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View Full Version : Why Doesnt Project64 V1.6 Work On Vista?


spazmatic
10th August 2009, 04:05 AM
Please Help Me Out Here Because The PJ64 Team Is The Best Makers Of N64 Emulators Round And Because N64 Is My Fav Computer EMU, MY Question Is Above

squall_leonhart
10th August 2009, 09:40 AM
....but it works fine on vista...

you just don't know how to use vista.

toothadash
13th August 2009, 12:19 PM
How does it work on vista please anyone?

Rich :)

Mephostophilis
13th August 2009, 10:36 PM
It still works in Vista. I've been successfully testing using Vista for a couple years, and there is just a list of what doesn't work as usual.

Looking at results while playing a game, the only main memory issue after all this time I've found so far that is specific within Project64 is that some games are more sensitive to sending a crash to NTDLL if we use the re-compiler, where the RSP audio signal option sets this in extreme to see in contrast from WinNT.

One of the unique issues--at a certain point in progress loading Djipi's recent re-texture--is more an overflow in memory management issue. Some users couldn't finish loading it with either Glide64 or RiceVideo, where others said RiceVideo finished. If we use 1964 though it always loads.

It's hard for me to think of Vista issues when using 1964; somehow Vista support comes naturally to it, even though its last major update was a few years before Vista.