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Forum: Project 64 - v2.x - Issues 9th October 2017, 08:55 PM
Replies: 5
Views: 2,821
Posted By RPGMaster
Talking Try disabling fixed audio timing

Try disabling fixed audio timing
Forum: Project 64 - v2.x - Issues 14th September 2017, 04:52 PM
Replies: 10
Views: 4,315
Posted By RPGMaster
Talking Good job man :D . Sorry I have not tested the...

Good job man :D . Sorry I have not tested the game yet. Seems like the game needs protect memory then.

Looks like the setting is required. I can't be bothered sending a PR, cause I haven't even...
Forum: Project 64 - v2.x - Issues 12th September 2017, 10:38 PM
Replies: 10
Views: 4,315
Posted By RPGMaster
Talking Good job :D ! However, i suggest changing 1...

Good job :D ! However, i suggest changing 1 option at a time, to pinpoint the issue. I will still test later today when I get the chance :D .
Forum: Project 64 - v2.x - Issues 12th September 2017, 09:01 PM
Replies: 10
Views: 4,315
Posted By RPGMaster
Talking can you upload your save file? I can try testing...

can you upload your save file? I can try testing later today :D.
Forum: Open Discussion 4th September 2017, 05:17 PM
Replies: 21
Views: 14,989
Posted By RPGMaster
Talking Thanks for the English lesson :D . I will keep...

Thanks for the English lesson :D . I will keep that in mind.
Hmm maybe it's the video plugin then. At some point, I suppose I can try testing that game :D .
Forum: Open Discussion 3rd September 2017, 06:18 PM
Replies: 21
Views: 14,989
Posted By RPGMaster
Talking The stuttering might be caused by Advanced Block...

The stuttering might be caused by Advanced Block linking. Try disabling that and let us know if the issue persists :D .
Forum: Open Discussion 2nd September 2017, 09:55 PM
Replies: 21
Views: 14,989
Posted By RPGMaster
Talking Same here :D . I think FAT might be better for...

Same here :D . I think FAT might be better for games like Fighter's Destiny, as well, but I need to do more testing.Even then, some of those don't need it enabled, like WDC or Hydro Thunder. But yea,...
Forum: Open Discussion 2nd September 2017, 08:43 PM
Replies: 21
Views: 14,989
Posted By RPGMaster
Talking Why use Public release 2.0? The more recent...

Why use Public release 2.0? The more recent version is much better.

For the typical game, I'd prefer Glide64 over GLideN64 because lower system requirements with little to no accuracy loss when...
Forum: Project 64 - v2.x - Issues 2nd September 2017, 08:36 PM
Replies: 7
Views: 1,361
Posted By RPGMaster
Talking np. I'm glad that I was able to help :D . ...

np. I'm glad that I was able to help :D .

Mupen64 0.5 isn't a bad choice. For many games, the audio is good :D . I generally prefer 1964 and PJ64 2.4 over mupen though, now that I know how to get...
Forum: Project 64 - v2.x - Issues 2nd September 2017, 07:15 PM
Replies: 7
Views: 1,361
Posted By RPGMaster
Talking I get stuttering with M64p. But maybe you...

I get stuttering with M64p. But maybe you actually mean Mupen64 0.5?

Anyway, you can try my branch of azimer's https://www.dropbox.com/s/8mngc7z2t40bbq4/AziAudio%20DS8%20WIP%206.dll?dl=0 . Disable...
Forum: Project 64 - v2.x - Issues 25th August 2017, 05:44 PM
Replies: 23
Views: 1,345
Posted By RPGMaster
Whether a game uses CPU or RSP to process audio,...

Whether a game uses CPU or RSP to process audio, it's still either using interrupts or checking AI_LEN_REG.
Forum: Project 64 - v2.x - Issues 22nd August 2017, 05:16 PM
Replies: 23
Views: 1,345
Posted By RPGMaster
I hear some parts still don't work.

I hear some parts still don't work.
Forum: Site News 19th August 2017, 03:21 AM
Replies: 15
Views: 100,659
Posted By RPGMaster
Talking My idea would be to document functionality that a...

My idea would be to document functionality that a game requires, like TLB, or FrameBuffer effects, and to also document recommended plugins/settings.

For instance what i would write for Smash...
Forum: Site News 18th August 2017, 06:17 PM
Replies: 15
Views: 100,659
Posted By RPGMaster
Talking In order of importance, my list of the most...

In order of importance, my list of the most important things to work on are Wiki, test roms, LLE/Improve Project64 Video, 64-bit, and Create basic open source audio plugin.

It sounds like you're...
Forum: Open Discussion 17th August 2017, 10:56 PM
Replies: 25
Views: 8,204
Posted By RPGMaster
Oh I know it wouldn't be trivial to port. Even...

Oh I know it wouldn't be trivial to port. Even writing an x64 dynarec + adding PIC support would require a significant amount of work.

I don't see why input, audio, or graphics would require much...
Forum: Open Discussion 17th August 2017, 07:58 PM
Replies: 25
Views: 8,204
Posted By RPGMaster
Talking retroarch devs want portability. They also want...

retroarch devs want portability. They also want an x64 dynarec :D. I think they would become more interested if PJ64 has a mature x64 and ARM dynarec and also had a volunteer to help with porting....
Forum: Project 64 - v2.x - Issues 15th August 2017, 03:54 AM
Replies: 4
Views: 749
Posted By RPGMaster
Instead of setting the yield bit, it changes the...

Instead of setting the yield bit, it changes the DList code. The game makes the DList with the infinite loop set in place. Then after a while, the CPU removes the infinite loop. Idk what the cpu is...
Forum: Open Discussion 30th July 2017, 10:14 PM
Replies: 1
Views: 552
Posted By RPGMaster
Talking Most accurate RDP is this...

Most accurate RDP is this https://sourceforge.net/p/angrylions-stuff/code/HEAD/tree/

Like what??
Forum: Open Discussion 28th July 2017, 01:55 AM
Replies: 12
Views: 1,513
Posted By RPGMaster
Talking Off the top of my head, Killer Instinct, SD...

Off the top of my head, Killer Instinct, SD Hiryuu, and some other Japanese games. These days I use Rice Video when I need performance, Angrylion's for accuracy, and Glide64 if I want something in...
Forum: Open Discussion 20th July 2017, 06:53 PM
Replies: 12
Views: 1,513
Posted By RPGMaster
Talking Glide64 has better performance in general and...

Glide64 has better performance in general and actually more accurate for some games. It all depends on which games you're playing.
Forum: Project 64 - v2.x - Issues 12th July 2017, 05:03 PM
Replies: 4
Views: 749
Posted By RPGMaster
Talking Gauntlet's microcode has already been HLE'd. The...

Gauntlet's microcode has already been HLE'd. The only problem is that the cpu code tries to do some synchronization with the RSP. This game technically doesn't make the RSP do yielding like WDC does....
Forum: Site News 10th July 2017, 08:29 AM
Replies: 63
Views: 19,722
Posted By RPGMaster
Talking I stopped using Jabo's audio for personal use,...

I stopped using Jabo's audio for personal use, years ago. I did test Jabo's plugin sometimes and was aware of the Musyx issue. It's just that no matter how much I tried debugging, the fault pointed...
Forum: Site News 10th July 2017, 03:00 AM
Replies: 63
Views: 19,722
Posted By RPGMaster
Talking I guess Azimer's should be default in 2.4 then....

I guess Azimer's should be default in 2.4 then. Thanks for the info :D.


How should it be solved?

Yes, it's easier to maintain backwards compatibility with software renderers, but my point is...
Forum: Site News 9th July 2017, 11:24 PM
Replies: 63
Views: 19,722
Posted By RPGMaster
Talking Thanks Frank, I guess my issue with Gauntlet...

Thanks Frank, I guess my issue with Gauntlet wasn't as bad as I remember, although the build you sent works great for it. It just worked, without me having to tweak any settings. TWINE needed the...
Forum: Site News 9th July 2017, 08:31 PM
Replies: 63
Views: 19,722
Posted By RPGMaster
Talking How did you manage to get good audio for Musyx...

How did you manage to get good audio for Musyx games? I've managed to do fine in some games, but Rogue Squadron, TWINE, and Gauntlet have given me trouble. I have high standards for audio, and it...
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