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Jabo's Input Plugin v1.7.0.12 for Project64 v1.6 and 1964
InputWrapper v1.0 by Shunyuan
-- InputWrapper is a controller plugin wrapper to let Project64 v1.6 and 1964 to use Jabo's DirectInput plugin v1.7.0.12. To use InputWrapper, just copy InputWrapper.dll and Input.dat to the plugin folder then selct Jabo's Direct Input v1.7.0.12 (wrap) as your controller plugin. Author: -- Jabo Direct Input Plugin is written by Jabo for Project64 v2.0 and InputWrapper is written by shunyuan (shunyuan.chou@gmail.com). ------ InputWrapper is compiled with vs2012 and need vs2012 c-runtime to work. File descriptions: -- InputWrapper.dll - InputWrapper plugin Input.dat - Modified version of Jabo's Direct Input plugin to bypass emulator checking. -------- InputWrapper is compiled with vs2012 and need vs2012 c-runtime to run. https://lh3.googleusercontent.com/-J...-no/screen.png ----------------- my other plugins: ----------------- ShunyuanDI: Shunyuan's DirectInput8 plugin HleAudio: Auido plugin with XAudio2 + DirectSound driver support SoftGraphic: graphics plugin use mess rdp software rendering GfxWrapper: to use Jabo's Direct3D8 v1.7.0.57-ver5 with Project64 1.6 -------- Note: -------- I have removed the download file, you won't need it anymore, since there are better input plugins for pj64 1.6 and other N64 emulators, , such as N-Rage plugin or Shunyuan's DirectInput plugin. |
It is a nice sort of contribution for testing/debugging purposes with other plugins, though I would like to see through to it that we can all use a non-DirectInput plugin, something using a more modern, updated, supported and/or cross-OS solution.
Though I am a little surprised that squall would help provide the base dinput DLL, when I'm sure he would rather surpass it with upcoming versions of N-Rage. :p |
:p im working with deathdroid to get the tiny issues in nrage fixed up. (mainly as tester)
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Well, if DirectInput really is the only way to support as many devices as possible, I guess I wouldn't mind playing around with the 2.1 source (just to avoid collision with XInput, later features, etc.).
The problem is that I might be forced to use C++ to use the correct Microsoft COM template references for more natural code. :p I have that concern with z64gl already, which is C++. I know of no graphics plugins written in C other than icepir8's TR64 OpenGL. |
Direct Input plugin to bypass emulator checking.
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That plugin is crap.
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