![]() |
Glide64 Fullscreen Problems
I am using glide64 - final for my emulation
When i try to fullscreen my game at 1600x900, it automatically closes and displays a message, that says "unknown memory action. Emulation stop." This didn't happen before, as i was able to play it at 1600x900 with no problems encountered. There was also a lot less options displayed for the fullscreen resolution size, and when i clicked on the only option of 1600X900, the screen had thick black borders, and the game lagged to 20vi/s. So my question is: Is there a way to be able to display project64 to 1600x900 (32bit) whilst using glide 64? -------------------------------------------------------------------------- SYSTEM SPECS: Processor: INTEL CORE i7-2670QM CPU @ 2.20 GHZ 2.20 GHZ Graphics Cards: Intel HD Graphics family, NVIDIA GeForce GT 540M -------------------------------------------------------------------------- If anyone can solve or even detect what the problem is, then i would be very thankful |
You may need a Glide wrapper for it to run properly. I would suggest nGlide.
http://www.zeus-software.com/downloads/nglide Be sure to follow the install instructions.... Also, use the packed in Glide64 plugin for Project64 2.1...It is a bit more stable than final. |
If you still have issues after trying evreything,maybe Intel is causing some trouble.
If you have not already,there is a way to force using Nvidia to run with specific programs,but I can't remember exactly how to do that. At least you now know there is a way to use your Nvidia GPU if the Intel graphics causes any trouble. |
All times are GMT. The time now is 08:25 AM. |
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.