View Full Version : Zelda OOT USA; Movement Issue.
pcvii
3rd August 2009, 02:17 PM
Using:
Aristole's N64 Video Plugin (Stable)
uhle Audio Plugin
N-Rage's Direct-Input 8 V2
Project 64 1.6
In the great duku tree. The blue button flips around when I try to move and link studder steps or stops moving when i try to move.
I guess i'll try jabos input to see if I still have issues.
pcvii
3rd August 2009, 02:42 PM
Nope Jabo's input doesn't have the issue.
Squall_Leonhart
3rd August 2009, 04:43 PM
properly configure the nrage plugin.......
pcvii
3rd August 2009, 06:12 PM
as far as i know nrage was properly configured becasue it worked fine till i entered the great duku tree. then it no longer worked. I swiched to jabos and no more issues.
though i think jabos is alittle too sensitive. Like i configured the c buttons to my second stick and it kept triggering the wrong c button because instead of bring 100% just down sometimes it was down and alittle to the right or left :P
Squall_Leonhart
3rd August 2009, 06:39 PM
nrage works fine in all revisions of zelda64.
pcvii
3rd August 2009, 10:07 PM
i'm saying it worked fine till i went in the great duku tree then something was glitching.
Squall_Leonhart
4th August 2009, 12:25 AM
im sure it was... however its not a fault with nrage.
pcvii
4th August 2009, 04:06 AM
Well maybe it isn't nrage's fault but the problem seemed to go away when i wasn't using nrage's plugin.
Squall_Leonhart
4th August 2009, 05:11 AM
what version is it, 1.82 or 2.0?
rswedlow
4th August 2009, 05:25 AM
See if for any reason you can exit the Great Deku Tree while still using N-Rage's...and the issue actually continues...or if it really is dependent on the place.
It may also be an issue with extra set modifiers or corruption.
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