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I haven't tested it yet, but if the objects freeze when link is reading signs there might be an animation hack just like in SM64. test it out and I will ask James Stuart if he would be willing to code hunt for us. edit: looks like hearts and rupees stop their animations when you read a sign. I am unsure if this type of hack would work on other object. |
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Let me know if that works. And thanks for spotting the error j will test it later. |
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@theboy181 This game is totally playable with FPS toggles, you just need to toggle 20FPS before you crawl and toggle 30FPS after you are done, that's why I asked how to hex edit the rom. Because its only possible when you are on 20FPS mode but in this mode the game keeps automatically switching to 20FPS every time you change a zone. By making 30FPS mode the default I wont have to re-enable 30FPS every time I change a zone and just switch to 20FPS when I had the necessity. Oh, one more thing, how can I map a cheat to the D-Pad keys in OoT or it is not possible? |
About the OOT 60fps,I now know that it has proven itself even more gameplay worthless because you get stuck on Gohma's door and other spots when Deku Scrubs shoot at you because their shots explode immediately.
I had forgotten this unfortunate issue and it is too irritating to attempt any further on fixing this myself,sorry. I am dedicated to finding the one code in SM64 that can fix all issues with 60fps. All I need is what can be found in most Rare games like Banjo-Kazooie,Tooie and Conker,hopefully other games also have this one thing. |
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Also, I had mentioned that the ability to copy the sign post cheat for SM64 to Zelda is there, at least with some (hearts, and rupees)of the objects. This could lead to better animation timings in Zelda. Its hard to tell if other objects freeze animation when you read a sign, AKA the deku nut explosions. Worth a shot.. For SM64 you think that there is a master code to fix the animation speeds? What are you thinking? thoughts please.. Mario looks super smooth in 60fps. . |
Its totally playable, I haven't come to a gamestopping bug and I am at the water temple, its just annoying that the game keeps resseting the FPS to the default 20 (so that is why I need to hex edit the rom to make the 30FPS code permanent) , also I don't play on 60FPS (that is broken beyond fixing) but on 30FPS mode. The key is the following: If you find a bug, like retroben found the deku scrub's shots explode, just change to 20FPS mode before that part with a toggle (that's why I need to map cheats to the D-pad arrows and not use a key that the game is using) then after you pass that part you resume to 30FPS mode. Believe me its totally worthy, you can experience at last a fluid gameplay in OoT.
The deku sticks DOES burn fast, but it doesn't prevent you from finishing a particularly puzzle SINCE you can move faster too, so the game logic is at the same speed too, you only need to react more quickly... The only thing that I found was in need of a code was the cycle between day and night, hopefully I found a timespeed modifier... |
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I haven't 30FPS hex locked the game yet (since I don't know how to find the hex address from the AR codes on N64 roms) but I finally made a Hold L key to go back to 20FPS mode when needed. But with the softlock 30FPS mode (via cheat entries) it doesn't happen anything bad when you enter the Pause Menu, also the crawling animation to enter Hyrule's Castle doesn't get you stuck (maybe we can study this code and made it function like this on the other crawling events, I mean make it automatic so Link doesn't have to manually crawl the holes).
When you switch to 20FPS you just jump higher and further, but I never use 20FPS beside for crawling, so its not a problem. One thing that needs desperately fixing is the jumping slash animation, its physics got screwed on 30FPS since you cant jump just high enough to hit anything and the enemies almost always hits you. The Deku Scrubs shots doesn't explode on 30FPS it must be that 60FPS is too much for this game, so I have passed the first dungeon with no problems. Overall I am enjoying replaying OoT at 30FPS... |
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Run these two codes on Zelda OOT 1.0 and let me know how it works. 60 FPS part 1 801C6F2D 00D8 801C6FA1 0001 60fps part 2 D11C8680 0000 801C6F2D 009C D11C8680 0000 801C6FA1 0003 D31C8680 0000 801C6F2D 00D8 D31C8680 0000 801C6FA1 0001 |
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