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-   -   Open Source (http://forum.pj64-emu.com/showthread.php?t=3020)

64fun 12th March 2012 03:25 AM

Open Source
 
Just throwing this out there...from what I see the progress on the development of Project64 is very, very slow. I was wondering why the developers don't open source Project64?

If they made Project64 open source it would allow coders interested in the project to grab the source and tinker with it which would produce the end result of further contributions to Project64.

Just curious..

Natch 12th March 2012 03:56 AM

This has been asked a lot >.>

dsx_ 12th March 2012 12:11 PM



64fun 12th March 2012 12:51 PM

I don't understand why this isn't open source under the GNU licence.

EDuke32 is a source port for Duke Nukem 3D that was written from scratch by the developers of the port and they wrote a brand new renderer from scratch to make the game look better (it adds a variety of nice lighting effects, support for various new things such as spec maps, glow maps, true room over room, etc..) and EDuke32 is open source under the GNU licence so I don't understand why Project64 isn't.

I used the above as an example of a project thats open source as I believe the reason project64 isn't open source is out of fear of someone attempting to steal the work of the Project64 developers (which will most likely not happen)

I'm not a coder myself but I do know that if a project such as Project64 were to be made open source it would enourage people interested in Project64 and Nintendo 64 emulation in general to look into the project and may even make additions to the code.

I don't want anyone here to chew me out, making Project64 open source was simply an idea that came to mind as I believe it'd encourage coders to check out the project and maybe make contributions.

In a perfect world the teams working on the Nintendo 64 emulators would all unite and merge their efforts into making one amazing emulator. In a dream world that is...I've always used Project64 as it's the most reliable and stable emulator but I've been saddened to see that very little progress has been made in terms of development recently and I really don't want it to die.

squall_leonhart 12th March 2012 10:45 PM

Quote:

I'm not a coder myself but I do know that if a project such as Project64 were to be made open source it would enourage people interested in Project64 and Nintendo 64 emulation in general to look into the project and may even make additions to the code.
It didn't and it wouldn't.
They already tried with 1.4. nobody gave a shit.

Natch 12th March 2012 11:30 PM

Well, kaillera gave some >.>

but that's not a good argument :L

64fun 13th March 2012 12:14 AM

Quote:

Originally Posted by squall_leonhart (Post 39833)
It didn't and it wouldn't.
They already tried with 1.4. nobody gave a shit.

Why is everyone on this forum so fucking cynical.

They probably didn't care because all you did was dump the source out there rather then setting up a proper SVN that coders could commit to/grab the latest revision from.

Setting up a proper SVN and making it open source would make it easier for coders interested in the project to grab the latest revision and check it out and if interested make some contributions.

squall_leonhart 13th March 2012 11:01 AM

there wasn't even such a thing as SVN when 1.4 was released, people were still using that archaic CVS crap.

Nemmay 17th March 2012 06:14 AM

Quote:

Originally Posted by squall_leonhart (Post 39843)
there wasn't even such a thing as SVN when 1.4 was released, people were still using that archaic CVS crap.

Well, since times have obviously changed, what would it hurt to release the source through an SVN to encourage more developers to come out of the wood-works to work on the emulator?

I've lately became pretty versed with the N64, and MIPS R4300i, it's really neat and quite similar to some of the stuff I was doing with powerpc on the Xbox 360.

What do you all have to lose?

squall_leonhart 17th March 2012 08:41 PM

Quote:

What do you all have to lose?
the quality of the code.


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