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View Full Version : Ocarina of Time Graphics Query -


szoreny
24th June 2009, 05:57 PM
Running pJ64 1.6 w/ Jabo's Direct3d8 1.6 through my 8800GTS 512 w/ 182.50 drivers on XP pro turns up a slight graphics error w/ ocarina of time.

The camera, isn't properly restricted from passing through walls and floors, as a result If i move the character in such a way that the camera swings close to a wall, the camera clips partially through the plane. Certain cutscenes feature a camera that's partially clipped through a surface as well, for instance after I woke up Talon on my first visit to Hyrule castle, the scene of him running away saw the camera partially clipped into the ground, giving me a nice view of the void under the level.

I figured this was a resolution problem with the non-standard res's mis-aligning the cart's camera data slightly, so I experimented with a few different resolutions - all full-screen 32 bit, 60hz. I tried 640x480, 1024x768, 1280x960 and 1680x1050 (my native res)

Currently I'm playing at 1280x1024 since it seems to offer the best looks/performance ratio. Anyway, all of these changes had the same difficulties as did multiple resolutions tried w/ glide64 'Napalm' 1.0.

So I was just curious if I'm missing something simple or if I should just keep experimenting. In any case its a very minor problem, but I wouldn't mind clearing it up -

thanks,

Squall_Leonhart
24th June 2009, 07:05 PM
use glide64.