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Biff Tanner 10th May 2011 08:02 PM

Conkers BFD 4 Player controller fix
Hi there.

Used to use PF64 many years ago with friends playing multiplayer games, many happy memories but one game I do remember that didnt work properly unfortunately was conkers bfd when playing with 4 player.
When playing the beach MP game when you have 4 players, for the right 2 players the camera constantly pans left so it is unplayable for those 2 players.

Downloaded 1.6 to see if it was something that was fixed with newer versions but unfortunately it was not, so thought I'd stick this here to beg and see if it could be something that could be fixed when the public version of 1.7 is released, as its the one game I still yearn to play on the N64 that isnt possible.
If this has already been fixed in the beta version of 1.7 my apologies.

Natch 10th May 2011 08:26 PM

You could always try a different graphics plugin, via settings.

HatCat 11th May 2011 12:51 AM

I'm not sure, as I'm not familiar with the game. Testing has had better results for many with Glide64 if you want to try that plugin and switch like natnatertatertot suggested.

Biff Tanner 11th May 2011 05:38 PM

Unfortuantely its not a plugin issue to the best of my knowledge, it was noted a while ago that it was a core issue that happened on all emulators.

I did give the glide plugin a try hoping that it could have been that but the same problem still occurs.
I should say that this is a problem that is on all 3/4 player multiplayer games on conkers not just the beach level as originally stated.

ExtremeDude2 11th May 2011 06:09 PM

hmm... is this a gfx problem or a input problem:confused:

HatCat 11th May 2011 09:19 PM

Well I know I sure didn't see a note of this in the official GameFAQ or RDB.

Try Mupen64 0.5.1 for Windows to see if that happens to have any internal core support for this.

Otherwise if you can upload a saved state to quick jump to the point in game so that other people can test it would make testing and any fixing easier.

ExtremeDude2 12th May 2011 12:21 AM


Originally Posted by Iconoclast (Post 29098)
Try Mupen64 0.5.1 for Windows to see if that happens to have any internal core support for this.

Or 1964?http://www.

HatCat 12th May 2011 09:02 PM

Well I wouldn't count on it. 1964 had some internal core issues with difficult games.

It's possible though. I initially guessed mupen cause it was the only emulator that somehow had some special support for a systematic effect in kirby64.

Biff Tanner 13th May 2011 05:06 PM

Still the same problem with other emulators like 1964 and Mupen I'm afraid. I think when I initially tried playing this i did try pretty much every emulator under the sun lol.

You can get the save file from here to use and see the problem.

HatCat 13th May 2011 06:27 PM

oh lol, well while I'm waiting for the free download without having to register, you're sure that this isn't a bug that happens on the original N64 hardware? Because a lot of games surprisingly can and do have bugs like this.

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