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-   -   Pj64 vs Windows (http://forum.pj64-emu.com/showthread.php?t=66)

Anonymous 18th November 2007 10:06 AM

written by Hyper144
 
I'm not sure how to get a game onto PJ64! >:( Can any of u tell me what I need and what I need to do :'( :'( :'( :-( :-(?If u can,that would be great.

Anonymous 4th December 2007 11:57 AM

written by jpq
 
ya please don't drop support for Windows XP MCE

Anonymous 5th December 2007 05:26 PM

written by darkh4wk
 
It would be nice to see Windows XP x64Bit support (Vista x64 too)
running 64bit natively
as most people has one AMD Athlon 64 or a Core2Duo at home

NOTE: 64Bit is the future architecture!

Anonymous 6th December 2007 04:02 PM

written by clone4crw
 
Me want linux!!!

Anonymous 7th December 2007 10:12 PM

written by 12darklink21
 
Can it work on a window 98 with the top secirty to date?


I NEED HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!

My friend has window 95 with an higher secirty than mine..

Anonymous 13th December 2007 12:41 AM

written by eternal_dark
 
Quote:

...
written by Danial Horton, October 05, 2007

and for the last time

STOP ASKING FOR LINUX SUPPORT, IT IS NOT HAPPENING AT THIS POINT IN TIME.

if you want it so badly, take your GNU, stick it, and make your own emulator so others can f**k the code up.

the topic specifically, SPECIFICALLY, mentions Windows, not Linux.
If someone f*cks the code up, thats their problem, not anyone else's. If you are dumb enough to download from non-confirmed sources that have bad code, you deserve to have something f*ck up.

I remember playing with pj64 when it first came out. The only thing keeping me from pj64 now is the fact that it may never be GNUed/GPLed, and too bad, because I cannot justify going back to or dual booting windows just to play with this particular emulator. Mupen either needs to step it up or pj64 needs to release a *nix version or opensource their code, because it is easily the best n64 emu out there.

Anonymous 17th December 2007 12:48 PM

written by Tamrielking
 
please support mac OSX, pj64 is the only reason i still have to have my crappy old computer.

Anonymous 19th December 2007 10:07 AM

written by Gabriel
 
eu so brasileiro kkkkkkkkkkkkkkkkkk :o

Anonymous 21st December 2007 09:01 PM

written by Darkwing Duck
 
The developers are asking if we want the emulator to run on Windows 98/ME, probably because they're having difficulty keeping it compatible with older systems while at the same time pushing it forward. But the answer is very simple - we can have BOTH! Why worry about whether it runs on older systems when the source code is available to anyone who cares to make it do so? Their version can focus on their goals, and forks can focus on whatever itch someone else wants to scratch (these itches might include porting the emulator to other operating systems, such as Linux). If they release under an open-source license, they can borrow each other's code, so it's almost like enlarging the development team.

They need to see that freedom to tinker and share is important, and also that there are users out there who want those freedoms. So please sign the petition to liberate PJ64 at tinyurl dot com slash yov2w3

Anonymous 2nd January 2008 02:05 AM

written by Mister F.
 
project64 was open source a few years ago and people weren't that interested in it. but its probably becuase the license didn't adhere to the free software definition. maybe if they made it gpl, people would port it to linux ;D

Anonymous 4th January 2008 06:06 PM

written by linux version
 
agreed with the others -- linux version please!

Anonymous 5th January 2008 07:13 AM

written by BURRU
 
first of all, how do i get project 64? :p

Anonymous 8th January 2008 08:40 AM

written by linux
 
the developers aren't gonna just make a linux version. please sign the petition for it to be open source! tinyurl.com/yov2w3

Anonymous 10th January 2008 12:12 AM

written by ...
 
hi guys i want to download Direct3d for Project 64 please helppppppppppp from where can i download it????????? :'( ;) :)

Anonymous 10th January 2008 06:01 PM

written by me
 
i want project 64 version 1.7 or 1.8 where can idownload it? :)

Anonymous 14th January 2008 07:31 PM

written by meeeeeee
 
were can i down load prodject 64 1.7

Anonymous 16th January 2008 08:59 AM

written by juliws
 
fock you project!

Anonymous 18th January 2008 04:23 AM

written by N64 Lover2
 
Just make PJ64 use OpenGL and then port it to Mac OSX.
DirectX sucks!!!

Anonymous 21st January 2008 07:34 AM

written by holytotemic
 
LINUX !!!!!



if you dont have at least one distro of linux on your compy (dual boot or main) yer a nub,

Anonymous 30th January 2008 11:38 AM

written by Samuel
 
Can you port Project64 to the Mac OS X?

Anonymous 7th February 2008 10:51 PM

written by Lurker
 
Hate to say it, but windows 200 support is something I'll need unless I can get Debian support. :)

Anonymous 15th February 2008 08:16 AM

written by carlitox darck
 
uju eaea jajajajaj good mother fucker jakajakjakjakjak ;D ;

Anonymous 21st February 2008 04:19 AM

written by ubuntu studio user
 
linux support would be great

Anonymous 24th February 2008 10:38 PM

written by vinnie
 
i thgink your are all fucking homo's like vinie

Anonymous 29th February 2008 02:00 PM

written by pedro
 
yo qiero intalar

Anonymous 6th April 2008 10:08 AM

written by batman
 
Linux
Make tarball, rpm, deb, etc.

Anonymous 11th April 2008 08:54 PM

written by Jeff
 
c'mon please GPL this program so we can have a Linux version! when it was made open source before, the license was too restrictive for people to be interested!

Anonymous 12th June 2008 09:05 AM

written by chico
 
I say dont stop trying to get it to work on windows 98 I still use it and cant afford windows xp or vista cause I'm always broke

Anonymous 16th June 2008 07:49 AM

written by eduardo
 
By now only XP and Vista.

Anonymous 17th June 2008 03:25 PM

written by Zidane
 
I don't think Windows 98 should be a priority, since it's 10 years old. If it was open-source, somebody could make a legacy fork though. But until that happens, I think Win2k should be the minimum.

Anonymous 29th August 2008 07:15 PM

written by Jeremmy
 
Please make a Linux version of PJ64.
you see that there is a large number of people begging you to make a Linux version.
Linux is not hard, Linux is different (even my 7 year old son runs Linux) why cant you develop it then? are you smarter than a 7 year old?
Linux is the fastest growing OS on the market.
you guys were the ones who asked which OS to support, so you got your answer.

Anonymous 24th September 2008 03:46 AM

written by milad36
 
tank you ;D

Anonymous 29th September 2008 06:15 PM

written by Reaper5044
 
Really amusing the people dissing Vista are probably the people who've never touched the OS in their life or are just too stupid to understand computing and have massive attacks of paranoia about DRM. In Vista I play games like Crysis with full DX10 effects at smooth framerates (although my PC is always on the bleeding edge, I never stop upgrading :p) I watch all movies and listen to all music I've downloaded/ripped myself. I even run downloaded games and games I've cracked with no problems. Exactly how is DRM a problem in vista? I've not experienced it and I've been using it as my main OS pretty much since it's release. Initially it pissed me off but since spending time using it more and since the software/driver support has improved over time most people are just spewing out bullshit based on early/no experiences with the OS in the first place.
Anyway imo any OS older than 2K should be dropped, I'm quite surprised to see the amount of people still using 2K so it's probably best to keep the support for it as I don't think it would be too difficult to implement with it being an NT system.
Also I'm not surprised to see the people asking for a Linux version. As much as I used to love Linux and used it for quite a while the lack of support where games are concerned made me drop the OS completely. Linux will never get mainstream gaming support and anyone who thinks otherwise is just fooling themselves, checking out PC games these days they're mostly cheap, direct and badly optimized ports of console games done as an afterthought with no interest in the PC gaming industry, usually PC versions are just out there for a quick buck more than anything so it's unlikely they'd even acknowledge Linux support much less consider it. It's pretty sad to see PC gaming cheapened so much by money grabbing fuckheads in companies like EA and Lucasarts. Wow I really have no idea how to stay on topic...

steven grim 3rd March 2012 05:42 AM

Quote:

Originally Posted by Anonymous (Post 1159)
I think you should focus on 2000/XP/Vista...

2000 is still used by many people. As more, it supports Unicode, etc. so keeping 2000 compatibility shouldn't be too hard. Can you give us more details? For exemple, will Project64 depends on the very latest updates of DirectX? Will it depends on MSXML or stuff like that?

Personally, I think (but it's a subject of long debating) you can drop Win9x support. I see more and more developers dropping Win9x support. Win9x is less stable, drivers for it are not made anymore, more and more software don't work on it. Majority of people have left Win9x, because their new hardware, or their favourite software, doesn't work on it.

Finally, a computer which is able to run Project64 with decent quality/speed is also clearly able to run WinXP.


First thing anyone need to know is that pj64 uses alot of resources, if you want to run pj64 with normal plugins, then it should run fine on windows 7 or vista or xp. yet if like me me you want to add your own textures and load hires textures, then that requires more memory from your computer, it best to run pj64 on a newer computer with 1GB of memory and windows xp sp3 with direct x 10 , disabled internet connections if on a wireless connection because everytime windows displays a notification of your status it interferes with game play, disabled av software, most av software eats your processor and uses too memory. if you are using cheats verify that the cheats work properly, poor coding can cause your game to crash and even destroy the game itself not the emulator though, most problems that occur are user generated and are not pj64's fault.

steven grim 3rd March 2012 05:53 AM

Quote:

Originally Posted by Anonymous (Post 1414)
Please make a Linux version of PJ64.
you see that there is a large number of people begging you to make a Linux version.
Linux is not hard, Linux is different (even my 7 year old son runs Linux) why cant you develop it then? are you smarter than a 7 year old?
Linux is the fastest growing OS on the market.
you guys were the ones who asked which OS to support, so you got your answer.



why don't you develop it yourself, pj64 is open source freeware, plus what difference would it make if you are unable to use a game controller, they don't make xbox or playstation game controller drivers for linux, (it's kinda hard to play a game like mortal kombat on your keyboard) so you'd have to make those yourself as well. if you want to use pj64, install windows xp sp3 on a seperate partion, and make sure that your computer as a newer computer with 1GB of memory or more but 1GB minimum, pj64 will not run on old piece of shit dinosaur computers, i know i have an old desktop and a newer laptop and the laptop blows the desktop to hell. if you can't make it yourself contact a linux pro and ask them to design th drivers

squall_leonhart 3rd March 2012 06:41 AM

Quote:

pj64 is open source freeware
no it isn't.

dsx_ 3rd March 2012 07:16 AM

lolling at the amount of things said that were wrong

Natch 3rd March 2012 06:55 PM

Quote:

Originally Posted by steven grim (Post 39721)
(it's kinda hard to play a game like mortal kombat on your keyboard)


no it isn't


Quote:

Originally Posted by steven grim (Post 39721)
pj64 will not run on old piece of shit dinosaur computers,

yes it does


does on my old one at least.


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