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-   -   Glide64 Issue (http://forum.pj64-emu.com/showthread.php?t=3511)

Jorchking 21st February 2013 01:02 PM

Quote:

Originally Posted by squall_leonhart (Post 44238)
you must be launching pj64 from a 32bit front end

you'll have to change the process compatibility settings to windows 7 so the glidehq file is loaded properly

But I already have Win 7 32 bits.

In another computer appear "Runtime c++ error" when the textures are loading.

http://i755.photobucket.com/albums/x...ps6c874b6b.png

TheLegend 21st February 2013 11:41 PM

I don't think you tried that part yet?

Quote:

Originally Posted by squall_leonhart
you'll have to change the process compatibility settings to windows 7 so the glidehq file is loaded properly


Jorchking 22nd February 2013 03:24 PM

Quote:

Originally Posted by squall_leonhart (Post 44238)
you must be launching pj64 from a 32bit front end

you'll have to change the process compatibility settings to windows 7 so the glidehq file is loaded properly

Ready with Win 7 Compatibility the Glide64 its ok, but when I try to load textures bigger than 250MB the program crash and close automatically.

Whit Mudlord Rice videoplugin 6.1.4 in Majora's Mask rom it's ok the textures loading, etc. But the problem is in scenes appear too dark. With "Render Engine: Open GL" appear dark, and with DirectX engine appear dark and flash (Without loading textures have the same problem).

http://i755.photobucket.com/albums/x...ps2b7bf81e.png

squall_leonhart 22nd February 2013 11:52 PM

Yeah, large texture packs are another matter, you'll need to 4GB patch the pj64 exe.

Jorchking 27th February 2013 05:55 PM

Quote:

Originally Posted by squall_leonhart (Post 44279)
Yeah, large texture packs are another matter, you'll need to 4GB patch the pj64 exe.

How can I do a Widescreen Hack in Glide64 plugin? I know that Mudlord Rice do not support WD hack.


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