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HatCat 22nd January 2013 07:06 PM

Question on keyboard input, anyone?
Just a question about keyboards. Nothing to do with N64 emu or plugins.

It's about limitations like, locking certain key press combos over others.

If you don't know can you do this simple test please,
Open up Notepad or whatever, just type some text somewhere.

Hold the "A" key for some seconds, then press U,I,E (I don't care what order; try all of them at once perhaps.)

My results:

Now try it with 'S'. Hold S for some seconds, then press E+U+I.
My results: ssssssssssssssssssssssssiue

Now with 'W':

And one more time, finally with 'D':

No 'E' in the last one??
It gets locked for some reason if I do D+UIE, but not with A+, W+, or S+.

Does anyone *NOT* get those results?
Or does anyone know why that is?

It is a small hardware interference with my keyboard plugin which nobody else here needs to test.

ExtremeDude2 22nd January 2013 10:16 PM

I also depends on your keyboard I'd suppose, I has a gaming one so I can press more buttons at once :3, there are some that let you press infinite at once :eek:

Natch 22nd January 2013 10:18 PM

Works for me.

HatCat 22nd January 2013 10:45 PM

Not buttons, just keys.

It doesn't work here or at home, both Dell keyboards.

Is this a problem with Dell keyboards?

Are people like Nate using something fancier?

Are people not following the instructions properly?

Tsukasa035 22nd January 2013 11:22 PM

I tested it, and when doing D and then E+U+I, I only get the E. U and I don't get parsed.

W, A and S all work fine. Using a Trust keyboard.

HatCat 22nd January 2013 11:26 PM


I will have to change the analog / control stick to something else, like using the arrow keys in this case.

But rather than adding a DllConfig, I think I will just make a GNU console EXE for editing my DLL at the spots where the keyboard controls setup is. Other than this I feel nobody should have a reason to change the keyboard setup for games, that would not have the intelligence to recompile the source code So I will have this update hopefully by tomorrow.

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