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-   -   USB Adaptor wont work (http://forum.pj64-emu.com/showthread.php?t=2817)

larrycook 27th September 2011 12:57 AM

USB Adaptor wont work
 
I just the bought the Nintendeo 64 USB Adaptor For my Windows Vista PC it won't work I plugged the USB device into my computer it installed the driver I went to the game controller section of the control panel and nothing shows up my computer is all up to date.It wont work on the Emulator ether Called Project 64










I just the bought the Nintendeo 64 USB Adaptor For my Windows Vista PC it won't work I plugged the USB device into my computer it installed the driver I went to the game controller section of the control panel and nothing shows up my computer is all up to date.It wont work on the Emulator ether Called Project 64

squall_leonhart 27th September 2011 05:22 AM

Asplosion.

daaceking 27th September 2011 09:33 AM

driver is for force feedback (if it supports). Adapters sometimes say "will only work with genuine n64 controllers". is yours genuine?

larrycook 27th September 2011 01:09 PM

Yes and the computer now recolonizes it the connection was loose I guess. but now it won't work on the emulator. I used these instructions off of Youtube to configure it. I'm not allowed to post URLs for some reason. The title of video is Classic Controller on Project 64 (How to set the perfect Controls) by fallingRabit.

larrycook 27th September 2011 03:38 PM

Well I figured what it was there was no device selected and some of the button where assigned wrong. But I have another problem I'm trying to play Super 64 when I move analog he goes vary slow.

HatCat 27th September 2011 10:20 PM

Try forcing the analogue range to 100% in the controller plugin config.

daaceking 28th September 2011 03:54 PM

use n-rage input plugin. set the device. adjust the slider as iconoclast recommends. if rumble is supported, set that too. force feedback main area is within control panel. the plugin also, needs to be adjusted. i just max out both of them.

HatCat 28th September 2011 04:20 PM

Meh, rumble's not that important. Some visual rumble support would be nice though.

daaceking 28th September 2011 07:08 PM

I like rumble. It's cool jumping and when kazooie smashes her face into the ground, the gamepad shakes. Although it is unnecessary. It's like the wii. You don't need all them controllers. But at the end of the day, they do add fun. Which is the most important factor of a game for me. I keep game difficulties low because I play for fun, not to teach me how skilled I am. :)

HatCat 2nd October 2011 02:11 AM

It's definitely a nice feature to go along; I just wish I could simulate rumble using an on-screen display in the emulator since of course I don't have a device that will naturally perform it.

And yeah, I'm not into the difficulty or skill show-off thing either unless the style of the game itself is something I already really like.


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