View Full Version : Pj 64 Banjo Kazzoie and donkey Kong tranistion fix

14th May 2009, 04:33 AM
While I was messing around with the new emulator I relised when I forced software rendering the frame buffer scenes would play like the banna zip scenes in DK or the puzzle transitions in banjo kazzoie. Obviously this wouldn't fix the issue since it slowed down the emulation to a crawl in most places but it made me think what if I turned sown the graphics acellerators like Antialiasing and such and found that with the copy frame buffer on and the antialiasing off I could see the puzzle transactions at full speed with everything else working in the GFX department


turn off antialiasing

turn on copy frambuffer to rdram

15th May 2009, 03:44 AM
way to post old news :D