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View Full Version : Ocarina of Time Pause Screen and Lighting Issues


johnchrissy
26th December 2015, 06:05 PM
I have PJ 64 1.6; I've tried the other ones and they had serious frame rate speedups. Anyway, I have Rice's Video 6.1.4, and I'm having some problems with a few things:

you can see that the pause menu is not only screwed up with link, but the backround behind the menu always goes to either the part after the drawbridge, or Link's house, or the Mask shop. There's also shadow issues too; you can see in the pictures that at Zelda's castle, the lighting changes in odd ways.

johnchrissy
26th December 2015, 06:07 PM
also, here are my settings (in the pictures)

I have also set my default PJ64 3d Settings set to my Nvidia graphics card via the NVidia Control Panel in a PC with an Intel i7. Thanks!

V1del
26th December 2015, 06:40 PM
Known issues with Rice. any particular reason you are using it? You should use glide64 final in most cases.

shinra358
26th December 2015, 07:04 PM
use pj64 2.2 with gliden64 GLideN64_2DFix5 and all will be right with the world. you aren't gonna get anymore support for this version.

johnchrissy
26th December 2015, 10:35 PM
use pj64 2.2 with gliden64 GLideN64_2DFix5 and all will be right with the world. you aren't gonna get anymore support for this version.

Am I going to get the frame rate issue where missions and quests like in Majora's Mask Beaver Race or Banjo Tooie timed quests are impossible? I had that in some post 1.6 versions of PJ64.