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View Full Version : Zelda Ocarina of Time/Master Quest issues


JulianSK
7th February 2009, 04:29 PM
I found some graphic issues in Zelda Ocarina of Time and Master Quest. I used the Project64 1.7 with Jabo's Direct3D8 1.7.0.56. Oh they go:

http://img22.imageshack.us/img22/4373/legendofzeldatheocarinafv2.jpg
Absence of effects on paralyzed enemies or when they take damage.

http://img161.imageshack.us/img161/2970/legendofzeldatheocarinadj4.jpg
Effect appears normal when the Force legacy pixel pipeline enabled.


However, to enable this option, are other problems, such as these:

http://img161.imageshack.us/img161/5777/legendofzeldatheocarinape5.jpg
http://img187.imageshack.us/img187/2139/legendofzeldatheocarinajp8.jpg


The problem appears both with Ocarina of Time and Master Quest. This happens with all or would the hardware problem?

HatCat
7th February 2009, 06:20 PM
These are issues with video hardware. Naturally advanced settings may easily cause side effects, but most of these should be automatically correct.

squall_leonhart
9th February 2009, 05:57 AM
provide savestates for validation.

JulianSK
13th February 2009, 02:29 AM
I think the problem must be the hardware, really. I have a notebook with integrated video card, in the next week I can test on my new PC with dedicated Nvidia card. I hope have better results.