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-   -   Rumble with 360 controler in Zelda OoT (http://forum.pj64-emu.com/showthread.php?t=6038)

Aica 22nd December 2016 05:23 PM

Rumble with 360 controler in Zelda OoT
 
Hi.

How can i use the rumble of my 360 controler in zelda?

No option in "controller pak" - tab is working.
And "test rumble" lets crashing the software.

And i found a thread with a similare or same probleme in this thread, but i get an waring when i follow a site for an driver..
What driver do i need for Windows 10 and 360 controller?
vibration is supported with Win10

ExtremeDude2 23rd December 2016 02:03 PM

You do know that there is only a special item the uses rumble right?

NUK3 TH3 WHAL35 24th December 2016 07:16 PM

360 Controller RUMBLE
 
This is an issue that pops up from time to time. There are a few ways to go about this. Either simply switch to an XInput input plugin such as the latest crop of NRage plugins. Within the plugin you switch to XInput and can change the Control PAK to a RUMBLE PAK.

OR...

You can go HERE. Translate the page and download and install the ENGLISH version of the driver. If you have a 64bit OS then choose the x64. The x86 is for 32bit systems. Since you've got Windows 10 choose the Windows 7 download. Download and run the installer and trust it if prompted (i.e. Run Anyway).It's SAFE. Choose complete install.

No restart should be required and after installing you should be able to use whatever input plugin you'd prefer! RUMBLE should now be an available option and testing should work.

NOTE:

If you've tried this before then choose uninstall when first opening the installer. Close it afterwards and then re-run it choosing a complete install.

NUK3 TH3 WHAL35 24th December 2016 07:19 PM

Quote:

Originally Posted by ExtremeDude2 (Post 67336)
You do know that there is only a special item the uses rumble right?

Also getting hit by enemies, rolling into walls, landing from too great a height, charging your sword for attack...:p


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