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Forum: Project 64 - v2.x - Suggestions 12th April 2013, 05:48 AM
Replies: 2
Views: 5,560
Posted By filenotfound
its actually quite a bit simpler then that :P ...

its actually quite a bit simpler then that :P

Go to your roms, right click > properties > change > select pj64 2.0

If you have already made them open with 1.6, then it gets more complex, and...
Forum: Open Discussion 10th April 2013, 07:59 PM
Replies: 11
Views: 67,133
Posted By filenotfound
ah i see, well thanks for the info. Didnt know...

ah i see, well thanks for the info.
Didnt know it would write to the cache by opening the plugin settings, that would probably be a much better way then re-opening the rom, since that seems to cause...
Forum: Open Discussion 10th April 2013, 07:08 PM
Replies: 7
Views: 7,676
Posted By filenotfound
super smash bros glide exception

Well when trying to open super smash bros after the n64 logo, it stops and glide64 plugin pops up and error message:

Glide64 exception
The GFX plugin caused an exception and has been disabled....
Forum: Open Discussion 10th April 2013, 05:09 PM
Replies: 11
Views: 67,133
Posted By filenotfound
well since you said this i decided to go into...

well since you said this i decided to go into troubleshooting on my end a little more, but 2.0 is still different from 1.6 when handling textures.

im using glide64 final
in the plugin settings i...
Forum: Open Discussion 10th April 2013, 07:26 AM
Replies: 11
Views: 67,133
Posted By filenotfound
im just wondering, has anyone found a way to load...

im just wondering, has anyone found a way to load cached .dat texture packs on 2.0 w/o having the actual hires textures?

It worked on 1.6 where all you needed was the cached files, but in 2.0 they...
Forum: Open Discussion 6th April 2013, 01:09 AM
Replies: 126
Views: 47,153
Posted By filenotfound
Does it really matter what the name is? >.> ...

Does it really matter what the name is? >.>

regardless of whether or not it starts, branches or w/e from glide64, doesnt mean you have to give it a name as such.

I mean anyone in the emulation...
Forum: Open Discussion 5th April 2013, 08:10 AM
Replies: 3
Views: 9,981
Posted By filenotfound
Ya ive seen you post that before, but switching...

Ya ive seen you post that before, but switching back to the recompilier always crashes me, and ive tried lots of times (on mission select, on ship select, and in the mission), all yield the same...
Forum: Open Discussion 5th April 2013, 03:00 AM
Replies: 3
Views: 9,981
Posted By filenotfound
project 64 2.0 and rogue squadron

(LOL to myself as i can just imagine everyones first thought when reading this thread title, i bet i get a few automated rogue squadron replies w/o people even reading thread)


Im wondering why...
Forum: Open Discussion 5th April 2013, 02:46 AM
Replies: 29
Views: 71,266
Posted By filenotfound
Well sorry for semi-hijacking the thread, but i...

Well sorry for semi-hijacking the thread, but i have a problem which is on a similar line and may end up helping the OP problem aswell.

As i am unable to get textures to load in 2.0 aswell
But i...
Forum: Open Discussion 5th April 2013, 02:26 AM
Replies: 126
Views: 47,153
Posted By filenotfound
Well it seems this is solved by either using LAA...

Well it seems this is solved by either using LAA or by compressing the texture cache. It seems to crash due to the entire texture pack being loaded into ram and making the emulator use like 1.5GB+ of...
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