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steve4893
24th July 2009, 07:10 PM
Hey, first post and need some help.


When I run Project 64, the regular default Project 64 version 1.6, I experience graphical glitches with Majora's Mask. Every time the blur effect used in the intro and many cutscenes appears, the screen glitches out and the colors get all mixed up and then it turns black.

I know my hardware is capable of running the game, and Ocarina of Time runs flawlessly.

Pentium 4 CPU 3.00GHz, 3GB ram, NVIDIA GeForce 8800GT


Any help would be appreciated.

steve4893
24th July 2009, 09:19 PM
Bump..


Anyone?

rswedlow
24th July 2009, 09:35 PM
Did you change settings like Direct3D Clear Mode (Options/Configure Graphics Plugin...)?

Hardware frame buffer isn't supported in the current public version, but the effect you describe seems more negative.

For effects like blur you may have to install a new graphics plug-in like Glide64...http://glide64.emuxhaven.net.

steve4893
24th July 2009, 09:44 PM
Works perfectly with the Glide64 plugin you mentioned. Thanks a bunch.

Squall_Leonhart
26th July 2009, 10:17 AM
known bug in 1.6 with Geforce 6+ hardware