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Forum: Project 64 - v2.x - Issues 4th July 2014, 11:15 AM
Replies: 53
Views: 19,817
Posted By RPGMaster
Now that deathdroid fixed up 1964 video, i'd...

Now that deathdroid fixed up 1964 video, i'd recommend that for SSB64 for anyone who doesn't want to use Glide.
Forum: Project 64 - v2.x - Issues 24th June 2014, 04:57 AM
Replies: 53
Views: 19,817
Posted By RPGMaster
Well I got it to work. I unfortunately didn't see...

Well I got it to work. I unfortunately didn't see a drastic difference between emulators. I guess quest64 was just poorly configured for pj64 2.1. 1964 was only maybe a few VI/s faster at that exact...
Forum: Project 64 - v2.x - Issues 23rd June 2014, 10:01 PM
Replies: 53
Views: 19,817
Posted By RPGMaster
retroben, have you tried 1964 video? I think...

retroben, have you tried 1964 video? I think their OGL was even faster than rice 6.10, but I'll have to double check. If you're interested, I'll try out a few versions since the latest one took out...
Forum: Project 64 - v2.x - Issues 15th June 2014, 08:29 PM
Replies: 53
Views: 19,817
Posted By RPGMaster
I can't imagine pj64 performing better than...

I can't imagine pj64 performing better than mupen, when you have to use something like wine. I've done a good amount of testing. Yes, PJ64's recompiler is faster, but from my experience, Mupen64 is...
Forum: Project 64 - v2.x - Issues 14th June 2014, 07:44 PM
Replies: 53
Views: 19,817
Posted By RPGMaster
Awww yee! 1964 can import saves from pj64 :D ....

Awww yee! 1964 can import saves from pj64 :D . It's a hassle how I can't use hotkeys for it, but it's a nice option! I only tried 1.6's save state so far though. Too bad they have to be uncompressed...
Forum: Project 64 - v2.x - Issues 13th June 2014, 03:23 AM
Replies: 53
Views: 19,817
Posted By RPGMaster
I have trouble compiling it unfortunately. Maybe...

I have trouble compiling it unfortunately. Maybe one day I'll be able to xD.

Odd thing is, I never crash when using OpenGL for any of Rice's plugins.

I wish I knew more about profiling. The...
Forum: Project 64 - v2.x - Issues 13th June 2014, 01:15 AM
Replies: 53
Views: 19,817
Posted By RPGMaster
Idk much about my gfx. All I know is that it's...

Idk much about my gfx. All I know is that it's Intel(R) HD Graphics (Core i5). I'm going to see about upgrading my drivers. So you're telling me that Mupen's version of Rice Video has been fixed up?...
Forum: Project 64 - v2.x - Issues 12th June 2014, 09:14 PM
Replies: 53
Views: 19,817
Posted By RPGMaster
Oh for rice beta, i think you need that...

Oh for rice beta, i think you need that bmglib.dll. So far, it plays some things faster than mudlords, but other things are slower. If I could compile it, it would probably be even faster since the...
Forum: Project 64 - v2.x - Issues 12th June 2014, 08:10 PM
Replies: 53
Views: 19,817
Posted By RPGMaster
Ok well my issue is that with most OGL plugins,...

Ok well my issue is that with most OGL plugins, when I reset a game, or even with some plugins I get it when loading a save state (like glN64). if I load a game with zgl64, exit game and switch...
Forum: Project 64 - v2.x - Issues 12th June 2014, 07:11 PM
Replies: 53
Views: 19,817
Posted By RPGMaster
Lol idr where I got mine from. But I downloaded...

Lol idr where I got mine from. But I downloaded mupen64plus, then downloaded winmupen.exe and put it in the same directory as mupen64plus.

Well Mupen64plus's rice is pure opengl and some people...
Forum: Project 64 - v2.x - Issues 12th June 2014, 03:17 AM
Replies: 53
Views: 19,817
Posted By RPGMaster
Mind = blown tbh. That's weird how it works so...

Mind = blown tbh. That's weird how it works so good on mine and not yours.

I guess hardware does make a difference. I'll try getting more people to test this DX9 build.

That losing graphics...
Forum: Project 64 - v2.x - Issues 12th June 2014, 02:31 AM
Replies: 53
Views: 19,817
Posted By RPGMaster
I do think some of my problems are hardware...

I do think some of my problems are hardware related. For instance, rice video crashes on this computer, but on other computers I've used, it never crashed.

I haven't actually changed any code in...
Forum: Project 64 - v2.x - Issues 12th June 2014, 01:41 AM
Replies: 53
Views: 19,817
Posted By RPGMaster
I'm pretty sure I used pretty much the same...

I'm pretty sure I used pretty much the same settings for each version of rice. The thing about his plugin, after doing experiments is that some parts of a game may work better on OpenGL, other parts...
Forum: Project 64 - v2.x - Issues 11th June 2014, 08:37 PM
Replies: 53
Views: 19,817
Posted By RPGMaster
I'm pretty sure they are different, but I'm...

I'm pretty sure they are different, but I'm working on improving 1964. I will attempt to make the save state compatible. They don't even use the same compression.
Forum: Project 64 - v2.x - Issues 11th June 2014, 12:57 AM
Replies: 53
Views: 19,817
Posted By RPGMaster
Lol sorry, been preoccupied. I'm trying to fix up...

Lol sorry, been preoccupied. I'm trying to fix up 1964 and 1964 video.

Edit: Lol I guess banjo tooie is more resource intensive than I thought. I'd like to see how well it runs in 1964 though. If...
Forum: Project 64 - v2.x - Issues 10th June 2014, 10:07 PM
Replies: 53
Views: 19,817
Posted By RPGMaster
Uh i guess jabo 1.6.1. So far, I'm thinking...

Uh i guess jabo 1.6.1.

So far, I'm thinking Rice's OpenGL's performance strongly depends on the game. I remember when i paused the game in SSB64, OpenGL was faster. But when i unpaused in Yoshi...
Forum: Project 64 - v2.x - Issues 10th June 2014, 09:51 PM
Replies: 53
Views: 19,817
Posted By RPGMaster
I googled your processor and it said 2.3ghz. That...

I googled your processor and it said 2.3ghz. That is definitely enough for an N64 emulator, especially since you have a gfx card. Single core isn't bad as long as you aren't running too many things....
Forum: Project 64 - v2.x - Issues 10th June 2014, 09:32 PM
Replies: 53
Views: 19,817
Posted By RPGMaster
Those numbers sound way too high, although the...

Those numbers sound way too high, although the GFX part may just be because of the game. First of all, what emulator are you using? I will try running Banjo Tooie right now to see the speeds I'd get....
Forum: Project 64 - v2.x - Issues 10th June 2014, 09:25 PM
Replies: 53
Views: 19,817
Posted By RPGMaster
Bingo. That's the #1 reason why I don't use glide...

Bingo. That's the #1 reason why I don't use glide often.

Rice beta is faster than Mudlords rice I think. Did you ever do the tests between Direct X and OpenGL? That show cpu usage % option is very...
Forum: Project 64 - v2.x - Issues 9th June 2014, 11:03 PM
Replies: 53
Views: 19,817
Posted By RPGMaster
Can you do me a favor and enable an option called...

Can you do me a favor and enable an option called show CPU usage %. I'm curious what the actual difference is between OGL and D3D for Rice's plugin. Let me know the average % usage for each one.
...
Forum: Project 64 - v2.x - Issues 9th June 2014, 03:16 AM
Replies: 53
Views: 19,817
Posted By RPGMaster
Honestly Jabo 1.6 > 1.6.1 for smash bros. 1.6.1...

Honestly Jabo 1.6 > 1.6.1 for smash bros. 1.6.1 has some regressions that effect ssb64. I can't think of anything where 1.6.1 fixes something for ssb64.
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