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-   -   Goldeneye minor issue (http://forum.pj64-emu.com/showthread.php?t=5750)

LuismaSP89 3rd July 2016 09:13 PM

Goldeneye minor issue
 
Problem: When you play Goldeneye and change your weapon, a micro-stutter will appear every time. You can see it by running and change constantly the weapon by pressing "A" button.

Note: Tested with many 2.0.2 versions and newest versions of 2.0.3 git.



Specs:

Win10 x64
i74790k
16 GB DDR3
GTX 970

RPGMaster 4th July 2016 12:50 AM

Does it happen with Rice VIdeo?

LuismaSP89 4th July 2016 06:42 AM

Mm... i don´t know, it happens with the default plugin "Jabo´s 1.7.0.57-ver5" and the GlideN64 plugin, i´ll test later with rice, when i return home.

LuismaSP89 4th July 2016 03:36 PM

Nope, it doesn´t work with Rice, in fact, it crashes the emulator.

PS: Tested with Rice 0.4.4

RPGMaster 4th July 2016 05:53 PM

Quote:

Originally Posted by LuismaSP89 (Post 65707)
Nope, it doesn´t work with Rice, in fact, it crashes the emulator.

PS: Tested with Rice 0.4.4

Sigh, I guess I'll have to try it myself lol. Thanks for testing though :D .

Frank74 4th July 2016 06:03 PM

I get it too. The display halts for a fraction of a second when changing weapon.

Tried many combinations of plugins, all exhibit the same behaviour.

V/I's remain at 60 during the micro freeze.

Best level to test is Surface I found.

LuismaSP89 5th July 2016 07:56 AM

Quote:

Originally Posted by RPGMaster (Post 65708)
Sigh, I guess I'll have to try it myself lol. Thanks for testing though :D .


Thanks to you :)



Quote:

Originally Posted by Frank74 (Post 65709)
I get it too. The display halts for a fraction of a second when changing weapon.

Tried many combinations of plugins, all exhibit the same behaviour.

V/I's remain at 60 during the micro freeze.

Best level to test is Surface I found.

Well, at least i´m not the only one xD

Frank74 5th July 2016 03:12 PM

Setting Counter Factor to 1 helps. The higher the CF value, the longer the freeze on changing weapons.

Frank74 5th July 2016 03:30 PM

This is weird.

With Glide64, you can see the resolution change for the textures when changing weapon. Every time you change, it switches to lowest res when putting gun away, then highest res when pulling the next gun out. The sniper butt stays on low res.

https://dl.dropboxusercontent.com/u/...LDENEYE_01.png


https://dl.dropboxusercontent.com/u/...LDENEYE_02.png

Frank74 15th July 2016 05:58 PM

With Glide64 Final, and nGlide 1.05, there is no stutter. But LOD doesn't appear correct. The trees are too high res.
But it doesn't switch texture res on changing weapons with nGlide.

https://dl.dropboxusercontent.com/u/...LDENEYE_03.png

Also turning off LOD in Glide64 will stop the stutter, at the expense of showing only the most detailed level of textures.

EDIT:
Glide64 Final was defaulting to LOD off when using nGlide. I was changing the settings after End Emulation. So nGlide does have the stutter as well with LOD on fast or precise.


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