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View Full Version : Problems with goldeneye and perfect dark


koippis
20th February 2009, 03:25 PM
In pj64 1.6 Perfect Dark works fine at least on two first levels,after that it crashes when I choose accept or abort ofthe next mission(music goes on and loding picture stays but nothing happens,unless I end emulation and start again).This happens after every level after that..In goldeneye music is really choppy.(sky and water in frigate level is missing,sky is missing in PD too but that does not bother me)When I got to st Petersburg game started to have a lot of slowdown.I still passed it,but in the beginning of the archive level after cutscene it completely black out.Only way to end it was the taskmanager.
I used jabos,windowed 640x480.full screen 1280x1024 16 and 60 hZ.
FSS Transfer memory.Afiltering 2x.FSA 2x
My system specs
OS:Windows XP Home Edition (5.1. Build 2600) Service Pack 3
AMD Processor model unknown,MMX,3DNow(2 CPUs),~2.1GHz
Memory:2048MB RAM Page file 410MB used,3528 available
DirectX 9.0c(4.09.0000.0904)
NVIDIA GeForce 8600 GT,Integrated RAMDAC,Display memory 256.0MB
Current mode:1280x1024 (32bit) (60Hz)
Monitor:plug and play(BENQ FP93G)monitor max res 1600.1200
Driver name:nv4_disp.dll
Driver version:6.14.0011.7519 DDI Version:9 (or higher)
Sound:Realtek HD Audio Output. Version:5.10.0000.5506, HW Accel level
-standard

CA5
20th February 2009, 04:23 PM
In pj64 1.6 Perfect Dark works fine at least on two first levels,after that it crashes when I choose accept or abort ofthe next mission(music goes on and loding picture stays but nothing happens,unless I end emulation and start again).This happens after every level after that..In goldeneye music is really choppy.(sky and water in frigate level is missing,sky is missing in PD too but that does not bother me)When I got to st Petersburg game started to have a lot of slowdown.I still passed it,but in the beginning of the archive level after cutscene it completely black out.Only way to end it was the taskmanager.
I used jabos,windowed 640x480.full screen 1280x1024 16 and 60 hZ.
FSS Transfer memory.Afiltering 2x.FSA 2x
My system specs
OS:Windows XP Home Edition (5.1. Build 2600) Service Pack 3
AMD Processor model unknown,MMX,3DNow(2 CPUs),~2.1GHz
Memory:2048MB RAM Page file 410MB used,3528 available
DirectX 9.0c(4.09.0000.0904)
NVIDIA GeForce 8600 GT,Integrated RAMDAC,Display memory 256.0MB
Current mode:1280x1024 (32bit) (60Hz)
Monitor:plug and play(BENQ FP93G)monitor max res 1600.1200
Driver name:nv4_disp.dll
Driver version:6.14.0011.7519 DDI Version:9 (or higher)
Sound:Realtek HD Audio Output. Version:5.10.0000.5506, HW Accel level
-standard

Doubt if it'll help, but there's a new Directx out, as pointed ou by lynskey. Other than that - dunno. I'm sure Iconoclast or Squall will pop up 'n' help though :)

EDIT: Ignore this crap, that'll do sod all.

HatCat
20th February 2009, 11:32 PM
Increase the frequency if you can from 60 Hertz. This is the refresh rate for full screen display drawings. If it is low the risk of a black screen can happen.

The hang in memory after the first two levels has not been noted around here before. Try right-clicking Perfect Dark in Project64's list of installed games, choose "Edit Game Settings...", and set the self-modifying code method to Protect Memory. This should be the default setting for games...but it isn't. Well, not on Project64, at least.

Choppy display and audio often intertwine. Full screen mode is likely the cause of this, so try windowed mode or switching to other plug-ins. zilmar's No Sound plug-in and Jabo's Direct3D 6 are worth notetaking on.

"Doubt if it'll help, but there's a new Directx out, as pointed ou by lynskey."
Lynskey doesn't know what he's doing. The latest needed for emulation functions for this hardware is DirectX 8, but Direct64 plug-in uses DirectX 9 to draw.

koippis
22nd February 2009, 07:38 PM
I got the golden eye work in windowed mode with protect memory.Its still slowing down and sound problem exist,but what comes to the sound I got used to it at least it doesnt crash.And even cheats doesnt crash it.It works if I dont use full screen.What comes to PD theres still problems in between the levels and in full.screen, also slowdowns.Often it doesnt load next level,only accept - decline screen and cheat using is a sure way to crash it between every level.According to taskmanager no other progresses running.I even removed my deskjet printer program(havent had bought ink in it long time anyways)closed the virus scanner and even pulled out the power cord from my internet modem.according to task manager there was only 33 applications and processor usage 0-1%.so probably not a system requirement issue?

HatCat
22nd February 2009, 08:07 PM
Try changing setting Sync Game to Audio in the sound plug-in configuration (under Options). The sound should be choppy because of the low speed.
Also try Options: Settings...
Change the video plug-in to Jabo's Direct3D6 1.5.2 and the audio plug-in to No Sound. See if the speed counter at the bottom-right is about at 60 or if it's any better.

Cheats can frequently cause memory instability. If you have any consistent problems with playability in this aspect for Perfect Dark try using the interpreter.
If (Options: Settings...) Hide Advanced Settings is unchecked right-click the game in Project64's list of installed games, and choose "Edit Game Settings...". Change the core style to "Interpreter".

koippis
25th February 2009, 05:51 PM
its ok,I got them work as long as I dont use cheats