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Forum: Project 64 - v2.x - Issues 13th August 2017, 06:09 PM
Replies: 3
Views: 931
Posted By Wally123
Even if you could find it in the "pirated" third...

Even if you could find it in the "pirated" third party compiled release versions, 1.7 was extremely buggy. You are better off using the latest version.
Forum: Project 64 - v2.x - Issues 9th August 2017, 09:01 PM
Replies: 4
Views: 1,684
Posted By Wally123
Everyone's internet has been on the brink lately....

Everyone's internet has been on the brink lately. Nothing to worry about unless this happens to you more times than just this instance.
Forum: Project 64 - v2.x - Issues 9th August 2017, 08:59 PM
Replies: 1
Views: 737
Posted By Wally123
You are going to have to run it as an...

You are going to have to run it as an administrator.
Forum: Project 64 - v2.x - Issues 9th August 2017, 08:45 PM
Replies: 16
Views: 2,683
Posted By Wally123
The only time I have ever gotten that error code...

The only time I have ever gotten that error code is when I have enduser runtime packages missing from my system folder. Generally speaking, for Windows at least, in this case it may mean that you...
Forum: Project 64 - v2.x - Issues 28th July 2017, 03:22 AM
Replies: 16
Views: 2,318
Posted By Wally123
The game's count factor needs to be set to...

The game's count factor needs to be set to 1...right-click on the game, select "Edit Game Settings" to access those options. Also, one thing I have been actively doing is setting all the games to 8...
Forum: Project 64 - v2.x - Issues 28th July 2017, 03:16 AM
Replies: 6
Views: 1,398
Posted By Wally123
Lightbulb In the meantime, I would advise you to...

In the meantime, I would advise you to right-click on any of your games, click on "Game Settings" and use these settings:
http://i.imgur.com/lTfxVyi.png

These are the plugins I use:...
Forum: Project 64 - v2.x - Issues 28th July 2017, 02:46 AM
Replies: 6
Views: 1,398
Posted By Wally123
You need a glide wrapper or GlideN64.

You need a glide wrapper or GlideN64.
Forum: Open Discussion 27th July 2017, 06:31 AM
Replies: 40
Views: 8,437
Posted By Wally123
Use GlideN64 2.0 by gonetz for Mario Kart 64. ...

Use GlideN64 2.0 by gonetz for Mario Kart 64. Also, Sync to Audio should be selected.
Forum: Site News 27th July 2017, 02:44 AM
Replies: 63
Views: 33,440
Posted By Wally123
GlideN64 wraps Voodoo3 functions (Glide3x) to...

GlideN64 wraps Voodoo3 functions (Glide3x) to OpenGL. It even says so in the mission statement on Indiegogo

https://www.indiegogo.com/projects/gliden64-graphics-plugin#/

As for the "Bloated"...
Forum: Site News 27th July 2017, 02:38 AM
Replies: 63
Views: 33,440
Posted By Wally123
IMHO, if you're using an Intel Graphics or NVIDIA...

IMHO, if you're using an Intel Graphics or NVIDIA Graphics chipset, OpenGL has better performance than DirectX in PJ64...If you are using an AMD graphics card or are using an AMD APU (integrated...
Forum: Open Discussion 27th July 2017, 12:42 AM
Replies: 12
Views: 2,686
Posted By Wally123
I'll be sure to check it out....I am running it...

I'll be sure to check it out....I am running it on a Core i7 6700k with a NVIDIA GTX970...takes quite a bit to slow me down. I will try the WIP builds of GlideN64. Keep in mind too that I used 4GB...
Forum: Project 64 - v2.x - Issues 23rd July 2017, 04:55 AM
Replies: 1
Views: 2,327
Posted By Wally123
Windows 10 user? Turn off the game bar and its...

Windows 10 user? Turn off the game bar and its hotkeys...turn off game mode and Game DVR and all their settings as well...
Forum: Project 64 - v2.x - Issues 23rd July 2017, 04:51 AM
Replies: 1
Views: 1,605
Posted By Wally123
It should be possible. The nRage controller...

It should be possible. The nRage controller plugin packaged with PJ64 primarily uses Direct Input unless the Xinput option is checked. All you would have to do is map the buttons if the BluTooth...
Forum: Open Discussion 22nd July 2017, 11:14 PM
Replies: 12
Views: 2,686
Posted By Wally123
Goldeneye 64 became playable once I changed it...

Goldeneye 64 became playable once I changed it from 4MB to 8MB in the game settings, and changerd the count factor to 1 (PJ64's RDB has it set to 2 by default for some reason which is a major...
Forum: Open Discussion 22nd July 2017, 07:50 PM
Replies: 1
Views: 1,178
Posted By Wally123
Lightbulb First, you have to verify that your friend's...

First, you have to verify that your friend's controller is connected...

You have to configure nrage's plugin to do that. Go to the "Controller 2" tab in the plugin's configuration box and check...
Forum: Open Discussion 22nd July 2017, 05:39 PM
Replies: 12
Views: 2,686
Posted By Wally123
Smile Any time :cool: If you want to use a...

Any time :cool:

If you want to use a different texture pack for Zelda OOT, that is usable with GlideN64, someone ported all the textures from OOT for the 3DS (it has the best character textures). ...
Forum: Open Discussion 21st July 2017, 03:29 AM
Replies: 12
Views: 2,686
Posted By Wally123
Make sure you use NTCore's 4GB patcher on PJ64's...

Make sure you use NTCore's 4GB patcher on PJ64's exe file so all the textures form a texture pack can be loaded without a memory error of some kind.

http://www.ntcore.com/4gb_patch.php

For...
Forum: Site News 21st July 2017, 02:41 AM
Replies: 63
Views: 33,440
Posted By Wally123
You can definitely install it yourselves. The...

You can definitely install it yourselves. The GlideN64 devs have provided various builds. zilmar, the reason it is 10MB in size is because a Glide wrapper is hard coded into the plugin's dynamic...
Forum: Project 64 - v2.x - Issues 20th July 2017, 07:40 PM
Replies: 1
Views: 1,251
Posted By Wally123
Lightbulb If you are using n-Rages' controller plugin, you...

If you are using n-Rages' controller plugin, you have to make sure that the "Xinput" box is checked if you are using an Xinput compliant device such as an XBox360 controller. I would also check to...
Forum: Open Discussion 20th July 2017, 07:06 PM
Replies: 3
Views: 1,690
Posted By Wally123
Lightbulb Sorry for the NecroPost

Sorry for Necroposting, squall-lionheart is technically right and wrong at the same time.

The N64 hardware itself probably did not have DIGITAL surround sound capabilities in the console. It...
Forum: Open Discussion 11th April 2016, 12:52 PM
Replies: 3
Views: 3,103
Posted By Wally123
Shunyuan's Audio Plugin works perfectly. You...

Shunyuan's Audio Plugin works perfectly. You need to configure it to use XAudio2 because the plugin's DirectSound driver setting doesn't work unless you make a profile for PJ64 using Creative...
Forum: Project 64 - v2.x - Issues 23rd November 2015, 01:22 PM
Replies: 6
Views: 2,521
Posted By Wally123
Uncheck Autodetect VRAM as it only reads up to...

Uncheck Autodetect VRAM as it only reads up to 512MB of VRAM...then manually adjust your VRAM setting to match your video card in MB....Do not force any NVIDIA Control Panel settings and stop using...
Forum: Site News 23rd November 2015, 01:18 PM
Replies: 96
Views: 196,192
Posted By Wally123
System DLL files may be corrupted. Try this... ...

System DLL files may be corrupted. Try this...

https://support.microsoft.com/en-us/kb/929833
Forum: Project 64 - v2.x - Issues 18th February 2015, 03:45 PM
Replies: 9
Views: 4,623
Posted By Wally123
Use PJ64 2.1 in stead..............

Use PJ64 2.1 in stead..............
Forum: Project 64 - v2.x - Suggestions 18th February 2015, 03:42 PM
Replies: 7
Views: 4,534
Posted By Wally123
There are a few games that do in fact run at...

There are a few games that do in fact run at 60fps because they were designed to do so. Some games run at 30fps. Frame rate in terms of actual N64 games are internal and are measured as FPS....With...
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