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thealexproject
19th June 2009, 01:59 AM
I have some great news.

A person from assembler games has found a rom dumper for the 64 disk drive.
here is the links

http://segakatana.com/images/news/n64dddev_01.png http://segakatana.com/images/news/n64dddev_02.png
http://segakatana.com/images/news/n64dddev_03.png http://segakatana.com/images/news/n64dddev_04.png
http://segakatana.com/images/news/n64dddev_05.png http://segakatana.com/images/news/n64dddev_06.png
http://segakatana.com/images/news/n64dddev_07.png http://segakatana.com/images/news/n64dddev_08.png
http://segakatana.com/images/news/n64dddev_09.png http://segakatana.com/images/news/n64dddev_10.png
http://segakatana.com/images/news/n64dddev_11.png

Unfortunately this only works on The IRIX operating system. I am glad to create an iso image for any one who wants 1 to try and dump the roms.



WITH this we could potentially dump the Bios files from the 64dd and incorporate them into PROJECT 64. this could also work for the

Multi-Emulator-Super-System

www.mess.org

we could soon be able to play

F-ZERO EXPANSION PACK

UNRELEASED ZELDA GAME

MARIO NO PHOTOPE (MARIO PAINT)

and much more

send an email to alex@iammexx.com for more info

thealexproject
19th June 2009, 02:04 AM
SORRY, i posted the wrong links

these are the links

http://www.assemblergames.com/forums/showthread.php?t=14751 http://www.assemblergames.com/forums/showthread.php?t=14751
http://www.assemblergames.com/forums/showthread.php?t=14751 http://www.assemblergames.com/forums/showthread.php?t=14751
http://www.assemblergames.com/forums/showthread.php?t=14751 http://www.assemblergames.com/forums/showthread.php?t=14751
http://www.assemblergames.com/forums/showthread.php?t=14751 http://www.assemblergames.com/forums/showthread.php?t=14751
http://www.assemblergames.com/forums/showthread.php?t=14751 http://www.assemblergames.com/forums/showthread.php?t=14751
http://www.assemblergames.com/forums/showthread.php?t=14751

squall_leonhart
19th June 2009, 09:18 AM
UNRELEASED ZELDA GAME

LOL, we already CAN play it. its called Master Quest.

thealexproject
19th June 2009, 07:52 PM
The game is legend of zelda: Ura chronicles.

fridgey
19th June 2009, 11:01 PM
"Zeruda no Densetsu Toki no Okarina Ura", perhaps? Also known as Master Quest in English ;)

pj64u000
21st June 2009, 11:30 PM
UNRELEASED ZELDA GAME

LOL, we already CAN play it. its called Master Quest.


"Zeruda no Densetsu Toki no Okarina Ura", perhaps? Also known as Master Quest in English ;)


Nope, you guys got it wrong.

The expansion pack for Ocarina of Time on 64DD was suppose to expand the game with new content such as new stories, enemies, and dungeons because that's what an expansion pack is essentially suppose to do "expand on original content" not recreate it. The "Master Quest" version of OoT which was branded as "Ura Zelda" and released for GameCube did not have expanded content, instead it only had slightly altered versions of the same content which made some dungeons or temples slightly harder to complete but the game itself was not really "Ura Zelda".

http://zelda.wikia.com/wiki/Ura_Zelda

However, whether Master Quest is actually the end result of the Ura Zelda project or merely a quick level-edit to quiet demands and entice preorders is a matter of debate among fans. One significant piece of evidence against it being Ura Zelda is that ROM rips of the game show the game to be the same number of megabits in size as a standard Ocarina of Time ROM, whereas the original concept was to include content above and beyond what an N64 cartridge could possibly hold. It also did not contain any of the promised additional enemies.


There were suppose to be two 64DD expansions for OoT.

http://zelda.wikia.com/wiki/Ura_Zelda

During the early stages of development, two significantly different Ocarina of Time expansions were planned for the 64DD. One, entitled Ura Zelda, would include alternate more difficult dungeons (such as the Unicorn Fountain) and new enemies, while the other, Zelda Gaiden, would include a different overworld and an entirely new adventure. While Zelda Gaiden would eventually evolve into Majora's Mask, Ura Zelda was never released on the Nintendo 64 as a standalone game.

http://zelda.wikia.com/wiki/Unicorn_Fountain

Unicorn Fountain is a location that was supposed to appear in the unreleased Ura Zelda for the Nintendo 64DD. It is said that this fountain was supposed to contain the Triforce and was also where Link would learn the Sword Beam attack. It is possible that it was featured in the beta build of The Legend of Zelda: Ocarina of Time, but was removed from the release build and subsequent builds


If I had to guess then I would say that the first expansion pack for OoT on the 64DD was going to make the game similar to the way that it was intended to be. OoT was already delayed several times and because of development restrictions or deadlines the creators were forced to cut away and redo some content that would have otherwise required more time to complete.


In the official OoT game the triforce was more of a spiritual element that became separated and was then spiritually embedded within Link, Zelda, and Ganondorf but as seen in the Unicorn Fountain video of Ura Zelda, it might have actually been a tangible object that Link could obtain at some point in the game. The inclusion of the new and expanded content would have undoubtedly meant that there would be some significant changes in the game's official plot or story lines and as a result OoT would have been a slightly different game.

fridgey
22nd June 2009, 06:06 PM
How does the fact that there's debate among fanboys whether or not there was a more complete 64dd game being developed make us "wrong"? Even your own link says "Ura Zelda was released on the Nintendo GameCube as Ocarina of Time Master Quest on a bonus disc for those who pre-ordered The Wind Waker." Do you think it's more likely this magically dumped unreleased zelda game is the one they eventually released (MQ), or another that doesn't seem to have even made it far through development...

squall_leonhart
22nd June 2009, 10:19 PM
Zelda wikia is wrong on most accounts, as its written by idiots.

pj64u000
24th June 2009, 06:24 AM
I stand by my post.

Aghem,

http://assemblergames.com/forums/showthread.php?t=17059

I have done extensive research over the last few years on what the 64DD version of Ura Zelda would have been like, including purchasing and getting translated many old Famitsu and Dream 64 magazines, as well as a US interview which I have with EAd and Mioyamoto, and the disk version of the game was of a much larger scale than the master quest which we saw released on the Gamecube.

Yes Master Quest was a part of the 64DD game, but after clearing all thew dungeons, more dungeons opened, as well as extra battles. The game was planned to have some sort of randnet connectivity too, which says to me that a boss rush, or something similar would be in practice, as well as the known fact that the disk would be compatible with the mario artist titles, and also include mask games that were present in Majora no Kamen.

Compatibility with both the capture cart and 64gb pack then must have been shoe in's for thr disk game, as well as everything you done in the game being recorded as it is in say somethihng like doshin the giant on 64dd.

The problem is, however, that isn't Ura Zelda either. It's merely a hash of the regular Ocarina with harder dungeons and most likely not what was intended. Ura Zelda was meant to be an expansion to the original (ie: includes all the things cut out of OOT due to lack of space on the cart), and Master Quest is merely a more difficult version of the same game.

As for n64 Ura zelda, completely different game than the released gamecube game.Refer to my earlier post for the differences, but the main differences, were more dungeons, rearranged dungeons on each play through, new enemies, gameboy camera, and capture cartridge support, through mario artist, and the world would stay as you left it every time, like if you broke a sign it would remain broken, and if you completed a dungeon, it would remain the way you left it. Same applies for pots etcc.. There was supposedly a dungeon editor in there as well, but that has not been fully confirmed, so I'll leave that as rumour for now. Though the gamecube version was just Ocarina ran through the dungeon randomizer part of the 64dd program, and then pressed. They couldn't port over the features of the dd disk it wouldn't have been possible at that time.


The whole debacle is puzzling really, many people stuck with randnet because they were promised more Nintendo based titles after the subscription titles, and Ura Zelda was still on the release list until late 2000, it would have at least been a nice gesture for Nintendo to release a complete, tested, and debuged title for the loyal subscribers who bought into randnet DD and stuck with it until the very end. To release a an extremely cut and dumbed down version of the title on gamecube, which was not Toki No Ocarina URA 64DD is just an insult to people who bought Randnet DD subscriptions, and the 64DD accessory for the nintendo 64.

It's even more of an insult to the Zelda fan's intelligence to tell them this was Ura Zelda, as anyone in the know, or had followed the development of the disk based title knows this just is not the case. The real 64DD title should have been released on it's native system the 64DD, hooking up with the original cartridge, and giving the Zelda fan's the full experience. It then should have been left at that, and not been released as some rehashed gamecube bonus disk which is just a shadow of the real title.

Squall_Leonhart, I'll gladly invite those guys here for a discussion if you think they're wrong.

fridgey, have read here for some interesting stuff about it,

http://www.unseen64.net/articles/zelda64-project-development/

The first version of Zelda 64 was originally conceived as a title developed specifically to make full use of the innovative features of the 64dd, like the internal clock, rewritable disks with a double capacity of a normal cartridge, internet connection, and image editing. Zelda 64 was presented by Nintendo as a really complex title, hardly possible to be made on a simple nintendo 64. Miyamoto and his team would have liked to make Hyrule a persistent world,entirely adaptable at player�s will; any changes that Link would perform on it would be saved: any cut tree, any breaked container, any foot-marks on the sand, and any other changes made to the environment would stay here for the entire adventure. All this thanks to the innovative features of the 64DD. But the add-on was not received well by the developers, in part because of the past commercial failures of other expansions, and the 64DD was postponed so often that even nintendo lost faith on the ambitious project. At this point the big N had to make a choice, and announced that Zelda would be redeveloped for a release on cartridge, hoping at the same time that the game would renew the attention of the videogame market on nintendo 64. But, as we will see, the removal of the interesting features of the 64DD would have a huge impact on many sections of the story and of the game.

This stuff below was discovered through ROM hacking.


http://www.unseen64.org/wp-content/uploads/2008/04/zeldap33.jpghttp://www.unseen64.org/wp-content/uploads/2008/04/zeldap34.jpg
These two icons left inside the rom of Ocarina can be translated as Wind Medallion and Ice Medallion, and they are most likely the leftovers of two temples removed from the final game and probably scheduled for Zelda Ura.

http://www.unseen64.org/wp-content/uploads/2008/04/zeldap35.jpg
Also, It is possible to find two of the tunics which perhaps were going to be used in the removed dungeons: The golden one (Light Temple?) and the white one (Ice Temple ?).

squall_leonhart
24th June 2009, 07:04 PM
Please don't. we don't want any (more) idiots here.

Unicorn fountain was never going to be in the game, it was a construct of the Beta, to demonstrate the engine and nothing more.

pj64u000
24th June 2009, 07:34 PM
Please don't. we don't want any (more) idiots here.

Unicorn fountain was never going to be in the game, it was a construct of the Beta, to demonstrate the engine and nothing more.


Hmm, trying to make yourself look smarter by calling others idiots seems a bit desperate me thinks.

I just might have to see what those guys really think.

squall_leonhart
24th June 2009, 08:04 PM
I don't need to try, I AM smarter. I've also been apart of the zelda community for along time under various guises and these people have never given any reason to see them as anything but idiots, that try to hard. lol.

Ura Zelda, was meant to have higher detail textures thanks to the higher space on the disk, but it was mean't to just be an expansion akin to to the Legend of Zelda, second quest.

thealexproject
25th June 2009, 01:50 AM
I POSTED THIS FORUM TO TRY TO GET THE 64DD NOTICED, NOT FOR YOU TO RANT ON WHO IS CORRECT

look lets just try to get the 64DD emulated in Project 64 ok?

if some one would like to get the IRIX OS i am posting it no my google site in 5 days have fun.

i also have mario no photope.v64 which i post up as well

pj64u000
25th June 2009, 05:38 AM
I don't need to try, I AM smarter. I've also been apart of the zelda community for along time under various guises and these people have never given any reason to see them as anything but idiots, that try to hard. lol.

Ura Zelda, was meant to have higher detail textures thanks to the higher space on the disk, but it was mean't to just be an expansion akin to to the Legend of Zelda, second quest.

You know, there's two types of smart. There's smart people and then there's educated idiots, see where I'm going with this?

OoT or "Zelda 64" was originally a game that only worked with the 64DD add-on. It used 64DD's extra space and features in order to deliver a more content filled game. Did you even read the article I posted earlier? You mentioned "higher textures" and that might have been a part of it but more importantly it had more scenery and more quests. This would also kind of explain why some development screens show much bigger versions of the environments compared to what we finally got in the end. Have a look at these pics.

http://www.x-cult.org/newegg/

http://img208.imageshack.us/img208/8102/51z.jpg

http://img208.imageshack.us/img208/3482/115zy.jpg

http://img208.imageshack.us/img208/1696/182z.jpg

http://img208.imageshack.us/img208/2870/lakehylia.jpg
This picture is actually within the last 8 months of Zelda's
development. But it still shows a jette going into the Lake! Why was
this removed?

The whole point was to have it work only with the 64DD and they had the game completed to an extent but once the 64DD started showing poor consumer interest they decide to "remake the game" to be sold on a standard N64 cartridge. As a direct result of this they ended up cutting chunks of who knows how much content from the original game and then they prepared some of the cut content as an expansion pack for the 64DD known as "Ura Zelda".

It was a bigger game, unlike OoT Master Quest which is basically the same file size as OoT. "Ura Zelda" translated = "Another Zelda" not "same Zelda with rearranged enemies" As to whether or not the final version turned out to be better than what was expected with the 64DD, I guess only the developers can know that.

I POSTED THIS FORUM TO TRY TO GET THE 64DD NOTICED, NOT FOR YOU TO RANT ON WHO IS CORRECT

look lets just try to get the 64DD emulated in Project 64 ok?



Welcome to the internet.

I voted yes BTW.

squall_leonhart
25th June 2009, 05:57 AM
honestly, the 64DD failed for a reason,
Ura Zelda would've ruined OoT.

pj64u000
25th June 2009, 06:10 AM
honestly, the 64DD failed for a reason,
Ura Zelda would've ruined OoT.


Maybe or maybe not, we can only hope that one day a dump of the game eventually leaks on teh internetz, especially when the 64DD developer's kit is out in the open I guess. The Master Quest debug ROM leaked and that was highly unexpected so who knows.

fridgey
27th June 2009, 10:42 AM
Yeah, again, I've done exactly 0 research regarding all the zelda stuff.... but I wager that if someone's got some sort of 64DD dump of "Ura Zelda" it's not this wonderful expanded content version you're talking about. If someone had a finished (or even working) copy of that, I think it'd be bigger news and there'd be more hard information and less talk of interviews and pre-release dev screenshots. As for getting it emulated on pj64, that'd be awesome, but I believe it's been stated that it's not even at the bottom of the list, it's simply not something they intend to try.

thealexproject
27th June 2009, 01:30 PM
i have that file but cant get it to run in project 64

i tried tom post it as an attachment in zip format but says its to big of a file

its 5.03 mb and i do get to hear the sound!

does this help you at all?

thealexproject
27th June 2009, 06:42 PM
OMFG

I was able to get it to work in pj64!

I used ppf-o-matic to put the ura zelda rom as a patch for OoT

and it works as long as you set it for 8mb in advaced settings or the error
The rom is trying to read off of non cached memory!:D:D:D:D

pj64u000
27th June 2009, 11:59 PM
Yeah, again, I've done exactly 0 research regarding all the zelda stuff.... but I wager that if someone's got some sort of 64DD dump of "Ura Zelda" it's not this wonderful expanded content version you're talking about. If someone had a finished (or even working) copy of that, I think it'd be bigger news and there'd be more hard information and less talk of interviews and pre-release dev screenshots. As for getting it emulated on pj64, that'd be awesome, but I believe it's been stated that it's not even at the bottom of the list, it's simply not something they intend to try.

Depends, there's two different things to keep in mind when talking about a possible leak of Zelda that works with the 64DD, one could be an incomplete or "prototype" version of the original "64DD only" game known as "Zelda 64" before it was sliced and edited to work without the 64DD add-on. The other would be a leak of the 64DD expansion pack known as "Ura Zelda" for a regular N64 game, OoT in this case.

i have that file but cant get it to run in project 64

i tried tom post it as an attachment in zip format but says its to big of a file

its 5.03 mb and i do get to hear the sound!

does this help you at all?

http://www.zshare.net/

jmf145
28th June 2009, 07:55 AM
OMFG

I was able to get it to work in pj64!

I used ppf-o-matic to put the ura zelda rom as a patch for OoT

and it works as long as you set it for 8mb in advaced settings or the error
The rom is trying to read off of non cached memory!:D:D:D:D

Care to post a screen shot as proof?

Stewie
28th June 2009, 09:42 AM
Ura Zelda was never released for N64DD, its not a new game its just an expansion for Ocarina of Time.

http://zelda.wikia.com/wiki/The_Legend_of_Zelda:_Ocarina_of_Time_Master_Quest


Never the less, Ura Zelda was released for Gamecube called "The Legend of Zelda: Ocarina of Time Master Quest" on a bonus disc, the game was actually emulated on the gamecube, it might be possible to rip the game from the demo disc.

Also its pointless Emulating an N64 Addon that was discontinued.

pj64u000
28th June 2009, 08:39 PM
Ura Zelda was never released for N64DD, its not a new game its just an expansion for Ocarina of Time.

http://zelda.wikia.com/wiki/The_Legend_of_Zelda:_Ocarina_of_Time_Master_Quest


Never the less, Ura Zelda was released for Gamecube called "The Legend of Zelda: Ocarina of Time Master Quest" on a bonus disc, the game was actually emulated on the gamecube, it might be possible to rip the game from the demo disc.

Also its pointless Emulating an N64 Addon that was discontinued.

http://img194.imageshack.us/img194/3221/siskofacepalm.jpg

sigh,

Some people are just too eager to make a point so I guess they'll ignore what was already mentioned. I might as well finally post this now. It's taken from an official IGN insider article BTW.

This is the link for the article http://insider.ign.com/articles/305983p1.html but it no longer works since it was posted six or seven years ago on www.ign.com

You might, however, be able to find some remnants of it on http://www.archive.org/web/web.php but the most you'll probably get is a login screen since viewing the article required paying for an "IGN Insider" membership.

Fortunately though one of the forum members on the boards at www.64DD.net was able to gain access back in 2005 and he quoted the article on this thread http://64dd.net/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=195&forum=3 so here you go, my final post on this matter: (if this also gets ignored then I'll have to blame the Devil for it lol)




Legend of Zelda 64 (64DD)

The 64-bit version of Legend of Zelda was originally conceived as a standalone 64DD title. Similar to the Famicom Disk Drive, Nintendo was looking to sell its writable disk add-on with the help of a Zelda game. A game Nintendo then clamed was far too large for the system's 8MB cartridges and far too complicated for any existing console media format. The game Zelda designer Shigeru Miyamoto and his team wanted to create would be set in a persistent world. Every change Link would make to his surroundings would stick. If you smashed a box, it would stay broken. If you dug a hole, it would remain there until you covered it. If you left footsteps in the sand, they would stay. All this was supposed to be made possible by the enhanced storage space of the 64DD. But Nintendo's own faith in the 64DD was shattered early on when it became clear that consumer interest in the Nintendo 64 remained low, and third-parties were skeptical that an add-on could succeed. In order to get more Japanese fans to buy N64s, Nintendo announced that the game would be converted to cartridge -- albeit a very large one. But the change also meant abandoning many planned features. While some persistent elements remain in Ocarina of Time, the game's overall structure underwent many changes to turn it into a more linear adventure. The original story even included Link's pursuit of the Triforce.

http://img520.imageshack.us/img520/1285/urazeldainsider.jpg

and

Ura Zelda

The thought must be tantalizing to Zelda fans, but this game was actually finished. None of its parts were salvaged or turned into games. If you're lucky enough to own a 64DD, you can still see a reminder of Ura Zelda's existence when you start the Japanese version of Ocarina of Time with the 64DD attached. This screen will pop up:

http://img3.imageshack.us/img3/9081/zelda64ddiskinsider.jpg

Ura Zelda, which roughly translates to "Another Zelda," was supposed to be an add-on pack to Ocarina of Time. Just like F-Zero Expansion Pak added new features and functionality to the existing F-Zero, Ura Zelda supposedly unlocked new mini-games, new sidequests and shuffled around items to give Zelda players some new stuff to do in the familiar world of Hyrule. Designer Shigeru Miyamoto told us shortly before the launch of Ocarina of Time, that "you first play the initial disk version of Zelda -- after finishing everything, you can enter into the world, into the basic design of the same. It has the same construction of gameplay. It's very much a parody game based on Ocarina of time, but with new dungeons to explore. It even features the same storyline



Bottom line, there was a Zelda game being created only for the 64DD add-on. The game itself was stored on a 64DD disk instead of a regular N64 cartridge and it was much bigger, meaning it had more original content such as The original story even included Link's pursuit of the Triforce. Then, because of poor consumer interest in the 64DD add-on Nintendo decided to shrink the game down in order for it work without the 64DD add-on, as a result of this a lot of the cool stuff and features that were in the 64DD version of the game were gone once OoT was complete, including again Link's pursuit of the Triforce..


Then an expansion pack was planned for OoT to work with the 64DD, which included new dungeons to explore and new mini-games, new sidequests as the article says.

Master Quest is just a shadow of the original OoT 64DD expansion pack and it's even way less than that when comparing it to the original Zelda game that was once being created specifically for the 64DD add-on, before it was edited down to fit on a regular N64 cartridge.

The most precious ROM leak, however, as far as the more involved communities are concerned, would be the actual "prototype" or incomplete version of the original Zelda game that was once being made only for the 64DD add-on and not the "Ura" 64DD expansion pack for OoT.

phew, *decides to partially ignore this thread from now on*

squall_leonhart
28th June 2009, 11:38 PM
baka, you aren't getting it.

UNICORN FOUNTAIN WAS NEVER GOING TO BE IN URA ZELDA.

it was a Beta rom demonstration of the capabilities of the Zelda 64 engine.

mudlord/RED
28th June 2009, 11:42 PM
and why are people bitching over Zelda of all things? Do they have a fetish with it or something?

squall_leonhart
28th June 2009, 11:49 PM
hell if i know,

its better then arguing with miss B over absolutely nothing.

pj64u000
29th June 2009, 12:06 AM
http://img19.imageshack.us/img19/4396/doublefacepalmp.jpg

Stewie
29th June 2009, 07:55 PM
I have got Master Guest Gamecube Version

http://img195.imageshack.us/img195/6374/zeldaq.jpg

rydian
29th June 2009, 11:31 PM
baka, you aren't getting it.
I registered just to post this.

You're a loser.

You're more interested in showing superiority than actually discussing suggestions. Just because you personally dislike what an addition will allow (OH NOEZ IT'S NON CANON IT MUST DIE IN FIRE) does not mean the suggestion should be ignored. What's next, shooting down suggestions on how to fix timing issues in games you don't like because you don't like them, so anybody that does must be an idiot?

You are stifling this forum. Please learn what this section of the forum is for, or just leave. This is where people come to suggest things they'd like in the newest version of the emulator. It is not where sacrifices come to be insulted by you.

Emulation of the DD is a dream multiple people have. While it was never completed, content for it WAS made, such as the zelda "expansion" this thread has become centered around, but there's more we're aware of (such as earthbound 64's aimed use of it), and possibly more content that never got an official announcement.

Now, this may shock you, so sit down. Sitting? Okay. Not everybody is required to have the same likes and dislikes as you. Some people would absolutely love (pay money!) the chance to be able to check out development versions of games. For example...
http://www.snescentral.com/index.php
That site has multiple records of people buying and selling beta/development versions of SNES games for hundreds of dollars, and the owner of the site (or if not that, the prime writer) collects old things and notes differences between versions of games. As a more specific example, a copy of the chrono trigger beta version was obtained, and some people did all they could to dissect it and learn as much as they could.
http://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html
That gave people a window into what could have been with chrono trigger, and more info about why the game is how it is in the final version.

So there are legitimate reasons for wanting emulation of the DD.

As for reasons it's not going to happen, a good one would be the technical challenges of it...
But you haven't bothered, opting instead to toss around generic insults when people disagreed with you.

For the record, I've never even beaten OoT.
Your posts are just plain disgusting.

squall_leonhart
29th June 2009, 11:54 PM
I registered just to post this.

You're a loser.

You're more interested in showing superiority than actually discussing suggestions. Just because you personally dislike what an addition will allow (OH NOEZ IT'S NON CANON IT MUST DIE IN FIRE) does not mean the suggestion should be ignored. What's next, shooting down suggestions on how to fix timing issues in games you don't like because you don't like them, so anybody that does must be an idiot?

You are stifling this forum. Please learn what this section of the forum is for, or just leave. This is where people come to suggest things they'd like in the newest version of the emulator. It is not where sacrifices come to be insulted by you.

Emulation of the DD is a dream multiple people have. While it was never completed, content for it WAS made, such as the zelda "expansion" this thread has become centered around, but there's more we're aware of (such as earthbound 64's aimed use of it), and possibly more content that never got an official announcement.

Now, this may shock you, so sit down. Sitting? Okay. Not everybody is required to have the same likes and dislikes as you. Some people would absolutely love (pay money!) the chance to be able to check out development versions of games. For example...
http://www.snescentral.com/index.php
That site has multiple records of people buying and selling beta/development versions of SNES games for hundreds of dollars, and the owner of the site (or if not that, the prime writer) collects old things and notes differences between versions of games. As a more specific example, a copy of the chrono trigger beta version was obtained, and some people did all they could to dissect it and learn as much as they could.
http://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html
That gave people a window into what could have been with chrono trigger, and more info about why the game is how it is in the final version.

So there are legitimate reasons for wanting emulation of the DD.

As for reasons it's not going to happen, a good one would be the technical challenges of it...
But you haven't bothered, opting instead to toss around generic insults when people disagreed with you.

For the record, I've never even beaten OoT.
Your posts are just plain disgusting.

rotflmao. you signed up just to be a loser and post something that nobody's even going to read. good job.

rydian
30th June 2009, 05:01 AM
You're a pretty damn lazy helper.

squall_leonhart
30th June 2009, 07:58 AM
orly?

google my username, you will be pwned in surprise.

rydian
30th June 2009, 11:36 PM
I'm stating what I've seen here, you've been helping pretty lazily and not bothering to provide actual explanations.

mudlord/RED
1st July 2009, 02:20 AM
What if the developers don't want to emulate this addon....purely for the sake of not wanting to?


You just can't.....force people to do things like you can do to byuu and other developers who fap to cycle accuracy and perfect emulation. Zilmar has a brain, you know. :rolleyes:

HatCat
1st July 2009, 02:57 AM
Uh what? zilmar has a brain because he doesn't care as a perfectionist? Or byuu doesn't have a brain because he cares about, whatever? Or both? Or neither? You're not sure? Me stops?
sorry confusing

squall_leonhart
1st July 2009, 03:55 AM
There are no english games ever released for it so it makes it pointless to the majority of people.

arbingordon
1st July 2009, 08:53 AM
Personally, I think it'd be great to be able to emulate N64DD games in Project 64, it's make for a cleaner USF rip of the F-Zero Expansion, and other N64DD games as well.

squall_leonhart
1st July 2009, 11:39 AM
as said, none of which were ever released outside of Japan. hence theres no point since 95% of the users won't understand it anyway.

arbingordon
1st July 2009, 10:05 PM
What's there to not understand in video game music?

There's seldom vocals and such, so an "understanding" of japanese isn't really necessary.

squall_leonhart
1st July 2009, 11:44 PM
have you tried reading kanji lately?

HatCat
2nd July 2009, 12:19 AM
USF is Ultra64SoundFormat.
http://www.hcs64.com/usf/index.php

Castlevania: Legacy of Darkness did have some compressed vocal data and some variations according to region, but many rips sound the same for all resource regions.

You don't really need to code an emulator to rip the sound data though.

arbingordon
2nd July 2009, 08:08 AM
To rip it into whatever format and listen to it, yea an emulator isn't needed. However, to listen to it in it's orginal sequence format an emulator would be needed.

HatCat
2nd July 2009, 05:50 PM
The audio is a section of the game.
USF isolates this data.

arbingordon
4th July 2009, 09:24 AM
Actually, depending on how careless the ripper is, it might not actually isolate the data. (specifically uf's more recent rips)
However, if you can explain how to rip it in it's raw format without being able to emulate it (I remember talk about hacking the F-Zero Expansion music into the original rom to be subsequently be ripped by the standard methods), it'd make a great addition to the new usf database here (http://usf.hcs64.com/).
I'm not saying that N64DD support should be added solely to rip a few games, but rather just another reason to do it. (although I must admit it's the only personal reason why I would want it done, but there's bound to be other reasons like completeness, furthering n64(DD) emulation on a whole if the source was released, etc)

HatCat
4th July 2009, 05:28 PM
Yep I had looked at UF's rip of Penny Racers.

Fairly known by now that zilmar's nonfocus on 64DD is not young
One of his more recent goals is to look at popular games and fix them before development ends--popular being valued according to the many requests.

I didn't really vote then because I know this would be constructive but also be a leech of time to accurately complement zilmar's current designs, where he can finish them. It's definitely been a question for some years, but now there's like enough time to vote on it.

pcvii
3rd August 2009, 03:21 PM
Some games you don't need to understand to progress. push A or B? People know how to play OOT. I bet it can't be that different that you can't move from point a to point b without knowing some Japanese.

I know probably no one wants to take on emulating the DD but I think it would be cool.

I'm a programmer but I have such a lack of experience. I wouldn't know how to help this project if I wanted to.

Zeth Alkar
3rd August 2009, 10:06 PM
Okay now to post "CORRECT" information since people rather believe the random BS a site gives that are made by fanboys, hoping to spaz their fantasy juice all over the fricken screen.

I'm quite a well known hacker/modder of The Legend of Zelda Ocarina of Time and Masterquest. I know more about how that game runs/works, then a lot of people, which during this, I found out a lot of information about the game as well. The Legend of Zelda, Ocarina of Time was suppose to be have a 64DD add-on, which was given the project name "URA". I don't know how many of you actually follow projects and games in Japan, but Nintendo have made remakes of the games, but their Zelda games have received a second quest, including a different set of characters as the hero, different dungeon designs and including new storyline elements. In which, you have to download them in Episode-like forms, which get continued by weekly. These were done via the Satellaview access. They had planned the same thing to happen to Ocarina of Time for the N64(along with quite a few other games), via the 64DD add-on which you could download the weekly updates via Randnet. Now there are still 64DD calls and functions still available in the Cartridge itself for the hookup.

Remnants of the 64DD hook up for OoT:
http://i477.photobucket.com/albums/rr132/Riggy23/64DD%20REfs/Image1.png
http://i477.photobucket.com/albums/rr132/Riggy23/64DD%20REfs/Image2.png

Even the MapSelect feature(which is left over) even features two 64DD test rooms, HOWEVER, they are not accessible, following their offsets only lead to the Deku tree(apparently a default for Scene access)
http://i477.photobucket.com/albums/rr132/Riggy23/64DD%20REfs/MapSelect-OoT-10U-.png

It is also possible to access the 64DD Feature via your save file though it is locked, since the addon/game are not attatched.
http://i477.photobucket.com/albums/rr132/Riggy23/64DD%20REfs/THELEGENDOFZELDA-0.png


But it is possible to "BruteForce" your way in.
http://i477.photobucket.com/albums/rr132/Riggy23/64DD%20REfs/THELEGENDOFZELDA-1.png

By the way, for all those ignorant people that want to believe the BS about how Masterquest is URA ZELDA, you are dead wrong. Masterquest = 32mbs(64 Decompressed) same as OoT 1.0, And to top it off, if Nintendo only intended Ura to be a dungeon remix, all they had to do was add a couple headers to the map/scenes, Which they have plenty of room to do since, if you decompress the 1.0 cartridge, it has 12mbs at the end of the rom with absolutely NOTHING there. Furthermore to back up my information, There are about 20+ Models that are nothing but unused models(NPCS) along with, upon bruteforcing your way via the Disk option, it causes a lot of interesting things to happen ingame. Not just dungeons. Also forewarning, it does also cause the game to crash alot as if entering areas where its trying to call an actor that doesn't exist >_>;

These are from the Market town, which if you notice that the NPCs are in a weird position, that's cause they are made of limbs, and that is the default position for those models, they don't go into the T formation as in later games, the reason they are in this position is due to the actor trying to call up an animation that doesn't exist since the 64DD/ura game is not connected, which most likely, these actors walked around as they do in Majora's Mask.

http://i477.photobucket.com/albums/rr132/Riggy23/64DD%20REfs/snap0000.jpg
http://i477.photobucket.com/albums/rr132/Riggy23/64DD%20REfs/snap0001.jpg
http://i477.photobucket.com/albums/rr132/Riggy23/64DD%20REfs/snap0002.jpg

Further discovery lead to the old guy in the back alley had changed a whole new color.

http://i477.photobucket.com/albums/rr132/Riggy23/64DD%20REfs/snap0004.jpg

I didn't go too indepth due to how the game kept crashing.
Now fanboys, calm yourself, Yes you were right about MQ not being Ura, however, there is a lot of facts you need to straighten out. First off, the Unicorn fountain was nothing more then a "fancy fairy fountains" That's it. You do not obtain the triforce there, nor do you get the bladebeam attack. Link could pull out his ocarina and play Zelda's lullaby which would allow fairies to appear. Why they took it out, no idea, maybe they were saving it for the Ura add on, however, to obtain the Bladebeam, which was given to you by The Great Fairy, which (were the beta crystal blue ones at the time), you received it, when you got your ability to have magic. It was later removed for unknown reasons, though it is still ingame, just unused and missing its code for it. This information is directly from NOA and is backed up by information still left ingame via hacking, I have a good friend of mine who goes by Mithos, who works for NOA as a beta tester. This is how I obtained this information about the bladebeam and unicorn fountains, and no the triforce was not obtainable, The storyline was very similar to the original OoT one, just minor changes is all. URA Zelda has not and will not be released, sorry guys.

Now back on topic to this thread, 64DD emulation added to this project would be amazing to have, not only for the fact of being able to use the real bios from the 64DD since it is available to those who know how to get it. And it would allow users to be able to play the F-zero expansion, SimCity expansion, and The other games there were released for the 64DD. There are some users(myself included) That can actually read and write Japanese and would like to be able to do a few translation projects for these games. Furthermore using the 64DD's extra RAM expansion with other games, Having the clock/calender to be insync with the user's OS, would help run games that do use the clock/calender for time based events, example: Doubutsu no Mori, Animal Forest(AKA, the GC game Animal Crossing), the game freezes a lot due to using timed events and not being able to keep correct time. :<
I know I cannot force the programmers of this project to undertake this task, even though it is my opinion that I believe it would be a good idea, two it could even lead to new hacks/mods for older games, using the 64DD's expansion capabilities and reading/working with the N64 games.

HatCat
4th August 2009, 03:05 AM
And in dare will I steer away for a moment, recently someone has been modifying Project Unreality to support 64DD.
http://www.yntproject.net/index.php?subaction=showfull&id=1249140128

It's that dude who helped with dumping some of those carts.
close-up on image: http://www.yntproject.net/sitenews/data/upimages/64DDRaise.JPG

Zeth Alkar
4th August 2009, 05:45 AM
And in dare will I steer away for a moment, recently someone has been modifying Project Unreality to support 64DD.
http://www.yntproject.net/index.php?subaction=showfull&id=1249140128

It's that dude who helped with dumping some of those carts.
close-up on image: http://www.yntproject.net/sitenews/data/upimages/64DDRaise.JPG

I'll be damned :o
Looks like he's working hard at it.
Wonder if he'll actually finish it.

HatCat
5th August 2009, 01:49 AM
I think it's fascinating he would implement this in the source for Project Unreality! The name itself is like the opposite of "Project64", like it accepts more openly the consequences of emulating, not that anyone's dared to name a public emulator "Project Reality" or anything. Notably enough, it is the first publication to emulate N64 this was hm 1998?

In this dead ignorant scene, it's a bit fun to see someone go back in to the past. That's just my obsession.

He (Kammedo) is one of the informants that, to an extent, helped with dumping some of those carts like 40 Winks. It is known over where he goes that "zilmar had little to no interest in 64DD"; I am sure, of all the people who are not exactly like him, someone would take this on.

So I hope indeed he would finish something.

squall_leonhart
5th August 2009, 06:05 AM
Ura Zelda = Master Quest.
Nintendo have all but stated this as fact. Yes it was meant to have more, but after the DD got scrapped they just merged what they had with the Zelda64 data and released it as master quest.

Zeth Alkar
5th August 2009, 09:08 PM
Ura Zelda = Master Quest.
Nintendo have all but stated this as fact. Yes it was meant to have more, but after the DD got scrapped they just merged what they had with the Zelda64 data and released it as master quest.

You are wrong, Nintendo stated that to shut the fanboys up. It is far from fact. Take apart the game, learn to disassemble MIPS and hack, perhaps you would see the "REAL" fact.

If Nintendo wanted to have a dungeon remix(which what MQ is) they could of put it in the cartridge easily, Adding a couple headers to a map/scene does not take up much space at all. Also Actors Disassembled have Function calls that point to a non-existing space which is where the 64DD/ura would come in. Learn real facts then instead of believing something that isn't true.

FYI - Nintendo only released MQ(stating it was ura, when its not) just so they could sell WW, as many people were not fond at all of the changed style at the time. And MQ was made by one of their developers doing something out of his spare time, its not the real thing. URA was not released.

squall_leonhart
6th August 2009, 12:46 PM
nintendo said it because nintendo said it, now stfu unless you have proof otherwise (which you don't) so stfu.

Zeth Alkar
6th August 2009, 05:59 PM
nintendo said it because nintendo said it, now stfu unless you have proof otherwise (which you don't) so stfu.
Apparently you can't read, so once you graduate from kindergarten and learn how to read, go back a page and begin reading all my post, I've given more then enough proof that your pee size brain can handle. And the only person who hasn't been giving proof is you.

HatCat
6th August 2009, 07:41 PM
Yeah squall you could have proved that! It was easy!

nintendo said it because nintendo said it


Nintendo said it. (Given)
Nintendo said it because Nintendo said it. (Reflexive Property)

Zeth Alkar
6th August 2009, 08:21 PM
Yeah squall you could have proved that! It was easy!




Nintendo said it. (Given)
Nintendo said it because Nintendo said it. (Reflexive Property)

Thank you, someone else see's that inefficient use of grammar.

Also to add insult to injury, directly from Nintendo. :P

Zeth,


I appreciate your interest in regard to this; however, Nintendo has not
released Zelda Ura and has no future plans to release it either. Having said
that, many details about our games will remain mysteries, left to the active
imagination of the player.



Sincerely,


Shane O'Neil
Nintendo of America Inc.
Nintendo's home page: http://www.nintendo.com/
Power Line (Automated Product Info): (425) 885-7529


Also just to reconfirm it, I went under my second name (riguel) and see what another employee had to say :P

Hello Riguel,


There are many rumors floating around the Internet regarding a Ura Zelda game.
It has never been released in North America. I don't have any information about
products releases in other countries, so I can't verify it's release outside of
the Americas.


Sincerely,


Mike Chandler
Nintendo of America Inc.
Nintendo's home page: http://www.nintendo.com/
Power Line (Automated Product Info): (425) 885-7529

So if its NEVER been released to America according to the last one, which is also stated in the first one, Meaning MQ = NOT URA! Point proven.

HatCat
8th August 2009, 01:44 AM
Third reply comes in from Nintendo, "Yeah pay no attention to that Squall dude."

Woohoo two spaces after a period (your recent update)!

The second sentence though I see two things that bother:
"I don't have any information about products releases in other countries, so I can't verify it's release outside of the Americas."

As opposed to "products releases",
"product releases", "releases of products", or "products' releases" etc. I think is more preferable...I can't say the instance here is wrong grammatically.
It sure is possible to make multiple releases of multiple products, but--in that concept--that would be like exponential I guess or at least excessive. I would call this style preference, but perception is everywhere.

"it's"
I never liked this rule at all, but the correct term here would be "its". ($noun)'s is called a possessive noun, so we try to apply this concept to "it". In most contexts, however, "it" is not a noun. This just in...dictionary.com has a couple context notes for "it" in which "it" is a noun. :D
http://dictionary.reference.com/browse/it

Other than that, "it's" refers to "it is", which is not a complete sentence as opposed to "($noun) is." ("Is" is a verb. :O)

I personally don't mind people still using "it's" since "it" references something else where "its" looks like some plural perversion. I should remember though that "it" is special. :eek:

Zeth Alkar
8th August 2009, 03:00 AM
Third reply comes in from Nintendo, "Yeah pay no attention to that Squall dude."

Woohoo two spaces after a period (your recent update)!

The second sentence though I see two things that bother:
"I don't have any information about products releases in other countries, so I can't verify it's release outside of the Americas."

As opposed to "products releases",
"product releases", "releases of products", or "products' releases" etc. I think is more preferable...I can't say the instance here is wrong grammatically.
It sure is possible to make multiple releases of multiple products, but--in that concept--that would be like exponential I guess or at least excessive. I would call this style preference, but perception is everywhere.

"it's"
I never liked this rule at all, but the correct term here would be "its". ($noun)'s is called a possessive noun, so we try to apply this concept to "it". In most contexts, however, "it" is not a noun. This just in...dictionary.com has a couple context notes for "it" in which "it" is a noun. :D
http://dictionary.reference.com/browse/it

Other than that, "it's" refers to "it is", which is not a complete sentence as opposed to "($noun) is." ("Is" is a verb. :O)

I personally don't mind people still using "it's" since "it" references something else where "its" looks like some plural perversion. I should remember though that "it" is special. :eek:
Not my problem, they wrote it :P
[/offtopic]

cooliscool
19th August 2009, 10:05 PM
I don't need to try, I AM smarter. I've also been apart of the zelda community for along time under various guises and these people have never given any reason to see them as anything but idiots, that try to hard. lol.

Ura Zelda, was meant to have higher detail textures thanks to the higher space on the disk, but it was mean't to just be an expansion akin to to the Legend of Zelda, second quest.

Erm, more ROM space doesn't equate to the capability of higher resolution textures; it doesn't increase the N64's tiny tmem.

Oh, and you're a fucking idiot by the way. Complete fucking pretentious moron.

XFi6
20th August 2009, 06:22 AM
You know what's retarded? How everyone is flaming each other because some people didn't get their facts straight (squall: higher resolution textures won't fit for shit in the RCP's memory; Zeth: stop being a faggot. You haven't disproved Master Quest being the abandoned progress done on URA Zelda. "Masterquest = 32mbs(64 Decompressed) same as OoT 1.0," Yeah because that's how they compiled it—the only usable progress they could use without finishing the God damn game would be to use the harder levels they made. You fail at logic. How could the new NPCs and new storyline be made into a new game within a very short timeframe? They couldn't, so what is Master Quest? The harder levels, I suppose. Neither you nor squall have anything to prove each other wrong with so stfu. We'll never know; cooliscool: you're not wrong about anything... But higher polycounts on the models would have worked) and now flaming means that you won the thread. Great job on the progress / points we've been trying to make.

mud
20th August 2009, 11:25 PM
Erm, more ROM space doesn't equate to the capability of higher resolution textures; it doesn't increase the N64's tiny tmem.

Oh, and you're a fucking idiot by the way. Complete fucking pretentious moron.

...if that isn't the pot calling the kettle black :P

HatCat
21st August 2009, 06:33 AM
ala pimp :)...and...
...if that isn't the pot calling the kettle black :P
:D owned

You know what's retarded? How everyone is flaming each other because some people didn't get their facts straight[...]
With N64 stuff, it's worse back at EmuTalk, just with less flaming. There isn't a lot of flaming in every single thread around here either heh, but at EmuTalk, instead of flaming each other, you guys have on several occasions (I stopped keeping a list since I was away for a while.) misinformed and mislead people.

So why does everyone shy back to a dying install? Because there are more "emu scenes" at EmuTalk to throw your names under in the news?
Banned or not--with an excellent deal either way--I don't want any name of mine known. zilmar on the other hand, more wrote an emulator that was convenient for newbies to use. His audience was the public.

The fact that almost every emulator specifies in something that another doesn't precedes, to name a "best emulator", we must generalize through our own bias instead of statistical experiment, also since without human feelings, we cannot give values such as accuracy over speed to be generic.

Anyway maybe squall meant "was meant to [blah support higher-res textures] as in, was at some point, like after the N64. Even if for a brief instant might it have been given thought by N...I mean you never know.

squall_leonhart
21st August 2009, 08:21 AM
Erm, more ROM space doesn't equate to the capability of higher resolution textures; it doesn't increase the N64's tiny tmem.

Oh, and you're a fucking idiot by the way. Complete fucking pretentious moron.

Nobody said it did, now fuck off you god damned pothead. :p

squall_leonhart
21st August 2009, 08:26 AM
ala pimp :)...and...

:D owned

You know what's retarded? How everyone is flaming each other because some people didn't get their facts straight[...]
With N64 stuff, it's worse back at EmuTalk, just with less flaming. There isn't a lot of flaming in every single thread around here either heh, but at EmuTalk, instead of flaming each other, you guys have on several occasions (I stopped keeping a list since I was away for a while.) misinformed and mislead people.

So why does everyone shy back to a dying install? Because there are more "emu scenes" at EmuTalk to throw your names under in the news?
Banned or not--with an excellent deal either way--I don't want any name of mine known. zilmar on the other hand, more wrote an emulator that was convenient for newbies to use. His audience was the public.

The fact that almost every emulator specifies in something that another doesn't precedes, to name a "best emulator", we must generalize through our own bias instead of statistical experiment, also since without human feelings, we cannot give values such as accuracy over speed to be generic.

Anyway maybe squall meant "was meant to [blah support higher-res textures] as in, was at some point, like after the N64. Even if for a brief instant might it have been given thought by N...I mean you never know.

the initial development details on Ura Zelda, insinuated it would allow for slightly higher detailed textures to be used.

.....Anyway, i habbit a guess CoolisFail is failing to take into account that the disk would stream load textures, just like the n64 does in the first place. NOT to mention that the n64 already has several games that are higher res then Zelda 64 thanks to the expansion pack.

XFi6
21st August 2009, 05:12 PM
NOT to mention that the n64 already has several games that are higher res then Zelda 64 thanks to the expansion pack.Truth. Just look at Majora's Mask, for example.

HatCat
21st August 2009, 08:44 PM
nah Majora's Mask is one of two games to require it.
The small still yet list of other games that have support for the device, do not include so many you will find that use it for higher-res textures.
http://en.wikipedia.org/wiki/Nintendo_64_accessories#Expansion_Pak

squall_leonhart
21st August 2009, 10:02 PM
Starwars : EP1 Racer indeed, uses it to run at a higher res.

Also, the 64DD also came packaged with the expansion pack iirc.

HatCat
21st August 2009, 11:47 PM
Though the high-resolution feature was more for the N64.
Even if it's emulated properly without screen distortion, it doesn't like, make the textures hi-res or anything. :P

User manual also said with an emulated screen this device is useless.

Roger2567
22nd August 2009, 02:53 AM
SO want I want to know is if you can play the N64DD??

thealexproject
27th August 2009, 02:35 AM
firstly the "zelda game", could run at any resolution you want it to. the components in the n64 are similar to the ones in an sgi computer.
you can easily reprogram the Mips processors and change the resolution in the autochk.icc file.

secondly, XFi6 is correct partially. the cartridges were never compressed and were always 64mb of storage unless specified.

thirdly, the gba player connector port on the gamecube fits the 64dd connection slot. so you could reverse engineer the gamecube software to run a 64dd.

i have a friend working on it right now. he was able to get a gamecube disk to play in an xbox and a dvd player. so i am guessing he could do that.

to connect it you need to create a special cable like the master system dev kit. its not hard but costs up to around 150 (for made) or 250 (for parts)

any 1 want to tyake a whack at it?

squall_leonhart
20th September 2009, 08:07 AM
PJ64 was done so the majority of popular games could be played.

since the DD is neither majority, nor really that popular, it doesn't really matter whether it is or isn't. As it is, Zilmar has no access to the hardware which is his preferred method of RE.

Javaguru
20th September 2009, 08:09 AM
PJ64 was done so the majority of popular games could be played.

since the DD is neither majority, nor really that popular, it doesn't really matter whether it is or isn't. As it is, Zilmar has no access to the hardware which is his preferred method of RE.

Aha, so that is the situation... Well, I suppose that we should get all major commercial games running very well, then, first. If the time comes when it can be done, though, I know a few people desperate enough for DD support in PJ64 to pitch in some to help purchase a DD.

I must also admit that I was (at least partially) wrong about your shallowness. Flame wars bring out the worst in all of us. Let's have less of those, eh?

HatCat
20th September 2009, 06:01 PM
Of course, with a public issue, we don't want to measure the stability of a beta version. If zilmar were to follow-up, 1.7 never existed as far as the public can see. (Unless you count those weird files where all these people put teh cracks in the emu.) He could even have gone with his idea of publishing a stable release as version 2.0.

Now since he's done so much...between 1.6 and future, in part because of a new audience, I guess he quickly thought about all the problems that could happen in the meantime. :rolleyes: A good deal of which, as pointed out, are within the binary, rather than in the scenes. In part I can understand this one, but still on a related note, he definitely has been adding new things and thus new issues (rarely enough ones that complement the old ones).
His tactics have always sucked imo. It's not just this, it's not just donations, they just don't think. Why the hell would he want Smiff back after all that lack of attention he gave him? His narrow definition of his team, he neglected.

squall_leonhart
20th September 2009, 07:14 PM
you need a holiday dude.

RchUncleSkeleton
25th September 2009, 10:44 PM
I say if the team is up to it let them emulate the DD as well and if not then these people shouldn't be complaining! It's a free emulator, you're not paying anything for it, so be glad with what you have! The team doesn't get any compensation for this other than the few donations they receive which doesn't even come close to paying for the cost of domain registration and server bills. It would be nice to be able to emulate the DD but it's not necessary.

HatCat
25th September 2009, 11:10 PM
"Pay" is an intention. If your intent rests with nothing in return, your intention is not to pay.

Especially since donations were set up such that it's automatically assumed that you want your own beta account for testing and access to a bunch of experimental versions--and not just to donate from good will--they deserve to be suspected for encouraging pay.

Stewie
30th September 2009, 10:22 PM
Booring, someone lock this thread

fuzzetfreak888
10th February 2010, 03:24 PM
awesome i love f zero but i never had $700 to buy the dd
can you tell me specifically tell me how to emulate dds

rimsky82
12th April 2010, 04:21 PM
Do I want the 64dd emulation added to pj64? of course.

Is it worth the effort of the team? That's up to the team.

Obviously, to convince them, in a scene that seems to be almost dead anyway, you would need better reasons than playing japanese expansion packs. How much do they improve the game really?

BTW *puts on flame retardant gear* -
Squall may not be the most suave poster on the forum, but he is entitled to his opinion and almost always has a point. I'm not taking sides, but end the flaming, seriously.

Imgema
25th April 2010, 06:42 AM
If than counts, i would also love the 64DD to be emulated (i believe the majority would). And F-Zero X is the best game ever made (for me) so being able to finally have the expansion is the one thing i wish the most, as far as future possible emulation projects are concerned. Maybe even more than proper Sega Model 3 emulation :D

Gee, i hope i won't be flamed for this post...

RadeonUser
16th May 2010, 08:08 PM
Since I believe this thread makes a valid suggestion I've cleaned it up as best I could instead of just locking it.

I myself would love to see N64 DD support added to PJ64 but I just don't see it happening.

Please try to keep things civil.

I moved the majority of the flames/trolls to http://forum.pj64-emu.com/showthread.php?t=1626

BlueToast
20th May 2010, 06:26 PM
Hmm, those kits come with programmers guides. Wouldn't that actually be a very useful thing for the developers of Project64? :o

BlueToast
20th May 2010, 07:05 PM
EDIT: cgi.ebay.com/NINTENDO-64-64DD-CONSOLE-SYSTEM-MARIO-PAINT-STUDIO-JPN-/360263325523?cmd=ViewItem&pt=Video_Games&hash=item53e15e1753