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-   -   Massive Stuttering (http://forum.pj64-emu.com/showthread.php?t=8082)

KayJay 29th June 2017 06:18 PM

Quote:

Originally Posted by theboy181 (Post 70713)
turning off frame limit.

This actually worked kind of.

Turning off frame limit in the System tab gets rid of the stuttering, but the music will be sped up in some game menus so I thought setting "Sync game to audio" would correct this, but then the same stuttering reappears.

As of now I'll rather deal with sped up bgm in menus.

Is there a way to save the setting for turning off frame limit?
Each time I boot up the emulator & a game, it's automatically activated again.

Frank74 29th June 2017 06:37 PM

Quote:

Originally Posted by KayJay (Post 70722)
Turning off frame limit in the System tab gets rid of the stuttering, but the music will be sped up in some game menus so I thought setting "Sync game to audio" would correct this, but then the same stuttering reappears.

You need to enable or force VSync in your driver settings, or set VSync in the plugin options if your drivers are set to software controlled.

Then the game will stay at 60VI/s, instead of speeding up with frame limiter off.

There's no way to turn off the frame limiter permanently unfortunately, you have to press F4 or use the menu to turn it off.

Edit: Try my build of Azimer's latest audio plugin, leave it at default settings and it will stay synced to 60VI/s with frame limiter off.

https://www.dropbox.com/s/4atheo4vus...ioNEW.zip?dl=1

zilmar 29th June 2017 11:09 PM

I can not notice it, but that is just likely my eyes, I can not tell the difference between 20fps or 60fps.

The game maybe running 60 vi/sec, but that is not necessarily and most likely not 60 fps. I know some work has been done recently to allow overclocking, more still to be done with it. That allows some games more easily to be able to increase there FPS, other games require cheat code for it.

So maybe some of that work will help here

theboy181 30th June 2017 05:13 AM

I tested this this again frank74 and now its not working.. I wonder why. . I guess I will stick with vsync and FL = off

KayJay 26th July 2017 04:59 PM

I completely fixed the Windows 10 DWM stuttering by setting both Desktop Refresh Rate & Project64 Refresh rate to 59Hz (which is 59.94Hz) instead of 60Hz.
No microstuttering at all on 60 FPS games like F-Zero X.

Wally123 28th July 2017 03:22 AM

Quote:

Originally Posted by KayJay (Post 70702)
https://www.youtube.com/watch?v=tDmZ...ature=youtu.be

The emulator tells me that its around 60 FPS while it stutters like 40fps in both Glide64 and Jabo's Direct3D Plugin. Happens in every game.

I'm out of ideas since I tried everything I could think of, (various compatibility modes, Nvidia control panel options, plugin options).

I think this issue started since my rig is on Windows 10 but it's been a long time so I'm not quite sure.

Specs:

OS: Windows 10

CPU: Intel Core i7 - 4790k, 4.60GHz OC

GPU: Gigabyte GTX 970

RAM: 16GB

The game's count factor needs to be set to 1...right-click on the game, select "Edit Game Settings" to access those options. Also, one thing I have been actively doing is setting all the games to 8 Megabytes in memory size.

KayJay 29th July 2017 12:41 AM

Quote:

Originally Posted by Wally123 (Post 71054)
The game's count factor needs to be set to 1...right-click on the game, select "Edit Game Settings" to access those options. Also, one thing I have been actively doing is setting all the games to 8 Megabytes in memory size.

Read my post above yours.


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