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Search: Posts Made By: magmarock64
Forum: Site News 7th July 2017, 10:15 AM
Replies: 63
Views: 39,865
Posted By magmarock64
Is GlideN64 in it's current state compatible with...

Is GlideN64 in it's current state compatible with PJ64 can we add it ourselves?
Forum: Project 64 - v2.x - Suggestions 5th June 2017, 04:19 AM
Replies: 2
Views: 2,794
Posted By magmarock64
Thanks, but I think we should consider making...

Thanks, but I think we should consider making CF=1 default in the new release. What are your thoughts?
Forum: Project 64 - v2.x - Suggestions 4th June 2017, 09:54 PM
Replies: 2
Views: 2,794
Posted By magmarock64
Counter Factor 1 as default

Or to be more specific I'd like to see an easier way of setting it for all games. I understand why it isn't default, but in the rdb file most US games don't have a spot for it. So using find all...
Forum: Project 64 - v2.x - Issues 4th June 2017, 09:45 PM
Replies: 6
Views: 3,134
Posted By magmarock64
Oh yeah looks like Zilmar changed the layout of...

Oh yeah looks like Zilmar changed the layout of the site. It's been a while since I've been here. I just tried the alpha version. It's pretty good. Any idea when it will be fully released.
Forum: Project 64 - v2.x - Issues 4th June 2017, 09:13 PM
Replies: 6
Views: 3,134
Posted By magmarock64
Okay that worked! Why doesn't this come with PJ64

Okay that worked! Why doesn't this come with PJ64
Forum: Project 64 - v2.x - Issues 4th June 2017, 09:00 PM
Replies: 6
Views: 3,134
Posted By magmarock64
How do I use that?

How do I use that?
Forum: Project 64 - v2.x - Issues 4th June 2017, 07:16 PM
Replies: 6
Views: 3,134
Posted By magmarock64
Video of weird bug in OOT

So here's an unusual bug that I found with Ocarina of Time. If the counter Factor is set to 1 and you're using Glide64 for PJ64 the game will hard crash if you attempt to pause the game. Normally I...
Forum: Site News 30th May 2017, 04:49 AM
Replies: 21
Views: 35,094
Posted By magmarock64
There's a few emuation groups using patrion and I...

There's a few emuation groups using patrion and I do think it's a better idea then adding a "pay to get rid of this nagg" in the latest version of PJ. No one wants to see that when things like...
Forum: Open Discussion 23rd December 2015, 08:41 PM
Replies: 1,290
Views: 525,615
Posted By magmarock64
Hey hat cat

Hey there I know this is an old post but try and get back in touch sometime. Would love to chat with you.
Forum: Site News 3rd April 2015, 07:27 AM
Replies: 96
Views: 204,699
Posted By magmarock64
Awesome can't wait to try it out.

Awesome can't wait to try it out.
Forum: Open Discussion 29th January 2014, 07:15 AM
Replies: 543
Views: 398,765
Posted By magmarock64
This looks to be a very promising plugin, I am...

This looks to be a very promising plugin, I am still getting a little distortion with 2.1 but that's been there since version 2 of PJ64 was released.
Forum: Project 64 - v2.x - Suggestions 25th January 2013, 04:05 PM
Replies: 35
Views: 12,497
Posted By magmarock64
Actually while I'm, impressed at some of the...

Actually while I'm, impressed at some of the things Dolphin can do it's far from the best. I think PCSX2 does a better job at emulation then Dolphin and my #1 emulator is Kega Fusion. What a reliable...
Forum: Open Discussion 25th January 2013, 05:57 AM
Replies: 6
Views: 2,017
Posted By magmarock64
Must be using mupin or something Also without the...

Must be using mupin or something Also without the laughing track you can see just howe unfunny that show really is.
Forum: Project 64 - v2.x - Suggestions 18th January 2013, 07:05 PM
Replies: 5
Views: 4,317
Posted By magmarock64
Oh sorry I thought you were being facetious. ...

Oh sorry I thought you were being facetious.

Well I've discovered a way to force it with 1.7 and some games like it. 2.0 doesn't seem to get along with it, nor does it run Goldeneye and Perfect...
Forum: Project 64 - v2.x - Suggestions 18th January 2013, 02:31 PM
Replies: 5
Views: 4,317
Posted By magmarock64
Squall, if you don't have anything practical to...

Squall, if you don't have anything practical to say then please don't speak, I do actually take this seriously and don't appreciate my time being wasted thank you.
Forum: Project 64 - v2.x - Suggestions 18th January 2013, 12:24 PM
Replies: 5
Views: 4,317
Posted By magmarock64
Counter Factor=0

I'd like the ability to set CF to 0 through the GUI it would help a great deal with testing.
Forum: Open Discussion 2nd July 2012, 10:49 AM
Replies: 9
Views: 3,171
Posted By magmarock64
I'd like to try out this pack, anywhere I can...

I'd like to try out this pack, anywhere I can download it?
Forum: Open Discussion 2nd July 2012, 01:26 AM
Replies: 0
Views: 2,899
Posted By magmarock64
Post Perfect Dark performance and stability guide.

Hello all, after testing PD on PJ64 for a while now, I have found a few methods for increasing speed and reducing the chancing of it crashing. It invloves changing the RDB file and this method only...
Forum: Open Discussion 1st July 2012, 10:38 AM
Replies: 9
Views: 3,171
Posted By magmarock64
What game is this for?

What game is this for?
Forum: Open Discussion 29th June 2012, 10:46 PM
Replies: 0
Views: 2,005
Posted By magmarock64
EEpROM and Counter Factor

I hope someone reads this. Anyway, it's no secret that Perfect Dark likes to hang when changing levels, I discovered that removing the EEPROM stops this. However, it also reduces performance. If...
Forum: Open Discussion 28th June 2012, 09:14 PM
Replies: 11
Views: 19,873
Posted By magmarock64
Wow, it's been over a year since the last reply,...

Wow, it's been over a year since the last reply, this place is so dead. Anyway, I'd suggest glide64 its' the best video plugin I've ever used.
Forum: Open Discussion 18th June 2012, 05:34 PM
Replies: 29
Views: 11,742
Posted By magmarock64
It turns out that the game still seems to crash....

It turns out that the game still seems to crash. However ir does also seem to do it less. I'd rather not buy a 360 just to play PD when we should be able to get the emulated version to work just as...
Forum: Open Discussion 18th June 2012, 04:02 PM
Replies: 29
Views: 11,742
Posted By magmarock64
Loojs like I found my origonal thread. Sorry for the double post.

Hi there a long while back I discovered that Perfect Dark would often crash when changing level while the music in the background kept playing. I found a rather unusual fix for this issue. If I...
Forum: Open Discussion 16th June 2012, 02:21 PM
Replies: 0
Views: 1,487
Posted By magmarock64
Perfect Dark 1.1 save bug.

Hi there a long while back I discovered that Perfect Dark would often crash when changing level while the music in the background kept playing. I found a rather unusual fix for this issue. If I...
Forum: Open Discussion 12th June 2012, 05:22 PM
Replies: 14
Views: 5,287
Posted By magmarock64
Wow, it's been a while since I posted anything....

Wow, it's been a while since I posted anything. Anyway, after playing around with the Glide64 final with the latest version of Project64, Perfect Dark plays beautifully.

I still think the XBLA...
Showing results 1 to 25 of 181

 
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