Return
013B=Baby B-Rex
0147=Daddy B-Rex
0153=Banjo "the handicapped" Torpedo (can still get in water to move fast,and back out,only exits can revert it)
0156=Torpedo Return (unused)
0157=Fire The Talon Torpedo
015B=Kazooie Glide Damage
015F=Water Surfacing Kazooie
0161=Kazooie Takes Flight
0163=Get In Sack Pack
0164=Removing Sack Pack?
0167=Flying Sack (quick trigger when still,then hold Z)
016A=Use Shack Pack
016B=End Shack Pack
016E=Shack Jump
016F=In Snooze Pack
0171=Get In Snooze Pack (less glitch prone)
0172=End Snoozing
0173=Kazooie Fly Knockback
0174=Kazooie Beak Bash
0176=Kazooie Crash Landing (actual damage)
0177,0179=Kazooie Fly Damage
017A=Flying Enter 1st Person
0182=Exploding Snowball Of Death
0186=Kazooie Springy Step Jump
0189=Breegull Bash
018A=Fire Breath (hold be and press A to jump cancel into it)
018B=Kazooie Fire Breath (Banjo's Crotch Fire)
018C=Bee Fly Damage
018E=1st Person
018F=Banjo Ledge Grab (in thin air)

retroben
21st January 2015, 09:58 PM
Ratta-tat-Rap Action Mod
810A05C6 xxxx
Values listed in previous post.

Roll Action Mod
810A0546 xxxx
Values above.

Ground Pack Whack Action Mod
810A058E xxxx
V/A.

Fire Breath Action Mod
810A05BE xxxx
0006=Ratta-tat-Rap as Dragon Kazooie!
Other values above.

Edit:Oops I found this code...

No Sliding On Any Slopes
800A3737 0034
30=Default
No glitches from Banjo Alone or Kazooie Alone,but minor slide when from long air-time.

Swamp Boots Action Mod
810A0362 xxxx
Use other actions to force them the same way.
05=Forced Jump
08=Auto Talon
21=Forced ShockSpring
22=Instant Shock Jump
23=Redbull Boots
25=Default
41=Deadly Swamp Boots
47=Nightmares
54=Drownable
71=Cute Kazooie

Kazooie SwampB Action Mod
810A0372 xxxx
25=Wave Surf Boots?!?
47=Default

Running Shoes Action Mod
810A03CA xxxx
14=Default
For GGM fun since no swamp boots are there.

Improved No Sliding
8108DF34 0000
8008E19B 0004
800A3737 0034
Less lines now,but still has Hailfire Peaks Icy Side's issue with some floors causing wrongful sliding as Banjo.

retroben
22nd January 2015, 09:18 PM
Banjo-Tooie (U)

Distorted Sound
8002C706 00xx
00=Sad
10=Default
44=Singing Robot-esque
FF=Dubstep

Short Fuzzy Sounds
8002C743 00xx
0F=Default
80=Short Fuzzy

Repeating Sounds
8002CD5F 0012
Kinda like a SM64 code.
15=Default

Demonic Sound
8002CEBB 00xx
06=Demon
07=Default

Manjo Mode
800AE867 00xx
DA=Manjo-Kabooby Returns
E6=Alternate
EA=Default

Rubber Bandjoe
800ADE47 0010
Someone make a meme for the high quality model. (closest zoom makes higher quality model appear)

Other Bandjoe
800ADE47 00xx
50=Default
90=Fabulous!

Banjo The Spider
800AEC96 0063
Use talon trot for all 8 legs.
62=The Splits
7B=Default

retroben
25th January 2015, 10:03 PM
Fast Backflip Action Mod
8109FEB6 xxxx
you have to quickly press both Z and A together for some weird reason,otherwise only backflip happens.
0012=Default
0022=Shockspring Jump
0023=Flight
009C=Springy Step Jump

Walking Pack Whack Mod
810A0526 xxxx
Slipped right by me that the other one only works when standing still.

retroben
26th January 2015, 11:01 PM
Stomping Banjo
800A2A83 0004
Jump to shake the ground.
How heavy is he!?! :D

Stomp Sound Pitch
810A2AAE xxxx
3F80=Default

Stomp Sound Mod
810A2AEA xxxx
042B=Fart
0476=Gruntilda Laugh
054C=Studio Audience
056E=Default
0686=Alternate Stomp-like Sound

GOLD found!

Freaky Time
800AE914 00xx
C5=Default
E5=Freaky

Tilty Kazooie
800AE917 00xx
00=Default
04=Tilt
0C=Faceplant Banjo/Kinky Swimming Kazooie O///O
24=Yip Banjo

Aerobic Twisting
800AE918 00xx
C5=Default
E5=Aerobics

Slanty Looking
800AE91B 00xx
00=Slanting/Relaxing Kazooie (crouch when Kalone)
04=Default
08=Slackjo-Bigzooie
0C=Twisted and Swelled
28=Awkward Kazooie

Dancy Size Change
8000AE91C 00xx
C5=Default
E5=Shrink/Swell/Dancing

Big Stuffz
800AE91F 00xx
04=Giant Wings
08=Default
0C=Big Head and Limbs
28=Kazooie's Legs
3C=Giant Twist

Water Splash Sound Mod
810A0EA2 xxxx
0409=Default
055B=DK64 Style Splash

Water Splash Pitch
810A0E86 xxxx
3F40=Default

Washing Land Sound Mod
810A2BFA xxxx
04C1=Default

Washing Land Pitch
810A2BE2 xxxx
810A2BE5 xxxx
3F66,3F6B=Defaults

Zoom Out Sounds Mod
810A423E xxxx
810A42B6 xxxx
0488=Defaults
0498=Gruntilda Falls
0499=Falling Gruntilda

Zoom Out Pitches
810A425E xxxx
810A42A6 xxxx
3F80,3F99=Defaults

Zoom In Sound Mod
810A42F2 xxxx
0487=Default
0498=Falling Gruntilda

Zoom In Pitch
810A42F6 xxxx
3F80=Default

Sliding Sound Mod
8109D686 xxxx
03E7=WTF?
0410=Default
0435=Kazooie Brlbreee!
0437=Kazooie Revs Slide
043A=Whee!
043D=Wee!
0476=Witch Laughing
0477=Witch Laugh
0489=Witch Screaming
0498=Witch Scream
0499=Witch Terror
04B9=Cool Money
04CA=Gobi Voice
04DF,04E0,and 04E1=UFO
04E4=Sad Slide
04E7=Thomas Was Everywhere
04EA=Devil Bottles Appear
04EB=Devil Bottles Leaves
04EC=Devil Bottles Laughs
04EF=Angry Yell
04F7=Enraged
04F8=Upset
04F9=Disgruntled
04FD=Balloon Fart
050E=Mumbo's Pain
052E=Electric Slide
0534=Terry-fied
053A=Crowd Clap
053B=Crowd Cheer
054B=Smash Bros. Sample (Ohhh!)
054C=Audience Laughs At Your Sliding
054E,054F=Dinosaur Sounds
0558=Big Burp
0559=Long Burp
0580=Banjo Climbing
0659=Funny Squeak
065A=A "Slide" Whistle
065B=Slide Whistle Down
0690=Foghorn
069F=Fireworks

Unslide Sound Mod
8109D41A xxxx
0411=Default
0475=Tootie Talking *Oh!* (can be a crude mix with previous code set to Banjo Climbing)
065A=Slide Whistle Up
065B=Slide Whistle Down (combine one with the other for slide to get best effect)
0667=Kazooie Falling (funny when on both)
When You release crouch on a slide,for example.

retroben
27th January 2015, 11:05 PM
I may try to make a matching list since the normal Roysten one is messed up.
(some values don't match sounds listed)

Jump Sounds Mod
81119208 xxxx
8111920A xxxx
8111920C xxxx
043B,043C,043D=BK Banjo Jumps!!!
0478,0479,047A=Gruntilda
0522,0523,0525=Groggy
0548,0549,054A=Captain Blackeye
0557,0558,0559=Cap'n Blubber
0575,0576,0577=Banjo is Dying!!! :(
057C,057D,057E=Defaults
057F=Unused Jump Sound?
05BC,05BD,05BE=Caveman Sounds
05CB,05CC,05CD=Aliens
064D,064E,064F=Blobbelda
0650,0651,0652=Mingella
068C,068D,068F=Sergeant Jamjars
This can be used to enhance the model swap code with jump sounds!

Global Music Tempo Mod
81041980 xxxx
4904=Slower
4944=Slow
4974=Default
49A4=Fast
49E4=Faster

retroben
28th January 2015, 11:14 PM
WARNING: The following code will cause ear rape volume glitch sound and step-by-step freeze framing.
Use at your own risk at lowest volume.

Deadly Ear Rape
80012973 0004
Makes game stop and go with extremely loud noises.
00=Worse
08=Default (even fixes it)

Another Ear Rape
800129A7 0004
00=Default (fixes)

End of ear rape codes:

Robotic Reverb
800129AF 0001
Sounds cool.
02=Default

Reversible Robotverb
800129B3 0004
00=Default

Metallic Buzzing Audio
80012BBF 0034
30=Default (fixes)

Stuttering Audio
8001475F 0000
08=Default
Sounds a little funny.

retroben
29th January 2015, 10:05 PM
Unlimited Speed
80014F4F 0004
08=Default
Just like the value based one.

Disable Counter Factor Skips
80014F4F 0000
Really cool code! It lets you use Counter Factor of 2 without skipping frames alongside my no frameskip code!!!
Helps best with Split-up Pad framerates,though may cause slowdown with smoothness. (complements Sonic 06's)
Even helps Counter Factor 1 max out smoothness in the same situation and also Clockwork Kazooie to make three players!

Edit: Doesn't work on 2.x versions because of a virtual memory error that does not happen on 1.7.0.50b23. :mad:

Break point found at
.\N64 System\Mips\Memory Virtual Mem.cpp
398

Even Faster
800154E3 0004
00=Default
Kazooie's Talon Trot sound. Whoa!

Alternate Disable CF Skips
800154E7 0000
01=Default
Actually works on 2.x versions of PJ64. :D

Extra Wide Screen
80015D47 0080
82=Default

Hyper Realistic Shading?
80018BAB 0004
08=Default
Banjo looks really cool and the game lags a lot.

Displaced Shading
80018BAF 0004
08=Default

Cool Creased Shading
80018BB7 0004
08=Default

Shading Strength?
81018BC2 xxxx
FF80=Darker?
FFC0=Default
FFFF=Brighter?

Weird Camera Visuals
80018CEB 0000
04=Default
08=Swollen
2C=Odd

Almost Photobooth
80018CEF 0014
08=Leg Booth
10=Default
18=On Drugs

retroben
1st February 2015, 09:23 PM
Many codes work better in 1.7.0.50b23 than in other versions.

Tornado Mode
80019007 00xx
D5=Massive Pancakes
F5=Tornado
FD=Default

Another Tornado
80019788 00E5
C5=Default

Large Honeycomb and Shadows
800197B0 0066
46=Default

Some Enemies Objects Flat
800197C0 0064
44=Default

Alternate Flat
800197C4 0066
46=Default

Detail Amount Glitch
800197D7 00xx
04=Plus Honey Disposition
06=Invisible World and Minor Glitchyness
07=Invisible Shadows and Wall Monsters
0A=Default

Monster Banjo
80019B08 0066
46=Default
What is this monstrosity!?!

Weird Limbjo
80019B09 00xx
07=Twisted Paper
08=Swinging Arms
0C=Default
0D=Weird With Limbs
0E=Almost Normal
10=Monstrosity
14=Stretchy Fat Nightmare

Flat and Weird
80019B0B 00xx
00=Flat and Wide
01=Weirder Flat
02=Default

retroben
3rd February 2015, 03:59 AM
Finally found something,and it was worth all the effort! :D

Echoing Sounds
8001EECB 00xx
A0=Echo
AC=Default
B0=Nostalgic Memories
B1=Shakey
B4=Mild

Sounds Mess Up Music
8001EFEB 0064
60=Default
Funny stopping the music whenever you make sounds.

High Pitch Sounds
8001F003 00B0
B4=Default

Low Pitch Sounds
8001F944 00E5
C5=Default

Later at 0x8001FB00 address.

zilmar
3rd February 2015, 04:44 AM
why don't you make some pull requests and add these to the main pj64 cheat file?

retroben
3rd February 2015, 05:31 AM
Nice of you to acknowledge me,thanks. :)

Because...

1. I don't know how.
2. A majority of these are not only unstable,but also fail to work in 2.x altogether because of error messages that don't appear in the leaked 1.7 version.
3. There is a LOT of my codes on all of these pages.

I am in a much too limited condition to have enough time for doing such lengthy tasks.
(I wish I did have time.)

Anyone feel free to get the "no frameskip" codes for both Banjo games and add them with a note about Counter Factor 1 having issues on Treasure Trove Cove freezing (Banjo-Kazooie) and uncompleted game's cutscenes (Banjo-Tooie) and CF2 being the only fix with dropped frames as a sacrifice.

I wished there was a fix for those so it could be used at perfect 60fps nonstop.

zilmar
3rd February 2015, 06:04 AM
Nice of you to acknowledge me,thanks. :)

Because...

1. I don't know how.


I just did a quick search on a guide, the link below probably has most of the info you need, since the cheat file is just a text file.

https://guides.github.com/activities/hello-world/


2. A majority of these are not only unstable,but also fail to work in 2.x altogether because of error messages that don't appear in the leaked 1.7 version.


If you can identfy a bug that is the current 2.2, you can post a bug on the git hub page so we can track it and fix it.

https://github.com/project64/project64/issues



3. There is a LOT of my codes on all of these pages.

I am in a much too limited condition to have enough time for doing such lengthy tasks.
(I wish I did have time.)


any that you would really like to see in the config files?


Anyone feel free to get the "no frameskip" codes for both Banjo games and add them with a note about Counter Factor 1 having issues on Treasure Trove Cove freezing (Banjo-Kazooie) and uncompleted game's cutscenes (Banjo-Tooie) and CF2 being the only fix with dropped frames as a sacrifice.

I wished there was a fix for those so it could be used at perfect 60fps nonstop.

is there any settings that make this better? A particular build that is a lot better?

retroben
3rd February 2015, 06:33 AM
Thanks,I may try to get into it if I can get enough confidence,no guarantee though. :(

Edit:I had trouble with 2.2's stability issues between freezing randomly to other concerns like Banjo-Tooie's "audio timing" bug returning.

The "no frameskip" code influence runs identically between emulators aside from 2.x running Banjo-Tooie (CF=1) at a smoother speed and almost always 60fps with much less slowdown compared to 1.7 and older versions.
Only hits full speed for me when using Mudlord's Rice 6.1.4 on 2.x versions. (2.1.0.1)
And that's on a crummy old single core PC!

RPGMaster got a solid 60fps in more scenarios like HailFire Peaks (Icy Side) atop the oil rig ledge.

Edit2:In a perfect example of my limits,I can't tell you what settings helped because I can't access them now from being out of time for PC usage.
I have to wait until tomorrow in order to tell you what makes the fps run at max with Banjo-Tooie.

Edit3:No need for special settings for some reason,I still get 48fps as the slowest when viewing the oil rig.

HatCat
3rd February 2015, 02:19 PM
If you know how to read the CHT file in a plain text editor like Notepad, you know way more than enough to edit the file in a GitHub repository.

All it really means is that you're editing Project64.cht in an online web space rather than on your hard disk, and occasionally clicking the "fork" and "Send pull request" buttons on the GitHub web interface under your account to ask the official repository to synchronize your changes.

retroben
3rd February 2015, 10:54 PM
Low Sound Pitches
80020537 00xx
1C=Low
20=Default
24=Scary Low

Off Tune Sounds
8002053F 00xx
05=Default
09=Off Tune

Ow Sounds
800207A3 00xx
60=Ow
61=Squeaky Bird Corruption
68=Default

Washed Out Audio
8002175B 0040
44=Default

Euphoria Audio
80021803 0004
00=Default
Music messes up in a cool way and sounds come and go.

Washed Out Audio
80021966 00FF
7F=Default

No Music
800219BB 0000
04=Default (freezes if switched back)
Why would you want to do that?

Music Volumes
80022571 00xx
00=No Music
01=Low
02=Default
03=Drum Focus?
05=Cool Sounding
07=Loud and Cool
10=Random Loud Notes and Low
11=Random Loud Bounce
12=Pretty Cool
13=Good Sounding (louder and clear)
15=Neat

Tap Music
8002258A 0000
01=Default

Amazing Music Remix
80023308 00C7
E7=Default (switching enough times may cause error)

Another Amazing Remix
80023309 001C
00=Funny Remix
20=Default

retroben
4th February 2015, 10:04 PM
Christmas Bell Music
80023CB3 00E4
E0=Default (won't revert)
F4=Alternate
FC=Off Tuned Normal
A little late,but here it is anyway.

Changed Music
800246D7 00xx
57=Default
58=Watered Down
5B=Changed
5F=Minimal Music
Some music sounds replaced with water droplet and other songs completely different,try WonderWing for an unexpected remix.
Go back to Spiral Mountain for an epic RPG styled music surprise and swim as well.

Music Mixer
8002488B 00xx
05=Funky Mix (Mayahem Temple is AWESOME!)
06=A Mix
08=Strings Bottles and Drums etc.
0E=Strings and Tubas
15=All Water Music!!!
64=Sitar
65=Accoustic Guitar
77=Gobi's Remix
90=Organ-ic
94=Whistle and Space (beware!,Higher pitch whistling)
95=Applause (sounds like from a piano keyboard)
98=Bass Violin Strum?
9E=Strings
A0=Default
A4=Note Bottle
AA=Flutes
AC=Assortment
B0=Mumbo's Violin Concerto
B1=Choir Music?!?
C0=Piccolo/Banjo
C4=Low Clarinet
C5=Bouncy Springs
C8=Guh Huh!!! **USE THIS ONE!!!**
E2=High Clarinet
ED=Frogs!
F4=Buzzard (Most hear-able Grant Kirkhope voice)
F8=Environmental Assortment
That instrument you really like,but as every single instrument!
Some songs are disloyal to that regard and have one wrong instrument.
Assortment is really cool,go to WitchyWorld Area 51 for Mumbo's Mountain *yee* sounds!

Random finding:There is a Lemongrab-esque face on an underwater rock in Spiral Mountain!

Extended Mixer
8102488A xxxx
00A0=Default
0130=Nice Brass
0132=ALL DRUMS!!!!
0134=Full Banjo
016E=Intense Drums
0175=Jinjo (A wild Jinjo Appeared!)
0198=Farts and Burps (It was only a matter of time this one got found!)
019C=Harmonica
019D=Deadly Bees!
01A1=Nostalgic 8bit?
01B4=Cymbals
01C5=Wind Sound?
01DD=Seagulls
01EC=Guh Huh! Again
01F9=Full RPG Style
0249=Frogs Again
0270=Organ Again
0300=Another Kind of Drum
0301=The Birds (are singing)
030B=Saxaphone (Took long enough!)
0321=Clambering
0338=The 1900's Future
0339=Engine Noises
0380=Cracking Ice
0385=Metallic Noise
038F=Trumpets
03A8=Mechanism?
03DF=Trombone?
03F9=Brass 2
0424=Some Other Drum
0425=Wood Block! (Click-Clock Wood BETA instrument)
0451=Snake Rock Bird
045A=The Birds And The Bees (perfect name)
FE04=Banging Gong
FE05=Ticking Clocks
FEB4=Another Guh Huh!
FEE0=Cracking Ice
FF55=Zubba-capella
FF72=Tuba Horn
FF77=Doh! and Water Harp
FFA4=Bird Bee Bass
FFB4=Chill Horn
FFCC=Big Drum
FFF5=WindWaker Boss Rematches
FFF6=String and Bass
FFFE=Trolled (had to start going backwards to avoid crashing RNG-based values,Grant Kirkhope laughs at you!)
FFFF=Good Remix

Music Pitch
80024897 00xx
01=Default
02=Low
04=Lower
05=Mixed High/Low

Edit: New version of the music mixer or instrument changer,thanks to jombo23.

Instrument Mod
81024888 3405
8102488A xxxx
I am terrible at naming most of these values,sorry.
00=None
01=Xylophone
02=Strings
03=Drums
04=Bass
05=Some Drums
06=Flute
07=Fife?
08=Saxaphone
09=Big Drum
0A=Eerie Sounding Instr.
0B=Small Cymbal
0C=Accordion
0D=Shakers
0E=Tuba
0F=Frog,Cricket,Wolf Ambience
10=Birds and Bees Ambience
11=Trumpet
12=Horn
13=Big Cymbals
15=Another Horn?
16=Pipe?
17=Wood Block
1A=Birds
1B=Mountain Ambience
1C=Temple Ambience?
1D=Oboe?
1E=Ice Areas (Ice Cream Truck)
1F=Jungle Ambience
20=Factory Ambience?
21=Wind
22=Wood Tapping?
23=Forest Ambience
25=Gloop!
26=Engines
27=Sliding
28=Western Guitar
29=Chirping Birds/Seagull
2A=Frogs
2B=Loud Bees
2C=Banjo
2D=Mouth Harp
2E=Clanking Metal
2F=A Donkey?
30=Violin
31=Kazoo
32=Wilderness Ambience
33=Wood Block Health Sound
34=Guh-huh!
35=A Wind Instrument
36=Another Wind Instr.
37=Theremin
38=Organ
39=Spooky Ambience
3A=Plucked Strings
3B=Troll Laughing!
3C=Impact Drum
3D=Jinjo
3E=Hut,Two,Three,Four (mostly three)
3F=Egyptian Themed
40=Plastic Drum
41=Cave Ambience
42=Water Music
43=Doh!
44=Clap Sound
45=Alt Strings
46=Rusty Bucket Sounds!
47=Mumbo Raindance Samples
48=Hat Cymbals
49=Weird Distortion Strings
4A=Electric Shocks
4B=Cave Tinking
4C=Pipe
4D=Large Drum?
4E=Applause
4F=Temple Choir
50=Gong
51=Bass Strings?
52=A Guitar?
53=Church Organ
54=Clarinet
55=...Sciency?
56=Aliens
57=Space Instrument?
58=Whistling
59=Synlead
5A=Drum Roll
5B=Strings?
5C=Burps n' Farts
5D=Technology
5E=TDL Ambience
5F=Glass Instr.?
60=Brass
61=Alt Whistling
62=Happier Whistling
63=Harpsichord?
64=Intense Brass
65=Brass Tuba?
66=Future of the 90's
67=Zubbas
68=Cool Sounding (Kaleidoscope,but the sound)
69=Choir
6A=Drum Roll Again
6C=Wa Sound (Claw Clambers)
6D=Ticking
6E=Fire
6F=Sizzle
70=Cracking Ice
71=Cheato Says Hi
72=Bloopy Sounds
73=Classical Organ
74=Vultures
75=Shoe Timer

RPGMaster
4th February 2015, 10:08 PM
Thanks,I may try to get into it if I can get enough confidence,no guarantee though. :(It's not hard dude ;/ .

Edit:I had trouble with 2.2's stability issues between freezing randomly to other concerns like Banjo-Tooie's "audio timing" bug returning.You mind elaborating on this? I haven't noticed a difference, but I don't play Tooie. Mostly just Super Smash Bros, Last Legion, F-Zero, WDC, etc.

RPGMaster got a solid 60fps in more scenarios like HailFire Peaks (Icy Side) atop the oil rig ledge.Only with DX9 plugins :D .

retroben
6th February 2015, 12:16 AM
REALLY need to straighten out whatever keeps causing that Database Error problem!
I am sure it is also very irritating to whomever has to fix it whenever it happens for the umpteenth time.

Hey RPGMaster... :)

Minimal Music
80025013 001C
24=Default

Alt Minimal Music
8002501B 00xx
01=Default
02=Minimal
03=Another
04=Extra

Music Tempo Mod
8102503A xxxx
3F00=Faster
3F80=Default
4000=Slower

Disorganized Music Verses
80025E1B 00xx
7B=Disorganized
7F=Default
Parts of songs are undelayed and start meshing together for an upbeat remix or complete disaster.

zilmar
6th February 2015, 01:00 AM
REALLY need to straighten out whatever keeps causing that Database Error problem!


I just reboot the server when I see it ...

I probably need to shut down everything, create clean backups of all the data, uninstall mysql and re-install the latest version of mysql. Sometimes I can go 2 months with it not happening, sometimes it is like 5 hours after I reboot it comes back.

HatCat
6th February 2015, 01:40 AM
2 months lmao.

I think the longest time was like, maybe 1 month. idk, never occurred to count it, I like irc more than forums.

retroben
6th February 2015, 03:38 AM
Nerdy Computer Technician: Erm...have you tried turning it off and on again?

Moar Tooie codes...

Watered Down Audio
80026C2B 0000
04=Default
08=Stronger Water
Again?

BTW,Have either of you seen my most immature music mod in an earlier post?
Let's just say it's a gas! XD

Stubby Audio
80026C6B 0020
1C=Default
Longer sounding notes for a smoother sound?

Another Watered Down
80026C77 0004
00=Default

Alt Watered Down
80026E27 0000
04=Default

Global Audio Pitch
81027176 xxxx
3F00=Lower
3F40=Low
3F80=Default
3FC0=High
4000=Higher
May have found this one before...

Badly Tuned Audio
800271B7 00xx
01=Default
02=Bad
03=Low
04=Horrific
05=Bizarre
08=Creepy
09=Evil World (perfect for "Magic Colors" code)
60=Crazy
61=Demonic World

Equalized Reverb
8002757B 0000
B8=Default
Sounds like realistic rooms with random parts of the music.

Another Equalizer
8002759B 0080
7C=Default

retroben
8th February 2015, 11:30 PM
Boxed In Music
80027733 00xx
0C=Default
10=Boxed
Makes it not echo.

Singing Robots Return
80029603 00xx
20=Robots
24=Default

Upbeat Jazzy Remix
8002ACBB 00xx
04=Jazzy
08=Default
0C=Weird

Watered Down Audio
8002AE0B 0040
44=Default
Kazooie sounds like Gir from Invader Zim in this one.

retroben
10th February 2015, 03:42 AM
Low Bitrate Distortion
8002B493 0043
47=Default

Delayed Song Bytes
8002B837 0074
78=Default

Sorry,I had a failed search attempt for another game,so this is all I got for Tooie today. :(

retroben
10th February 2015, 09:27 PM
Stubbed Song Notes
8002C5C3 0004
00=Default
Makes all longer parts short.

Buzzy Static Compressor
8102C742 xxxx
0000=Static Buzz
000F=Default
007F=Cool
00FF=Neat
037F=Max

Unknown x86 opcode 8A
System location: 9171C5F
location in n64 space: 404F1A9

Unknown x86 opcode 2
System location: 8E23720
location in n64 space: 1CC6BF1D
LOL!

Corrupted Mess Audio
8002CAFB 00xx
80=Corrupted Mess
81-83=Corrupt
84=Default
85-86=Corrupt
Can be scary since it is not far from that error's trigger address.

Loud Tilted Audio
8002CAFF 00xx
4E=Normal?
56=Another Half Tilt
6A=Poppy Normal
6E=Another Tilt
72=Half Tilt? (awesome!)
76=Tilt
7A=Default
8A=Big Tilt

Music Factory
8002CCEF 00xx
20=Factory
21=Noises
22=Beat
23=Mix
24=Default
25=Cool
Causes random sounds to happen at times,making cool distorted remixes.

Dialup Ambulance
8002CDBB 0020
0C=Buzzy Distortion
1C=Default
1E=Minimal Sound
1F=Same as 20
You get ambulance walking again and moves are like dialup,also some music mess-ups.

Electric Buzzing Audio
8002CEA3 0040
38=Zappy
3C=Default

Slight Tweak Audio
8002D39F 001E
22=Default
Clockwork Kazooie rocks!

Morse Audio
8102D52A xxxx
4600=Morse
4640=High
4680=Higher
46C0=Awesome
46F0=Funky Bass Drum
4700=Default

Loony Audio
8102D52A xxxx
46F8=Funny Down
46FE=More Loony Down
46FF=Down Loony
4700=Default
4701=Up Loony
4702=More Loony Up
4708=Funny Up

Distorted Pitch Shifter
8102D5DE xxxx
4200=Flutey Sound?
4300=Tinny Sound
4400=Great Deep
4500=Big Deep
4600=Banjjy Kazbear
4640=Funky
46C0=Lower
46E0=Low
4700=Default
4780=Really High

HatCat
10th February 2015, 11:01 PM
from time to time you might try the CPU interpreter when getting crash messages like that saying x86 something...who knows you might isolate a bug with the recompiler where the interpreter gets around it

retroben
11th February 2015, 01:36 AM
Sorry,Google Update for Canary (64bit) was being a dick.

I would try...but I just don't feel like combing through the two address locations to find that one again.

Laggy Audio
8002E3D7 00xx
03=Default
05=Laggy
0A=Loud Spazzy Buzz
17=Vibration

retroben
11th February 2015, 05:49 PM
HAY GUIZE!
I may have either extra,or less time today because of the events taking place so,maybe more codes from me,hopefully. :)

Error
SP_SET_INTR
Wow! Didn't even crash!

Every Screen Size
800340EB 0040
44=Default
Causes fast,random game screen resolution changes,making it most challenging to see where you are going.

Autopilot
8003436F 0001
02=Default
Auto jumps and other things,just move around for it.

retroben
15th February 2015, 10:49 PM
Nothing good found so far,but...

ShiftRightSignImmed
Unknown x86 Register
Woah!

Spazzy Animation
8108AA9A xxxx
3E80=Seizure
3F40=Faster
3F60=Insane Blur (more noticable at 60fps)
3F80=Default
4080=Quick
BF80=Glitchy

Ice Skate Spazzing
8008AAE7 0030
04=Feathery Flap
08=Use Ratta-tat Rap in air.
18=Alternate
2C=Default
30=Ice Spaz
3C=Air head Ratta-tat Rap
Feathery Flaps also changed.

Some Anims Insane
8008AAF4 00C7
E7=Default

Some Anims Reverse Insane
8008AB07 0017
1B=Default

retroben
17th February 2015, 03:35 AM
Growth Spurts
D0081084 0008
8008C65F 0000
D0081084 0004
8008C65F 0001
8008C667 00xx
00=Banjo Growth Spurt
01=Banjo Growth Spurt
03=Default
04=Big Head Kazooie
0B=Headless Kazooie
0C=Headless Kazooie
0E=Banjo's Legs Only (Assy Mcgee?) & Invisible Kazooie Alone
11=Giant Backpack Wings
18=Wingless Backpack
1B=Banjo Legs
1C=Left Backpack Wing
24=Squishy Looking Banjo

Edit:Found a fix!!! Press D-pad up and down to toggle it properly if you don't see the change.

Fix Code
D0081084 0008
8008C65F 0000
D0081084 0004
8008C65F 0001

Headless Banjo
8008C62F 00xx
00=Tiny Squishy Head
04=Headless
08=Default
Use fix code for best results.

Banjo Head Sizes
8008C5FB 00xx
00=Giant Banjo Head
01=Giant Banjo Head
03=No Head
07=Default
08=Tiny Squishy Head
0D=Tiny Squishy Head
Use fix code for best results.

Missing Hands
8008C5B7 00xx
00=Giant Hands
01=Giant Hands
02=Handless
03=Handless
07=Missing Right Hand
0B=Default
Use fix code for best results.

Banjo Feet Sizes
8008C56B 00xx
00=Giant
01=Giant Feet
03=Flatten Feet
04=Footless
0D=Default
14=Tiny Hands?
Use fix code for best results.

retroben
17th February 2015, 10:07 PM
Edit: NOW WORKING ON LATEST BUILDBOT!

Enabled Settings: Sync Using Audio,Register Caching,Fast SP,Cache,P1 DMA,Start Changed.
All other boxes are unchecked.

Split Up Anywhere!!!
8008D72B 0001
05=Default

IT ACTUALLY WORKS!!!!!

No crashing! :D

Edit:Be careful where you do it though because you can clip Kazooie too far and she'll "land" under a floor and get you stuck.

Alternate Split Anywhere
8008D729 00E0
C0=Default
In case the other one fails to work for you.

Disable Split Up
8008D73D 00C0
E0=Default
Why would you wanna do that?

Strange Alt Split Up
8108D71E 8CC1
124C=Default
Yeah.

Another Alt Split Up
8008D725 0003
02=Default
Yep.

Yet Another Split Up
8008D726 0078
70=Default
Yus.

Split Again
8008D74B 0004
08=Default
I know this is getting old,but meh.

Air Ledge Climber (D-pad Left/Right on/off)
D0081084 0002
8008DA92 00C8
D0081084 0001
8008DA92 00C0
You can climb on nothing in midair,scale upward,and say ho ho ho by pressing Z repeatedly.

Talon Trot Stays On
8008E3D7 0001
02=Default
No need to hold Z anymore and you can always exit it the usual way.

Later past 0x80091000 address.

retroben
19th February 2015, 03:57 AM
Donkey Kong 64 (U)

Strange Animation Mod
807FBB5B 00xx
00=Alternate
0A=Cool
0C=Neat
10=One
20=Another
Not fully tested,yet.

Edit:Some values may not affect certain areas and will end up as the normal animations.

Distant Camera View
807FBB6B 0017
Use zooming out to make it work,and it views like a mini-game.

Continue at 0x807FC900 address.

zilmar
19th February 2015, 05:02 AM
@retroben you looked at trying to add any of these to the project64 cheat file in git yet? Do you need any help with it?

retroben
19th February 2015, 09:44 AM
Sorry,no I have not tried yet.
Kinda stuck in some worrying days with cold weather right now,so I will be watching for it to warm up first before I decide to take a chunk out of my time to do something. :(

retroben
20th February 2015, 01:59 AM
Guess what was wrong today? :eek:

I woke up at 10:00AM with a stomach flu/virus and I was basicly bed ridden for a while.
Don't worry,I am starting to actually feel better but I can't do anything on Friday and Saturday anyway. :(
Just explaining my lack of any codes today.

retroben
23rd February 2015, 01:03 AM
DK64 (U)

Sky Colors
817FD968 xxxx
817FD96C xxxx
817FD970 xxxx
Only seems to work in DK Isles.
RGB format
BF80,0000,0000=Defaults
All-->0000=Black
Combine values to make any kind of sky colors,and enjoy.

Shading Mods?
817FDB76 xxxx
817FDB78 xxxx
817FDB7A xxxx
0320,0082,0000=Defaults

Kong Lighting Color Mods
807FDB7E 00xx
807FDB7F 00xx
807FDB80 00xx
FF=Defaults
FF,00,00=Evil Red

Weird Air Attack Corruption
806EB68B 0044
Look at an enemy and use your air attack without hitting it,the result is a funny animation change or other strange things.

Pick Me! Mod
81682FD2 xxxx
0005=Goofy Movement
000A=Paranoid
0018=To Your Left
001C=To The Right
0021=Help us...
002A=Funny Sinking
002E=Cool Poses
002F=WTF? 0_0
0036=Water Remix
003E=Silly Shake Dance
003F=Epic Dance Group
0042=Special Sounds
0044=...Oooookayyyy...
004B=Jiggle Dance
0052=Climb Practice
0053=Swim Practice
005C=Everybody Wins
005D=Sadness
005E=Balance
005F=Weird Lean
0063=Odd Forward Lean
0065=Lazy
006C=Up and Down?
0071=Arm Swing
0074=Funny Shimmy
0076=What?
007C=Pulling Levers
007E=Looking Left And Right
007F=Fabulous Twirl Pose
0081=Flat and Falling
0082=Flat
0083=Pound Down?
0086=Climb Wiggle
0087=Hanging Out
008A=Default
008B=All picked!

Not Picked Mod
8168377A xxxx
005C=Winner!
007F=Stylish
008B=Annoying
008C=Default

retroben
24th February 2015, 03:37 AM
F-ZERO X (U)

Found an invincibility code,it won't disable controls or retire,but you lose life stocks.
You start with boost,and can even run off death pits and never fall,but it repositions you to the track after a few seconds out of bounds.
You can also move before the race starts,but don't do it since it breaks your placement and prevents 1st place if you pass all of them before the race starts.
Use the infinite lives code with it for better results.

Better Invincible
D22C4BC9 0004
812C4924 6050
D10DCE80 0020
800DCE5C 0001
D10DCE80 2020
812C4924 62D0
Updated with L for Pause and Z+L to end a race match.
(Ending race needed to fix cup victory issue from laps changing back to 1,hold Z+L after the results finish scrolling to make the top three racer scene play as it should.)

Sometimes you can win as a destroyed husk,LOL! XD
Also,you can sometimes control yourself in the cup victory!

Game Plays Itself! (D-PAD UP)
D00DCE80 0008
802C4925 00D0
It even does extremely well and can place 1st!!!
You can change the value to C0 for no boost at first.
Wait until the starter says "GO!" before toggling it.

Quick Win
D02C4BCF 0001
812C4924 62D0
Once you get in 1st place,the race ends immediately with you winning on that track.

retroben
25th February 2015, 03:39 AM
Gex 3 Deep Cover Gecko (U)

Moon Jump (fixed)
D00A6489 0020
810A6804 0000
D00A6489 0020
810A6806 0028
Added neglected address that makes it always possible to float back up when in the air.

Animation Mod
800A6767 00xx
00=Stand
01-07=Idle Anims
08=Walk
09=Run
0A=Jump
0B=Tail Whack
0C=Wall Climbing
0D=Death Animation
0E=Wall Climb Stance
0F=Climb Tail Whack
10=Getting Hit
11=Sliding Stop
12=Tail Bounce
13=Falling From Jump
14=Landing
15=Null Standing
16=Null
17=Sliding
18=Pushing Object
19=Curling Tail For Bounce
1A=Moving Tail Whack
1B=Enter Crouch
1C=Exit Crouch
1D=Crouch
1E=Crouch Whack
1F=Ledge Lick Grapple
20=Deadly Karate Kick
21=On Ledge
22=Lick
23=Eating It
24=Turn Slide
25=Faceplant
26=End Wall Climb
27=Entering TV
28=Damage?
29,2A,2B=Null
2C=Getting Hit
2D=Ya got me! Death
2E=Burned Feet
2F=Tripped Up?
30=Knocked Over?
31=Null
32=Shrinking
33=Regrowth
34=Soryuken!
35=Swimming
36,37=Null
38=Swim Neutral
39=In Water
3A=Swimming on Surface
3B=Swim Stride
3C=Faster Swim Stride
3D=Swim Stop
3E,3F=Swim?
40=Swim Attack?
41-43=???
46=Falling
49=Decapitated Death
4A=Head First Death
4B=I'm Hit! Death
4C=Flipping Dead
4D=Petrified Twirl Death
53=Super Lick Grapple
57=Super Jump From Wall?

Jump Animation Mod
80044483 00xx
0A=Default
13=Falling Jump
22=Midair Lick
25=Squishy Jump
2D=Cool Jump
2F=Cooler Jump
39=Four Legged
4A=Tail Is Control
4D=Top Man Jump

Falling Anim Mod
800490FE 00xx
0B=Auto Tail
13=Default
22=Air Licks

Walk Anim Mod
80044F7F 00xx
08=Default
09=Run
0C=Floor Climb

Start Run Anim
80044F6F 00xx
08=Walk
09=Default
0C=Floor Climb

Run Anim Mod
8004511B 00xx
08=Walk
09=Default
0C=Floor Climb

Jump Action Mod
8004447B 00xx
08=Default
20=Instant Tail Bounce

Normal Tail Whack Anims Mod
80049307 00xx
8004930F 00xx
1A,0B=Defaults
20=Karate Kick
22=Lick
Perfect for a full animation viewer!

retroben
26th February 2015, 11:26 PM
Gex 3

Real Size Mod
800A6760 00xx
800A6762 00xx
800A6764 00xx
Actually responds to collision properly.
03=Smallest (any smaller gets stuck?)
04=Tiny
08=Small
10=Default
20=Big
40=Huge

Swim In Air (D-PAD Up/Down=On/Off)
D00A6488 0008
800A684B 0003
D00A6488 0004
800A684B 0000
D00A5579 0000
8112F296 0420
D00A5579 0001
81125A86 0420
D00A5579 0002
81124976 0420
D00A5579 0003
8112AF66 0420
D00A5579 0004
81132086 0420
D00A5579 0005
811215A6 0420
D00A5579 0006
81128B86 0420
D00A5579 0007
81128F86 0420
D00A5579 0008
8112BF86 0420
D00A5579 0009
8112E6D6 0420
D00A5579 000A
8112F5A6 0420
D00A5579 0010
81115AA6 0420
D00A5579 0011
81117FC6 0420
D00A5579 0012
81117E26 0420
D00A5579 0013
8111A856 0420
D00A5579 0014
81120A66 0420
D00A5579 0015
81124606 0420
D00A5579 0016
81126E56 0420
D00A5579 0017
81128D16 0420
D00A5579 0018
8112BA26 0420
D00A5579 0019
81126666 0420
D00A5579 001A
8112BFE6 0420
Completed listing!

retroben
28th February 2015, 01:43 AM
Unfortunately,the "swim in air" code is prone to freezing the game. :(
Be careful when using it.

Gex 3

Always Full Music Volume
8108F90E 3FFE
It even plays when paused.
End of Gex 3...

Banjo-Tooie (U)

Start past 0x80091E00 address.

retroben
1st March 2015, 10:23 PM
Banjo is love,Banjo is life.

Banjo Players
8009278D 0044
40=Default
Kazooie Alone and Clockwork Eggs look like Banjo!
Mumbo changes when active and all transformations also look like Banjo!!!

Global Size Mod
810929DE xxxx
No master code required.
3F00=Smaller
3F40=Small
3F80=Default
4000=Big
4080=Huge
BF80=Upside Down?

Dark Kazooie Alone
80092FD7 0010
14=Default

retroben
2nd March 2015, 02:52 AM
THIS! This is why I do random codes!

Works best on 1.7

RandoSpawner
81093486 xxxx
010C=Ssslumber The Snake
010F=Stronger Rock
0110=Cracked Code Chamber Door
0111=Chomper Wall Hole Baddy?
0112=Moggie
0113=Dart Shooter
0114=Stony (To play any of the games,just walk through an open door!)
0115=Chief Bloatazin
0116=Officer Unogopaz
0117=Dilberta
0119=Dynamite Box Baddy
011A=Shovel Baddy
011C=GGM Water Switch
011E=Mayan Door?
0120=Moon Switch
0123=Mayan Dart
0124=Something Blue?
0129=Mayan Mumbo Door
012A=Mayan Wall Slab
012B=Cracked HailFire Wall
012D=Green Ghoul
012F=Huge Mayan Column
0130=Kazooie Switch
0131=Green Monster (display model?)
0133=Brown Pterodactyl A (Hags)
0134=Brown Pterodactyl B (Hags)
0135=Cheato
0136=Cheato Page (added to)
0138=WW Styracosaurus
0139=WW Blast Pad Of Might
013D=Beach Ball
013E=Boxing Glove (just wait)
013F=Mrs. Boggy
0143=Bullion Bill
0145=Unknown Object
0146=Weldar's Head
0147=King Jingaling's "Throne"
0149=Red TNT Barrel w/Fuse
0150=GGM Cowboy
0151=A Box?
0153=Devil Bottles Mode,Activate!
0156=Kazooie Swap Pad (useless in this case)
0157=Banjo Swap Pad (only work crashless in PJ64 v1.7)
0158=Cowboy Himself? (potential swap)
015A=Breaking Blue Egg
015B=Breaking Fire Egg
015C=Breaking Ice Egg
015D=Large Exploding Grenade Egg
015F=Breaking Gold Egg
0160=Mine Egg?
0162=Underwear
0163=Golden Goliath
0165=WW Money Box
0166=Correct?
0168=Sub Torpedo
0169=Submarine Blip
016F=Bee Stinger
0170=Skivvy Workmate
0171=Clockwork Mouse
0172=Mayan Kickball Door
0173=Stony (Not bad,but you need to come in first.)
0176=Invisible Floor?
0178=Toxic Gas Anywhere
017D=Barge Switch
017F=Jiggy Get Song (Clockwork Only?)
018F=JamJars
0190=Mumbo Waiting?
0196=Random Stop Honeycomb
0197=Skill Stop Honeycomb
0198=Sign (don't read it)
019D=Travel Silo (fast travel)
01A9=Molehill
01BB=Water Mist Noise
01C3=Sad Scepter Alien
01C6=Sad Wrench Alien
01C7=Main Sad Alien
01C8=Blue Egg Nest
01C9=Fire Egg Nest
01CA=Ice Egg Nest
01CB=Grenade Egg Nest
01CC=Clockwork Egg Nest
01CD=Sad Gold Egg Nest
01CE=Red Feather Nest
01CF=Gold Feather Nest
01D0=Chris' Cage
01D9=Relic Thingy
01E1=Massive King JiggyWiggy
01E3=Zubba Minigame!!!
01E6=Massive Jiggy Apprentice
01E7=JiggyWiggy Temple Door
01E8=WTF? Screen Adjust?!?
01E9=Egg Nest
01EF=Pit Monster (bites your feet)
01F0=Fragile Box
01F4=Lonely White Jinjo (collects immediately,giving its jiggy)
0200=Missile Sabotage (Michael Bay entrance)
0202=A Rock (can be exploded,despawns)
0203=HAG1 (sadly despawns on Clockwork death and can trap you!)
0204=Falling Leaves (BETA!)
0206=Rain (always and anywhere)
0210=Shockspring Jump Pad!
0211=Honey Farm (immediate explosion)
0215=Default
0217=Tower Of Tragedy Screen Tile?
021B=Glowbo (actually adds to your item count of them)
0220=Extra Honeycomb(actually adds)
0229=Normal Honeycomb (shoot at feet and explode at a distance to collect it)
0234=Flight Pad!
0239=Skivvy Workmate's Clothes?!?
027E=Lava Column Switch
0280=Mumbo Wall Segment
0285=Train Switch
0287=Stone Door Switch (BETA!)
0288=Gate
028D=Wumba Tent
028E=Stepping Stone
028F=Baby T-Rex Roar Door
0290=Mother Styracosaurus
0291=Sick Styracosaurus
0292=Blue Styracosaurus
0293=Unknown Object
0295=Translucent Fish
0298=Unobtainable Jiggy (nice to look at)
029F=Unobtainable Glowbo
02A0=Power Of Glowbo
02A1=Humba Wumba?
02A3=Saucer Box Of Peril
02A5 Chuffy The Train?
02A6=Chuffy's "Go!" Pad
02AE=Torch Baddy (BETA!)
02AF=Bubbles (only spawns in non-water areas like Jinjo Village)
02B2=Grenade egg?
02B8=Mine Egg Nest!
02B9=Danger Explosives Door
02BB=Jar of Honey!
02BE=Dynamite Baddy
02C1=Clinker Panel
02C2=Stone Door? (BETA!)
02C3=Red Candle
02C4=Multiplayer Mode?
02F8=Temple Flies
032B=Big Al and His Burger
032C=A Burger
032D=Salty Joe and Some Fries
032E=Some Fries
032F=Burger Roof
0330=Burger Switch
0331=Fry Roof
0332=Fry Switch
0334=Metal Saturn (no collision)
0335=Saturn Ring (no collision)
0336=Spin Star
0337=Generator Noise?
0338=Generator Panel (breakable)
033A=Inferno Fire Pixie
033B=Shock Pad Switch
033D=Wire Climb Shock Object
033E=WW Tour Platform (out of reach)
033F=Tour Switch
0340=Inferno Demon Jaw
0341=Banjo Object?!? (Clockwork only)
0342=Area 51 Gate
0347=Sabrewulf
0348=Train Switch
034A=Gate For Pump Room
034B=Banjo Switch
034D=Spotlight
034E=Groggy Bear
0352=Pawno and Cash Register
0353=Pawno's Display Case
0354=Cash Register
035A=Tiptup's Egg
035B=Register Baddy Coin Projectile
035D=Seaweed
035E=Octopus (weirdly green)
035F=Anenemy (Sea Anemone)
0360=Jolly Roger
0361=Merry Maggie
0362=Stomponadon!!!
0365=Terry Nest Patch
0366=Kazooie Torpedo Door
0369=Cracked Pipe Lid
036F=Terry
0370=Platforms Rise Switch
0379=Chilly Willy Ice Ball
037D=Pink Spell?
0382=Chuffy Sign Post
038A=TrainCar
038B=Another Rock
038D=Train Switch
038F=HailFire Bridge Switch
0392=Barred Gate
0393=Floor Grate
0394=HailFire Entrance Door
0395=Humming Noise
0396=TDL Entrance Teeth
0398=Terry's Spit
0399=Mucoid
039C=Machine noise?
03A6=Cold Hungry Caveman
03A7=Yellow Rotating Elevator Light
03A9=Torch Fire
03B0=Title Card (garbled)
03B2=Big Industrial Fan (Weldar's Biggest Fan)
03B3=Long Water Pipe
03B4=GGM or GI Crusher
03B5=???
03B6=Banjo Switch
03B7=Some Door?
03B8=Elevator Shortcut Door
03B9=Elevator Door Switch
03BB=Banjo-Kazooie Switch
03BC=Iron Fragile Rare Box (BETA and different texture,needs Grenade or Clockwork Egg to destroy)
03BF=GI Guard Generator (not working)
03C0=Wumba Mermaid Statue
03C2=Taller Fragile Rare Box
03C4=Nuclear Waste Raise Switch
03C5=Waste Faucet Switch?
03C6=Big Top Ticket
03CA=Collectable Burger (adds one)
03CB=Collectable Fries (adds one)
03CC=Van Gate
03CF=Another Rock
03D1=Dingpot (jumping in breaks the game)
03D2=Gear Noises?
03D3=Electric Fence
03D5=Cloud Puff
03D6=Terry Baby Squeak
03D7=Terry Baby
03DC=Industry Screw (don't free it!)
03DE=Screw Panel (oddly no screws)
03E0=Service Elevator
03E3=Gobi (on the run,Beak Buster actually stops him!)
03E4=Soggy Bear
03EB=Another Noise?
03EC=Extractor Fan
03ED=Extractor Switch
03EE=Yet Another Noise?
03F1=GI Switch
03F3=Brick Window Door
03F4=Pushable Switch
03F6=Magnet Hatch
03F7=Mechanical Personnel Door
03F9=Kazooie Switch
03FA=Washing Machnie Shortcut Door
03FB=Magnet Room Door
03FC=Magnet Switch
0401=HailFire Wall Gargoyle
0402=Fireball from Gargoyle
0403=Another Machine Noise?
0407=Pot O' Gold Switch
0409=Pot O' Gold Door
040B=Kazooie Switch
040C=Garbage Door
040E=Rainbow (cue Rainbow Road theme)
040F=Zubba Statue
0411=Zubba Door
0412=Cloud Cuckooland Entrance Bubble! (broken)
0418=Clockwork Safe Switch
041A=Train Switch?
041D=Moggy Bear
0421=Klungo Barrier?!?
0424=Inside Volcano Noise
0425=Exploding Magma/Lava Ball
0427=Banjo Switch
042B=Another Cold and Hungry Caveman
042C=Cold and Hungry Caveman (with two sticks)
042E=Fly Pad Switch
042F=Flight Pad?
0430=Mrs. Boggy?
0433=Daddy T-Rex Switch
0434=Kazooie Switch
0435=Loggo The Toilet
0436=Bathroom Door
043B=Mrs. Bottles
043D=Goggles
0449=Targitzan Wall
044E=Something Shatters
0450=Some Kinda Door?
0459=Ice Panel (alien trapped)
045B=UFO Sound
045F=Awesome Laser Thingy
0460=Trap Bubble! (BETA!,mash A and B to escape it)
0461=Some Fence?
0466=UFO Beam
046C=Large Metal Gate
046D=Red Wall Panel?
0474=Train Switch
0475=Guffo the Beans
0476=Blue Bacteria (gives 3 points)
047C=Strange Noise
047E=Jelly Landing Pad
0480=Climbable Beanstalk
0481=Magic Bean (adds one)
0483=Launched Eyeball
0484=Hailfire Oil Rig
0485=Power Switch for Oil Rig
0486=Floatius Floatum
0488=Jolly's Wall
0489=WitchyWorld Entrance Door
048B=Grunty Industries Entrance Door
048D=Cauldron Keep Small Shock Field
0491=Gun Powder Barrel
0492=Banjo Switch
0493=Kazooie Switch
0494=Banjo Switch (again?)
0499=Spiral Torpedo Wall
049A=UFO Torpedo Door
049C=Train Switch
049D=Banjo Switch
049E=Kazooie Switch
049F=Cauldron Bridge
04A0=Banjo Switch
04A1=Kazooie Switch
04A2=Terrydactyland Gate
04A5=Boggy
04A6=Feather Nest
04AF=Jiggy Podium
04B0=Honey B.
04B3=Jiggy Power
04B5=Banjo-Tooie Logo! (self promotion with Clockwork Eggs)
04B7=Odd Extra Honeycomb (no sound when collected)
04BC=Dead Bottles (creepy)
04BF=No Food Sign
04C0=GI Jiggy Case
04C1=Banjo Switch
04C2=Highly Positioned Gate
04C7=Gelatin Skin Platform
04D6=A Cloud? (similar to a swap cloud)
04D7=Hot Fish (for boggy,can be collected)
04D9=GI Emergency Exit Door
04DA=Another Switch
04E2=Odd Big Top Ticket (soundless collect)
04E3=Odd Cheato Page (soundless collect)
04E4=Odd Doubloon (soundless collect)
04E5=Doubloon (adds one)
04EC=Klungo (for cutscene?)
04EF=Jiggy Collect Animation and Sounds!!!
04F2=Green Spell
04F3=Random Explosion
04F5=Electricity Sparks
04F6=Pink Spell
04F7=Car Trouble
0502=Red HailFire Waterfall
050B=Jelly Platform of Jumping
050C=Big Jelly Object?
050D=Safe Eyes
050E=Giant Bottle
050F=Noisy Purple Light Rays (BETA?)
0512=Ice Door
0513=Ice Key
0514=Heggy
0515=Mysterious Blue Egg
0516=Mysterious Pink Egg
0517=Mysterious Yellow Egg (the one you hatch)
0519=Fire Egg Switch
051B=Earthquake
0523=Another Visual Glowbo
0524=All Jiggies Message
052A=Heggy Cracked Shell Fragment
052E=Applause Sign
0530=Old Sled (B-K nostalgia)
0531=Bed of Mrs. Boggy
0532=Blow and Suck controls B. O. B.
053D=Banjo-Kazooie Switch

Shoot Clockwork Kazooie eggs to make various things spawn.
I found a beta element in 0204.

It spawns stuff indefinitely between entering areas and separating Kazooie.
Object stays if spawned from entering a new area.

Later Past 0x80093480 Address.

retroben
5th March 2015, 02:55 AM
Edit: AWESOME code on last page...

Glitched Lowres Banjo
80094133 000C
Avoid entering levels because they are prone to crash.

Blujo
800942A7 0010
14=Default
He joined Happy Happyism! Blue blue.

Infinite Eggs
80094355 00C5
E5=Default
Glitched with Gold Egg counter.

Following two below don't work in 1st person.

Generous Eggs Fired Amount
800944E1 00xx
00=strict one
01=strict one
02=All can shoot three. (careful with clockwork,hurt Banjo with one if you shoot two or three)
03=strict one
04=strict one
05=Default
08=Generous,seventeen blue,nine fire,four ice
FB=Really Generous,sixty-six blue,all fire,all Grenade,all ice,four clockwork in time.

Extreme Generous Eggs Fired
800944E9 0052
4E=Default
52=All of every kind excluding clockwork (perfect)

Generous First Person Eggs Fired
800944F9 00FB
Excludes Grenade eggs. :(

Shoot Gold Eggs
80094537 000C
00=Default
Takes blue egg ammo and can't switch to other kinds.

Have Gold Eggs and Long Timer
80094680 0064
You get 8192 seconds! Works perfectly when combined with "Extreme Generous" code!!!

Wild Egg Choice
80094837 0001
It quickly cycles your eggs,resulting in a random type being fired,sound can get annoying.

retroben
8th March 2015, 08:10 PM
Edit: Never mind,just too gosh darn hard right now. :(

Back to Banjo-Tooie for me...

No Eggs Shot
80094BF1 0044
80094BF9 0044
40=Defaults
No eggs will come out or be used.

Eyes Closed
8009527F 0004
Are they blind?

Painful Mistake
80095E97 007C
78=Default
Just a funny one time code for laughs.

Later past 0x80095F00 address.

nihon24
9th March 2015, 01:24 AM
No Eggs Shot
80094BF1 0044
80094BF9 0044
40=Defaults
No eggs will come out or be used.

this cheat does the same thing as another one that you'd posted late last year

Here:
Silent But Breegull
81120000 3C0E
81120002 0005
81120004 AC8E
81120006 0554

it was actually called something else, i just decided it rename it that lol
Also, like this cheat, you can only shoot (fart) one time.
Could you find a cheat that can do this more than once?

btw you're awesome at breaking this game :)

retroben
9th March 2015, 04:53 PM
Only difference is that it does not require a master code,but some risks are there compared to other emulators besides PJ64 1.7.0.50b23/ver23 though.
It is truly the best version for the codes I find.

Edit: Sorry,the combo I posted did not work after testing it. :(

Shading Mod
800962E7 00xx
00=Always Brighter
14=Darker In Shade
20=Default
Not working on separation pads for some reason.

No Footstep Sounds
80096633 0090
94=Default

Damn fever!

retroben
11th March 2015, 12:24 AM
Alter Jump Sounds
8009D7E3 00xx
00=More Pain
02=Extra Pain
04=Pain
06=Less Pain
08=Default
0A=Slight

One Jump Sound
8009D7E7 0014
18=Default

Extra Jump Sound
8009D803 0004

FINALLY found where that damn one was hiding!!!
It was shrouded the whole time with 442D instead of 042D!

Kazooie Start Pitch
8109D87E xxxx
3F4E=Lower
3F8E=Default
3FCE=Higher

Kazooie Start Sound Mod
8109D88A xxxx
4400=Long Beak Barge
442B=Fart
442C=Ratta-tat Rap
442D=Beak Barge
442E=Default
442F=Beak Buster
4430=Boggy's Cough
4431=Tired Feather Flap
4432=Talon Jump
4433=Trotting
4434=Gulp
4435=Breee! Flap
4436=Banjo Dahoo!
Other values from previous codes should match but use 4xxx instead of 0xxx as a value.
Edit: Values like 042B work the same as 442B.

Have Dragon Kazooie
8009EA3B 00xx
It should not affect your save flag for mega glowbo related things,changes instantly.
EC=Default
ED=Dragon

Another Weird Sound Mod
8109DAC6 xxxx
0EFF=Fart Zubba
0FF7=Dying Banjo
0FFB=Banjo and Mumbo Pain
0FFE=Kazooie and Grant Pain (ooh me knocka!)
0FFF=Default
Makes all sounds different in weird ways like another code I found,but different results.

Later past 0x8009DF00 address.

nihon24
11th March 2015, 01:42 AM
Kazooie Start Sound Mod
8109D88A xxxx
4400=Long Beak Barge
442B=Fart
442C=Ratta-tat Rap
442D=Beak Barge
442E=Default
442F=Beak Buster
4430=Boggy's Cough
4431=Tired Feather Flap
4432=Talon Jump
4433=Trotting
4434=Gulp
4435=Breee! Flap
4436=Banjo Dahoo!



I'd love it if you could find the sound mod for kazooie's egg farting move :)

retroben
11th March 2015, 08:04 PM
Funny Lower Breegull Bash Pitches
8009DFDC 0064
44=Default

Funny Higher Breegull Bash Pitches
8009DFE0 0064
44=Default

Low Pitch Breegull Bash
8009DFEB 005A
5E=Default

Intangible
8009E6FB 001C
20=Default
Mutual as enemies can only be harmed by eggs and you can still be hurt by Grenade Eggs and Clockwork Eggs.
Even disables aquatic music detection,avoid using Talon Torpedo.
You can't even be hurt in quicksand!

retroben
12th March 2015, 09:09 PM
Walk Off Ledge Equals Win
800A030F 000C
42=Default
The leftover B-K Victory Dance.

Moving Pack Whack Rolls
800A0523 0004
0A=Default

Broken Visual Effects
800EB547 00xx
20=Default
22=Missing Graphical Egg and Smoke Effects (with slowdown)
23=Glitched Insanity (use at own risk)
24=Friggin Insanity (USE AT OWN RISK!)

Ratta-tat Rap Attack Mod
800A0573 00xx
05=Pack Whack
09=Default
11=Fire Breath

Standing Pack Whack Attack Mod
800A058B 00xx
09=Magic Fire
0C=Ratta-tat Rap?
10=Default

Fire Breath Kazooie
800A05B3 0001
03=Default

Banjo Eyelid Open Stat
810A08DA xxxx
810A0912 xxxx
3F80=Defaults
4040=Slightly Closed
40F0=Nearly closed
4100=Closed

Kazooie Eyelid Open Stat
810A09C6 xxxx
810A09F2 xxxx
3F80=Defaults
4020=Slightly Closed
4060=Nearly Closed
40A0=Closed

Alternate Walk Underwater
800A0FE3 00xx
00=Default
01=Sticky
02=Shake On Floor
04=Endlessly Float Up Waterless (if you can change realtime,Kazooie can Talon Torpedo through the air!)
20=Walk Underwater (may crash)

Water Splash Count
800A10B7 00xx
00=Default
01=Once In Layer Phase
02=On Every Dive

Another Walk Underwater
800A1131 0001
02=Default

Splash Swim Factor
810A1146 xxxx
3F80=Sooner
4000=Default
4400=A Bit Lower
7FFF=Walk Underwater

Walk Underwater (again)
800A116B 0000
01=Default

Crazy Splashing
800A117B 000C
10=Default
Very likely to crash due to audio constraint limits.

Crazy Splash Above Water
800A1187 0004
Likely crash audio constraint.

Later past 0x800A1400 address. :)

retroben
13th March 2015, 10:05 PM
Yay,extra code hunt time! :)

Health Always Shown
800A15EB 0003
07=Default

One Hit Kills You
800A1723 0054
58=Default
Falling also works,mutual death even when defeating an enemy,and you can only safely hit them with eggs.

Alt One Hit Kills You
800A172B 0001
05=Default
Same rules apply.

Can't Grab Honeycombs
800A176B 0054
58=Default

Alt Can't Grab Honey
800A1773 0001
05=Default

Infinite Health
800A17B3 0054
Acts like HoneyKing cheat. (I have it disabled and repeatedly took "damage" to make sure.)
Perpetually infinite air too,while the health bar appears damage noise without going down.

Infinite Health (stronger,noiseless)
800A17BB 0002
06=Default
No health loss noises and air still runs out with health display appearing.

Another Infinite Health
800A17E5 0044
40=Default

Infinite Health (visible bar when hit)
800A1817 0005
09=Default

Another Alt Inf Health (visible bar)
800A1823 0000
04=Default

Global Player Brightness Mod
810A1972 xxxx
427F=Dark
437F=Default
447F=Super Yellow

Disruptive Shading
800A1AA4 00C7
E7=Default
Randomly rainbow or solid black and all in between.

Shading Brightness Strength
810A1C46 xxxx
3E80=Darker
3F80=Default
4080=Brighter

Color Shade Mod?
800A1E3F 00xx
0C,0D=Sometimes Rainbow Seizure
0E=Super Yellow
0F=Solid Black
11=Angry Red!
12=Sepia
15=Default
16=Greenish
17=Darken
1C=Burning Red

No Sliding On Slopes (Fixed Completely)
800A3757 0000
00=Slideless and No Slowdown
34=Lesser Value
3C=Default
44=Why does this function?
Actually works properly!!!
Not slipping on normally walkable ice and no slowdown either.

Later past 0x800A2000 address.

retroben
15th March 2015, 08:47 PM
Perpetually No Sliding
800A3686 0000
800A368A 0000
800A3696 0000
Works really well!
Not working on top of giant barn.

Invisible Kazooie
800A3473 0003
07=Default
Backpack only.

No Sliding On Slopes
800A377B 0000
01=Also Works
04=Default
Another neglected address.

Clockwork Immune To Bad Exits
800A39BB 000D
No random explosion from trying to exit/enter levels.

Weird Clockwork Door Deaths
800A39C7 00xx
11=Drown?
13=Sub Explodes
14=Become Banjo?!?
15=Nothing
1F=Default

Crazy Audio
800E8FA5 000A
06=Default
Edit: I was play-testing this and it should be called "epic music" because it brought me to tears when listening to songs like WitchyWorld's various themes.
The WW entrance has almost nothing,but enter the Area 51 place to start hearing amazing remixed music.
It sometimes sounded like HD remixes on my earbuds with the Android Mupen64Plus AE 3.0 Alpha.

=X= Smasherx74 =X=
16th March 2015, 05:36 PM
Can you make framerate gameshark codes? To increase the actual game framerate to like 60fps.

Someone did it with Majoras mask, and it's ACTUAL 60fps, unlike the 1964 Ultrafast overclocking thing that didn't actually increase internal framerate.

https://www.youtube.com/watch?v=7FaOqn8ypJ4

There is documentation in the Comments section.

and here is the forums post http://pb.ajf.me/index.php?PHPSESSID=3llb3neevus3thqlh9h362jo06&topic=12.msg22#new

retroben
16th March 2015, 07:43 PM
What game/s?
I already found the Majora code manually myself,even if someone else already may have found it before me.
The problem is the physics which need to be modded to compensate the glitched gravities (yes,plural,for every action) and attack speeds/length.

retroben
16th March 2015, 08:15 PM
Still Banjo-Tooie (U) here.

Swim Camera Type
800A400F 00xx
02=Default
03=Spin Cam
04=Ass Cam
05=Spy Cam
08=Manual
0A=Follow Cam

Main Camera Zoom
810A409A xxxx
3E80=Closer
3F80=Default
3FC0=Farther
4000=Huge View

Buffer Square Partially Visible
800A5FBD 0064
60=Default

Banjo Sploded!
800A61A3 0004
00=Default
Kazooie did too.

Shadow Color
810A61E2 xxxx
A280=Translucent Black (in Rice)
A300=Red
A303=Red Hue
A304=Translucent Blue
A307=Green Mirror Image
A308=Green Hue Mirror
A30F=Flat 2D Clone
A314=Dark Red
A316=Bright Red
A317=Bright Green
A318=Bold Blue
A319=Translucent Blue
A31B=Magenta-ish
A31D=Faded Green
A31F=Blue-green
A327=Clone
A330=Polygonal
A335=Light Fade
A32D=Faded Translucent
A380=Default
A480=Translucent 2D Clone

Corrupted Shadow
800A62BF 00C8
C4=Default

Spazzy Shadow
800A62F0 00E4
C4=Default

Tilty Shadow
800A62FC 0065
45=Default

Shadow Size Mod
810A6302 xxxx
3E80=Tiny
3F80=Default
4080=Giant
BF80=Backwards

Giant Shadow Guardian
800A61E3 0027
810A6302 4000
800A635C 0066
A custom mix of some codes to make an awesome new code!

Shadow Sticks To You
800A6A88 00C6
E6=Default

Later past 0x800A6B00 address.

retroben
17th March 2015, 08:22 PM
Basic Shadows
800A6EC3 0001
05=Default
Disables the dynamic shadow for Banjo and other forms.

Basic Shadows
800A6F53 0002
06=Default
Not as instant,but still works.

Fast Camera
800A8EDB 0054
58=Default
It follows you better and controls much faster.

Later past 0x800AB100 address.

retroben
22nd March 2015, 06:08 PM
Shakey Floor Collision
800AB202 003D
Also glitches water.

Glitched Out Physics
800AB237 00xx
00=Most Grounds
01=Water and Ground (more sticky/slower)
02=Default
03=Can hit 1fps or even slower!
04=Similar to 00 value.
Random water and ground collision plus ACTUAL game lag!
Unusually stable for me at least.
It actually has various floors with different sounds like treasure piles.

Broken Slope Collision
800AB374 0064
You can stand beyond edges on slopes and whatever.

Color Changing Shading
800AB81B 00A8
Even enemies are affected.

Glitchy Physics?
800AB81F 0063
No sliding,funny egg shot glitch,and a strange water influence.

Walk On Walls
800ABB4E 0001
YAY!!! A normal one!

Alternate Walls
800ABB6F 0020
Don't forget to use a no sliding on slopes code with it.

Alt Wall
800ABC58 0064
Another one.

Wallternate
800ABC63 0007
Yes.

Later past 0x800AC300 address.

retroben
23rd March 2015, 09:52 PM
Dark World
800E8023 0004
Solid black area with everything else like water and enemies visible,Banjo can disappear with backpack and Kazooie still visible!

Inverted Body Textures?
800E803A 0003
Creepy looking,but awesome.

Messed Up Shadows and HUD
800E7D2F 0020
Feather nests are weird too.

Inverted Textures
800E7BAA 0003
Full version of the body code affecting areas as well.

Pause Has RAM View
800C0BF3 00E4
Really cool display of the RAM.

The Pause Menu (has a lot of "character")
800C0BF7 0004
A character has demonic control over the pause menu! Also works with Kazooie alone. (may only work on Rice plugin)
Likely to crash.

Rainbow Pause
800C0C55 0007

Vibrant Rainbow Pause
800C0CE7 0000
It is really pretty.

Springy Artworks Pause
800C0D2C 0001

Echo Distant Voices
800C1288 0066

Later past 0x800C1500 address,for some reason...

retroben
24th March 2015, 08:01 PM
Sounds Shifter
800C1842 xxxx
FC00=Funny
FC16=Down Shift
FC17=Default
FC18=Up Shift
FC19=Familiar to another sound code.
FCFF=Train Conductor
FD17=Hilarious
Can get loud with some broken sounds.

Egg Bounce Sound Pitch
810C441A xxxx
3A80=Lower
3B80=Default
3C80=Higher

Low Pitch Egg Fart
800C4758 00C6

retroben
25th March 2015, 09:48 PM
Shaky and Overlapped
800C55D7 0000
Can see things through other things?

No Footstep Sounds
800C5C87 0001
Can also walk on slippery slopes!
Invincible to lava!

Water Magic
800C5CA3 0020
Many things happen... Enter area as if in water,can walk on water Running Shoes style,can walk underwater when diving.
You have to enter water from slopes to swim on surface.
Can swim underwater if you fall through the top when walking on it. (usually when under stuff or near rocks below)

Ignore Floor Type?
800C5EDB 0028
Also no footstep sounds and can walk on slippery slopes.
Both also prevent slippy friction on Hailfire's ice spots.

Swim Everywhere
800C5FD7 00A0
9C=Default

Stand In Air (D-PAD Up/Down)
D0081084 0008
800C611F 000D
D0081084 0004
800C611F 0015
Only if walking to lower area when enabled,disable and re-enable at higher spot to roam at a new height.
You can even jump around at the same air space freely.
May only work on PJ64 1.7 Beta 23.

Water Hop
800C61E1 00E5
E1=Default
Now you can quickly jump from the top of water after jumping out of it,if you time it quickly enough anyway.
You can also Beak Buster and Drill Bill the surface like ground,you can even hit it from a high place and get hurt.
(Just like the real life scenario.)

Stand On Water
800C6355 00E5
Inconsistent when walking.

Later past 0x800C6500 address.

ReyVGM
26th March 2015, 12:58 AM
Retroben, have you thought of also posting all your codes on gamehacking.org (previously GSHI)?

That's pretty much the biggest cheat place online and your cheats will be most welcomed.

retroben
26th March 2015, 04:09 AM
I thought of it at least once,but never got up the gumption to join.

I wished GSCentral wasn't still deadlocked since over a friggin year ago.
They had my Sonic Classic Collection code called E. G. G. S. or (every game graphics scrambler)

RPGMaster
26th March 2015, 05:16 AM
retroben, by any chance, would you be interested in collecting data for HatCat's Zelda MM save editor? Would be cool if it was complete one day :D . I myself may devote some time into collecting at least some data. I'm getting bored these days, so I'm trying to do a variety of things now.

ReyVGM
26th March 2015, 02:16 PM
Gscentral is dead. Gamehacking (previously The GSHI) has been its replacement for years now, and pretty much everyone that hacked on gscentral is either on GH or koderwex.
If you join, you can even add the codes directly to the database, no need to wait for other people to add them.

retroben
26th March 2015, 08:54 PM
Nothing but tough luck this entire week between getting on later than expected and other irritating moments like painful headaches.

Apart from that,Canary Chrome is screwed up with scrolling issues,making everything a chore to do from having to frequently fix the webpage position to detect proper mouse interaction.

Only thing I can do until a better day is progressive code hunting from address,one by one,and without using search.
Searching is too brain-racking on harder days,hence why I still haven't done anything for Mario Kart yet. Sorry. :(

retroben
26th March 2015, 09:39 PM
Stand In Air (d-pad up/down)
D0081084 0008
800C6697 0001
D0081084 0004
800C6697 0002
Seems to be more stable and has unlimited height range,so no more random falls.
You can even use it to go out of bounds from the Purple Jinjos' House rooftop!

Alt Walk Underwater
800C6714 00E4
Yeah,another one.

Walk On Water
800C6787 0091
95=Default
A bit more stable.

Glitchy Physics Again?
800C6AFD 0044
Eggs glitch out and floor acts strange.
The gliding camera can act weird too.

Don't Touch Walls (instant OOB)
800C6BA7 0034
Like that one race mission in SA2.

Another Walk Wall
800C6BB9 00A4
A0=Default
Yep,use a "no sliding" code as per the usual.

Your Computer Sux
800C6CF7 00xx
00=Really Sucks
04=Sucks
08=Default
Tests your computer power,I get 25/60fps average. (60/60fps=fullspeed with "no frameskip" code)

Later past 0x800C7700 address.

retroben
27th March 2015, 09:35 PM
Dirt Patch Footstep Sound Mods (HAG1 tracks):

Metal Pad
800C84FF 0000

Metal Roof?
800C8513 0000

Normal Ground?
800C8527 0000

Treasure
800C853B 0000

End of Floors...

Rainbow Seizure Mode
800C87CB 0002
04=Default
Banjo and enemies change to crazy vibrant rainbow puke colors!

World Color
810C87EE xxxx
AAF7=Dark Blue
AAF8=Royal Blue
AAF9=Blue Blue (Happy Happyism)
AAFB=Green With Blue Spots
AAFC=Green And Blue
AAFD=Full Green
AAFF=World Of Mammon
AB00=Green Floor/Red Walls
AB01=Full Red (worse)
AB02=Dark and Red (Virtual Boy Mode?,Avoid using.)
AB03=Green With Red Spots
AB07=Devastated Lands
AB08=Night Time
AB0B=Creepypasta Red (really scary)
AB0C=Green Tint
AB0E=Better Dark World
AB0F=Deep Darkness
AB10=Default

Crazy Character Colors
810C8976 xxxx
0000=Disable Shading
AB1A=Intense Rainbow Seizure (Hilariously IRS)
AB1C=Default
AB1E=Alternate Rainbow Seizure
AB20=Blue Violet
AB22=Strong (can get random)
AB24=Neon (can become Earth colored on Plateau)

Alt Shading Position
800C8997 00xx
24=Brighter
28=Default
2C=Darker

Odd Entry and Exit
800C9187 003C
40=Default
No jigsaw,lingering sound,and weird entrance.

Odd Enter Exit
800C91A7 0000
01=Default

Instant Titlecard
800C955B 0000

No Titlecard
800C955F 0001

Later past 0x800C9C00 address.

retroben
28th March 2015, 09:21 PM
See Through Walls
800CA6C4 0064
Banjo,enemies,and objects too.

Occasionally No Visual Effects
800CA71F 0014
18=Default
Invisible eggs,dust,and explosions.

Almost No Visual Effects
800CA723 001C
18=Default

No Visual Effects
800CA72F 0010
Even colored dots from hitting enemies don't work.

Massive Visual Effects
800CA7AB 00xx
00=Engulfed
04=No Effects?
0C=Big Rapid Lasers
10=Insane Floor Panel
5C=More Massive
60=Massive
64=Default
65=Explosive
68=Lasers
6C=Spread Lasers
Careful with some stuff,Bill Drill lags the game a bit,WonderWing lags a lot.

Vanishing Stuff
800CA8FB 0001
03=Default
06=Faulty Light Style
Jinjo houses go in and out of existance.

Buggy Vanish
800CA901 00A4
Get closer to the Jinjo houses to see normally?

Broken Visuals
800CA908 00E4
C4=Default
Even the camera can't follow your position right. (luckily reverts with default value)

Randomly Invisible Objects
800CA93C 00E4
Banjo as well,may be fun with the camera weirding out sometimes.

Disappearing World
800CAA2B 00xx
20=Disappear
23=Insanity (somehow not crash)
24=Default
It goes away piece by piece rapidly,and it can return easily. May crash randomly.

No Sky Background
800CAD10 0064

Short Chubby Mode
800CB278 00C4

Wide Stretch
800CB2D0 00C4

Tall Stretch
800CB2D8 00C4

Free Camera
800CB8AB 0014
Allows you to control it normally when near an entrance/exit instead of zooming closer.

Enemy Sees You
800CB923 0014
Messed up enemy sight makes them act unusual sometimes.

Indecisive Camera
800CBAF3 0024
It changes at odd times and often with incorrect cameras.

Alt Free Camera
800CBBC7 0090
Also ignores changing to close-up camera near the giant Honey B. barn.

Sticky Camera
800CCB53 0050
Going to the barn side or Cliff Top entrance will keep the close-up camera after you walk away from it.

Alt Sticky Camera
800CCBD4 0065

Later past 0x800CCD00 address.

retroben
30th March 2015, 11:04 PM
I hate hitting dry spots.

Infinite Air
800CEF20 0066
Always shows air meter in most cases.

Water Is Lethal
800CEF30 00E4
Meter even appears when above some water.
Can actually drown on dry land,oddly enough.

Coughing Out Air
800CEF60 0064
Swim to lose air and Banjo coughs like he is in toxic gas.

Alt Cough Air
800CEF68 0066

Air Refills
800CEFC4 0064
Every time you change areas on land,maybe even in Atlantis waters.

Unfair Air
800CF037 0000
01=Default
Only one bubble max and health drains really soon.

No Air
800CF04C 00C7
Beware water,it can even cause death on land after swimming.

Massive Air Limit
800CF054 00C7
Takes a REALLY LONG time to lose just one bubble!

Infinite Air
800CF05F 0001
No meter onscreen either.

Robot Air Bubble
800CF120 0065
Losing one bubble causes glitchy audio,avoid losing two.

Repetitive Air Loss Sound
800CF147 0024
After first bubble,it endlessly makes the noise until surfacing.

Honeyking Inf Air
800CF2E7 0005
Acts like that cheat but with only the air part.

Prank Air
800CF310 00C7
No air when swimming but air refills on surface,yet empty when going under again.

Another Infinite Air
800CF31B 0024
Meter shows without dropping.

Airnother Prank
800CF338 00E7
Now one bubble and full,then one bubble again.

Cough Water Again
800CF317 0014

Yet Another Cough
800CF3D0 0064

Air Not Refillable
800CF4A3 0005
Air count stays at last amount from being lost in water.

Poison Air Water
800CF4E1 00B4
Swim in water and lose one bubble and get out to notice your air still depletes on land.

Air Low Fill
800CF4EC 00C7
Always refills from low amount even when full or one bubble off.

Close Call On Land
800CF4F3 0002
After swimming,your air drains until one bubble,then it waits a bit before leaving the screen instead of taking away health,leaving you unharmed.

Later past 0x800CF500 address.

ReyVGM
31st March 2015, 01:04 AM
Do you take requests?

F1 Racing Championship is extremely hard. Could you make any code so that I could win easily? Either always be 1st, or always get enough points at the end of the race to always stay 1st.

There are actually three codes on the database, but they don't work for some reason.

retroben
31st March 2015, 04:25 AM
Yeah,but i'd appreciate it if you used my related thread for requests.

http://forum.pj64-emu.com/showthread.php?t=4188&page=15

I can't until tomorrow though,outta time for now.

retroben
31st March 2015, 09:00 PM
Grey Air Meter
800CF6BF 0000
Makes it harder to tell how much air you have left,count the noise to keep track.

Extended Air Meter Amount
800CF6EF 00xx
00=No Air (immediately start losing health endlessly after swim)
01-09=Less (odd bug for slower loss)
0A=Default
0C=Twelve
0F=Fifteen (overlaps bottom of screen)
10=Sixteen (any higher may/will crash game)

Air Meter Amount
800CF6F3 00xx
Unsure if actually real because I already have Roysten's air extension.
00=No Air
01-05=Less (buggy?)
06=Default
0A=Extended's Default
0C=Twelve
10=Sixteen

Glitched Air Meter
800CF6F5 0064
No bubbles and constant noise.

Disfigured HUD
800D2343 00xx
00=Disfigured
01=Default
02=Jiggy all eggs and feathers,Musical Note health,and Blue Egged air!
...
Every item has different icons than they should have,but still decrease properly on the pause menu.

Have 1,091,567,616 Eggs
800D2344 0066
Weird and fake,also 1,147,207,680 musical notes and 1,119,092,736 Jiggies on the pause menu.

Digital Health and Air
800D24CF 0002
Actual numbers indicate your status instead of the honeycombs and bubbles.

Digital Status
800D275F 0002
Similar to before,but with a "value out of value" number instead.
Air is 10/0 instead of 10/10 for some reason.

Invisible Objects
800D2F53 0060
Strange...

Alt Invisible Objects
800D2F84 00E4

Spaced Text
800D35A4 00E4
Speech and yellow area text.
Are
like
this.

Squished Area Names
800D35A8 0066
Area like SpiralMountain.

Garbled Mess
800D35AC 0066

Missing Words
800D35B0 0064

Complex Language
800D35DF 0002
Pause menu and talking has advanced algorithms?

Complex Areas
800D35E7 0000
Now area names are algorithmic?

More Area Madness
800D3607 00xx
0A=Letters
0E=Default
12=1
16=A whole mess of barcodes!
Totals are affected as well.

Gibberish Areas
800D364F 0074

More Gibberish
800D365D 0064

Squished Area Names
800D36E3 0014

Stretched Area Names
800D36E5 0044
Entered areas names bounce around a bit.

Walk Through Some Walls
800D45DF 0010
Main green wall,Jinjo House windows,and the big molehill house body can be walked/jumped through.

Later past 0x800D4000 address.

Weak Point in 0x800D4400 address.