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-   -   Project64 2.3 (http://forum.pj64-emu.com/showthread.php?t=5813)

zilmar 13th August 2016 03:39 AM

Project64 2.3
 
lots of changes, nearly 1000 commits since 2.2. We have the offical release of 2.3. Also have the first public beta of project64 for android, it is still a beta I am sure there is lots of things needed to make it better, but things are playable now.

Download 2.3 for PC:
http://www.pj64-emu.com/downloads/project64/binaries/

2.3 for android:
https://play.google.com/store/apps/d...roject64&hl=en

Source/Issue tracking:
https://github.com/project64/project64

dsx_ 13th August 2016 05:47 AM

sickkkkkk!

Project64.N64 13th August 2016 11:48 AM

Now i can run this Emulator. Blue screen issue is going to be solved for my PC.

Zera 13th August 2016 11:51 PM

Is there a portable build anywhere? I really don't like installing emulators.

Frank74 14th August 2016 02:41 AM

Is is possible to take screenshots in the Android beta?

retroben 14th August 2016 08:44 PM

Savestates are saving and loading fine,but the savestate loading behaviour change is really bad,I can't use the memory viewer properly because it closes upon loading a savestate,please change this back for all events behaviours that worked in 1.7 versions.

I rely on loading savestates to make memory changes in my code hunts to make the effects work without needing to maticulously restart the whole game or having to use Interpreter that more likely freezes due to accurate emulation over compatibility.

Dammit,upon turning off zipped savestates,a breakpoint occurs when loading the non-zip one I just created for Donkey Kong 64 (U). (assuming Win10) Frig!

Code:

Break point found at
.\N64System\Mips\SystemTiming.cpp
386

I think this is the same condition from a much older 2.x version that also breakpoints when loading non-zip savestates on Windows 7,I think it said VirtualMemory or something along those lines.
Please continue the effort of trying to find a fix for this,and please bring back the old behaviour of memory viewer staying intact for savestates.
I can live with zip savestates if it avoids crashes,but can't live without the memory viewer persisting between savestates.

NES_player4LIFE 14th August 2016 11:43 PM

Malware free also!!!

rgg 15th August 2016 10:14 PM

problem with new v2.3
 
hi, i've just installed the new build and when i click on .exe appears a dialog box that says:

exception caught
file:.\main.cpp
Line:99

and an accept button.

what's the problem???

Frank74 16th August 2016 01:09 AM

You may need the Visual C++ 2008 Redistributable Package (x86), which you can get here.

https://www.microsoft.com/en-gb/down...ils.aspx?id=29

OR,

You might not have DirectX9 runtimes installed, the latest DirectX9 from microsoft here.

https://www.microsoft.com/en-gb/down...s.aspx?id=8109

foodadd 16th August 2016 02:14 AM

I can run this Emulator smoothly.


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