![]() |
Nrage with SSB64: Can't upsmash, uptilting instead (without buffer)
With Nrage V2 (any version) on 2.X project64, In super smash brothers when playing on keyboard, I'm unable to upsmash / forward smash / down smash like I normally can on older Nrage versions and on 1.4 core.
Instead of upsmashing, often times it'll just tilt. Typically when using a keyboard if you want to tilt you need to buffer inputs. To consistently get a smash attack you have to be EXTREMELY precise with hitting the analog input slightly before the A input, with console, virtual console, and older Nrage / pj64 versions this isn't a problem. You can hit the two inputs at the same time and it'll execute a smash attack. Now if you hit those two inputs at same time, it produces a tilt. This means somehow the inputs are being buffered when hit at the same time. IF anyone has any ideas how to solve this issue please let me know. Edit: It appears by using a modifier to toggle my analog range to 200% I'm able to pretty much avoid this problem. |
All times are GMT. The time now is 07:53 PM. |
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.