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elchapetas
11th November 2014, 03:52 AM
There 's the possibility for a cheat in super smash bros 64 that i can hardly believe hasn't been created, and that is a cheat that allows you to control how much knockback characters take individually, be it in 1P or in VS. mode.

For example: let's say i want to play as metal mario in vs mode, but with the knockback resistance that's granted to the CPU version in the 1P mode, without granting said resistance to anybody else. Like giving a damage % option to each character.

Super Strong already does this but is very limited.

Can it be done? Is anybody up for the job? Anyone likes the idea???

RPGMaster
11th November 2014, 05:33 AM
There 's the possibility for a cheat in super smash bros 64 that i can hardly believe hasn't been created, and that is a cheat that allows you to control how much knockback characters take individually, be it in 1P or in VS. mode.

For example: let's say i want to play as metal mario in vs mode, but with the knockback resistance that's granted to the CPU version in the 1P mode, without granting said resistance to anybody else. Like giving a damage % option to each character.

Super Strong already does this but is very limited.

Can it be done? Is anybody up for the job? Anyone likes the idea???
Lol in 1p mode, that has to do with handicap. Which you can easily make a gameshark code for.

retroben
11th November 2014, 05:47 AM
Does handicap alter knockback distance?

RPGMaster
11th November 2014, 07:03 AM
Does handicap alter knockback distance?Yup, it's a knockback multiplier basically.

https://docs.google.com/spreadsheet/ccc?key=0AlDZLw8rVgWYdGNHUUF5ekg3QWZWaFdqMGVYRW1sU Hc&richtext=true

elchapetas
11th November 2014, 04:15 PM
uhm... care to explain how to translate that into a gameshark code?? please?

RPGMaster
11th November 2014, 05:37 PM
uhm... care to explain how to translate that into a gameshark code?? please?Lol. This chart simply tells you the formula, to help you decide what number to use.

You will only need a GS code if you want to pick a number > 9 or change handicap in 1P mode or Training mode. I'm pretty sure there's a code out there, for setting the handicap number. Just look for it.

Once you know the address for handicap, you just set the number you want, from 1-40.

retroben
11th November 2014, 06:25 PM
The "super strong" code is actually the handicap code set to an invalid value for odd results.

I can't remember the exact ones,so I will quickly get them together.
Or since there is a memory viewer on the 2.x version,enable the debugger and go to 0x800A4B00 and look for 03 09 xx xx to find two results in plain sight.

These are the two players in Story Mode,and will change from 02 1C to 00 xx depending what characters are being used because they are the character modifier values.

The other two for VS Mode are at 0x800A4D00 and they also say 03 09 xx xx and have the character modifiers in them for VS Mode.

Finally,the handicap level is the 09,so you can change that from 1-9 for normal handicap,or change it to any other number for weird fun.
Using 00 makes you invincible to each other besides throwing and nullifies all knockback,while 0A-0F will be strange and 7F will make one of them have no knockback while the other player can be one-hit KO'd.

Edit:You don't need the handicap mode to be enabled,and it would crash the game when using 0B and many other higher ones as the handicap,so don't enable the mode when using the gameshark codes.

RPGMaster
11th November 2014, 08:01 PM
The "super strong" code is actually the handicap code set to an invalid value for odd results.

I can't remember the exact ones,so I will quickly get them together.
Or since there is a memory viewer on the 2.x version,enable the debugger and go to 0x800A4B00 and look for 03 09 xx xx to find two results in plain sight.

These are the two players in Story Mode,and will change from 02 1C to 00 xx depending what characters are being used because they are the character modifier values.

The other two for VS Mode are at 0x800A4D00 and they also say 03 09 xx xx and have the character modifiers in them for VS Mode.

Finally,the handicap level is the 09,so you can change that from 1-9 for normal handicap,or change it to any other number for weird fun.
Using 00 makes you invincible to each other besides throwing and nullifies all knockback,while 0A-0F will be strange and 7F will make one of them have no knockback while the other player can be one-hit KO'd.

Edit:You don't need the handicap mode to be enabled,and it would crash the game when using 0B and many other higher ones as the handicap,so don't enable the mode when using the gameshark codes.Handicap numbers 1-40 are actually used in story mode. Well to be specific 1-40 are programmed in the game, but not all 40 are necessarily used.

retroben
11th November 2014, 08:49 PM
Then Metal Mario should have a special knockback status,but what specifically is used to make him less reactive to it?

Using character mod to play as Metal Mario forces your knockback to change to 0F,but using any other character does not work the same way when forced to 0F.

RPGMaster
11th November 2014, 09:12 PM
Then Metal Mario should have a special knockback status,but what specifically is used to make him less reactive to it?

Using character mod to play as Metal Mario forces your knockback to change to 0F,but using any other character does not work the same way when forced to 0F.Yes, as a character he has some special bonus. He has an automatic reduction of 30 knockback, on everything. I wish I remembered the handicap values in 1p mode, although it depends on difficulty level I think.

Giant DK has an automatic reduction of 48 knockback.

retroben
11th November 2014, 10:05 PM
Yoshi Team all use 01 0A 01 06 as their numbers in Very Easy difficulty.
Link also uses 01 instead of 03,wonder what it is,perhaps CPU level?
Fox is 02 09 01 01 and no wonder why he is a hard-ass in every mode!
Kirby "Ally" is 02 09 01 08 on VS Intro,and 05 09 01 08 when stage loads.
Mario Brothers are both 02 09 01 00 and 02 09 01 04 since Very Easy difficulty.
Pikachu is 03 09 01 09 and mean.

Giant DK is 02 19 01 1A and not as stupid as his Melee counterpart.
With the hardest mode Giant DK has 08 1D 01 1A as some painful stats.

The 01 is for CPU player and the 01-03 must be CPU levels 1-9 the whole time.

Metal Mario is at 08 22 01 0D in the hardest mode!

Hard Metal Strong-ish
800A4D29 0022

=X= Smasherx74 =X=
13th November 2014, 12:57 AM
Stale Damage Multiplier (F) (default = 3F400000 = 0.75)
8112B820 ????
8112B822 ????

Level 1 Multiplier (F) (default = 3F51EB85 = 0.82)
8112B824 ????
8112B826 ????

Level 2 Multiplier (F) (default = 3F63D70A = 0.89)
8112B828 ????
8112B82A ????

Level 3 Multiplier (F) (default = 3F75C28F = 0.96)
8112B82C ????
8112B82E ????

Crouch Cancelling knockback multipler (F) (default = 3F2AAAAB = 0.666667)
8112FE8C ????
8112FE8E ????


Enjoy.

elchapetas
14th November 2014, 01:48 AM
Thank you very much you guys!

Though im quite new to gameshark coding, what are the last 4 digits for???