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daaceking 30th June 2012 04:26 PM

Texture packs

I was trying out texture packs. I found oot around 500 mb and used rice/mudlord plugin. I got textures to work and they look cool. The issue is that it runs slow. I dont know if it's my core 2 quad at 2.3 or whether it is the fact that it consists if 1000's of tiny files straining the hard drive. Any ideas? It pauses every 2 secs if that helps. So I'm confused. I do have an i7 but that's used less often.


ExtremeDude2 1st July 2012 02:00 AM

And deh GPU is?

daaceking 1st July 2012 08:28 AM

i sorted it out. in short rice/mudlord plugin is c***.

i found a post on how to set up glide64 properly. all's well :)

4850 powercolor

the texture pack i'm using is called the community restoration pack version 6 [i think it's really v5.8] anyway there are lots of detail but the issue is that i can only fully load it if i compress it. otherwise i get a c++ runtime error. the drawback is that i need to use anisotropic filtering to get non wierd looking effects. is there any other solution? bigger ram usage? glide64 settings?

i have 1gb vram and 4.5gb ram but it seems to crash at around 400mb

also, is there anyway to get hi-res characters or is that not possible. the sky and stuff look amazing but the people and zombies are still pretty dull by todays standards.


magmarock64 1st July 2012 10:38 AM

What game is this for?

daaceking 1st July 2012 11:13 AM

oot --> ocarina of time [not master quest]

ExtremeDude2 1st July 2012 11:57 AM

Well of course :rolleyes:, glide is always better XD

daaceking 1st July 2012 05:47 PM

i didn't know where to put the wrapper. i found iconoclast's post where he says put it next to the exe of pj64. i did it and it worked. :rolleyes:

ExtremeDude2 2nd July 2012 12:45 AM


magmarock64 2nd July 2012 10:49 AM

I'd like to try out this pack, anywhere I can download it?

daaceking 2nd July 2012 01:03 PM

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