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View Full Version : Widescreen Render Fix GS Codes For TLOZ Ocarina Of Time


darkludx
21st December 2015, 07:52 PM
Here are some GameShark Codes to fix the culling in the extended region of 16:9 Widescreen:

[09465AC3-F8CB501B-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81024862 FFFF

[B044B569-373C1985-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.0)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81025036 FFFF

[B2055FBD-0BAB4E0C-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.1)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81025036 FFFF

[F3DD35BA-4152E075-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102485E FFFF

[EC7011B7-7616D72B-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81024A0A FFFF

[D43DA81F-021E1E19-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.1)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81024A0A FFFF

[693BA2AE-B7F14E9F-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.2)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102504A FFFF

[1D4136F3-AF63EEA9-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81024862 FFFF

[27A3831D-B505A533-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f1] (NTSC)
Internal Name=ZELDA MASTER QUEST
Widescreen Render Fix GameShark Code:
81024862 FFFF

[1D4136F3-AF63EEA9-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) [h1C]
Internal Name=ZELDA MASTER QUEST
Widescreen Render Fix GameShark Code:
81024862 FFFF

[917D18F6-69BC5453-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (U) (Debug Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81031502 FFFF

[F034001A-AE47ED06-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (U) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102485E FFFF

[EC7011B7-7616D72B-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina (J) (V1.0)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81024A0A FFFF

[D43DA81F-021E1E19-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina (J) (V1.1)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81024A0A FFFF

[693BA2AE-B7F14E9F-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina (J) (V1.2)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102504A FFFF

[F7F52DB8-2195E636-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina - Zelda Collection Version (J) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102485E FFFF

[F611F4BA-C584135C-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina GC (J) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102485E FFFF

[F43B45BA-2F0E9B6F-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina GC Ura (J) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102485E FFFF

Happy Gaming!!!

theboy181
21st December 2015, 11:12 PM
Pretty cool. And thanks. Did you create these yourself?

darkludx
22nd December 2015, 12:17 AM
Pretty cool. And thanks. Did you create these yourself?
You are welcome. Yes, I create these GS Codes myself.
Right now I'm working to port one working HUD Code from Master Quest Debug Version to other roms.

theboy181
22nd December 2015, 12:18 AM
Can you explain the goal? Sounds interesting

darkludx
22nd December 2015, 12:23 AM
Only for the pleasure of play TLOZ Ocarina of Time without icons on screen, only the map, but you can hide it with L button.

Rafaelele
9th January 2016, 09:06 PM
Can you create a culling fix code for Banjo Kazooie?

darkludx
10th January 2016, 03:23 AM
Can you create a culling fix code for Banjo Kazooie?At the moment I am trying to solve the details that are pending in the GameShark codes Extended Draw Distance and 30 FPS for TLOZ OOT. Banjo Kazooie codes are in my future roadmap plans, but not at the moment, I'm sorry.:mad:

oddMLan
10th January 2016, 11:00 PM
Kudos for finding these :D
These should be included in the official RDB!

Whoomay
21st July 2017, 10:21 AM
Anyone still alive in this thread? What values am I supposed to put in the place of FFFF?

retroben
21st July 2017, 06:16 PM
That is supposed to be the correct value already.

Gameshark uses hexadecimal in addition to 0-9.

Hex values are A-F of the alphabet so ten is 0A in hex and 10 as a hex value is sixteen.