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-   -   N64 Widescreen Codes/Patches (http://forum.pj64-emu.com/showthread.php?t=7903)

gamemasterplc 7th June 2017 05:30 PM

N64 Widescreen Codes/Patches
 
1 Attachment(s)
Most games with codes or patches will have a stretched HUD. Codes are in the attachment. Patches must be applied using any IPS patcher using a .z64 ROM. All codes for widescreen are in GameShark format and any code you make for widescreen must be in GameShark format.

Request Rules:
No 2D games.
No games that won't boot in Project64.
No games with widescreen already in it unless if skewed.
Must specify region or its assumed to be for NTSC-U.
Revision of the game must be specified as well or its assumed to be the latest one for that particular region.

Requests:
NTSC-U:

PAL:

NTSC-J:

gamemasterplc 12th June 2017 08:24 PM

Goldeneye and Perfect Dark both already have it. Also make sure you are patching a .z64 ROM of Super Mario 64.

Koopa the Quick 20th June 2017 07:13 PM

NTSC-U, PAL, and NTSC-J:
Diddy Kong Racing (all revisions)

gamemasterplc 21st June 2017 12:06 AM

Already got NTSC 1.1 patch

catarax 12th August 2017 12:51 PM

- Tony Hawk's Pro Skater 2 (NTSC-U)
- Tony Hawk's Pro Skater 3 (NTSC-U)
- Rayman 2 (NTSC-U)
- Transformers : Beast Wars Transmetals (NTSC-U)

Thanks!

theboy181 12th August 2017 02:42 PM

If you are really serious about these type of codes then We need to find the scissoring, culling, and draw distance hacks for the games we wish to make widescreen.

Using GlideN64 with Custom resolution and try to adjust game to fit works well, and better than most hacks, but require the above hacks.

An example of scissoring:
Pachinko 365 Nichi (J) Fix Scissoring
8009F0E7 0000
8009F0EE 0002
8009F0EB 0000
8009F0F2 0002
Note: This may be helpful for other games

An Example of Culling:
Super Mario 64 (U) Widescreen Render Fix:
8127D55E 4740
8137A456 46C0
Note: Use with GLideN64 and force a 16:9 ratio.

Example of Draw Distance.

Zelda, The - Ocarina of Time (U) (V1.0) Extended Draw Distance:
81048D7E 3E80
81048DAA 3E80
Note: Not all items extended

SuperTurboTurkeyStuffer 13th August 2017 02:57 AM

Ideally, there should be something in the plugin specification that allows the graphics plugin to notify the emulator that it is running in "forced widescreen" mode, and to activate the relevant hacks from a DB.

Melchior 13th August 2017 03:07 AM

PCSX2 (PS2 Emulator) has a widescreen hack db sorta..

its a zip file called..

- cheats_ws.zip

with files named as
- 00C82D94.pnach
crc32 checksum(s) I think..

here is a sample from one...

Quote:

gametitle=Beat Down - Fists of Vengeance (PAL-M5) (SLES-53505)
comment=Widescreen Hack (16:9) by ElHecht

//16:9
patch=1,EE,003753d4,word,3c013f40 // 00000000 hor fov
patch=1,EE,003753e0,word,4481f000 // 00000000
patch=1,EE,003753e8,word,461ea503 // 00000000
note sure how they are activated... let me check..
OK.. under the main MENU
[SYSTEM] --> "Enable Widescreen Patches"

theboy181 13th August 2017 04:07 AM

Great idea ambient. I'll see what zilmar can do.

Melchior 13th August 2017 04:10 AM

OK..

OH and here is the link to the PCSX2 BUILD BOT!! for a download for testing :D ;)
Orphis 's Automated PCSX2 builds


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