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-   -   Full support for Banjo-Tooie (http://forum.pj64-emu.com/showthread.php?t=2517)

TheLegendaryJames 3rd June 2011 06:48 AM

Full support for Banjo-Tooie
 
Okay I hope I don't totally sound like a complete idiot posting this, but here it goes. I was wondering if you guys could create full support for Banjo-Tooie for Project 64 1.7. I just got the U.S.A ROM a while ago and noticed every 15-25 minutes its been freezing on me like crazy! Most of the time it's random. It's at the point where I have to press Ctrl+Alt+Delete and end program, since I play in full-screen and the Esc key does not respond when the game has froze. Now, this could just be my computer acting up, but I can assure you that others have this same exact problem. I believe that it is possibly a Project 64 error (I apologize if it isn't). I can get further into detail if needed.

ExtremeDude2 3rd June 2011 12:51 PM

One thing you can do is press f5 when it freezes and supposedly it will save (at least thats whats game faq said [see squall I DO read the manual:p])

Android 3rd June 2011 03:19 PM

Just one question though. How are you able to play 1.7? I thought that was only available for donators/beta testers.

ExtremeDude2 3rd June 2011 03:41 PM

Quote:

Originally Posted by Theshawty (Post 30737)
Just one question though. How are you able to play 1.7? I thought that was only available for donators/beta testers.

He stole it :eek: jk idk

TheLegendaryJames 3rd June 2011 07:48 PM

Well, the truth is I don't have 1.7. Should I not have posted if I don't?

ExtremeDude2 3rd June 2011 08:08 PM

Quote:

Originally Posted by Theshawty (Post 30737)
Just one question though. How are you able to play 1.7? I thought that was only available for donators/beta testers.

He didn't say he had 1.7 so...


Quote:

Originally Posted by TheLegendaryJames (Post 30742)
Well, the truth is I don't have 1.7. Should I not have posted if I don't?

No, it is OK.

HatCat 3rd June 2011 08:18 PM

It works better in 1964 0.8.5 or Mupen64 (or Project64 1.7), but on 1.6 you might still have some issues. Using the save state backup method ryancollins suggested should be pretty good for getting around that if you don't make save states too frequently and save natively, too.

Also make sure no cheats are on. The stability of this game is very much affected by certain ones.

TheLegendaryJames 3rd June 2011 08:21 PM

Okay, thanks! It's just the 1964 input configuration is just such a pain to change the controls on.

HatCat 3rd June 2011 08:27 PM

Well 1964 1.0 and 1.1 have a more simplistic input configuration plugin, but even so far back as the 0.8.5 version of 1964 you can still always change the controller input plugin to the one Project64 uses to have that interface for changing the controls.

TheLegendaryJames 4th June 2011 07:46 AM

1964
 
I tried 1964 1.1 today, and it didn't go so well at all! Maybe it's just my computer, but that did not run well for me at all! I appreciate your guy's help, but I think I'll wait for a public release of 1.7 or maybe even donate (if the problem is fixed in the beta version). I first noticed the small lag, which was a pain, then I realized that when I put it in full-screen the screen flickers. I had other issues as well.


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