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Tasoulis 28th July 2015 12:07 PM

60fps cheat codes list.
Can someone please post a list of all codes that allow N64 games to play at 60fps? I remember Banjo-Kazooie and Tooie having one that worked great and now i see OOT also has one that doesn't work that great but it works in some areas:

Ocarina of Time 60fps:

D11C8680 0000
801C6F2D 009C
D11C8680 0000
801C6FA1 0003
D31C8680 0000
801C6F2D 00D8
D31C8680 0000
801C6FA1 0001

(credit to theboy181)

So what other games have these kinds of codes?

retroben 28th July 2015 08:24 PM

Actually,eh...uhh,10 dollars,you love manual long time.

I was actually the one who made the jump and crawl fix addresses for it while HyperLamer found the "Game Execution Speed" code.
Someone mentioned having trouble in other areas because crawl still got stuck.

Dammit!,Deku Scrubs destroy their spit out deku nuts,making "23 is number one" unpassable.
This will need major hacking and rewrite an entire ROM in order to work correctly.

theboy181 30th July 2015 06:46 AM

How did I get credited for that?

Anyway, I think that documenting 60FPS patches would be a great idea.

I would like to get started on helping find these types of codes, and ROM hacks to make these games come back to life.

Banjo Kazooie looks great at 60FPS, but there are a few issues with the game because of the code. I would like to help sort these issues out, but I cant find a good method of using cheat engine to create GameShark codes.

Ben, how are you making your codes? Do you have a place to start?

retroben 30th July 2015 07:10 AM

I always use PJ64 directly to find what I want,but only because I am not advanced enough at all to use anything else.
Nemu64 would theoretically stand out with more debugging features,but that particular version of PJ64 can handle more codes without freezing or crashing.

Then there is a thing called Renegade 64 which is a mod of Mupen.

Edit: I'd like to see a 60fps code for DK64 since Jump Man and Jetpac run at 60fps,making a possible vantage point.
All of my attempts of finding this kind of DK64 code have failed miserably. :(

theboy181 31st July 2015 05:49 AM

Super Mario 64 60FPS HACK incomplete
I need some help. Need to test some of the levels to find what else needs to get done..

Still looking for Mario HEX animation code so we can slow him down like the other objects.

retroben's FPS code seems edit: to work like a charm!

Don't forget to set

sync using audio audio = off
FAT = off
VI refresh rate 2200

Super Mario 64 NTSC

set up the following cheat codes.

Please let me know what you think we can do for the rest of the hack.

60 FPS (retroben)
A024810C 0000

Slow Camera Speed (yoshielectron) great code!!
812893FE 3D00
8128941A 3D00

Slow Objects (yoshielectron) need improvements not all objects are there adjusted speed to 30 frames of animation, how about Mario too?

The 11th code can be adjusted to speed up and slow down the frames of animation. I have it set to 1 but I think it might still be too slow. Trying to achieve exactly 30fps since the frame-rate has been doubled.

8129D84E FFFF
8133D2D0 3C02
8133D2D2 8034
8133D2D4 8C44
8133D2D6 D3D0
8133D2D8 1480
8133D2DA 0004
8133D2DC 0000
8133D2DE 0000
8133D2E0 2405
8133D2E2 0001
8133D2E4 1000
8133D2E6 0004
8133D2E8 AC45
8133D2EA D3D0
8133D2EC 2484
8133D2F0 AC44
8133D2F2 D3D0
8133D2F4 2404
8133D2F6 0040
8133D2F8 03E0
8133D2FA 0008
8133D2FC AC44
8133D2FE D480
810EE060 8033
810EE062 D2D0

Slow Mario Animations (unknown)

First place prize is "mad props!"


This doesn't seem to work, but does control some aspects of Mario's movements. If movement speed was going to get used there would be quite a few codes to figure out for all Mario's animations.

Run Speed Modifier 19

81265366 ????
81265380 4604
812653A8 1000
812653CE XXXX
812653EE XXXX

19 ???? is your acceleration. I advise keeping between 4000 and 4400. XXXX and XXXX are Max Speed (Default 4240). They should both match.

retroben 1st August 2015 02:46 AM

Name is wrong,it is "retroben" in all lower case.
Don't want to confuse anybody.

Where's the lag?
It might be the enemies and their frames looking bad.
I get slowdown in Mupen64Plus AE on FireTV,but never see any frame drops.
Cool,Cool Mountain looks amazing with the falling snow smoothness.

If only I could find a code like Banjo-Kazooie,Tooie,and Conker's that controls the game speed to the point of even being capable of (before briefly crashing) computing in reverse.

theboy181 1st August 2015 03:28 AM

If only we could controll the animation speed of other objects in some of the other games u think 1080 would be amazing at 60fps.

Tasoulis 1st August 2015 01:44 PM


Originally Posted by retroben (Post 63030)
If only I could find a code like Banjo-Kazooie,Tooie,and Conker's that controls the game speed to the point of even being capable of (before briefly crashing) computing in reverse.

Can you please post the Banjo and Conker codes here?

Also, is the CF-1 and the other options the same for all 60fps hacked games?

theboy181 1st August 2015 02:47 PM

Banjo-Kazooie (U) (V1.0)

PJ64 2.2.X Settings
sync using audio = off
FAT = off
VI refresh rate 2200

Unlock FPS @60FPS(retorben)
802808DC 0080

Unlock FPS Restore(theboy181)
802808DC 0000


*Demo plays too fast
*Opening song and some cut scenes end prematurely
*Enemies move faster, and increase the difficulty
*Issues with the hack and crashing on some levels

I wonder if retroben can create this hack for V1.1 of the game to test the crash out.

If there are other issues I would like to know so that I can add them to the notes, so please PM me.

NES_player4LIFE 1st August 2015 07:49 PM

Cheat request MK64
1 Attachment(s)
I would like to see the score screen slowed down a bit.

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