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zorbid 16th February 2010 10:16 PM

Zelda MM and CrossOver... Framebuffer issues

I'm trying to run Zelda Majora's Mask in PJ64 1.6 in CrossOver Games 8 on Mac OS X 10.6

It's almost perfect. The only problem is the motion blur effects, that are either replaced by a black screen or applied to the last frame displayed before the effect kicks in, causing the image to "burn".

I tried to mess with the settings of both plugins to no avail.

Is there a way to turn off the FB effects for the D3D8 1.6 plugin? ... or is there another plugin known to work well on OS X?


Intel Core Duo 2GHz, 2GB of RAM
Radeon X1600 mobile with 128 MB of RAM
CrossOver is set to emulate a Win XP system.

I've tried two versions of the game (Good ROMs, U and E), without success.

HatCat 17th February 2010 03:23 AM

I'm not sure there's a way to disable the internal support, but other plug-ins (if at all) have different ways to set this or support for things like this motion blur.

There is no documentation within Project64's of CrossOver support, and I don't know which plug-ins in particular may work well.

zorbid 17th February 2010 08:28 AM

Thanks for your answer.

I've tried several other plugins without success so far.

The Motion blur looks good, and is fast with Z64 using the modified PJ64 RSP, but it slows down to a crawl when the polygon count rises (Link on his horse in the intro is too much, for example). Furthermore, some polygons are displayed above the fog. With its own RSP, it's too slow and there's no sound.

Direct64 crashes PJ64.

I can't load either Glide64 or the 1964 video plugin. I guess I need to find some missing DLLs, I'll ask about it on their respective forums.

HatCat 17th February 2010 05:08 PM

If you install one of the Rice plug-ins from here it comes with more of the files.

Any other DLLs you see as asked for aren't normally supplied, but they go in the folder as where Project64.exe is.

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