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-   -   Realtime clock (http://forum.pj64-emu.com/showthread.php?t=2843)

Babygaga 22nd October 2011 08:45 PM

Realtime clock
 
Hey guys I am new to project64 and I have been looking around it and I found there is a animal crossing 64/animal forest 64 and I open it up (I have an english patch) and that guy K.K. says the internal clock has run dry D: so I was hoping you guys could add a realtime clock in v1.7 that would be real awesome :p

Natch 22nd October 2011 08:53 PM

It's been brought up. It may happen. tbh I'm not sure what's going on atm >.>

Babygaga 22nd October 2011 09:04 PM

So there is a chance of it happening?
If so is it like 50/50 25/75 75/25 any of those or a very small chance like 1/100

Natch 22nd October 2011 09:47 PM

I dunno, it's kinda on the backburner, with mic support and Pokemon Snap issues.

ExtremeDude2 22nd October 2011 10:42 PM

Quote:

Originally Posted by natnatertatertot (Post 38291)
I dunno, it's kinda on the backburner, with mic support and Pokemon Snap issues.

But that is supported (I think) with adaptoid :p

Babygaga 22nd October 2011 10:58 PM

I've been wondering are there any other games that use realtime clocks?
(Sorry if im going off-topic o.o)

HatCat 25th October 2011 01:39 AM

Not that I've heard of. You might find a lot more info about this kind of request on EmuTalk, though, since it isn't mentioned very much here.

Lightbeest 25th October 2011 06:50 PM

What is going on?

HatCat 27th October 2011 01:57 AM

Some sort of ghetto real-time shit. Reporters are at a loss to explain.


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