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Spamzilla 27th May 2015 06:13 PM

Turok camera issue
The camera in Turok: Dinosaur Hunter will go through anything I get close to. That means walls, floors, ceilings, items, etc.

Clements 27th May 2015 07:20 PM

Yeah, that is a problem with Jabo's D3D8 video plugin.

Glide64 and GlideN64 do not have this problem, but do not support the multitexturing on the walls it seems (at least the revisions I'm using).

Jabo's D3D8 supports that texture effect, although you may have to enable Force Legacy Pipeline in the settings to see it. This doesn't fix the clipping bug you are experiencing though.

Jabo's D3D6 supports the texture effect out of the box, but breaks the map and doesn't solve the clipping issue either.

All in all, this game is generally badly emulated.

Spamzilla 27th May 2015 07:56 PM

Oh well, it was worth a try.

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