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-   -   OGL Shaders support (http://forum.pj64-emu.com/showthread.php?t=2587)

ExtremeDude2 27th June 2011 01:59 AM

OGL Shaders support
 
Is there a plugin that already does this? If so then please tell me and disregard this thread.

Jabo 27th June 2011 12:39 PM

What kind of shaders would you use it for?

ExtremeDude2 27th June 2011 02:36 PM

Quote:

Originally Posted by Jabo (Post 32529)
What kind of shaders would you use it for?

Anaglyph (did I spell that right?)/Stereoscopic 3D :D
I have a shader that can do this (no sure if it is HLSL or GLSL) just need a plugin to use it :)
Here is a HLSL to GLSL converter if you need it or something.

HatCat 27th June 2011 06:51 PM

Not sure if this has what you want?
http://www.emutalk.net/threads/43488...-Cel-amp-Bloom

ExtremeDude2 28th June 2011 01:52 PM

Quote:

Originally Posted by Mr. Clast (Post 32555)
Not sure if this has what you want?
http://www.emutalk.net/threads/43488...-Cel-amp-Bloom

Yes and no, I can't really get it to work, I wish it was simpler and could use one of those famous Jabo plugins :p

HatCat 28th June 2011 06:59 PM

Well I can't know what that evaluates to. :p Maybe it just hadn't been installed right.
mudlord was the only one who provided a background for this being done in an N64 plugin IIRC.

I don't think there is an implementation of doing this with Jabo's plugins, and my prediction is that Jabo hasn't been planning on it.

ExtremeDude2 28th June 2011 10:37 PM

Well if this is to big off a thing to ask then do not worry about it (after all this is a suggestions forum not an OMG-I-must-have-this-or-I-will-die! forum :p)

HatCat 29th June 2011 12:29 AM

lol

OGL Shaders support

Quote:

Originally Posted by Iconoclast (Post 32520)
OMG-I-must-have-this-or-I-will-die!

Quote:

Originally Posted by Jabo (Post 32529)
you wanna die mofo?

no jk :D

Well I don't see what's so hard about using the implementation already given. Might be some local library installation on your disk might have bailed on you or something, but personally back in '07 or '08 I think it was I got some of the shader filtering code that mudlord implemented to the plugin to work.

Though at the same time, not hard to implement here or so much to ask...may very well be that Jabo is sneakily adding it as we speak. :D

ExtremeDude2 2nd July 2011 01:48 AM

Quote:

Originally Posted by ExtremeDude2 (Post 32534)
I have a shader that can do this (no sure if it is HLSL or GLSL) just need a plugin to use it :)

Hell, it might be Cg.

HatCat 2nd July 2011 04:11 AM

what the hell is CG


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